RESIDENT LEFT 4 SILENT RISING DEAD EVIL SPACE HILL, a horror game

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jettpack

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#1 jettpack
Member since 2009 • 3192 Posts

RESIDENT LEFT 4 SILENT RISING DEAD EVIL SPACE HILL

It will be the ultimate survival horror game ever. a combination of all those wonderful games we know and love. Can you imagine it? 4 player survival horror coop with claire redfield, Francis, Isaac, and the silent hill guy, with katanas, lawn mowers and 100000s of zombies. Clash of the titans, could be so wonderfully terrifying.

your thoughts?

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aaronmullan

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#2 aaronmullan
Member since 2004 • 33426 Posts
Sounds like a complete mess to me.
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kingman03

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#3 kingman03
Member since 2003 • 5202 Posts

That would be awesome to have a little aspect of each game combined together. And four player coop would be too much fun.

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sleepingzzz

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#4 sleepingzzz
Member since 2006 • 2263 Posts

RESIDENT LEFT 4 SILENT RISING DEAD EVIL SPACE HILL

It will be the ultimate survival horror game ever. a combination of all those wonderful games we know and love. Can you imagine it? 4 player survival horror coop with claire redfield, Francis, Isaac, and the silent hill guy, with katanas, lawn mowers and 100000s of zombies. Clash of the titans, could be so wonderfully terrifying.

your thoughts?

jettpack
My head just exploded.
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jettpack

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#5 jettpack
Member since 2009 • 3192 Posts

Sounds like a complete mess to me. aaronmullan

well yeah how could it not be a mess. A completely awesome terrifying mess. Think of it as the super smash bros of the Survival horror genre. Completely insane. Sorry for putting that out there, but i like to dream.

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jettpack

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#6 jettpack
Member since 2009 • 3192 Posts

[QUOTE="jettpack"]

RESIDENT LEFT 4 SILENT RISING DEAD EVIL SPACE HILL

It will be the ultimate survival horror game ever. a combination of all those wonderful games we know and love. Can you imagine it? 4 player survival horror coop with claire redfield, Francis, Isaac, and the silent hill guy, with katanas, lawn mowers and 100000s of zombies. Clash of the titans, could be so wonderfully terrifying.

your thoughts?

sleepingzzz

My head just exploded.

Then i have done my job

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Wiicraft

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#7 Wiicraft
Member since 2007 • 652 Posts

That would be awesome to have a little aspect of each game combined together. And four player coop would be too much fun.

kingman03

Admit it, you'd feed your teammates to the zombies just to make it to the end of the first level. :D

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jettpack

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#8 jettpack
Member since 2009 • 3192 Posts

[QUOTE="kingman03"]

That would be awesome to have a little aspect of each game combined together. And four player coop would be too much fun.

Wiicraft

Admit it, you'd feed your teammates to the zombies just to make it to the end of the first level. :D

HECK YES WE WOULD. Hey, that sounds like a cool gameplay mechanic. The achievement for it would be called ZOMBETRAYAL

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aaronmullan

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#9 aaronmullan
Member since 2004 • 33426 Posts

[QUOTE="aaronmullan"]Sounds like a complete mess to me. jettpack

well yeah how could it not be a mess. A completely awesome terrifying mess. Think of it as the super smash bros of the Survival horror genre. Completely insane. Sorry for putting that out there, but i like to dream.

I'd definitley like to see a Left 4 Dead style Resident Evil.
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jettpack

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#10 jettpack
Member since 2009 • 3192 Posts

[QUOTE="jettpack"]

[QUOTE="aaronmullan"]Sounds like a complete mess to me. aaronmullan

well yeah how could it not be a mess. A completely awesome terrifying mess. Think of it as the super smash bros of the Survival horror genre. Completely insane. Sorry for putting that out there, but i like to dream.

I'd definitley like to see a Left 4 Dead style Resident Evil.

Yeah, but with the Dismemberment mechanics and creative weapons of Deadspace, and the scaryness of silent hill. AMAZING SUPER DUPER WONDERMENT

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#11 DivineSword  Moderator
Member since 2007 • 15840 Posts

Hmm sounds like a cool ideal with some okay to good suggestion if done right. I like the concept of this idea, but I am not too sure if it will work out right at all. This is like one of those situation where you think you got something awesome by combining a whole bunch of excellence part, but the end result isn't always what you initially expected it to be.

