Resistance 3 looks to be playing it a little too safe

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leadernator

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#1 leadernator
Member since 2003 • 9064 Posts

1) From 30 vs. 30 to 8 vs. 8 competitive multiplayer

- I get it... the want to give multiplayer a better sense of 'control' with a smaller amount of players per game. That's cool and all... but what makes that so different from the

other shooters out there? The 60 player chaos was a PLUS according to the AAA GS review of Resistance 2.

2) Creative Coop was removed, and replaced with the regular campaign coop. RPG-like leveling system transferred to competitive multiplayer mode.

- I don't understand this move as well. I thought people loved that insane coop mode in R2. The reviewers loved it, and GS loved it as well.

What do you guys think of this? I'd especially like to know if you're a huge fan of the series. What bothers me... is that the new direction insomniac took for R2 was WELL RECEIVED, and basically gave the game AAA status at GS. IGN claimed it was like playing 3 fully developed games in one. Now, it looks like they are releasing Resistance 1 all over again, with better graphics (R1 actually had 40 players, still double the amount of R3). The graphics are the only thing benefitting from these changes, although they look great it doesn't seem to be on par with the best looking PS3 games.

I'm doubting this a lot.... 8.5 tops me thinks.

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Ninten007

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#2 Ninten007
Member since 2005 • 3129 Posts

Yea 8.5 is really a terrible score............

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NeonNinja

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#3 NeonNinja
Member since 2005 • 17318 Posts

It sounds like Call of Duty with aliens now. That's a shame, I always liked what Resistance aimed to do because at the very least it was different. Oh well, not like I have a PS3 to play it anyway.

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SpeedsterCards

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#4 SpeedsterCards
Member since 2009 • 598 Posts

well i think one of the reasons why it is 8 vs 8 is because the graphics are better now. Like how KZ3 cut it down, and also how uncharted has 5 vs 5 and gears has 4 vs 4. The graphical limitations on consoles cause this i think. unless you want great graphics, then imagine the loading times!!!!! and also the lag!

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Warriorboy1990

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#5 Warriorboy1990
Member since 2008 • 3813 Posts

Yea 8.5 is really a terrible score............

Ninten007
Only according to System Wars. Killzone 3 = 8.5, OMG FLOPAGE. Alan Wake = 8.5, OMG FLOPAGE.
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leadernator

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#6 leadernator
Member since 2003 • 9064 Posts

Yea 8.5 is really a terrible score............

Ninten007

I'm not saying it is... but it's not necessarily going above and beyond.

There's a reason why a AAA score (9.0 and above) is highly regarded, GS even gives games an 'editors choice' award if it hits that mark. Plus, let me remind you that you are in system wars... we want our games to score 9.0 and above here.

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megaspiderweb09

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#7 megaspiderweb09
Member since 2009 • 3686 Posts

I think the better graphics makes it difficult to transfer data at the same rate like the previous did. Look at Crysis 2,Uncharted 2,Killzone 3

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SaudiFury

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#8 SaudiFury
Member since 2007 • 8709 Posts

I think the better graphics makes it difficult to transfer data at the same rate like the previous did. Look at Crysis 2,Uncharted 2,Killzone 3

megaspiderweb09
I somehow don't really buy that.... I think they're - in their minds - jjust deciding to say screw it with how everyone else does matches. lets do something different.
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Silverbond

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#9 Silverbond
Member since 2008 • 16130 Posts

Wouldn't playing it safe be doing the exact same things R2 did?

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deactivated-5e7be39d87e0b

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#10 deactivated-5e7be39d87e0b
Member since 2005 • 4624 Posts

I liked the chaos in those 60 man multiplayer matches:(

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leadernator

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#11 leadernator
Member since 2003 • 9064 Posts

Wouldn't playing it safe be doing the exact same things R2 did?

Silverbond

..or doing what every other shooter is doing. take your pick.

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Silverbond

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#12 Silverbond
Member since 2008 • 16130 Posts

[QUOTE="Silverbond"]

Wouldn't playing it safe be doing the exact same things R2 did?

leadernator

..or doing what every other shooter is doing. take your pick.

So you're not going to answer me?

