Respawn: Medal Of Honor VR Multiplayer Includes TDM, Domination, Sabotage, And More

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#1 uninspiredcup  Online
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Good news for the 3 us with VR. Medal Of Honor will very much feature an solid suit of multiplayer features, mostly traditional stuff from the looks of it, hopefully without EA's bullshit attached.

Last week Game Director on Medal of Honor: Above and Beyond, Peter Hirschmann, revealed a bunch of new details about the VR shooter’s multiplayer modes.

Prior to the interview Hirschmann teased that the multiplayer felt so unique and special to play that it included things “you can only do in VR” which seems like a pretty drastic statement. Upon further investigation though, via talking to Hirschmann himself, it sounds like this was just his way of explaining how exciting it is to play this sort of game in VR.

“You know, we have conventional modes that just by the nature of being in VR and being the nature of our systems, it’s a different experience. It’s just the locomotion and being able to lean and peek and hide and say cover.

That adds a depth beyond just straight death match and TDM [team deathmatch] that’s cool. Our take on sabotage is something that you can only do in VR because of how you interact with the environment and how you interact with the mode playing off of bomb placement for bomb diffusal fantasy.

You know, there are things you can do in VR. And again, we abstract it down to the most accessible mechanics. But with VR where you’re interacting with the world and every surface is available to you. There’s things you can do that are really cool, that would be hard to do on a flat screen.

That would be hard to do with just a conventional controller. And those are the kinds of things that we really leaned into and went deep on because it’s like, wow, this again, death match, team death match, domination, whoop — gave one away!

When you put them in a VR environment you still put them in our maps. So due to the weapon handling and nature of the platform, they’re going to feel different. But at least the rule sets are the rule sets and conventional and easy to get.”

For more details on Medal of Honor: Above and Beyond, check out our detailed interview from last year which dives deep into the story and campaign mode, along with my hands-on impression right here.

Medal of Honor: Above and Beyond is slated to release later this year exclusively for the Oculus Rift platform of PC VR headsets.

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#2 regnaston
Member since 2008 • 4708 Posts

I had the Oculus Quest for a few months but sold it because of a couple reason

1. I didn't play it much

2. I would get vertigo trying to use if much of the time (perhaps a higher refresh rate system would make a difference)

The games were cool on it though, and I imagine it would be a blast to play a shooter like MOH on it

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#3 Fairmonkey
Member since 2011 • 2324 Posts

It looks pretty cool. I'll probably get it later if it's good

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#4 deactivated-5f58f7bf5ecf3
Member since 2020 • 293 Posts

Sounds good. Sorta. The only problem is I've abandoned Oculus so I'm going to have to look elsewhere for my VR needs.

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#5 uninspiredcup  Online
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@subspecies_ii said:

Sounds good. Sorta. The only problem is I've abandoned Oculus so I'm going to have to look elsewhere for my VR needs.

Should still be able to play it with Revive.

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#6 deactivated-5f58f7bf5ecf3
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@uninspiredcup said:
@subspecies_ii said:

Sounds good. Sorta. The only problem is I've abandoned Oculus so I'm going to have to look elsewhere for my VR needs.

Should still be able to play it with Revive.

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Yeah I'll figure it out. Facebook makes my pale Irish skin crawl.

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#7 Ghosts4ever
Member since 2015 • 26175 Posts

Facebook exclusive game. Waste of time.

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#8 deactivated-5f58f7bf5ecf3
Member since 2020 • 293 Posts

@ghosts4ever said:

Facebook exclusive game. Waste of time.

It's a waste just because it's Facebook?

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#9 lamprey263
Member since 2006 • 45474 Posts

Just when I thought Respawn might be EA's last hope... *sigh*

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#10 R4gn4r0k
Member since 2004 • 49074 Posts

That's really cool that they are doing multiplayer.

MP is where I spent most of my time playing MOH games.

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#11 deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

@ghosts4ever said:

Facebook exclusive game. Waste of time.

Wow I actually agree lol and I have a Oculus I will give that company no more money after the shit they pulled with requiring a FB account to play games I really hope FB dies.

