Resident Evil 6, what's wrong with it?

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Legend002

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#1 Legend002
Member since 2007 • 13405 Posts

I'm currently revisiting it on PS4 again and it's A LOT better than I remember. The gameplay by far is the most satisfying of the series and the amount of content in it is ridiculous. This might be the best 3rd person shooter from a gameplay point of view and cinematically; the scale huge, AAAA huge. I'm addicted to duo mercenaries and I can't stop playing. Did this game get better with age? What was wrong with it originally? I hear it's the QTE but it really isn't that bad..

*Note: I also hated it when it first was released. I gave it a 5/10 but after revisiting it this is easily a 9/10. I doubt 1080p 60fps helped changed my original opinion that much.. My mind was probably tainted by the media back in the days. Maybe Quantum Break will also get better with age.

P.S Hit me up online if you want to do some coop mercs. =)

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dynamitecop

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#2 dynamitecop
Member since 2004 • 6395 Posts

This isn't going to end well, all the problems are all well documented and I don't really feel like going over it for the 900th times since the game released.

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mems_1224

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#3  Edited By mems_1224
Member since 2004 • 56919 Posts

It's a Resident Evil game

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Legend002

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#4 Legend002
Member since 2007 • 13405 Posts

Pros

+Great Graphics

+Amazing audio

+Gameplay (movement, inventory system)

+Content

+Extra Content (post game)

+Awesome coop online play

+Helena Harper

Cons

-Story

-More action, less horror

-QTE???

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AzatiS

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#5  Edited By AzatiS
Member since 2004 • 14969 Posts

The whole formula is wrong and it began with RE4. Thats whats wrong all along

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speedfreak48t5p

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#6  Edited By speedfreak48t5p
Member since 2009 • 14500 Posts

I thing you were drunk when you replayed it.

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lamprey263

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#7  Edited By lamprey263
Member since 2006 • 45587 Posts

Bunch of mindless shit regurgitating know-nothing know-it-alls who hadn't even bothered to play it won't shut up about how it's the worse RE game ever made but will pretentious praise a piece of shit like Revelations 2 because it supposedly found its roots and blah-blah-blah. Most boring flashlight / point where the ammo is at simulator to date.

It's not perfect, I admit, but hardly for the reasons you'll hear like "durrr, QTEs... durrr Call of Doody...". Basically, it's among Capcom's games to release after the mass Capcom employee exodus to follow closing of Clover and start of Platinum. It was a transition that had many to leave still working at Capcom until the release of RE5 but after that you can see a clear falling off of their creative and technical skills. That's why we saw other unpolished turds. Dark Void, Bionic Commando. Even Lost Planet 2, which I assert still was effing awesome but a very glitchy and unpolished game nonetheless

RE6 was good by relative standards, that being under new inexpeienced team, Capcom's B team. I wasn't surprised. It doesn't take a genius to realize Platinum headhunted the best at Capcom, their programmers, quality assurance people, their artists, the best people for making games, people they have years upon years of synergy with creating the best and most iconic Capcom franchise. All gone, now at Platinum. How do you expect Capcom to get on without that? They can't. It's been fucking obvious to anybody that hasn't been sitting their like a mindless drooling simpleton who still expects Capcom to return to its former glory without any mind as to why it's doing what it's doing and why it's in the position it's in.

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Legend002

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#8 Legend002
Member since 2007 • 13405 Posts

@lamprey263 said:

Bunch of mindless shit regurgitating know-nothing know-it-alls who hadn't even bothered to play it won't shut up about how it's the worse RE game ever made but will pretentious praise a piece of shit like Revelations 2 because it supposedly found its roots and blah-blah-blah. Most boring flashlight / point where the ammo is at simulator to date.

It's not perfect, I admit, but hardly for the reasons you'll hear like "durrr, QTEs... durrr Call of Doody...". Basically, it's among Capcom's games to release after the Mmass Capcom employee exodus to follow closing of Clover and start of Platinum. It was a transition that had many to leave still working at Capcom until the release of RE5 but after that you can see a clear falling off of their creative and technical skills. That's why we saw other unpolished turds. Dark Void, Bionic Commando. Even Lost Planet 2, which I assert still was effing awesome but a very glitchy and unpolished game nonetheless

RE6 was good by relative standards, that being under new inexpeienced team, Capcom's B team.

6 is an excellent game. Way better than 5 at the very least.

