Sakurai and Nintendo form a new dev studio

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Zhengi

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#1 Zhengi
Member since 2006 • 8479 Posts

About this project the new company is working on, Satoru Iwata assured that it's not another Smash Bros. game, saying, "It's not Smash Bros. I asked for." Sakurai added, "I can promise an experience that's different from anything [you've played] up until now."kotaku

http://kotaku.com/5155580/smash-bros-creator-and-nintendo-announce-new-title-new-company

Seems very cool. Hopefully it'll be a new IP.

Nintendo announced today the formation of Project Sora, a subsidiary that will develop a new title to be directed by Smash Bros. Brawl director Masahiro Sakurai.

Located in Tokyo's Idabashi area, the new studio, officially formed on January 22, has capital of 200 million yen, provided 72% by Nintendo, with Sakurai's studio Sora and other parties providing the rest. Sakurai will serve as the company's president. The studio has, or will have, a staff of 30.

The two companies opened up today a website through which they'll be soliciting employees for the mysterious project. According to the employment page at the site, Project Sora seeks programmers, 3D character and map production staff, sound effect staff, and game planners to begin work in early May. The period of employ will last, at the longest, through the project's completion, listed at the site as being planned for two years from now.

This site describes the title as "The thoughts of game designer Masahiro Sakurai and Nintendo have become one, and a new project has started. In order to expand what can be offered to the world through games, we will have Nintendo's full cooperation and make something that Nintendo could not do on its own."

Also at the site, interested parties will find a dialogue between Nintendo president Satoru Iwata and Sakurai offering a few Japanese language hints at what the new project may be.

In the discussion, Iwata refers to the game as "A new experiment, both for Mr. Sakurai and for Nintendo." While admitting that he cannot disclose the content of the game, Sakurai adds "We've started a special project. We're not sure how it will sell or if it will be accepted. Our goal is not just to make a single game. We can promise that you'll be able to experience something different."

The new project, Iwata explains, came about as he told Sakurai that Nintendo was looking to making something new and asked if he would be interested. Sakurai explains that he took the offer because, as a freelance developer, the conditions were perfect -- he'd be given a team, a company, and an office and left with the task of making a special project.

Iwata has apparently been privy to a glimpse at the game's design document. "I'm scared to ask, but how is the content of the new plan?" asks Sakurai. Iwata's response is: "From our perspective, it's not something that overlaps oddly with something that would come from Nintendo or those close to Nintendo. He later describes the project as, "It's something that can be made because Nintendo is backing you up, but is also something that Nintendo could not make."

The new game may have leanings towards core players. "If one were simply considering effective use of funding," explains Sakurai, "we'd have went with a plan similar to Touch Generations. But that's not I wanted." He later adds, "We want to make something that will be wanted even by the more hardcore game players, and something that offers new ideas."

Discussing some of the background of the studio's facilities, Sakurai notes that he looked in a variety of areas in Tokyo, including Shinjuku and Akihabara, but decided in the end on Idabashi, a business area in the heart of the city. The focus, he says, was on finding a location that would be easily accessible to a variety of people and would offer plenty of outside eating facilities. He points out that the building in which the studio will be located is new and that it does not have any columns running through it, allowing the development members to see one another.

Also speaking about the facilities, Iwata notes that with Smash Bros., the development studio got extremely crowded during peak development times. This time, they've learned from the experience and have invested in a large office even though initially there will be too much space.

The site does not specify a platform for the game, nor does it get into specifics on content. The site also does not mention release details, although the employment listing suggests a release in 2011.

http://www.andriasang.com/e/articles/2009/02/18/nintendo_sakurai_project_sora/

More info. Very cool :)

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KungfuKitten

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#2 KungfuKitten
Member since 2006 • 27389 Posts
Cool. And they're looking for talented individuals! Too bad i'm so useless... i don't even speak japanese.
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Stabby2486

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#3 Stabby2486
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I wonder who's going work on the next Smash Bros. Ah well, as long as it's anyone but Sakurai.
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#4 KungfuKitten
Member since 2006 • 27389 Posts
I wonder who's going work on the next Smash Bros. Ah well, as long as it's anyone but Sakurai.Stabby2486
I thought brawl was the last one...
Do You know about the turtle game coming to the wii? You might be interested in that one...
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#5 Stabby2486
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[QUOTE="Stabby2486"]I wonder who's going work on the next Smash Bros. Ah well, as long as it's anyone but Sakurai.KungfuKitten
I thought brawl was the last one...
Do You know about the turtle game coming to the wii? You might be interested in that one...

No, I'm not. And I don't see why they wouldn't make another Smash Bros.