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leadernator

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#13 leadernator
Member since 2003 • 9064 Posts

[QUOTE="leadernator"]

[QUOTE="Silverbond"]

Wouldn't playing it safe be doing the exact same things R2 did?

Silverbond

..or doing what every other shooter is doing. take your pick.

So you're not going to answer me?

I just did :|

There's no absolute correct answer, and you're just coming into this thread to knit-pick anyway.

I believe 'playing it safe' in this case would be for the game to follow what every other shooter is doing... don't understand why you didn't get that but oh well. You believe 'playing it safe' means something different for this game... really who cares. The point of this thread is to see who's happy about these changes, and who isn't.

Why don't you answer my question in the topic post, and give me your darn opinion on whether or not you like the changes :| None of this witty remark nonsense please.

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leadernator

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#14 leadernator
Member since 2003 • 9064 Posts

I liked the chaos in those 60 man multiplayer matches:(

bez2083

Yeah, a lot of people did... I thought it was one of the games strong, and distinguishing points. What does sound interesting though, is that they're putting the 'leveling up' system from coop into the competitive play. It might work better that way, but still, a lot of people loved the original coop in R2 as well.

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djsifer01

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#15 djsifer01
Member since 2005 • 7238 Posts
60 players is just chaotic and was not that fun. Going down to 16 is the smart thing to do. It will improve the graphics and the fun of the MP. Im a big fan of the series and R2 competitive MP was nothing short of frustrating, spawn and get shot by 15 different people from all directions.
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general_KDI

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#16 general_KDI
Member since 2003 • 1068 Posts

I like the new 8 vs 8 coop.

I loved R2 online coop... :(

Still I think it's gonna be a great game overall, just like the 2 others.

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hip-fire

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#17 hip-fire
Member since 2011 • 206 Posts

well i think one of the reasons why it is 8 vs 8 is because the graphics are better now. Like how KZ3 cut it down, and also how uncharted has 5 vs 5 and gears has 4 vs 4. The graphical limitations on consoles cause this i think. unless you want great graphics, then imagine the loading times!!!!! and also the lag!

SpeedsterCards
-Geow2 = 5 vs 5 -UC3 = 6 vs 6 -KZ3 = 12 vs 12 Gets yo facts right
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Silverbond

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#18 Silverbond
Member since 2008 • 16130 Posts

[QUOTE="Silverbond"]

[QUOTE="leadernator"]

..or doing what every other shooter is doing. take your pick.

leadernator

So you're not going to answer me?

I just did :|

There's no absolute correct answer, and you're just coming into this thread to knit-pick anyway.

I believe 'playing it safe' in this case would be for the game to follow what every other shooter is doing... don't understand why you didn't get that but oh well. You believe 'playing it safe' means something different for this game... really who cares. The point of this thread is to see who's happy about these changes, and who isn't.

Why don't you answer my question in the topic post, and give me your darn opinion on whether or not you like the changes :| None of this witty remark nonsense please.

Hostility...

It is uncalled for. :|

[spoiler] Seriesly. :| [/spoiler]

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bamboomahah

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#19 bamboomahah
Member since 2011 • 223 Posts
This game looks horrible to me.
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mitu123

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#20 mitu123
Member since 2006 • 155290 Posts
[QUOTE="SpeedsterCards"]

well i think one of the reasons why it is 8 vs 8 is because the graphics are better now. Like how KZ3 cut it down, and also how uncharted has 5 vs 5 and gears has 4 vs 4. The graphical limitations on consoles cause this i think. unless you want great graphics, then imagine the loading times!!!!! and also the lag!

hip-fire
-Geow2 = 5 vs 5 -UC3 = 6 vs 6 -KZ3 = 12 vs 12 Gets yo facts right

I didn't know UC3 did 12 players.
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campzor

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#21 campzor
Member since 2004 • 34932 Posts

1) From 30 vs. 30 to 8 vs. 8 competitive multiplayer

- I get it... the want to give multiplayer a better sense of 'control' with a smaller amount of players per game. That's cool and all... but what makes that so different from the

other shooters out there? The 60 player chaos was a PLUS according to the AAA GS review of Resistance 2.

2) Creative Coop was removed, and replaced with the regular campaign coop. RPG-like leveling system transferred to competitive multiplayer mode.

