It seems the developers, the critics, and the fans are all split on what RE should be.
There is the action oriented side of RE which gave RE4 a face lift and then was pushed so hard in RE5 that is was its biggest downfall. There is the horror aficionados who want a bottle neck on controls and the combat for better elements of scareware.
Both groups constantly clash. I think the direction of RE is something even Capcom is scratching their head about.
My personal belief is to split the series up. The main series is locked where it is. RE6 will probably be an expansion of RE5 mechanics pushing more and more action, adding more random monsters and less zombies, and more multiplayer features.
SO my idea would be for another RE game developed by a smaller team with more veterans and pedigree that really utilizes horror in a way that has been deprived from our industry for awhile now. Look at this to get a better idea of what I am talking about with horror games. This RE game should be more stylized, darker environments, smaller environments. It should be utter agony to have to walk down a dark corridor. There should be zombies. We do not need all the crazy monsters that RE5 has brought and we don't need every animal becoming a zombie. (Part of the reason zombies are scary and interesting is that they resemble human beings and that reminder goes out the window when you have crow zombie and zombie pooch) So there should be different zombies but within reason.
In doing this the need for horrible spin offs that are rail shooters can go in the trash. RE games have long dev cycles so one wave will be hollywood RE and the other will be art house.
I think this is a solution to a dilemma that began with the series ever since RE4.
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