SC: Conviction is not a stealth / good game (list of reasons why)

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SgtKevali

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#51 SgtKevali
Member since 2009 • 5763 Posts

[QUOTE="SgtKevali"]

[QUOTE="zero_snake99"]

These claims of "redefining" the stealth genre is just bull crap. If this is what stealth games are going to be in the future, I am NEVER buying one again. It's pathetic... and here is my list.

  1. Regenerating health for the first time in a SC game Double Agent
  2. Can't hide bodies Doesn't fit with new gameplay tbh
  3. No sound meter Not necessary, silent crouch
  4. No light meter Black and white system
  5. Because no light meter, dynamic shadow cover is gone, so it's either they see you, or they don't. Fair point, I don't like this.
  6. Whistling has been removed Sticky cam music, whistling wasn't ever realistic
  7. Silhouette shows your last known location, basically showing you where you shouldn't be It's to help newbs who get detected
  8. You only have on suppressed gun (if you didn't order the Gamestop pre-order) Shotgun is not only supressed gun.
  9. No more stalking animations Yes there is, go right behind an enemy and Sam will change his stance.
  10. On that note, no more sneaking animations at all ^
  11. No more knife Not necessary, it's superflous with the awesome Krav Maga takedowns.
  12. Only one speed of moving while crouching - briskly yep
  13. No more interrogating of random characters, but only of "key" characters to progress story yep, but it's much more cinematic and fun.
  14. No more "codec" convos with your support team This isn't MGS, what are you talking about?
  15. Which means... Team Banter is gone. Huh?
  16. Encourages shooting and killing everything (Mark and Execute is the most obvious example) Yep, sam is pissed he doesn't care.
  17. No more whitty humor from Sam Just not true.
  18. 5 hour single campaign Hmm, when did you play?
  19. One entire mission from the campaign is a flashback to Iraq, meaning no stealth at all Diversity.
  20. Spy vs Merc is gone Never played it, but fair enough.

What kind of games are we promoting these days? SC was one of my favorite franchises, and this happens? Tell me what you think.

110million

Your counter points are incredibly lame and shallow, the fact he crouches when hes behind someone does not magically change the fact that you don't normally have a stalking animation. Saying things were changed to help newbs, doesn't justify dumb additions.

If you get behind someone Sam does look like he is preparing for the kill. And LKP won't affect you or me.

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heretrix

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#52 heretrix
Member since 2004 • 37881 Posts

I like the idea of the new stealth system, i'm just not happy that some things from the old one didn't survive the change.

Stealth isn't just about creeping about. A Tiger is stealthy, and yet when it wants to, much like Sam it can tear people apart.

Previously SC games used stealth as THE main element, the only way to succeed. The new SC used stealth as an additional element to action game.

-Snooze-

I agree. I loved shooting out lights and some of the other stuff. But I also understand that this is a different Sam Fisher in a different situation, Just like Old Snake wasn't Solid Snake anymore and things were different for him too. That didn't make MGS 4 any less awesome for me. In fact it made it better and made Snake a more compelling character.

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cainetao11

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#53 cainetao11
Member since 2006 • 38077 Posts
[QUOTE="zero_snake99"][QUOTE="Fizzman"]

Im gonna go ahead and counter everything you said with one sentence.

You havent played the game yet.

Regardless of me not playing the game yet, essential things for a stealth game is gone. Any concept or previous mechanic for sound/light is gone. What type of game is this now? It's an action game. Hell, even MGS4 wasn't this bad. Yeah, MGS4 you can shoot anyone with rockets if you really wanted, but to eventually hide, you had to legitimately hide. Shadows don't hide you in MGS4, and the game doesn't tell you "hey, they know you are here." So even in its most "stealth" form, SCC isn't a stealth game.

sounds like crying to me. mgs4, while a great game imo, was weak on stealth. I'll wait and play this SC before judging. I know.....crazy of me.....
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6matt6

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#54 6matt6
Member since 2005 • 9726 Posts
[QUOTE="Jynxzor"]In reality it sounds like Splinter Cell has just received what I would like to now dub the. "Resident Evil Treatment" IE: Changing the entire game, stripping those so called features the games were lauded for and aim to remake them as better games using popular mechanics from more action oriented games.