- I don't understand this move as well. I thought people loved that insane coop mode in R2.The reviewers loved it, and GS loved it as well.

What do you guys think of this? I'd especially like to know if you're a huge fan of the series. What bothers me... is that the new direction insomniac took for R2 was WELL RECEIVED, and basically gave the game AAA status at GS. IGN claimed it was like playing 3 fully developed games in one. Now, it looks like they are releasing Resistance 1 all over again, with better graphics (R1 actually had 40 players, still double the amount of R3). The graphics are the only thing benefitting from these changes, although they look great it doesn't seem to be on par with the best looking PS3 games.

I'm doubting this a lot.... 8.5 tops me thinks.

leadernator

The abilities / maps / weapons and possibly other features that are included which havnt been revealed

i HATED 60 players... i WISH resistance had 8-10 vs 8-10 in the first place... as far as im concerned my most anticipated game is shaping up EXTREMELY nicely and i may actually invest tonnes of hours into this mp unlike the other resistance games

Dunno about others but i didnt like it.. i rather have campaign coop, the coop mode in r2 was random and i disliked that and moving the rpg elements into the mp (which r2 had to a degree) is a better move.. again.. they are making the game I AM EXTREMELY looking forward to, also why bother saying what GS loves? the staff that rate the games clearly have different tastes and likes and dislikes then me.. they gave yakuza 3 and the first uncharted an 8 i think... i would easily give then a 9.

Good, cause resistance 1 had a much better campaign (with coop) AND a much better multiplayer then resistance 2, ontop of that... THEY GOT RID OF THE CRAP THAT IS REGEN HEALTH!! omg.. hopefully more devs stop following like sheep... and weapon wheel is included... Man NOTHING will top this game for me.

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Minishdriveby

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#22 Minishdriveby
Member since 2006 • 10519 Posts

It sounds like Call of Duty with aliens now. That's a shame, I always liked what Resistance aimed to do because at the very least it was different. Oh well, not like I have a PS3 to play it anyway.

NeonNinja
It's actually seems to be moving away from the CoD clone that was Resistance 2 at least for single player. They've brought back the weapon wheel, non-regnerating health, and now the weapons level up like the R&C series. Also the story doesn't seem to be a bunch of burly men shouting at each other.
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#23 djsifer01
Member since 2005 • 7238 Posts
[QUOTE="SpeedsterCards"]

well i think one of the reasons why it is 8 vs 8 is because the graphics are better now. Like how KZ3 cut it down, and also how uncharted has 5 vs 5 and gears has 4 vs 4. The graphical limitations on consoles cause this i think. unless you want great graphics, then imagine the loading times!!!!! and also the lag!

hip-fire
-Geow2 = 5 vs 5 -UC3 = 6 vs 6 -KZ3 = 12 vs 12 Gets yo facts right

KZ3 is not 12 vs 12 unless you play Warzone which is the worst mode in the game. Guerrilla Warfare and Operations is 8 vs 8.
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tagyhag

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#24 tagyhag
Member since 2007 • 15874 Posts
Resistance series has never been known for originality, people are looking forward to this title know what they're in for.
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_Cadbury_

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#25 _Cadbury_
Member since 2006 • 2936 Posts
Well actually everyone has been praising them for listening to the fans and changing things back to how they liked it (e.g weapon wheel). Also R2 co op was rubbish. most of the maps were identical with just differences in objectives. I thought that was pretty poor of Insomniac.
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djohnstonXCII

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#26 djohnstonXCII
Member since 2009 • 177 Posts

As fun as R2s multiplayers modes were, they were flawed. The competitive modes were fun for a bit but they were too hectic and required the same amount of skill it takes to play Call of Duty. In a 30 vs. 30 match, throw one frag or hedgehog grenade and you get 3+ kills almost every time. 8 vs. 8 eliminates the hectic mayhem that ensued when playing R2, and should make it a little more balanced, but due to the fact that I don't have a time machine and have never played the game I can't be 100% sure of that, I am basing my prediction on the video released. As for co-op, it is a shame that they took it out, but if you think about it, to keep with the story, it makes sense. R2's co-op was based on the fact that the huge war against the Chimera was being fought by others, not just Nathan Hale. In R3, there is no war anymore, and there are no groups of soldiers trying to win the war. In this users opinion, these changes make sense.