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SpinoRaptor24

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#9 SpinoRaptor24
Member since 2008 • 10316 Posts

Gunplay was horrid and felt like it had no weight to it. Not to mention the poor pacing and the stupid QTEs and scripted set pieces every 5 seconds.

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lamprey263

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#10 lamprey263
Member since 2006 • 45587 Posts

@Legend002: I'm not going to weigh in on that (RE6 > RE5), but I do feel like stressing that RE6 isn't bad for the reasons you'd often hear people say. It's still an imperfect game, but a very fun one nonetheless. Again, I feel that it would have done much better critically had it been a lot more polished. That it didn't have so many rough edges. And, again I don't hold it to standards of past RE games because I know the same Capcom teams working on previous games aren't there anymore, they left the company to make kickass games under the Platinum label.

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drummerdave9099

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#11 drummerdave9099
Member since 2010 • 4606 Posts

That Resident Evil name is just a curse.

I've never played it enough to give an honest opinion, just an hours worth of co-op with a friend a couple years ago.

Does it have game breaking bugs or glitches? Does the game throw things at you from off camera that kills you? Is there little variety of enemies, or poor enemy AI?

If not, I'm assuming it's because they've changed things that differs from the rest of the franchise. I remember the melee attack was overpowered compared to previous RE games. Do enemies not drop anything anymore?

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dynamitecop

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#12  Edited By dynamitecop
Member since 2004 • 6395 Posts

@drummerdave9099 said:

That Resident Evil name is just a curse.

I've never played it enough to give an honest opinion, just an hours worth of co-op with a friend a couple years ago.

Does it have game breaking bugs or glitches? Does the game throw things at you from off camera that kills you? Is there little variety of enemies, or poor enemy AI?

If not, I'm assuming it's because they've changed things that differs from the rest of the franchise. I remember the melee attack was overpowered compared to previous RE games. Do enemies not drop anything anymore?

They turned a survival horror game into a third person Call of Duty with mutants and zombies.

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SOedipus

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#13 SOedipus
Member since 2006 • 15100 Posts

I might give this one another go. I've heard similar things from other people. I bought the game when it first came out, despite the reviews, and I hated it.

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NathanDrakeSwag

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#14 NathanDrakeSwag
Member since 2013 • 17392 Posts

I picked it up this afternoon and I'm enjoying it again as well. People were mad because it was action heavy and didn't give them jump scares. The gameplay in 6 was always solid and still is.

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lamprey263

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#15  Edited By lamprey263
Member since 2006 • 45587 Posts

@dynamitecop said:

They turned a survival horror game into a third person Call of Duty with mutants and zombies.

There's a lot wrong with the game, still a fun game overall, but it's still a very imperfect game. But such mindless and constantly unchallenged and repeated criticisms don't even begin to address the numerous things that went wrong with the game. I find such line of criticism counter-productive in really rooting out what went wrong.

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uninspiredcup

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#16  Edited By uninspiredcup  Online
Member since 2013 • 63519 Posts

@NathanDrakeSwag: Ditto. Has a few annoying forced walking sections, but quite challenging on the hardest difficulty. Would play it over Dead Space, which becomes piss easy 40 minutes in.

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PrincessGomez92

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#17 PrincessGomez92
Member since 2013 • 5747 Posts

Nothing, it's a perfect game. I'm up for some co-op sometime.

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JangoWuzHere

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#18  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

The general action is amazing. As a third person shooter, it's definitely one of the best. However, it's also an uneven experience. The game doesn't explain any of its systems properly, so that lead to a frustrating experience for many. Several encounters are straight up terrible or even broken. I think Leon's campaign exemplifies this with several shitty scripted sequences and controller breaking QTEs. Not to mention, the story is pretty shitty, but I guess that's true for all Resident Evil games.

I don't think it deserves all the hate it gets, but it's simply not a great game. The highs are very high, but the lows are extremely low. It's simply not a consistent experience.

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Heil68

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#19 Heil68
Member since 2004 • 60845 Posts

Controls, combat, story and game modes are horrible

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lamprey263

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#20  Edited By lamprey263
Member since 2006 • 45587 Posts

@JangoWuzHere: it's refreshing to see people criticize it from a place of experience, practically a vocal minority in the larger scope of people with something to say about the game. But yeah, "broken" probably explains more about some sections whereas typical trash talker will assume the problems are just in the conscious design choices. Not to say thete's not those too. I personally liked the numerous co-op campaign design, but my main gripe there is the redundant ssections.