That may work if SC was lauded for the things he listed and not praised.
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Juggernaut140

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#55 Juggernaut140
Member since 2007 • 36011 Posts
[QUOTE="93soccer"]You should learn to accept changes. Otherwise, every game would "feel" the same

No one should accept the watering down of franchises to appeal to casual gamers
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SgtKevali

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#57 SgtKevali
Member since 2009 • 5763 Posts

[QUOTE="93soccer"]You should learn to accept changes. Otherwise, every game would "feel" the sameJuggernaut140
No one should accept the watering down of franchises to appeal to casual gamers

I can't reiterate this enough, splinter cell was never near "hardcore". It's pretty easy.

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millerlight89

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#58 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="millerlight89"]

[QUOTE="zero_snake99"] Regardless of me not playing the game yet, essential things for a stealth game is gone. Any concept or previous mechanic for sound/light is gone. What type of game is this now? It's an action game. Hell, even MGS4 wasn't this bad. Yeah, MGS4 you can shoot anyone with rockets if you really wanted, but to eventually hide, you had to legitimately hide. Shadows don't hide you in MGS4, and the game doesn't tell you "hey, they know you are here." So even in its most "stealth" form, SCC isn't a stealth game.tophustler

Except MGS4 gameplay/gunplay is really not that great.

if u buy mgs4 for the gameplay you are an idiot

So why buy it? Is gameplay not important anymore? I am sure there are many that would disagree with me and say it has good gameplay.
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tophustler

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#59 tophustler
Member since 2008 • 255 Posts

It took a dude 5 hours to complete on this third playthrough? I don't see the problem.

How long was UC1? UC2? GOW3? Not long games ... All aside from UC2 have less replayablity then SC

-Snooze-
with its amazing story which i played twice and its versus mode and co-op game modes you are wrong sir uncharted has amazing story,mutiplayer and some co-op game modes splinter cell has a 5 hour campaign and some online modes that flipping sucks
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kingsfan_0333

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#60 kingsfan_0333
Member since 2006 • 1878 Posts

[QUOTE="SgtKevali"]

[QUOTE="zero_snake99"]

These claims of "redefining" the stealth genre is just bull crap. If this is what stealth games are going to be in the future, I am NEVER buying one again. It's pathetic... and here is my list.

  1. Regenerating health for the first time in a SC game Double Agent
  2. Can't hide bodies Doesn't fit with new gameplay tbh
  3. No sound meter Not necessary, silent crouch
  4. No light meter Black and white system
  5. Because no light meter, dynamic shadow cover is gone, so it's either they see you, or they don't. Fair point, I don't like this.
  6. Whistling has been removed Sticky cam music, whistling wasn't ever realistic
  7. Silhouette shows your last known location, basically showing you where you shouldn't be It's to help newbs who get detected
  8. You only have on suppressed gun (if you didn't order the Gamestop pre-order) Shotgun is not only supressed gun.
  9. No more stalking animations Yes there is, go right behind an enemy and Sam will change his stance.
  10. On that note, no more sneaking animations at all ^
  11. No more knife Not necessary, it's superflous with the awesome Krav Maga takedowns.
  12. Only one speed of moving while crouching - briskly yep
  13. No more interrogating of random characters, but only of "key" characters to progress story yep, but it's much more cinematic and fun.
  14. No more "codec" convos with your support team This isn't MGS, what are you talking about?
  15. Which means... Team Banter is gone. Huh?
  16. Encourages shooting and killing everything (Mark and Execute is the most obvious example) Yep, sam is pissed he doesn't care.
  17. No more whitty humor from Sam Just not true.
  18. 5 hour single campaign Hmm, when did you play?
  19. One entire mission from the campaign is a flashback to Iraq, meaning no stealth at all Diversity.
  20. Spy vs Merc is gone Never played it, but fair enough.

