[QUOTE="leadernator"]
1) From 30 vs. 30 to 8 vs. 8 competitive multiplayer
- I get it... the want to give multiplayer a better sense of 'control' with a smaller amount of players per game. That's cool and all... but what makes that so different from the
other shooters out there? The 60 player chaos was a PLUS according to the AAA GS review of Resistance 2.
2) Creative Coop was removed, and replaced with the regular campaign coop. RPG-like leveling system transferred to competitive multiplayer mode.
- I don't understand this move as well. I thought people loved that insane coop mode in R2.The reviewers loved it, and GS loved it as well.
What do you guys think of this? I'd especially like to know if you're a huge fan of the series. What bothers me... is that the new direction insomniac took for R2 was WELL RECEIVED, and basically gave the game AAA status at GS. IGN claimed it was like playing 3 fully developed games in one. Now, it looks like they are releasing Resistance 1 all over again, with better graphics (R1 actually had 40 players, still double the amount of R3). The graphics are the only thing benefitting from these changes, although they look great it doesn't seem to be on par with the best looking PS3 games.
I'm doubting this a lot.... 8.5 tops me thinks.
campzor
The abilities / maps / weapons and possibly other features that are included which havnt been revealed
i HATED 60 players... i WISH resistance had 8-10 vs 8-10 in the first place... as far as im concerned my most anticipated game is shaping up EXTREMELY nicely and i may actually invest tonnes of hours into this mp unlike the other resistance games
Dunno about others but i didnt like it.. i rather have campaign coop, the coop mode in r2 was random and i disliked that and moving the rpg elements into the mp (which r2 had to a degree) is a better move.. again.. they are making the game I AM EXTREMELY looking forward to, also why bother saying what GS loves? the staff that rate the games clearly have different tastes and likes and dislikes then me.. they gave yakuza 3 and the first uncharted an 8 i think... i would easily give then a 9.
Good, cause resistance 1 had a much better campaign (with coop) AND a much better multiplayer then resistance 2, ontop of that... THEY GOT RID OF THE CRAP THAT IS REGEN HEALTH!! omg.. hopefully more devs stop following like sheep... and weapon wheel is included... Man NOTHING will top this game for me.
I brought up what GS thinks, because that's what people typically follow in system wars.
It looks like the perfect game for you, I'm glad that it's turning out the way you want it. While I agree that 60 players can become a mess, it can also be chaotic fun. Resistance 1 was 20 vs. 20... still above your average shooter, and you liked it right? I thought the massive multiplayer is what defined resistance's competitive multiplayer
I though the original coop from R2 was awesome. It is cool that they are putting some of its elements towards competitive play, but I would still like a coop version. Campaign coop + original coop can be done, right?
My whole problem is that we are pretty much saturated with FPSs, if you make an FPS nowadays, you're going to have to stand out. I don't think new abilities, maps, and weapons are enough to do it, and I thought they went on a pretty good direction with R2. I guess that's where we really disagree... I'm a bigger fan of R2 than I was with R1.
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