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Ghost120x

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#21 Ghost120x
Member since 2009 • 6060 Posts

I never played it. After RE 5..... I skipped out on 6. From what I seen it looks like it would have been a decent game if it didn't have the RE name behind it. I don't mind if Capcom makes spin off stuff like Umbrella Corps, but if you're going to make a mainline game, keep it survival horror, with item management and other mechanics that encourage careful/ tactful play. None of this shoot to stun and then use over powered melee techs crap.

In the older games you couldn't fight and kill everything in your path. You had to pick and choose your fights and conserve your resources. I liked that. Which is why I will probably buy more of the Evil Within dlc before I get around to trying this one out.

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ni6htmare01

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#22 ni6htmare01
Member since 2005 • 3990 Posts

I actually like it when I played on PS3 but the game kept crashing after the final boss battle with Chris and reset to before fight with out my Amos and health. That is why I gave up the game.

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foxhound_fox

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#23 foxhound_fox
Member since 2005 • 98532 Posts

Take it away @jgx4champ

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deactivated-583c85dc33d18

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#25 deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

@Legend002 said:

I doubt 1080p 60fps helped changed my original opinion that much..

There are games from last gen I wouldn't touch with a ten foot pole given their performance on the PS3 or 360. Games that otherwise were great experiences on my PC at the time.

1080p 60fps is glorious.

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Legend002

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#26 Legend002
Member since 2007 • 13405 Posts

@Heil68 said:

Controls, combat, story and game modes are horrible

Controls and combat is amazing. Are you kidding me? Game modes are also very diverse. I don't think you've ever played this.

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2Chalupas

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#27 2Chalupas
Member since 2009 • 7286 Posts

@NathanDrakeSwag said:

I picked it up this afternoon and I'm enjoying it again as well. People were mad because it was action heavy and didn't give them jump scares. The gameplay in 6 was always solid and still is.

My main issue with it, as I recall, were so many of the levels were in insanely narrow corridors, and even when you stepped outside... somehow you were still corralled into insanely narrow corridors. There were barely any sections that opened up to give you just a little bit of freedom of movement.

It was just very clunky and cheap feeling. I completely disagree that the "gameplay was solid". Granted, alot of 3rd person shooters have a sort of clunky feel to them when aiming and shooting - but RE combined this with bad level design - it really had no redeeming quality.

Yes, the 3 separate campaign idea was very cool - and in fact the Ada campaign (which I guess was the 4th campaign?) might have been best just because it actually had a little bit of old-school RE vibe to it. Overall though, I think they needed to focus on level design way more - and instead they tried to focus on set-pieces and 3-4 stories (none of which are particularly good anyway). Hell, i literally remember nothing about the story from RE6 so I guess it wasn't very memorable... it was one of those games I just blocked out and wanted to get over with.

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PutASpongeOn

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#28  Edited By PutASpongeOn
Member since 2014 • 4897 Posts

People hate on it because it's not resident evil, when in reality, it's honestly better. People are being elitist just like they are with world of final fantasy's artstyle, it's pathetic.

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deactivated-5cf0a2e13dbde

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#29 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts

I didn't think it was the worst game ever, I just thought it was aggressively mediocre. 4,5,6 did not show an evolution. They liked the movement, combat, and general gameplay in 4, for 5 and 6 they just changed a tiny bit in each, and they were not scary at all. They change the combat, yet keep the insanely clunky inventory and ui systems. That coupled with a lot of mistakes a lot of Japanese games have ie the emo fay characters who have no personality did not help matters for me.

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iandizion713

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#30  Edited By iandizion713
Member since 2005 • 16025 Posts

I thought it was one of the worst RE's i had ever played. The auto cover was annoying and ruined the game for me. The whole feel was off. It didnt feel like Resident Evil, but then again, RE was changing since 4 and going down with 5. But at least 5 still felt a little Resident Evil.

It was one of the rare games that i pre-ordered and returned it. I remember it was so bad that i had only played it for about 2 hours before quiting it. I didnt even give it a chance.

I think it was Capcoms fault mainly. First they hyped Raccoon City up to be something it wasnt, that game was such a let down. I felt it was released to try and get people use to RE6. Then they released RE6 and it proved what everyone thought, that RE6 would be just like Raccoon City.