What kind of games are we promoting these days? SC was one of my favorite franchises, and this happens? Tell me what you think.

110million

Your counter points are incredibly lame and shallow, the fact he crouches when hes behind someone does not magically change the fact that you don't normally have a stalking animation. Saying things were changed to help newbs, doesn't justify dumb additions.

umm well it's called "stalking" for a reason. No point in walking in a "stalking" animation if you aren't actually stalking anybody.

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kingsfan_0333

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#61 kingsfan_0333
Member since 2006 • 1878 Posts

I'm happy with the changes being made - otherwise I wouldn't be planning on buying this game. The old formula was great, but I don't need to keep doing the same old thing in a different setting. I really don't think they could have kept it fresh if it was the same old light-shooting, whistling action from before. There is much more variety in the gameplay now.

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Dante2710

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#62 Dante2710
Member since 2005 • 63164 Posts

I agree, but you took it a bit too far. Chaos Theory was in my opinion the highest point for the series, the point of perfection. There is also the fact that if the developers dont change enough, the gamers call it a rehash and complain, and if they change it too much, they get even more complains from the fans of the serious.Deevelopers end up in a no win situation when doing sequels imo.

A perfect example of what im talking about is RE4 and RE5.

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#63 Ninja-Bear
Member since 2010 • 1028 Posts
Everything you said makes me so sad, but it's true. Splinter Cell was my favourite franchise by far, but they've ruined it with Conviction. I'll get it any way and do my best to enjoy it, but it wont be the same. You also mentioned another thing which i've just realised it gone; no more stalking animations. :cry:
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jasonharris48

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#64 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="millerlight89"]

[QUOTE="zero_snake99"] Regardless of me not playing the game yet, essential things for a stealth game is gone. Any concept or previous mechanic for sound/light is gone. What type of game is this now? It's an action game. Hell, even MGS4 wasn't this bad. Yeah, MGS4 you can shoot anyone with rockets if you really wanted, but to eventually hide, you had to legitimately hide. Shadows don't hide you in MGS4, and the game doesn't tell you "hey, they know you are here." So even in its most "stealth" form, SCC isn't a stealth game.tophustler

Except MGS4 gameplay/gunplay is really not that great.

if u buy mgs4 for the gameplay you are an idiot

Why not buy it for the gameplay? The story isn't that good especially compared to the first tree MGS titles.

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SquatsAreAwesom

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#65 SquatsAreAwesom
Member since 2009 • 1678 Posts
I have three missions left. I'm playing on Realistic. The game is very easy. I spend more time 'experimenting' just to unlock more points to upgrade my guns. If I actually tried, and didn't mess around getting points... I could have beaten it already. The reviews that gave this game a high score are nuts. This is a 8.5 MAX.
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millerlight89

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#66 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="SquatsAreAwesom"] The reviews that gave this game a high score are nuts. This is a 8.5 MAX.

Or it could be that they enjoyed the content of the game more?
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SquatsAreAwesom

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#67 SquatsAreAwesom
Member since 2009 • 1678 Posts
[QUOTE="millerlight89"][QUOTE="SquatsAreAwesom"] The reviews that gave this game a high score are nuts. This is a 8.5 MAX.

Or it could be that they enjoyed the content of the game more?

Or they are giving it a high score because they feel they need to.
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millerlight89

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#68 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="SquatsAreAwesom"][QUOTE="millerlight89"][QUOTE="SquatsAreAwesom"] The reviews that gave this game a high score are nuts. This is a 8.5 MAX.

Or it could be that they enjoyed the content of the game more?

Or they are giving it a high score because they feel they need to.

Why would they feel the need to give it a high score? Its simple, they enjoyed the game more apparently.
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SquatsAreAwesom

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#69 SquatsAreAwesom
Member since 2009 • 1678 Posts
[QUOTE="millerlight89"] Why would they feel the need to give it a high score? Its simple, they enjoyed the game more apparently.