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#12 uninspiredcup  Online
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Yep, Facebook is like a tumor nobody wanted that we all knew was eventually going to grow.

It's pisses me off, but not to the point of going to the effort of buying a entirely new headset.

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#13 deactivated-5f58f7bf5ecf3
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@uninspiredcup said:

Yep, Facebook is like a tumor nobody wanted that we all knew was eventually going to grow.

It's pisses me off, but not to the point of going to the effort of buying a entirely new headset.

Unfortunately it killed it for me. I don't think I could game on an Oculus without feeling like Mark Zuck was breathing down my neck.

**shudders**

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#14 uninspiredcup  Online
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Speaking of Rift S this is the most annoying shit in the world.

Or at least abit annoying.

https://www.reddit.com/r/oculus/comments/710x56/how_do_you_stop_the_rifts_cable_from_twisting/

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#15 mrbojangles25
Member since 2005 • 60826 Posts

@uninspiredcup: Sweet. I always liked the MoH series.

Hopefully this will be like a AAA version of Onward.

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#16  Edited By WitIsWisdom
Member since 2007 • 10448 Posts

I would have been interested if it was an actual game I could play on my TV and not just VR.. but I'm sure they won't miss one sale.

I've tried getting into VR a few different times and I still feel like it's not even close to the experience it needs to be to appeal to the masses or even close to that for that matter. I wish the game and industry the best of luck moving forward though. I'm sure it will find it's true place in the porn industry soon enough.. lol

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#17 Fairmonkey
Member since 2011 • 2324 Posts

@WitIsWisdom: it will be good enough for the masses within a year or two

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#18  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@Fairmonkey said:

@WitIsWisdom: it will be good enough for the masses within a year or two

That just gives people fuel for fire. Lets not overpromise the timeline.

The kind of headset that can actually go mainstream is what Michael Abrash from Oculus has laid out as a 'next gen quantum leap' that he said will take around 5 years in 2019, which means 2024-2025 for the iPhone of VR.

It will take another 2-3 years to go mainstream once it's on the market, so overall the likely timeline is around 7 years or in time for PS6.

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#19 WitIsWisdom
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@Fairmonkey said:

@WitIsWisdom: it will be good enough for the masses within a year or two

I've been hearing that for years already. Perhaps it will surprise me and really take off, but I'm thinking we are at least 7-10 years from VR being taken seriously by the masses if it ever is.

I have tried it in several different capacities and I still haven't found something that has truly awed me yet outside of some textures and the way things look like they pop in static images. I think things like virtual tours, porn, and product advertising that VR has a bright future. It may also have a bright future in the gaming industry, but personally I don't feel like it's there yet. To each their own man.

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#20 WitIsWisdom
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@darthbuzzard said:
@Fairmonkey said:

@WitIsWisdom: it will be good enough for the masses within a year or two

That just gives people fuel for fire. Lets not overpromise the timeline.

The kind of headset that can actually go mainstream is what Michael Abrash from Oculus has laid out as a 'next gen quantum leap' that he said will take around 5 years in 2019, which means 2024-2025 for the iPhone of VR.

It will take another 2-3 years to go mainstream once it's on the market, so overall the likely timeline is around 7 years or in time for PS6.

Now this I can stand behind a little more. I think in that amount of time things could start to really catch on. However, I think that would be the start of the craze rather than it already being strongly established as something that has staying power.

I prefer non VR, but if VR can get to the point where it is truly a mostly (if not completely) wire free experience, with a very light headset or pair of glasses, has full field of view, better depth perception, and actual games to play... well THEN I'll jump onboard again.

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#21 uninspiredcup  Online
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Be like Blade Runner 20 something or another where we can make ugly woman more attractive.

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#22 deactivated-5f9d77f5cef3a
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Looking good.

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#23 DarthBuzzard
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@WitIsWisdom said:
@darthbuzzard said:
@Fairmonkey said:

@WitIsWisdom: it will be good enough for the masses within a year or two

That just gives people fuel for fire. Lets not overpromise the timeline.