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foxhound_fox

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#12 foxhound_fox
Member since 2005 • 98532 Posts

All it needs to be is Dead Rising with more types of zombies and monsters in a more open world with a much darker tone. Beyond that, most of the "survival horror" elements that made the genre what it is, have become incredibly dated (i.e. tank controls, or the limiting of the player in terms of motive function to increase tension). The key is focusing on the horror (world and enemy design) and survival (resource limitation and management).

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jettpack

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#13 jettpack
Member since 2009 • 3192 Posts

Hmm sounds like a cool ideal with some okay to good suggestion if done right. I like the concept of this idea, but I am not too sure if it will work out right at all. This is like one of those situation where you think you got something awesome by combining a whole bunch of excellence part, but the end result isn't always what you initially expected it to be.

-DarthMaul-

Yeah, well of course it would be a complete disaster but in an ideal world this game would be frickin crazy. I think it would be a really intersting experiment to do though, get 3 developers together and try it out

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jettpack

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#14 jettpack
Member since 2009 • 3192 Posts

All it needs to be is Dead Rising with more types of zombies and monsters in a more open world with a much darker tone. Beyond that, most of the "survival horror" elements that made the genre what it is, have become incredibly dated (i.e. tank controls, or the limiting of the player in terms of motive function to increase tension). The key is focusing on the horror (world and enemy design) and survival (resource limitation and management).

foxhound_fox

This guy's got it down. unlike dead rising it needs to be in first person in order to up immersion. OH, set in a space colony so we get cities, forests and space. (so the atmosphere can feel like deadspace.

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DivineSword

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#15 DivineSword  Moderator
Member since 2007 • 15840 Posts

Yeah, well of course it would be a complete disaster but in an ideal world this game would be frickin crazy. I think it would be a really intersting experiment to do though, get 3 developers together and try it out

jettpack

I wouldn't say it will be a complete disaster, if the three developer would come together and tried to work it out by seeing what features or elements goes well with what and build upon that. As you iterate earlier, it would be an amazing experience if everything fits into a smooth transition that feels like one whole experience flowing nicely together instead of three different games mix together just to look good.

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bad_fur_day

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#16 bad_fur_day
Member since 2008 • 1988 Posts

Sounds good. :p

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foxhound_fox

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#17 foxhound_fox
Member since 2005 • 98532 Posts

This guy's got it down. unlike dead rising it needs to be in first person in order to up immersion. OH, set in a space colony so we get cities, forests and space. (so the atmosphere can feel like deadspace.

jettpack


I would think both a first-person and third-person perspective would benefit the game. i.e. first-person for shooting and third-person for melee. Kind of like how Oblivion allowed you to switch... just give the player more reason to use third-person.

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BioShockOwnz

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#18 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="jettpack"]

[QUOTE="aaronmullan"]Sounds like a complete mess to me. aaronmullan

well yeah how could it not be a mess. A completely awesome terrifying mess. Think of it as the super smash bros of the Survival horror genre. Completely insane. Sorry for putting that out there, but i like to dream.

I'd definitley like to see a Left 4 Dead style Resident Evil.

Now that'd truly be a "mess". Eeek.

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jettpack

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#19 jettpack
Member since 2009 • 3192 Posts

[QUOTE="jettpack"]

Yeah, well of course it would be a complete disaster but in an ideal world this game would be frickin crazy. I think it would be a really intersting experiment to do though, get 3 developers together and try it out

-DarthMaul-

I wouldn't say it will be a complete disaster, if the three developer would come together and tried to work it out by seeing what features or elements goes well with what and build upon that. As you iterate earlier, it would be an amazing experience if everything fits into a smooth transition that feels like one whole experience flowing nicely together instead of three different games mix together just to look good.

absolutely. If they were blended well enough it could truely be a transendent experience. Just so long as the Resident evil guys arent righting the dialogue, haha. How often do perviously unassociated game developers spontaneously work together on a project? i think it needs to happen more often.