CREAM
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SgtKevali

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#70 SgtKevali
Member since 2009 • 5763 Posts

[QUOTE="millerlight89"] Why would they feel the need to give it a high score? Its simple, they enjoyed the game more apparently.SquatsAreAwesom
CREAM

What? O_o

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Phaze-Two

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#71 Phaze-Two
Member since 2009 • 3444 Posts

I think people should accept the changes and move on. If you can not accept them then do not buy the game. I am upset with the removal of a few things, but it seems to be a solid game from what I am hearing.millerlight89
yes how dare we speak our minds, and voice our concerns.

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imprezawrx500

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#72 imprezawrx500
Member since 2004 • 19187 Posts
in other words they have taken out why separated splinter cell from the other 3rd person shooters. Might as well buy those other great 3rd person shooters over this stealth wanabe. unless they remove the drm I wont be buying this anytime soon. the splinter cell series has gone down hill since Pandora tomorrow and chaos theory both of which were awesome.
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Mordred19

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#73 Mordred19
Member since 2007 • 8259 Posts

I just wish folks would stop pretending that the only alternative to Conviction would have been the "same old stuff but in a different setting".

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imprezawrx500

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#74 imprezawrx500
Member since 2004 • 19187 Posts

So basically you are saying that because it isn't like every other Splinter Cell game it's bad. That's nonsense. You cannot say "These things are what make a game a stealth game" and define that absolutely as a stealth game. Hell, if you did that then MGS isn't a stealth series.

Both MGS 4 and Splinter Cell have ALWAYS been action games with stealth mechanics. Splinter Cell has been more stealth based than MGS (IMO) but as the producers have said MULTIPLE times, Sam Fisher no longer works for Third Echelon and his tactics have changed.

Time for you to get over it.

heretrix
splinter cell was a stealth game. try and play chaos theory without stealth and you wont last long. metal gear you can shoot your way through. old spliter cells you can't.
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Phaze-Two

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#75 Phaze-Two
Member since 2009 • 3444 Posts

So basically you are saying that because it isn't like every other Splinter Cell game it's bad. That's nonsense. You cannot say "These things are what make a game a stealth game" and define that absolutely as a stealth game. Hell, if you did that then MGS isn't a stealth series.

Both MGS 4 and Splinter Cell have ALWAYS been action games with stealth mechanics. Splinter Cell has been more stealth based than MGS (IMO) but as the producers have said MULTIPLE times, Sam Fisher no longer works for Third Echelon and his tactics have changed.

Time for you to get over it.

heretrix

really? you can't absolutly define a stealth game? but you can define SCC as an action game with stealth mechanics. I'd love to see your explanation on how this is not a contradiction.

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forza420

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#76 forza420
Member since 2010 • 1225 Posts

Im gonna go ahead and counter everything you said with one sentence.

You havent played the game yet.

Fizzman
ownage approved. moving on.
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zero_snake99

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#77 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="rickatick"]2 reasons why people should ignore this topic you haven't played the game your a cow

Yes, I am a cow.... I play my PS3 almost never (since I play my PC... which is on 24/7). Sooo I'm a cow? I've been gaming since the Atari 2600. I'm a cow. I develop mods using the UE3 engine, and even have a group at school in which we purchased a 3000 dollar 360 dev kit... I'm a cow. I swear if these forums didn't have rules I'd break every single one of them in one post just for you.
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zero_snake99

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#78 zero_snake99
Member since 2004 • 3478 Posts

Why does everyone think that if something changes or evolves, it has to be for the worst. Sure a lot of gameplay elements you're used to have been tossed out, but that's not to say plenty of new mechanics have been added in their place, or that the absence of the old mechanics somehow makes the game worse. So what if you can't hide bodies, is that really what made Splinter Cell fun for you? Do you really want stealth games to be Chaos Theory for the rest of time? Probably not. That would get old after a while. The SC series (and perhaps the stealth game genre as a whole) is evolving, and while I can't speak for the quality of Conviction, the evolution of the series as a whole doesn't make Conviction inherently bad.

No Spies vs. Mercs sucks big time, though.

