@Juub1990 said:
lmao, I never called it great. I find it hilarious because idiot console gamers kept bragging about it as if it was something that couldn't be done on PC. Well, it's coming so y'all can shut up with your super SSD talks.
Just look at the tittle of your thread period you are riding it.
So again is good to know that sony was right about not only using faster NVME but fixing issues and bottlenecks with I/O they were right.
@fedor said:
Lol, devastating news for you. RTXIO was leaked under a different name months ago, people paying attention knew this was coming. Looks like they can port R&C now lol.
Why devastating news for me?
If anything this news confirms that sony was right period and you people downplay it.🤣
Instant game loading and stutter free navigation through endless open worlds has long been a goal of gamers and developers alike. Even with the incredible performance of Gen4 NVMe SSDs, this goal has remained out of reach. Modern game engines have exceeded the capability of traditional storage APIs; a new generation of I/O architecture is needed.
🤣🤣🤣🤣
This is not only a blow to you,and the hermit squad also to some fake developer who troll every day here,and who downplayed SSD from sony while comparing it to PC and its bottleneck I/O i guess Nvidia is also in on the marketing hook,is either that or what sony,ms and Nvidia claimed is true normal I/O was a problem.
Introducing NVIDIA RTX IO
Leveraging the advanced architecture of our new GeForce RTX 30 Series graphics cards, we’ve created NVIDIA RTX IO, a suite of technologies that enable rapid GPU-based loading and game asset decompression, accelerating I/O performance by up to 100x compared to hard drives and traditional storage APIs. When used with Microsoft’s new DirectStorage for Windows API, RTX IO offloads dozens of CPU cores’ worth of work to your GeForce RTX GPU, improving frame rates, enabling near-instantaneous game loading, and opening the door to a new era of large, incredibly detailed open world games.
Guess i was right the GPU will offload the process from the CPU,this on PS5 is done by dedicated hardware not GPU or CPU, is also nice to see the PS5 level of performance is on par with the 3000 series when it comes I/O utilization the Xbox series X is just 40 times faster,the 3000 series is 100X same as the PS5.
Wait what did Nvidia claim faster frames from this? I though it was impossible to get a performance gain from using faster SSD and I/O.
Object pop-in and stutter can be reduced, and high-quality textures can be streamed at incredible rates, so even if you’re speeding through a world, everything runs and looks great. In addition, with lossless compression, game download and install sizes can be reduced, allowing gamers to store more games on their SSD while also improving their performance.
The second time Nvidia claims performance improvement from this,not only that is basically he same shit sony claimed for the rest,install size been smaller,better details.
https://www.nvidia.com/en-us/geforce/news/rtx-io-gpu-accelerated-storage-technology/
No wonder TC didn't posted a link to this information it is a kick to the face to those who downplayed the PS5,but but but now who's claiming performance gains from this?
Yeah Nvidia is i guess it must be fake,going by what has been argue here for the past 6 months or so you can't improve performance by using faster ssd or I/O, those lying Nvidia bastards.
Oh and is a RTX 30XX feature which mean yeah i hope you have $1400 ready when launch comes this mid september.
So you see devastating? No this is great news the PS5 has a feature comparable to a $1400 GPU on PC this is a great victory for sony and cows.😎
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