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Junior_AIN

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#20 Junior_AIN
Member since 2007 • 4703 Posts
It's a MONSTER!
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Doolz2024

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#21 Doolz2024
Member since 2007 • 9623 Posts
Meh, I'd rather just have Dead Space 2. :P
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jettpack

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#23 jettpack
Member since 2009 • 3192 Posts

[QUOTE="jettpack"]This guy's got it down. unlike dead rising it needs to be in first person in order to up immersion. OH, set in a space colony so we get cities, forests and space. (so the atmosphere can feel like deadspace.

foxhound_fox


I would think both a first-person and third-person perspective would benefit the game. i.e. first-person for shooting and third-person for melee. Kind of like how Oblivion allowed you to switch... just give the player more reason to use third-person.

hm. true. that could work out. It just seems like that would pull the player out of the experience, but then again, that could be an advantage tactically because the player would get do see more of their surroundings from a higher angle. If they did that the camera work for pulling out to third person would have to be REALLY good.

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#24 foxhound_fox
Member since 2005 • 98532 Posts

hm. true. that could work out. It just seems like that would pull the player out of the experience. If they did that the camera work for pulling out would have to be REALLY good.

jettpack


Third-person games can be incredibly immersive. It has far more to do with the atmosphere, level of believability and story/character/enemy design than the perspective. Look at Mass Effect. Completely third-person and one of the most immersive games of the generation.

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jettpack

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#25 jettpack
Member since 2009 • 3192 Posts

[QUOTE="jettpack"]hm. true. that could work out. It just seems like that would pull the player out of the experience. If they did that the camera work for pulling out would have to be REALLY good.

foxhound_fox


Third-person games can be incredibly immersive. It has far more to do with the atmosphere, level of believability and story/character/enemy design than the perspective. Look at Mass Effect. Completely third-person and one of the most immersive games of the generation.

No, i absolutely agree with you. Im playing through mass effect right now and its completely entralling. BUT, What im saying is that constant switching from First Person to Third Person (and it would be constant, because your combat situation would change often) would interupt the players experience. Thats all. Third Person is fine, but its the switching between the two that i anticipate being a problem.

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jettpack

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#26 jettpack
Member since 2009 • 3192 Posts

Meh, I'd rather just have Dead Space 2. :PDoolz2024

lol, fair enough, Deadspace was awesome. and apperently theres going to be a 2nd one. or at leas thats what i heard.

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deactivated-5b19214ec908b

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#27 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

i was talking to my friend the othe day saying they should combine resident evil and left 4 dead.

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jettpack

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#28 jettpack
Member since 2009 • 3192 Posts

i was talking to my friend the othe day saying they should combine resident evil and left 4 dead.

toast_burner

lol, nice. i think its a sign from above.

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#29 facekicker26
Member since 2009 • 25 Posts
That sounds insane. I would buy it. I want to see Claire Redfield and Zoey stand next to each other fighting zombies. Cause they are the same person. lol
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jettpack

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#30 jettpack
Member since 2009 • 3192 Posts

That sounds insane. I would buy it. I want to see Claire Redfield and Zoey stand next to each other fighting zombies. Cause they are the same person. lolfacekicker26
haha, i didnt even notice that. they are really similar. Zoeys better though, :o

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#31 hakanakumono
Member since 2008 • 27455 Posts

Horror has many avenues it can take, but mixing them all together would just make a mess. Here are a few the avenues established in the "Survival" side of the horror genre.

Clock Tower Method :

Survival: Stalling your enemy as you explore _ location and make your escape

Why it's scary: The contrast between the limited power of the player and the nearly limitless power of the enemy make exploring alone tense and encounters with the enemy much more so. Exploring a location witht he knoweldge that some nearly invincible force is stalking you is enough to make you worry even when it's not around, and when you do face enemies it's chaotic.

Haunting Ground perfected this gameplay style.

