[QUOTE="arkephonic"][QUOTE="LoG-Sacrament"]
This is why survival horror games cease to exist. Gamers now adays are too picky and don't like a challenge. Resident Evil used to be about tension, fear of the unknown, running for your life because you don't have the ammo to fight etc. The camera angles served as an added dimension of tension, fear of the unknown. You would be in positions where you could hear an enemy walking towards you, but you couldn't SEE it, that was the whole point, it was supposed to be that way, it added tension.
The whole over the shoulder camera is action oriented. With RE4, aiming came into the picture. Resident Evil was never about aiming precision until RE4. Precision aiming is an action oriented element, not a survival horror element. Simple changes like that, along with an over abundance of ammunition and powerful weapons, are some of the reasons why RE is not survival horror anymore. And the reason RE is that way now is because that's what gamers want now adays. If you don't believe me, just look at gamers like you who complain about the original RE games and their camera angles. All you gamers now adays want more ammo, more action, and then you wonder why there aren't survival horror games anymore. You guys are the reason why, you are the problem.
And not just you, but gamers everywhere, heck before I could even post this, here comes this guy saying...
[QUOTE="ZumaJones07"]RE4 was the first game ever I played in the series (had the remake on GC, but never really played it) and I liked it. After going to try and play the remake, I was disgusted at how slow it was, at least the beginning.LoG-Sacrament
i love a challenging game. i grew up playing games immediately descending from arcade quarter eaters. i think most action oriented games this generation dont stack up because they give too much to the player. but theres a difference between a challenging game and a poorly designed one. the tension i felt from RE was from struggling with how poorly it plays. the tension is from out of context moments like a poor camera angle. if the player character can see the zombie but the player cant, it breaks agency and takes me out of the moment. the choice to have fixed camera angles was to focus visual resources and to emulate horror films rather than to play better and it shows.
also, when did i say that i wanted more ammo? in my original post i said id like to see less ammo and healing items. im calling for playability rather than an easier difficulty.
I think fixed camera angles work great for the survival horror genre. I just can't picture any tension what so ever playing REmake with Gears of War controls and camera angles.
You're not the only one that dislikes the fixed camera angles and the tank controls, in fact, it seems like the majority of new gamers dislike them. The only people I see that don't have a problem with them are old school gamers that have been playing RE since its inception. I'm in the minority here, and I understand that, but then like I said earlier, doesn't that kind of make sense then why there aren't any survival horror games on the market now? It's totally a dying breed, there isn't a market for it.
Survival horror is all about making the main character weak and susceptible. It's all about the run before shoot mentality, surviving before fighting, conserving ammo and not using it unless you have to, stuff like that. Or what about having to use precious ink ribbons in order to save your progress? That kind of stuff doesn't exist now adays, and if a game even tried to implement those features in this day in age, it would get crucified by the over abundance of new age gamers.
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