WTA2k5

I don't think every change is for the worse, I think, as a stealth game, the changes they made are for the worse. Yes, some of the things I listed are just things that I'm sad they wont include, like lambert (he was one of my favorite characters, and i actually enjoyed it when fisher and lambert talked). I loved the first 4 games (not the 360 version of double agent though, i enjoyed the xbox/ps2 version). For some, that game was painstakingly slow, but I loved it. I got a rush from someone being 3 feet from me as I was moving only enough to get close to him to take him out. It was a rush to pick up the bodies before his buddy would come back around on his little route so no one would find him. It was a rush when you get caught, resorting to palming the dudes nose into his face as you then did your best to get away... not by shooting them. Me dying in 2 or 3 hits? That's what I enjoy. A challenge. Every old style SC game (once again.. meaning this excludes DA for 360) I have beaten on the hardest difficulty with no kills. It's a great series. Well, it was. I wont participate in this series if they continue it this way. Tom Clancy games have always been about being tactical and clean, not sloppy and murderous.

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Macutchi

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#79 Macutchi
Member since 2007 • 11216 Posts

These claims of "redefining" the stealth genre is just bull crap. If this is what stealth games are going to be in the future, I am NEVER buying one again. It's pathetic... and here is my list.

  1. Regenerating health for the first time in a SC game
  2. Can't hide bodies
  3. No sound meter
  4. No light meter
  5. Because no light meter, dynamic shadow cover is gone, so it's either they see you, or they don't.
  6. Whistling has been removed
  7. Silhouette shows your last known location, basically showing you where you shouldn't be
  8. You only have on suppressed gun (if you didn't order the Gamestop pre-order)
  9. No more stalking animations
  10. On that note, no more sneaking animations at all
  11. No more knife
  12. Only one speed of moving while crouching - briskly
  13. No more interrogating of random characters, but only of "key" characters to progress story
  14. No more "codec" convos with your support team
  15. Which means... Team Banter is gone.
  16. Encourages shooting and killing everything (Mark and Execute is the most obvious example)
  17. No more whitty humor from Sam
  18. 5 hour single campaign
  19. One entire mission from the campaign is a flashback to Iraq, meaning no stealth at all
  20. Spy vs Merc is gone

What kind of games are we promoting these days? SC was one of my favorite franchises, and this happens? Tell me what you think.

zero_snake99

ubisoft :evil:

so thats another franchise theyve butchered. add it to the list

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#80 alextherussian
Member since 2009 • 2642 Posts
I'm excited for the game. Its not Splinter Cell but as long as I enjoy playing it I could care less and based on the demo which was basically short but sweet I will have a good time.
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#81 martialbullet
Member since 2006 • 10948 Posts

I agree, but you took it a bit too far. Chaos Theory was in my opinion the highest point for the series, the point of perfection. There is also the fact that if the developers dont change enough, the gamers call it a rehash and complain, and if they change it too much, they get even more complains from the fans of the serious.Deevelopers end up in a no win situation when doing sequels imo.

A perfect example of what im talking about is RE4 and RE5.

Dante2710
Agreed. It was either allow the series to become stagnant or take a chance in a new direction. Either way, people are going to complain. Conviction isn't even that much of a new direction as it still retains part of the classic SC mechanics.
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davaniius

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#82 davaniius
Member since 2007 • 498 Posts

[QUOTE="rickatick"]2 reasons why people should ignore this topic you haven't played the game your a cowzero_snake99
Yes, I am a cow.... I play my PS3 almost never (since I play my PC... which is on 24/7). Sooo I'm a cow? I've been gaming since the Atari 2600. I'm a cow. I develop mods using the UE3 engine, and even have a group at school in which we purchased a 3000 dollar 360 dev kit... I'm a cow. I swear if these forums didn't have rules I'd break every single one of them in one post just for you.

Lol. Pure ownage.:P

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delta3074

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#83 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Fizzman"]

Im gonna go ahead and counter everything you said with one sentence.