Capcom wanted the game to be more appealing to action fans rather then horror fans i feel. I think this caused them to lose both fans.

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KillOnSight

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#31 KillOnSight
Member since 2015 • 458 Posts

Its inconsistent, it belongs in the 4-6/10 bracket imo.

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DaVillain

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#32  Edited By DaVillain  Moderator
Member since 2014 • 59080 Posts

It is a fairly good game, but also a bad Resident Evil game.

It is a fairly game but it does have problems like the implementation of the quick-time events which I feel are over used in this game as they are in some other similar titles, also there were a couple of times I had a problem with the camera angles and the coverage system although at the time, I just put them down to whatever it was I'd done wrong to make it happen but as someone else has said, it seems others also had problems.

It is a bad Resident Evil game for many reasons, the biggest one being that Resident Evil for years has been a Survival Horror game but there was very little of this element in the game and for any fans of the series it was simply too far removed from the origins of the series (in it's story) to be taken seriously as the next game in the series. Added to that was the fact that there was only one part of the game that actually came close to being anything like the game play of the previous games and that was Leon's section of the game. Jake's part of the game was like Uncharted or any other number of similar generic action, press button when prompted game and Chris' levels were like a mix of most war-based FPS. Also the story while better than RE5 (which wasn't much of an ask to begin with) didn't live up to the back story of the previous games, in fact it is like they where trying to retroactively re-write parts of the story to explain the new outbreak and further complicate the story.

In short, I find The Evil Within to be the better overall Resident Evil series and The Evil Within is what RE6 should have been.

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ChubbyGuy40

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#33 ChubbyGuy40
Member since 2007 • 26442 Posts

Graphics are pretty bad. Lots of low resolution textures and many other poor details. The lighting and shadows are ok at best. I'd also argue the audio in general was poor as well. I don't remember any music, themes, or gun sounds. Story is a mess and jumps all over the place. None of the campaigns are any good. Boss battles were a bore and the level design left a lot to be desired. For going all around the world, it's odd how we kept ending up in boring, uninspired corridors when inside or outside. Jake and Sherry's campaign was the only one that came close to being good since it embraced combat the most. Every campaign was oversaturated with QTEs and cinematic set pieces even with the quick press/disabler on. The inventory is complete ass which is the case for the entire UI. RE6 is what happens when you have 600 people and poor collaboration between every team.

The only saving grace is the gameplay and that's only when it's not being clunky and working properly. The only way to truly experience it is in Mercenaries so you actually have enough enemies to do combos with and aren't distracted by the campaign's bullcrap. There's no other reason to play this besides Mercenaries No Mercy co-op. Would be the worst RE game I've played if I never played Survivor. Also this is a game that needs 60fps or else it doesn't feel right. That was something PS3/360 lacked but PC and PS4/XB1 don't. Another thing it needed was a wider FoV which didn't get patched in till some time later for last gen users. Revelations 1 and 2 were by far superior and I hope they continue building off those games instead and just make Mercenaries + RE6 combat some kind of stand-alone spinoff.

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TheEroica

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#34  Edited By TheEroica  Moderator
Member since 2009 • 24718 Posts

The gameplay is the worst in series, shoddy qte design, it isn't even remotely close to scary. It feels like playing a big budget Game with bargain bin ideas.

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Alucard_Prime

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#35 Alucard_Prime
Member since 2008 • 10107 Posts

I very much enjoyed this game last gen, and finished it numerous times, it was a fun coop game for me. It was more action than horror, and I could understand why that bothered some, even me at first.....it was not RE4 thats for sure, but I found the game fun when playing with someone else.

Gameplay was a little clumsy sometimes but was OK overall. Some levels worked better than others. The multiple different campaigns was a nice touch. I remember also buying a CG movie that came along side it. Overall the game had its weak spots but by and large I enjoyed it.

I remember at the time people loved to bash Capcom online, and I couldn't understand why. Same thing happened with one of my favorite titles, Street Fighter vs Tekken......some people wanted the game to fail so badly because of the unreleased dlc characters discovered on disc, but I was just happy about the game and how Guile played. It was never that bad with RE6, but I do remember though the anti-Capcom sentiments where in the air at the time.

Anyways, I would have gotten this remake but I remember the game too clearly still, I'm OK with leaving this one in the past. I think Capcom will look at sales of all these remakes as a way to gauge interest in a new RE title, if we see another one I'd like more focus on horror.