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ianuilliam

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#27 ianuilliam
Member since 2006 • 4955 Posts

I really like the co-op in R2. But I also like being able to play the campaign with my wife in R1. Hmmm... I dunno. I'll just have to wait and see how it turns out.

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AcidSoldner

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#28 AcidSoldner
Member since 2007 • 7051 Posts
Makes all of the changes you want to competetive multiplayer (I have other games for that) but why take away the unique and addictive 8 player co-op!? I just don't get it...
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Bread_or_Decide

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#29 Bread_or_Decide
Member since 2007 • 29761 Posts
I'm just glad we got the weapon wheel back and the life bar in single player. MP is just bonus stuff anyway.
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leadernator

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#30 leadernator
Member since 2003 • 9064 Posts

[QUOTE="leadernator"]

[QUOTE="Silverbond"]

So you're not going to answer me?

Silverbond

I just did :|

There's no absolute correct answer, and you're just coming into this thread to knit-pick anyway.

I believe 'playing it safe' in this case would be for the game to follow what every other shooter is doing... don't understand why you didn't get that but oh well. You believe 'playing it safe' means something different for this game... really who cares. The point of this thread is to see who's happy about these changes, and who isn't.

Why don't you answer my question in the topic post, and give me your darn opinion on whether or not you like the changes :| None of this witty remark nonsense please.

Hostility...

It is uncalled for. :|

Just making it clear for you ... I'm sure you can tell I was annoyed by your reply. I was. Nothing hostile bro.

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mitu123

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#31 mitu123
Member since 2006 • 155290 Posts

well i think one of the reasons why it is 8 vs 8 is because the graphics are better now. Like how KZ3 cut it down, and also how uncharted has 5 vs 5 and gears has 4 vs 4. The graphical limitations on consoles cause this i think. unless you want great graphics, then imagine the loading times!!!!! and also the lag!

SpeedsterCards
I agree, the PS3 isn't that strong sadly, but they could at least get 24 with Resistance 3, at this rate it may not have a server browser like Killzone 3.
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BedBugMan

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#32 BedBugMan
Member since 2010 • 313 Posts
I think it sounds good. The 60 player multiplayer really didnt do much for me. I think Insomniac will bring it with Resistance 3.
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BedBugMan

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#33 BedBugMan
Member since 2010 • 313 Posts
[QUOTE="Bread_or_Decide"]I'm just glad we got the weapon wheel back and the life bar in single player. MP is just bonus stuff anyway.

Nooo! I hate the life bar. Feels so 2001!!! lol.
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leadernator

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#34 leadernator
Member since 2003 • 9064 Posts

[QUOTE="leadernator"]

1) From 30 vs. 30 to 8 vs. 8 competitive multiplayer

- I get it... the want to give multiplayer a better sense of 'control' with a smaller amount of players per game. That's cool and all... but what makes that so different from the

other shooters out there? The 60 player chaos was a PLUS according to the AAA GS review of Resistance 2.

2) Creative Coop was removed, and replaced with the regular campaign coop. RPG-like leveling system transferred to competitive multiplayer mode.

- I don't understand this move as well. I thought people loved that insane coop mode in R2.The reviewers loved it, and GS loved it as well.

What do you guys think of this? I'd especially like to know if you're a huge fan of the series. What bothers me... is that the new direction insomniac took for R2 was WELL RECEIVED, and basically gave the game AAA status at GS. IGN claimed it was like playing 3 fully developed games in one. Now, it looks like they are releasing Resistance 1 all over again, with better graphics (R1 actually had 40 players, still double the amount of R3). The graphics are the only thing benefitting from these changes, although they look great it doesn't seem to be on par with the best looking PS3 games.