The kind of headset that can actually go mainstream is what Michael Abrash from Oculus has laid out as a 'next gen quantum leap' that he said will take around 5 years in 2019, which means 2024-2025 for the iPhone of VR.

It will take another 2-3 years to go mainstream once it's on the market, so overall the likely timeline is around 7 years or in time for PS6.

Now this I can stand behind a little more. I think in that amount of time things could start to really catch on. However, I think that would be the start of the craze rather than it already being strongly established as something that has staying power.

I prefer non VR, but if VR can get to the point where it is truly a mostly (if not completely) wire free experience, with a very light headset or pair of glasses, has full field of view, better depth perception, and actual games to play... well THEN I'll jump onboard again.

Oculus showed off a VR sunglasses display system. They'll have to seal up the sides, but otherwise this is the kind of thing I'd expect in 10 years. 5 years will be something akin to the Half Dome 3 prototype:

Sunglasses:

Half Dome 3 on the right:

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#24 WitIsWisdom
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@darthbuzzard said:
@WitIsWisdom said:
@darthbuzzard said:
@Fairmonkey said:

@WitIsWisdom: it will be good enough for the masses within a year or two

That just gives people fuel for fire. Lets not overpromise the timeline.

The kind of headset that can actually go mainstream is what Michael Abrash from Oculus has laid out as a 'next gen quantum leap' that he said will take around 5 years in 2019, which means 2024-2025 for the iPhone of VR.

It will take another 2-3 years to go mainstream once it's on the market, so overall the likely timeline is around 7 years or in time for PS6.

Now this I can stand behind a little more. I think in that amount of time things could start to really catch on. However, I think that would be the start of the craze rather than it already being strongly established as something that has staying power.

I prefer non VR, but if VR can get to the point where it is truly a mostly (if not completely) wire free experience, with a very light headset or pair of glasses, has full field of view, better depth perception, and actual games to play... well THEN I'll jump onboard again.

Oculus showed off a VR sunglasses display system. They'll have to seal up the sides, but otherwise this is the kind of thing I'd expect in 10 years. 5 years will be something akin to the Half Dome 3 prototype:

Sunglasses:

Half Dome 3 on the right:

Dude those sunglasses are legit. When we get to that point I'll probably jump back in if any of the games or applications interest me. I would also have to be able to use a controller in some games or apps as well and not some weird gimmicky thing or pure hand tracking.

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#25 DarthBuzzard
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@WitIsWisdom said:
@darthbuzzard said:
@WitIsWisdom said:
@darthbuzzard said:
@Fairmonkey said:

@WitIsWisdom: it will be good enough for the masses within a year or two

That just gives people fuel for fire. Lets not overpromise the timeline.

The kind of headset that can actually go mainstream is what Michael Abrash from Oculus has laid out as a 'next gen quantum leap' that he said will take around 5 years in 2019, which means 2024-2025 for the iPhone of VR.

It will take another 2-3 years to go mainstream once it's on the market, so overall the likely timeline is around 7 years or in time for PS6.

Now this I can stand behind a little more. I think in that amount of time things could start to really catch on. However, I think that would be the start of the craze rather than it already being strongly established as something that has staying power.

I prefer non VR, but if VR can get to the point where it is truly a mostly (if not completely) wire free experience, with a very light headset or pair of glasses, has full field of view, better depth perception, and actual games to play... well THEN I'll jump onboard again.

Oculus showed off a VR sunglasses display system. They'll have to seal up the sides, but otherwise this is the kind of thing I'd expect in 10 years. 5 years will be something akin to the Half Dome 3 prototype:

Sunglasses:

Half Dome 3 on the right:

Dude those sunglasses are legit. When we get to that point I'll probably jump back in if any of the games or applications interest me. I would also have to be able to use a controller in some games or apps as well and not some weird gimmicky thing or pure hand tracking.

By the time sunglasses release, the new standard will be force feedback haptic gloves that stop your fingers from moving through virtual objects and provide realistic tactile sensations.