Siren Method :

Survival: Using whatever is available to you in order to survive, your most valuable tool being stealth

Why it's scary: In the Siren games, the lowest form of the enemies are a significant threat to you (perhaps moreso than even Pyramid Head and Nemesis) that often times you can only deal with by sneaking behind. In the sequel, the stealth aspect was downplayed so the game wasn't as scary. But in the original it created situations where you had to slowly crawl past armed enemies that could eliminate you after a single mistep. The result was a game that made you hold your breath. One of the scariest Survival Horror games out there.

Yet to be perfected (the strenghts of the original and the sequel need to be merged).

Resident Evil Method :

Survival: Using limited resources against a force greater than you can handle

Why it's scary: The limited resources you're provided with increase the threat of the enemies that you face, creating situations where you have to avoid combat with potentially deadly creatures. As you progress through the game, the threat level of your enemies increases as more formidable foes are introduced. The games are designed to give you the feeling that something worse than before is behind every door and around every turn waiting to jump out at you (as they do quite a few times), increasing tension as you explore. The non linear style of exploration in these games really helps increase the horror effect.

It's important to note that REmake's addition of Crimson Heads greatly increased the potential for horror in these games and strengthened the application of resource management to the horror factor.

Perfected in REmake.

Maybe I'll post more later.

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SparkyProtocol

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#32 SparkyProtocol
Member since 2009 • 7680 Posts

[QUOTE="Doolz2024"]Meh, I'd rather just have Dead Space 2. :Pjettpack

lol, fair enough, Deadspace was awesome. and apperently theres going to be a 2nd one. or at leas thats what i heard.

It has been confirmed and there was a recent GS article about it.
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Pixel-Pirate

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#33 Pixel-Pirate
Member since 2009 • 10771 Posts

Needs less generic wanna be horror (deadspace, left 4 dead) and more of the best horror franchises (Fatal frame, Clock tower).

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#34 SparkyProtocol
Member since 2009 • 7680 Posts

Needs less generic wanna be horror (deadspace, left 4 dead) and more of the best horror franchises (Fatal frame, Clock tower).

Pixel-Pirate
How is Dead Space "wannbe" horror? Left 4 Dead never tried to be a horror game.
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jettpack

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#35 jettpack
Member since 2009 • 3192 Posts

Needs less generic wanna be horror (deadspace, left 4 dead) and more of the best horror franchises (Fatal frame, Clock tower).

Pixel-Pirate

Both Left 4 Dead and Deadspace Innovated on the survival horror genres. I mean Left 4 Dead's setting is generic but that was on purpose. I mean valve was trying to capture that pulp horror zombie flick vibe. And Deadspace, was FULL of atmosphere, and while it wasnt a DRASTIC change to the survival horror genre, it innovated on tons and tons of little things, like the strategic dismemberment.Y our right, Clock tower and Fatal frame were awesome, but their mechanics dont translate very well into modern survival horror games.

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jettpack

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#36 jettpack
Member since 2009 • 3192 Posts

[QUOTE="Pixel-Pirate"]

Needs less generic wanna be horror (deadspace, left 4 dead) and more of the best horror franchises (Fatal frame, Clock tower).

SparkyProtocol

How is Dead Space "wannbe" horror? Left 4 Dead never tried to be a horror game.

Agreed.

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pitty8982

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#37 pitty8982
Member since 2008 • 1072 Posts

RESIDENT LEFT 4 SILENT RISING DEAD EVIL SPACE HILL

It will be the ultimate survival horror game ever. a combination of all those wonderful games we know and love. Can you imagine it? 4 player survival horror coop with claire redfield, Francis, Isaac, and the silent hill guy, with katanas, lawn mowers and 100000s of zombies. Clash of the titans, could be so wonderfully terrifying.

your thoughts?

jettpack
sick of horror games
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jettpack

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#38 jettpack
Member since 2009 • 3192 Posts

Horror has many avenues it can take, but mixing them all together would just make a mess. Here are a few the avenues established in the "Survival" side of the horror genre.

Clock Tower Method :

Survival: Stalling your enemy as you explore _ location and make your escape

Why it's scary: The contrast between the limited power of the player and the nearly limitless power of the enemy make exploring alone tense and encounters with the enemy much more so. Exploring a location witht he knoweldge that some nearly invincible force is stalking you is enough to make you worry even when it's not around, and when you do face enemies it's chaotic.