I'm doubting this a lot.... 8.5 tops me thinks.

campzor

The abilities / maps / weapons and possibly other features that are included which havnt been revealed

i HATED 60 players... i WISH resistance had 8-10 vs 8-10 in the first place... as far as im concerned my most anticipated game is shaping up EXTREMELY nicely and i may actually invest tonnes of hours into this mp unlike the other resistance games

Dunno about others but i didnt like it.. i rather have campaign coop, the coop mode in r2 was random and i disliked that and moving the rpg elements into the mp (which r2 had to a degree) is a better move.. again.. they are making the game I AM EXTREMELY looking forward to, also why bother saying what GS loves? the staff that rate the games clearly have different tastes and likes and dislikes then me.. they gave yakuza 3 and the first uncharted an 8 i think... i would easily give then a 9.

Good, cause resistance 1 had a much better campaign (with coop) AND a much better multiplayer then resistance 2, ontop of that... THEY GOT RID OF THE CRAP THAT IS REGEN HEALTH!! omg.. hopefully more devs stop following like sheep... and weapon wheel is included... Man NOTHING will top this game for me.

I brought up what GS thinks, because that's what people typically follow in system wars.

It looks like the perfect game for you, I'm glad that it's turning out the way you want it. While I agree that 60 players can become a mess, it can also be chaotic fun. Resistance 1 was 20 vs. 20... still above your average shooter, and you liked it right? I thought the massive multiplayer is what defined resistance's competitive multiplayer

I though the original coop from R2 was awesome. It is cool that they are putting some of its elements towards competitive play, but I would still like a coop version. Campaign coop + original coop can be done, right?

My whole problem is that we are pretty much saturated with FPSs, if you make an FPS nowadays, you're going to have to stand out. I don't think new abilities, maps, and weapons are enough to do it, and I thought they went on a pretty good direction with R2. I guess that's where we really disagree... I'm a bigger fan of R2 than I was with R1.

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leadernator

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#35 leadernator
Member since 2003 • 9064 Posts

[QUOTE="SpeedsterCards"]

well i think one of the reasons why it is 8 vs 8 is because the graphics are better now. Like how KZ3 cut it down, and also how uncharted has 5 vs 5 and gears has 4 vs 4. The graphical limitations on consoles cause this i think. unless you want great graphics, then imagine the loading times!!!!! and also the lag!

mitu123

I agree, the PS3 isn't that strong sadly, but they could at least get 24 with Resistance 3, at this rate it may not have a server browser like Killzone 3.

I would agree, but with a bigger sacrifice like that I expected the game to look better than what they have shown so far. Still looks good though.

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omho88

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#36 omho88
Member since 2007 • 3967 Posts

I never understood why can't they give the players the option to play the game the way they want, they could keep the 30 vs 30 competitive as max, and of course this should be adjustable to lesser numbers, 8 Vs 8, 15 Vs 15 ...etc .

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Snakemaster9

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#37 Snakemaster9
Member since 2010 • 1420 Posts

[QUOTE="hip-fire"][QUOTE="SpeedsterCards"]

well i think one of the reasons why it is 8 vs 8 is because the graphics are better now. Like how KZ3 cut it down, and also how uncharted has 5 vs 5 and gears has 4 vs 4. The graphical limitations on consoles cause this i think. unless you want great graphics, then imagine the loading times!!!!! and also the lag!

djsifer01

-Geow2 = 5 vs 5 -UC3 = 6 vs 6 -KZ3 = 12 vs 12 Gets yo facts right

KZ3 is not 12 vs 12 unless you play Warzone which is the worst mode in the game. Guerrilla Warfare and Operations is 8 vs 8.

Warzone is very awesome.... What u tlking bout Willis.

And isnt UC2 5v5

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mitu123

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#38 mitu123
Member since 2006 • 155290 Posts

[QUOTE="djsifer01"][QUOTE="hip-fire"] -Geow2 = 5 vs 5 -UC3 = 6 vs 6 -KZ3 = 12 vs 12 Gets yo facts rightSnakemaster9

KZ3 is not 12 vs 12 unless you play Warzone which is the worst mode in the game. Guerrilla Warfare and Operations is 8 vs 8.

Warzone is very awesome.... What u tlking bout Willis.