I'm sure some VR games will still use a gamepad because there will always be a need for that, but if you really wanted to you could just hold a virtual gamepad at that point. I know I can't wait to own my own virtual arcade with virtual joysticks in the future.

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#26 WitIsWisdom
Member since 2007 • 10448 Posts

@darthbuzzard said:
@WitIsWisdom said:
@darthbuzzard said:
@WitIsWisdom said:
@darthbuzzard said:

That just gives people fuel for fire. Lets not overpromise the timeline.

The kind of headset that can actually go mainstream is what Michael Abrash from Oculus has laid out as a 'next gen quantum leap' that he said will take around 5 years in 2019, which means 2024-2025 for the iPhone of VR.

It will take another 2-3 years to go mainstream once it's on the market, so overall the likely timeline is around 7 years or in time for PS6.

Now this I can stand behind a little more. I think in that amount of time things could start to really catch on. However, I think that would be the start of the craze rather than it already being strongly established as something that has staying power.

I prefer non VR, but if VR can get to the point where it is truly a mostly (if not completely) wire free experience, with a very light headset or pair of glasses, has full field of view, better depth perception, and actual games to play... well THEN I'll jump onboard again.

Oculus showed off a VR sunglasses display system. They'll have to seal up the sides, but otherwise this is the kind of thing I'd expect in 10 years. 5 years will be something akin to the Half Dome 3 prototype:

Sunglasses:

Half Dome 3 on the right:

Dude those sunglasses are legit. When we get to that point I'll probably jump back in if any of the games or applications interest me. I would also have to be able to use a controller in some games or apps as well and not some weird gimmicky thing or pure hand tracking.

By the time sunglasses release, the new standard will be force feedback haptic gloves that stop your fingers from moving through virtual objects and provide realistic tactile sensations.

I'm sure some VR games will still use a gamepad because there will always be a need for that, but if you really wanted to you could just hold a virtual gamepad at that point. I know I can't wait to own my own virtual arcade with virtual joysticks in the future.

Well, when it gets to that point you can count me back in. On another note, about time we get a new Power Glove.

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#27 uninspiredcup  Online
Member since 2013 • 62864 Posts

Oculus drivers are the pits.

Not the VR need to worry about, it's the dumbasses making the software.

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#28 PC_Rocks
Member since 2018 • 8611 Posts

@subspecies_ii said:
@ghosts4ever said:

Facebook exclusive game. Waste of time.

It's a waste just because it's Facebook?

If it was actually made by Facebook then I would have said the same. Actually, I still won't support it because screw Facebook and their shaddy practices - in particular trying to segment the PC market.

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#29  Edited By PC_Rocks
Member since 2018 • 8611 Posts
@uninspiredcup said:

Be like Blade Runner 20 something or another where we can make ugly woman more attractive.

Will there even be a need for women or men (whatever your preference is) after that?

It will even make our dear friend Ghosts a believer.

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#30 deactivated-5f58f7bf5ecf3
Member since 2020 • 293 Posts

@pc_rocks said:
@subspecies_ii said:
@ghosts4ever said:

Facebook exclusive game. Waste of time.

It's a waste just because it's Facebook?

If it was actually made by Facebook then I would have said the same. Actually, I still won't support it because screw Facebook and their shaddy practices - in particular trying to segment the PC market.

"Screw Facebook" are the operative words here.

And I wholeheartedly agree.

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#31  Edited By uninspiredcup  Online
Member since 2013 • 62864 Posts

@pc_rocks said:
@uninspiredcup said:

Be like Blade Runner 20 something or another where we can make ugly woman more attractive.

Will there even be a need for women or men (whatever your preference is) after that?

It will even make our dear friend Ghosts a believer.

With promising apps like Honey Select and Virt-A-Mate as a spring board we are inevitably going to reach a point where gamers deficiency in socializing, lack of attractiveness and low place on hierarchy will no longer be an impenetrable wall, easily accessible (attractive) woman with the mind of a spatula becoming the norm.

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