Haunting Ground perfected this gameplay style.

Siren Method :

Survival: Using whatever is available to you in order to survive, your most valuable tool being stealth

Why it's scary: In the Siren games, the lowest form of the enemies are a significant threat to you (perhaps moreso than even Pyramid Head and Nemesis) that often times you can only deal with by sneaking behind. In the sequel, the stealth aspect was downplayed so the game wasn't as scary. But in the original it created situations where you had to slowly crawl past armed enemies that could eliminate you after a single mistep. The result was a game that made you hold your breath. One of the scariest Survival Horror games out there.

Yet to be perfected (the strenghts of the original and the sequel need to be merged).

Resident Evil Method :

Survival: Using limited resources against a force greater than you can handle

Why it's scary: The limited resources you're provided with increase the threat of the enemies that you face, creating situations where you have to avoid combat with potentially deadly creatures. As you progress through the game, the threat level of your enemies increases as more formidable foes are introduced. The games are designed to give you the feeling that something worse than before is behind every door and around every turn waiting to jump out at you (as they do quite a few times), increasing tension as you explore. The non linear style of exploration in these games really helps increase the horror effect.

It's important to note that REmake's addition of Crimson Heads greatly increased the potential for horror in these games and strengthened the application of resource management to the horror factor.

Perfected in REmake.

Maybe I'll post more later.

hakanakumono

What i was thinking was taking the resident evil idea of limited resources and combining that with a left 4 dead style survival, but playing with the degree of foes you are facing at one time. For example, in left 4 Dead, you are primarily dealing with large groups of weak foes (CI) except for when there is a tank. Take that L4D formula, and mix it up so you are dealing with Large groups of weaker enemies one minute and smaller groups of stronger enemies at the next (with plenty of enemy variety). So pretty much left 4 Dead AI and survival but with more emphasis on Dynamic changes in Pace and Enemy types and therefore a change in strategy and gameplay tactics, and combine that with RE Limited resources, and dead rising open world, weapon choice and scale. Then take that and add Deadspace's strategic dismemberment (maybe for certain enemies over others) and most importantly Deadspace aesthetics, presentation, story, and atmosphere. Now take all that and put it in First person, in an open world with random objective and starting points points (to ensure a different experience every time) and scaleable co-op and then you have an amazing game.......... or they mess up and it tanks, haha.

I say you take the most important members from Valve, Viceral games, and the RE team at capcom, put them in a room, give them 3 and a half years to spit out that game and see what happens

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jettpack

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#39 jettpack
Member since 2009 • 3192 Posts

[QUOTE="jettpack"]

RESIDENT LEFT 4 SILENT RISING DEAD EVIL SPACE HILL

It will be the ultimate survival horror game ever. a combination of all those wonderful games we know and love. Can you imagine it? 4 player survival horror coop with claire redfield, Francis, Isaac, and the silent hill guy, with katanas, lawn mowers and 100000s of zombies. Clash of the titans, could be so wonderfully terrifying.

your thoughts?

pitty8982

sick of horror games

HORROR GAMES ARE SICK OF YOU!!! *Boomer Vomits

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#40 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="jettpack"]

[QUOTE="pitty8982"][QUOTE="jettpack"]

RESIDENT LEFT 4 SILENT RISING DEAD EVIL SPACE HILL

It will be the ultimate survival horror game ever. a combination of all those wonderful games we know and love. Can you imagine it? 4 player survival horror coop with claire redfield, Francis, Isaac, and the silent hill guy, with katanas, lawn mowers and 100000s of zombies. Clash of the titans, could be so wonderfully terrifying.

your thoughts?

sick of horror games

HORROR GAMES ARE SICK OF YOU!!! *Boomer Vomits

Win again. I crave moar horror games. The only kind I am sick of is the Ring/FEAR/Grudge Japanese white with black hair ghost kid/ little girl kind of horror.
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jettpack

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#41 jettpack
Member since 2009 • 3192 Posts

yeah, Little pasty girls with long black hair, red eyes and a skin condition just arent scary anymore. I think Deadspace Had a Great Setting and atmosphere, Left 4 Dead was great for its Pulp horror flick vibe, but i really really want to see a game that is both viceral but at the same time, trippy. Something more Surreal but also terrifying. More like Eternal Darkness.