And isnt UC2 5v5

Yes, UC2 is 5v5, but he said UC3 is 6v6.
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theuncharted34

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#39 theuncharted34
Member since 2010 • 14529 Posts

thank god they decreased the players for the multiplayer. R2 was far too chaotic and didn't take much skill, nor did skill help you :P

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mitu123

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#40 mitu123
Member since 2006 • 155290 Posts

Here's what they could had done:

Reduce to 40

Reduce to 32

Reduce to 24

Have maps designed for 60, 40, 32 and 24 players(certain games like Killzone 2, Perfect Dark Zero, Battlefield 2, etc. do that)

But 16? This is a joke. There might not be a server browser like the 1st 2 which I loved which means crappy matchmaking and most likely lag, hopefully there's custom games. The only reasons they are doing this is to improve graphics and be less chaotic, but they could easily do any of my suggestions. Now it's going to be called a Halo/COD clone with unique guns.

Still want to play it though, though no way in hell I'm paying 60, I got the others for 30 and less bucks.

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theuncharted34

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#41 theuncharted34
Member since 2010 • 14529 Posts

Here's what they could had done:

Reduce to 40

Reduce to 32

Reduce to 24

Have maps designed for 60, 40, 32 and 24 players(certain games like Killzone 2, Perfect Dark Zero, Battlefield 2, etc. do that)

But 16? This is a joke. There might not be a server browser like the 1st 2 which I loved which means crappy matchmaking and most likely lag, hopefully there's custom games. The only reasons they are doing this is to improve graphics and be less chaotic, but they could easily do any of my suggestions. Now it's going to be called a Halo/COD clone with unique guns.

Still want to play it though, though no way in hell I'm paying 60, I got the others for 30 and less bucks.

mitu123

no one complains when third person shooters only have 5 on 5 matches, 16 is fine for a game that won't have too vast of maps.

I think it was a good move, the way insomniac has the resistance games designed it really wasn't meant for 60 player matches or even 40.

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Midnightshade29

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#42 Midnightshade29
Member since 2008 • 6003 Posts

[QUOTE="leadernator"]

1) From 30 vs. 30 to 8 vs. 8 competitive multiplayer

- I get it... the want to give multiplayer a better sense of 'control' with a smaller amount of players per game. That's cool and all... but what makes that so different from the

other shooters out there? The 60 player chaos was a PLUS according to the AAA GS review of Resistance 2.

2) Creative Coop was removed, and replaced with the regular campaign coop. RPG-like leveling system transferred to competitive multiplayer mode.

- I don't understand this move as well. I thought people loved that insane coop mode in R2.The reviewers loved it, and GS loved it as well.

What do you guys think of this? I'd especially like to know if you're a huge fan of the series. What bothers me... is that the new direction insomniac took for R2 was WELL RECEIVED, and basically gave the game AAA status at GS. IGN claimed it was like playing 3 fully developed games in one. Now, it looks like they are releasing Resistance 1 all over again, with better graphics (R1 actually had 40 players, still double the amount of R3). The graphics are the only thing benefitting from these changes, although they look great it doesn't seem to be on par with the best looking PS3 games.

I'm doubting this a lot.... 8.5 tops me thinks.

campzor

The abilities / maps / weapons and possibly other features that are included which havnt been revealed

i HATED 60 players... i WISH resistance had 8-10 vs 8-10 in the first place... as far as im concerned my most anticipated game is shaping up EXTREMELY nicely and i may actually invest tonnes of hours into this mp unlike the other resistance games

Dunno about others but i didnt like it.. i rather have campaign coop, the coop mode in r2 was random and i disliked that and moving the rpg elements into the mp (which r2 had to a degree) is a better move.. again.. they are making the game I AM EXTREMELY looking forward to, also why bother saying what GS loves? the staff that rate the games clearly have different tastes and likes and dislikes then me.. they gave yakuza 3 and the first uncharted an 8 i think... i would easily give then a 9.

Good, cause resistance 1 had a much better campaign (with coop) AND a much better multiplayer then resistance 2, ontop of that... THEY GOT RID OF THE CRAP THAT IS REGEN HEALTH!! omg.. hopefully more devs stop following like sheep... and weapon wheel is included... Man NOTHING will top this game for me.