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12345yon

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#6 12345yon
Member since 2007 • 1073 Posts
if its a new SSB, they must improve the online
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#7 DazedDarkness
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if its a new SSB, they must improve the online12345yon
Iwata said it's not another SSB
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12345yon

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#8 12345yon
Member since 2007 • 1073 Posts
[QUOTE="12345yon"]if its a new SSB, they must improve the onlineDazedDarkness
Iwata said it's not another SSB

oh, lol ^^
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#9 Master-Thief-09
Member since 2009 • 2534 Posts
Read the quote, it's not Smash Bros. I have faith though, as long as they make hardcore games.
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#10 Lionheart08
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Looks like the Wii is going to get a sweet killer app in the future.
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#11 Shinobishyguy
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Looks like the Wii is going to get a sweet killer app in the future.Lionheart08
(laughs)
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#12 chocolate1325
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If its as good as Super Smash Bros then we will have a really good title on the Wii.
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#13 Guybrush_3
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"I can promise an experience that's different from anything [you've played] up until now."kotaku

I'm deffinitly interested in what they are going to do.

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deactivated-64ba3ebd35404

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#14 deactivated-64ba3ebd35404
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Have they confirmed that it's going to be a Wii game? In either that or a similar interview, they mentioned that the game wasn't going to be a Touch Generations title, so that leads me to believe their game will be on DS. If it is Wii, then Yay!
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#15 Zhengi
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[quote=""]Nintendo announced today the formation of Project Sora, a subsidiary that will develop a new title to be directed by Smash Bros. Brawl director Masahiro Sakurai. Located in Tokyo's Idabashi area, the new studio, officially formed on January 22, has capital of 200 million yen, provided 72% by Nintendo, with Sakurai's studio Sora and other parties providing the rest. Sakurai will serve as the company's president. The studio has, or will have, a staff of 30. The two companies opened up today a website through which they'll be soliciting employees for the mysterious project. According to the employment page at the site, Project Sora seeks programmers, 3D character and map production staff, sound effect staff, and game planners to begin work in early May. The period of employ will last, at the longest, through the project's completion, listed at the site as being planned for two years from now. This site describes the title as "The thoughts of game designer Masahiro Sakurai and Nintendo have become one, and a new project has started. In order to expand what can be offered to the world through games, we will have Nintendo's full cooperation and make something that Nintendo could not do on its own." Also at the site, interested parties will find a dialogue between Nintendo president Satoru Iwata and Sakurai offering a few Japanese language hints at what the new project may be. In the discussion, Iwata refers to the game as "A new experiment, both for Mr. Sakurai and for Nintendo." While admitting that he cannot disclose the content of the game, Sakurai adds "We've started a special project. We're not sure how it will sell or if it will be accepted. Our goal is not just to make a single game. We can promise that you'll be able to experience something different." The new project, Iwata explains, came about as he told Sakurai that Nintendo was looking to making something new and asked if he would be interested. Sakurai explains that he took the offer because, as a freelance developer, the conditions were perfect -- he'd be given a team, a company, and an office and left with the task of making a special project. Iwata has apparently been privy to a glimpse at the game's design document. "I'm scared to ask, but how is the content of the new plan?" asks Sakurai. Iwata's response is: "From our perspective, it's not something that overlaps oddly with something that would come from Nintendo or those close to Nintendo. He later describes the project as, "It's something that can be made because Nintendo is backing you up, but is also something that Nintendo could not make." The new game may have leanings towards core players. "If one were simply considering effective use of funding," explains Sakurai, "we'd have went with a plan similar to Touch Generations. But that's not I wanted." He later adds, "We want to make something that will be wanted even by the more hardcore game players, and something that offers new ideas." Discussing some of the background of the studio's facilities, Sakurai notes that he looked in a variety of areas in Tokyo, including Shinjuku and Akihabara, but decided in the end on Idabashi, a business area in the heart of the city. The focus, he says, was on finding a location that would be easily accessible to a variety of people and would offer plenty of outside eating facilities. He points out that the building in which the studio will be located is new and that it does not have any columns running through it, allowing the development members to see one another. Also speaking about the facilities, Iwata notes that with Smash Bros., the development studio got extremely crowded during peak development times. This time, they've learned from the experience and have invested in a large office even though initially there will be too much space. The site does not specify a platform for the game, nor does it get into specifics on content. The site also does not mention release details, although the employment listing suggests a release in 2011.

http://www.andriasang.com/e/articles/2009/02/18/nintendo_sakurai_project_sora/ More info. Very cool :) Updated OP.
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#16 HarlockJC
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[QUOTE="KungfuKitten"][QUOTE="Stabby2486"]I wonder who's going work on the next Smash Bros. Ah well, as long as it's anyone but Sakurai.Stabby2486

I thought brawl was the last one...
Do You know about the turtle game coming to the wii? You might be interested in that one...

No, I'm not. And I don't see why they wouldn't make another Smash Bros.

Not until next gen more than likely
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#17 ezikiell
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While Microsoft and Sony are closing facilities and laying off workers, Nintendo sponsors a new studio and it is hiring staff.
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#18 Sig12047
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It takes so long for new game to come out. Two years? Where will I be in two years? Will I even care by then?
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#19 surrealnumber5
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While Microsoft and Sony are closing facilities and laying off workers, Nintendo sponsors a new studio and it is hiring staff. ezikiell
nintendo is killing gaming