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Pixel-Pirate

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#42 Pixel-Pirate
Member since 2009 • 10771 Posts

[QUOTE="Pixel-Pirate"]

Needs less generic wanna be horror (deadspace, left 4 dead) and more of the best horror franchises (Fatal frame, Clock tower).

jettpack

Both Left 4 Dead and Deadspace Innovated on the survival horror genres. I mean Left 4 Dead's setting is generic but that was on purpose. I mean valve was trying to capture that pulp horror zombie flick vibe. And Deadspace, was FULL of atmosphere, and while it wasnt a DRASTIC change to the survival horror genre, it innovated on tons and tons of little things, like the strategic dismemberment.Y our right, Clock tower and Fatal frame were awesome, but their mechanics dont translate very well into modern survival horror games.

To me deadspace is not survival horror in the slightest. It is action horror. I feel very very little atmosphere in that game and little pacing at all. It's not a bad game at all, it is fun, but it feels like it is trying way too hard and the "horror" feels forced. I also don't feel much survival in it due to the weapons being overpowered and ammo in ample supply. I don't feel a true survival horror game has existed since the PS2 days. And Left 4 Dead innovated the survival horror genre the same way the Sims innovated the FPS genre. As in, it didn't.

And why doesn't Fatal frame or clock tower translate to modern games? Not enough pew pew?

I personally prefer creepy horror with more mundane enemies that are scary via atmosphere to games with enemies that jump out of walls with giant spikes in audio and going "RAAAAAARGH!". I don't equate startles to scares. Again, Deadspace is a fun game but compared to older survival horror it barely feels like they're the same genre. I just feel the older horror franchises are far far far better and I'd like to see them continue (well...fatal frame is still around. Atleast in japan.)

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rcignoni

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#43 rcignoni
Member since 2004 • 8863 Posts
No, that's a terrible idea.
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jettpack

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#44 jettpack
Member since 2009 • 3192 Posts

[QUOTE="jettpack"]

[QUOTE="Pixel-Pirate"]

Needs less generic wanna be horror (deadspace, left 4 dead) and more of the best horror franchises (Fatal frame, Clock tower).

Pixel-Pirate

Both Left 4 Dead and Deadspace Innovated on the survival horror genres. I mean Left 4 Dead's setting is generic but that was on purpose. I mean valve was trying to capture that pulp horror zombie flick vibe. And Deadspace, was FULL of atmosphere, and while it wasnt a DRASTIC change to the survival horror genre, it innovated on tons and tons of little things, like the strategic dismemberment.Y our right, Clock tower and Fatal frame were awesome, but their mechanics dont translate very well into modern survival horror games.

To me deadspace is not survival horror in the slightest. It is action horror. I feel very very little atmosphere in that game and little pacing at all. It's not a bad game at all, it is fun, but it feels like it is trying way too hard and the "horror" feels forced. I also don't feel much survival in it due to the weapons being overpowered and ammo in ample supply. I don't feel a true survival horror game has existed since the PS2 days. And Left 4 Dead innovated the survival horror genre the same way the Sims innovated the FPS genre. As in, it didn't.

And why doesn't Fatal frame or clock tower translate to modern games? Not enough pew pew?

I personally prefer creepy horror with more mundane enemies that are scary via atmosphere to games with enemies that jump out of walls with giant spikes in audio and going "RAAAAAARGH!". I don't equate startles to scares.

Okay, let me re-state some of what i said. You are right, there hasnt been a big Traditional survial horror game since the PS2, I guess im using that term to loosely. What i mean is Just General Horror, be it action horror, survival horror, etc. Sorry about the vagueness, i used the term a bit to generally.

As for Deadspace, here what we disagree on is probably for the most part subjective and opinion based. I really Liked deadspace and found it to be full of atmosphere, and dread. I was definately scared to go down certain dark corridores. I dont exactly know what you mean when you say the horror felt forced, It felt like an integral part of the experience to me. As for the survival aspect, i mean yeah, there was an abundance of ammo but i didnt feel that the guns were over powered and anyway you are trying to SURVIVE and you will die alot, so i think that qualifies as horror, even if it is very action orriented.

