When I looked back on games released in 2015 I slowly realized, with a growing sense of dread, that a lot of games are now capable of getting away with poor core gameplay mechanics so long as they dress it up in Sandbox and open world elements. Witcher 3, Tomb Raider, MGS5, Arkham Knight, Just Cause 3, AC Syndicate etc. All games that were mired in sub par gameplay yet managed to get away with it because they were open world or whatever, and "who cares about actual gameplay with depth and complexity when you have a giant desert of nothingness to explore!" seems to be the mantra of most developers.
But what's even worse is that there isn't even any diversity between these titles, they're all homogenized with the same structure and tropes. You're dropped in this giant world and handed a checklist of collectibles and sidequests, before the game tells you exactly where all the collectibles and sidequests are and how to get to them through quest markers on your map. So any form of exploration is straight away thrown out the window.
There was a time when gamers complained about games becoming too linear, but is this not taking it to the other extreme? Making open world sandboxes just for the sake of it? What's even more sad is that this is likely going to continue into 2016. Horizon ZD seems like it will be doing the same thing and so does Far Cry. Why haven't more gamers called out on this issue yet?
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