Agreed!!! I really liked the campaign and multiplayer from R1 and R2, but i didn't like the lack of weapon wheel and regen health from R2... I am glad they are making this change. I love the resistance series! It's one of the only fps that I beat in a few sittings just because I can't put the controller down. Thats saying a lot as I usually flip flop to other games before beating them. I can't wait for R3 to get here! Its a fps with an actual story and a good one at that.
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mitu123

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#43 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

Here's what they could had done:

Reduce to 40

Reduce to 32

Reduce to 24

Have maps designed for 60, 40, 32 and 24 players(certain games like Killzone 2, Perfect Dark Zero, Battlefield 2, etc. do that)

But 16? This is a joke. There might not be a server browser like the 1st 2 which I loved which means crappy matchmaking and most likely lag, hopefully there's custom games. The only reasons they are doing this is to improve graphics and be less chaotic, but they could easily do any of my suggestions. Now it's going to be called a Halo/COD clone with unique guns.

Still want to play it though, though no way in hell I'm paying 60, I got the others for 30 and less bucks.

theuncharted34

no one complains when third person shooters only have 5 on 5 matches, 16 is fine for a game that won't have too vast of maps.

I think it was a good move, the way insomniac has the resistance games designed it really wasn't meant for 60 player matches or even 40.

If they could only get 24.:cry: Yes, I'm overreacting.:P To be fair, 3rd person shooters can be different, yes, you shoot people, but Uncharted 2/3 is set up with more environment interaction. Hell, even Socom 4 is getting 32 players and that's a TPS.:o

I'll settle down.

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theuncharted34

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#44 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="mitu123"]

Here's what they could had done:

Reduce to 40

Reduce to 32

Reduce to 24

Have maps designed for 60, 40, 32 and 24 players(certain games like Killzone 2, Perfect Dark Zero, Battlefield 2, etc. do that)

But 16? This is a joke. There might not be a server browser like the 1st 2 which I loved which means crappy matchmaking and most likely lag, hopefully there's custom games. The only reasons they are doing this is to improve graphics and be less chaotic, but they could easily do any of my suggestions. Now it's going to be called a Halo/COD clone with unique guns.

Still want to play it though, though no way in hell I'm paying 60, I got the others for 30 and less bucks.

mitu123

no one complains when third person shooters only have 5 on 5 matches, 16 is fine for a game that won't have too vast of maps.

I think it was a good move, the way insomniac has the resistance games designed it really wasn't meant for 60 player matches or even 40.

If they could only get 24.:cry: Yes, I'm overreacting.:P To be fair, 3rd person shooters can be different, yes, you shoot people, but Uncharted 2/3 is set up with more environment interaction. Hell, even Socom 4 is getting 32 players and that's a TPS.:o

I'll settle down.

dam socom 4 is really getting 32 players? :o

impressive.

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mitu123

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#45 mitu123
Member since 2006 • 155290 Posts

Yep, it's up to 32.

"Multiplayer mode supports up to 32 players per match."

You can get into the beta without having to even own Killzone 3 as it's public.

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eboyishere

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#46 eboyishere
Member since 2011 • 12681 Posts
^there honestly was no point in"rushing for a spot" by buying kz3 to be in the beta.....lol
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mitu123

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#47 mitu123
Member since 2006 • 155290 Posts
Yeah, I will definitely try this game and hope the smaller player count is for the better.
^there honestly was no point in"rushing for a spot" by buying kz3 to be in the beta.....loleboyishere
What's funny is that PSN+ members like me get early access before those who own Killzone 3 does.XD
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#48 Pug-Nasty
Member since 2009 • 8508 Posts

I never liked Resistance online all that much, it's to Halo for me. 60 player matches were fun though, but the matchmaking hardly ever put me in matches of that size.

I think I liked the first games online better than the second, which makes me think I'll despise the 3rds online, if the trend continues.

I've got KZ3 for my multiplayer needs, that is if GG gets off their asses and region lock the servers. I'm so tired of European and Asian players jumping on the US servers to gain lag advantage. It's cheating, plain and simple.

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#49 vashkey
Member since 2005 • 33781 Posts
Wait... Resistance 2 had 30 v 30 and they've reduced it to 8 v 8? Sounds like they're completely chaning how the multiplayer even works. Like, it might as well just be a spin off or something.
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NWA90s

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#50 NWA90s
Member since 2010 • 859 Posts

You know what TC? maybe you should create a topic about this at the official resistance 3 forums at insomniacgames.com