I really disagree with you about left 4 Dead. I think that game was FULL of innovation. Whether or not that was innovation on the Survival horror genre is another matter. Left 4 Dead definately qualifies as an FPS first and formost, and its definately a game about survival, i mean thats the whole point, you just have to survive. But even though Left 4 Dead can at times be startling and spooky (i.e. the witch, especially on expert) and is almost always exillerating, its not particularly scary or terrifying, so its not really a a horror, its more of a First person Zombie Survival Shooter with Horror elements. Even so, i still think it fits under the extremely general catagory we are discussing, and I think that its adaptive AI/replayability, first person perspective, Online Co-op, survival objective gameplay and at least parts of its fast paced gameplay all contribute really good additions to the Survival/Action Horror Genre.

On the subject of clock tower:

While clock tower is very scary, and was able to succeed the limitations of the technology of its time, i feel that because of the power of current gen hardware, the gameplay, atmosphere and storytelling possibilities have increased to a degree that was un-attainable at the time clock-tower was created. Better graphics and more powerful systems obviously do not directly result in better or scarrier games, but i think that does definately increase the opportunities of what the developers have when making titles. Basically it think that there is so much more that you can do with hardware now, that the point an click mechanics of Clock-tower might feel outdated. Its still really terrifying, and the idea of picking a hiding spot is really cool, i just feel the genre can do more now. So to answer your question, No its not that there isnt enough "pew, pew" or shooting.

As of fatal frame:

I take back what i said about fatal frame. Specifically in regard Fatal Frame 2. The game isnt that outdated yet and has some great, great, terrifying ideas in it. Its just so different from games like resident evil or deadspace that it seems like it would be difficult to combine integrate the two. They are just such different aethetics, it really comes down to taste.

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SpiritOfFire117

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#45 SpiritOfFire117
Member since 2009 • 8537 Posts
In that case I'm ready for some chop. :twisted:
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jettpack

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#46 jettpack
Member since 2009 • 3192 Posts

In that case I'm ready for some chop. :twisted:SpiritOfFire117

ha, well said

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#47 facekicker26
Member since 2009 • 25 Posts
No, that's a terrible idea.rcignoni
you're a terrible idea.
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#48 facekicker26
Member since 2009 • 25 Posts

yeah, Little pasty girls with long black hair, red eyes and a skin condition just arent scary anymore. I think Deadspace Had a Great Setting and atmosphere, Left 4 Dead was great for its Pulp horror flick vibe, but i really really want to see a game that is both viceral but at the same time, trippy. Something more Surreal but also terrifying. More like eternal darkness.

jettpack
agreed. I feel like Horror games should effect you after you have turned of the game. eternal darkness is a really really good example. It freaked me out, and i was still jumpy after playing it. Same with Dark Seed
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#49 xboxdevil
Member since 2006 • 1170 Posts

RESIDENT LEFT 4 SILENT RISING DEAD EVIL SPACE HILL

It will be the ultimate survival horror game ever. a combination of all those wonderful games we know and love. Can you imagine it? 4 player survival horror coop with claire redfield, Francis, Isaac, and the silent hill guy, with katanas, lawn mowers and 100000s of zombies. Clash of the titans, could be so wonderfully terrifying.

your thoughts?

jettpack

..........I got wood..............

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#50 jettpack
Member since 2009 • 3192 Posts

[QUOTE="jettpack"]

yeah, Little pasty girls with long black hair, red eyes and a skin condition just arent scary anymore. I think Deadspace Had a Great Setting and atmosphere, Left 4 Dead was great for its Pulp horror flick vibe, but i really really want to see a game that is both viceral but at the same time, trippy. Something more Surreal but also terrifying. More like eternal darkness.

facekicker26

agreed. I feel like Horror games should effect you after you have turned of the game. eternal darkness is a really really good example. It freaked me out, and i was still jumpy after playing it. Same with Dark Seed

EXACTLY