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dynamitecop

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#36 dynamitecop
Member since 2004 • 6395 Posts

How anyone played this on a console is mind numbing to me...

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jg4xchamp

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#37  Edited By jg4xchamp
Member since 2006 • 64059 Posts
@foxhound_fox said:

Take it away @jgx4champ

Ahem

Basing this primarily on Chris and Jack's campaign, didn't get to Leon because I found the game to be such trash.

The mechanics while certainly more layered than your by the numbers third person shooter, aren't what I'd call fluid or even necessary at times given that games overall gameplay loop. For starters you never animate as fluidly as modern shooters or especially something like Vanquish (which has one of the deeper systems for a tps), there is this odd thing the game does in coop where it realigns your shooting shoulder. For instance if you prefer shooting off right shoulder, and the games character is default left shoulder, after every little cutscene/qte segment it resets it, and that became fucking annoying.

It's also not an actual improvement over RE4's combat. Yes you can move n shoot, but being deliberate makes sense in the context of Resident Evil 4's greater design. Everything about that game is built around the very idea that you can not move and shoot. Enemy behavior, how combat lanes themselves are thought out, and the idea of Ashley later on. The combat mechanics might have had less than RE6, but they felt more natural and flowed better with the experience. Mercenaries mode being proof positive of that.

There is no sense of rhythm or pace to any of the gameplay, as Chris's campaign you just get bombarded with dudes to shoot and silly QTE's, and again RE4 had set pieces, it had quick time event, it just didn't do them as often as people remember. The biggest difference between a RE4 set piece is that RE4 builds tension, builds a mood, builds a setting on some level. The big one that always comes back to me is the Cabin with Luis, you don't instantly start that sequence shooting dudes out of windows, you start it by barricading the windows first. The music is thumping, and you hear the zombies bash on those bookshelfs. They will be gone, and you're just going to shoot dudes, but what happens in between that is a rise in intensity and proper build up to the action. You're probably already wound up, and the combat hasn't even started. RE5 and 6? **** the book shelfs, shoot the dudes is how those games do business.

The quick time events in RE4 were used sparingly, and were honestly used for things the games systems didn't facilitate on their own. Like a flashy knife fight with Krauser or running from a boulder, and basic dodge moves in boss fights. But again they came sparingly, in RE6, the Chris campaign is shoot dude, do a bunch of annoying button prompts to go across a wire, or shake this guy off, or slow-mo Matrix dodge again.

The bosses simply aren't interesting to look at, much less fight. Boss fights in RE have always been run around, shoot dude, with no real ingenuity to them, as they are only really memorable for how they look, RE4's a lot more interesting to play in that regard, but that's an exception more than anything. RE5 and 6 suffer from very dull designs like giant black tentacle goop thing or whatever the **** that beast is you shoot down with Chris.

As jango said every now and then there is a fun stretch, but more often than not you hit some really big lows, and the just has no sense of consistency to its gameplay loop. The mechanics to me are just wasted on that game, and probably wasted on a Resident Evil game in general.

Jake's campaign with the meleeing isn't any more interesting, but at least Helena has a fat ass, she's no Jill Valentine from Resident Evil Remake.

Also the game is kind of really ugly for a MT Framework game. I think Resident Evil 5 and Devil May Cry 4 are still visually good looking today, and the overall experience screams "too many cooks in the kitchen". I agree that The Evil Within is a disappointing video game, that makes you think Shinji Mikami has lost it, but that was a far more enjoyable video game than RE5 and 6 to me, albeit an even more painfully obvious version of "It's like RE4, if you took all the greatness out of it".

Judged on its own merits: It's a bunch of interesting third person shooting mechanics that are wasted on a game with poor pacing, bad level design, no real sense of rhythm or build up, and a slip shot framework. It's an example of gameplay=/=mechanics. Mechanics are just that mechanics, gameplay is a composition. And it's a poor game, judged as Capcom's latest entry in the Resident Evil franchise, wow those people are incompetent and have no fucking idea what to do with this series. Maybe letting all your talent go away was a dumb move Capcom, you assholes.

