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I finally played Metal Gear Solid V: Ground Zeroes and The Phantom Pain this week and it was easily the second best game I played this gen, only topped by The Witcher 3: Wild Hunt. Act 1 was rock solid, while Act 2 felt more like a DLC made to deal with loose ends. Yeah I know originally it was supposed to be bigger but Act 1 alone is worth full price, and there are some solid moments in Act 2 as well (but I've decided to not play it on my second walkthrough and only treat it as post launch DLC like Alan Wake's episode 7 and 8). Plus twist towards the end didn't bother me at all. I paid attention to gameplay reveals and opening section of the game and always felt that something is not right. So it made sense when the truth was finally revealed.
Let's talk about gameplay. I love Splinter Cell series and I think Blacklist was a huge improvement over Conviction. If we only judge Stealth then obviously Splinter Cell is more hardcore in that department as Metal Gear Solid had never been a "pure stealth" series but more of an Action Stealth series. However if we judge it as a game and forget about "pure stealth" then I'd say it's offering a lot more than Splinter Cell right now.
First of all, Blacklist is too short and its story and villain weren't as interesting as in MGSV. Second (and most importantly), the gameplay is better here. Sam Fisher needs new moves. Ubisoft needs to introduce new mechanics like crawling and what not. Movement in MGSV was so fluid, it gave you control of the character in a way which was only possible in cutscenes before. Anything you can think of, you can do in this game. Basically it's like original Crysis. You are only limited by your vision and not by game controls.
I can't say the same for Splinter Cell: Blacklist. While the game did provide couple of options to complete your objectives, it often forced you to take a single path to enter mission area even though I wanted to take a different route (may be choose a side street to enter the main building instead of main door). MGSV allows me to do it. It gives me freedom to approach my objective the way I want and complete them the way I want. Anyone who says the game is repetitive,,, bro you don't know what you are talking about.
I'd say Ubisoft should take inspiration from MGSV here. They should keep their hardcore stealth but at the same time also give Sam Fisher new moves, introduce new gameplay mechanics and give us more freedom. Splinter Cell definitely needs to up its standards as a GAME after The Phantom Pain. Looking forward to the next Splinter Cell game :-)
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