With all the DLC posts lately and the release of the GTA coming soon. It got me thinking about all the add ons that have been released this Gen and a question popped into my head.
What stops developers from shipping a not completed game? I mean they could just compress the content and anything left on the drawing board, which was already in development, would become DLC.
Now that companies know that we gamers will pay for it, they can go out of their way to cut out features and make more money instead of just making a better game.
Really it's just a way of hiding higher prices for games and it's making games shorter.
Does anybody think if DLC failed it would lead to better and longer games?
akira2465
In the past we would receive DLC as either patches in PC games, or new "expanded" editions of the same game. I prefer actually to pay a lower price to get my updated version so I dont see it as much trouble. There are also not many whoring this. EA would be my first call, then Namcos recent SC IV DLC (the ultimate and joke weapons) really are just complete rip offs. But new content doesnt seem so. We have to consider that many have to meet deadlines to release a game, and some "stages" are half done, or not done so we would never see them in the past, but now thanks to DLC we get to see them, maybe a couple of months later after release.
As long as they are priced properly, and not ridicuosly as lets say Guitar Hero DLC (compared to Rock Band) or Call of Duty 4 map packs, and similar things, that are rather shallow, but cost 9.99 or up for mostly nothing "wow"
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