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Primorandomguy

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#38 Primorandomguy
Member since 2014 • 3368 Posts

Ok. Let me make this clear, Resident Evil 5 was the first Resident Evil game I could really sink my teeth into. And I loved it. I would play it again today. So I don't care if it's not survival horror or different from past Resident Evils. It was a great action co op game. Ok with that out of the way, Resident Evil 6 is atrocious. All 3 campaigns suffered from horrible level design, clunky controls and movement, horrible QTEs that doesn't even accurately explain what to do, leading to you dying over and over. Horrible set pieces that come out of no where leading to you dying over and over because you can't even see the angle or direction the insta kill set piece is coming from. And somehow the graphics were downgraded from Resident Evil 5. Leons campaign was meant to be old school survival horror and failed spectacularly, Chris's campaign was meant to be CoD like FPS and failed, and that other guys campaign was awful. Like I said on another thread, one of the worst games from last gen.

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gameofthering

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#39 gameofthering
Member since 2004 • 11286 Posts
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Kruiz_Bathory

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#40 Kruiz_Bathory
Member since 2009 • 4765 Posts

I'm interested, would this game play better on PC or consoles?

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deactivated-58bd60b980002

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#41 deactivated-58bd60b980002
Member since 2004 • 2016 Posts

Well there is a lot of stuff to me. First of all, at that time Capcom had an even worst reputation than now... they closed Cloverfield which gave us some cool little games like Okami and Viewtiful Joe. They also released RE5 that while it was OK it was a bad move as it was more of RE4 which took a more action focus.

They also took a less interesting focus with the parasite of RE4.

They gave us stupid on disc DLC which game them a lot of bad reputation.

They released a lot of games that got cold reception like Lost Planet and Devil May Cry 4.

With all that said, RE4 was the problem behind RE6. Old fan of RE hated RE4 and 5 so 6 was more of everything wrong. New fans from RE4 thought it was too much action while RE4 still had some horror moment. Also at that time, many games hated QTE ...

As of me I did play RE4, like it for an action game but it was a crappy RE game and so never played they other as it was more of the same action game that to me isn't RE. But I must say RE4 did QTE very well.

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LegatoSkyheart

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#42 LegatoSkyheart
Member since 2009 • 29733 Posts

It's not Resident Evil. That's the main issue.

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nethernova

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#43 nethernova
Member since 2008 • 5721 Posts

I think it's hilarious that people dare to complain about the controls when the old Resident Evil games have the worst controls in the history of gaming. Controls and camera angles were the only "horror" part about those abominations.

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#44  Edited By Articuno76
Member since 2004 • 19799 Posts

It's really hard to put my finger on what's wrong with it because it's honestly a bit of everything. And to varying degrees depending on which part of the game and which campaign you are playing. It's just... all over the place. I honestly can't even explain what's wrong with it to myself.

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#45  Edited By Jagoff
Member since 2016 • 515 Posts

I only played the demo while back so I can't make much of a comment. But I do vividly remember getting a sense of how rough the movement was, how excessive the QTEs were, and how unfocused the overall direction is.

I don't know if it's either my mind playing tricks on me or those issues are rectified in the full game, but my demo impressions made me want the game as much as I want cancer.

I don't want cancer.

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Cloud_imperium

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#46  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

From the very first moment when they showcased first gameplay, I expected the game to be mediocre at best and that's exactly what it was IMO. The game doesn't even know what it wants to be. It's poorly put together game and shows lack of strong direction.

Level design is pretty bad, QTEs are everywhere and forced scripted events are laughable at best. All of these aspects make it a below average game. It's also a bad RE game because of lack of horror. Someone should tell Capcom that making monster bigger with every game doesn't make it more scary.

They really should start from beginning and focus on different aspects to make it a genuine horror game, with more grounded story. RE6 was 4/10. 5 at best.

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Heil68

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#47 Heil68
Member since 2004 • 60845 Posts

@Legend002 said:
@Heil68 said:

Controls, combat, story and game modes are horrible

Controls and combat is amazing. Are you kidding me? Game modes are also very diverse. I don't think you've ever played this.

Ask @TheEroica, the game is shit.

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#48 deactivated-58bd60b980002
Member since 2004 • 2016 Posts

@nethernova: Hum not for me. I replayed the first one and Grim Fandango not so long ago with tank controls and it works fine.

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Ten_Pints

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#49 Ten_Pints
Member since 2014 • 4072 Posts

The better question to ask is whats right with it

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PSP107

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#50  Edited By PSP107
Member since 2007 • 19040 Posts

@AzatiS: "The whole formula is wrong and it began with RE4. Thats whats wrong all along"

RE4-RE6 was a reboot to get new fans, so you and other original fans need to get over it.