You havent played the game yet.

zero_snake99
Regardless of me not playing the game yet, essential things for a stealth game is gone. Any concept or previous mechanic for sound/light is gone. What type of game is this now? It's an action game. Hell, even MGS4 wasn't this bad. Yeah, MGS4 you can shoot anyone with rockets if you really wanted, but to eventually hide, you had to legitimately hide. Shadows don't hide you in MGS4, and the game doesn't tell you "hey, they know you are here." So even in its most "stealth" form, SCC isn't a stealth game.

so the 'last know position; mechanic has nothing to do with stealth, niether does having to move from cover to cover, i suppose the stealth take downs in conviction have nothing to do with stealth either, you shoul actually try playing the game is about, or at the very least the demo, it's still about stealth, if you get spotted, you get wasted, which is what a true stealth game, not, you get spotted, you waste everyone and move on like MGS4, even conviction is still more about stealth than any MGS game, it's just fast paced stealth,splinter cell has always done stealth better than MGS, and that has not changed
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themyth01

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#84 themyth01
Member since 2003 • 13924 Posts
It's a good thing it moved away from the stealth paced gameplay, it's like how RE4 re-invented the series in a good way. I can't believe people complain when devs repeat the same old gameplay but then complain when they try something new. I take action over slow-paced stealth.
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SquatsAreAwesom

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#85 SquatsAreAwesom
Member since 2009 • 1678 Posts

It's a good thing it moved away from the stealth paced gameplay, it's like how RE4 re-invented the series in a good way. I can't believe people complain when devs repeat the same old gameplay but then complain when they try something new. I take action over slow-paced stealth. themyth01
The gameplay is hardly refined. You will see. The demo, while I didn't play it, probably shows an accurate example of the difficulty. As mentioned earlier, this game is tear jerkingly easy.

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deactivated-63f6895020e66

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#86 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Sounds like a damn fine game to me. That's why I'm getting it.
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jetslalom

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#87 jetslalom
Member since 2010 • 574 Posts

this flop made me hate gaming as a whole

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donalbane

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#88 donalbane
Member since 2003 • 16383 Posts
I think people should accept the changes and move on. If you can not accept them then do not buy the game. I am upset with the removal of a few things, but it seems to be a solid game from what I am hearing.millerlight89
I hear you. But it's just that real stealth games are so very rare these days. When one of the handful of dedicated stealth experiences offers up stealth with training wheels, stealth fans are going to be upset. I know I am. I mean, I'm still going to play the game, but I am upset that it's not as stealthy as it once was because action oriented titles are a dime a dozen.
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donalbane

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#89 donalbane
Member since 2003 • 16383 Posts
[QUOTE="jasonharris48"]

[QUOTE="tophustler"][QUOTE="millerlight89"] Except MGS4 gameplay/gunplay is really not that great.

if u buy mgs4 for the gameplay you are an idiot

Why not buy it for the gameplay? The story isn't that good especially compared to the first tree MGS titles.

MGS4 had the best stealth gameplay thusfar. Terrific AI, tons of difficulty settings, and Octo-Cammo was a masterstroke.
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xYamatox

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#90 xYamatox
Member since 2005 • 5180 Posts

What's this nonsense of MGS4 not being a stealth game? Big Boss emblem would like a HUGE word with you...

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darthkirmy

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#91 darthkirmy
Member since 2009 • 174 Posts

These claims of "redefining" the stealth genre is just bull crap. If this is what stealth games are going to be in the future, I am NEVER buying one again. It's pathetic... and here is my list.

  1. Regenerating health for the first time in a SC game
  2. Can't hide bodies
  3. No sound meter
  4. No light meter
  5. Because no light meter, dynamic shadow cover is gone, so it's either they see you, or they don't.
  6. Whistling has been removed
  7. Silhouette shows your last known location, basically showing you where you shouldn't be
  8. You only have on suppressed gun (if you didn't order the Gamestop pre-order)
  9. No more stalking animations
  10. On that note, no more sneaking animations at all
  11. No more knife
  12. Only one speed of moving while crouching - briskly
  13. No more interrogating of random characters, but only of "key" characters to progress story
  14. No more "codec" convos with your support team
  15. Which means... Team Banter is gone.
  16. Encourages shooting and killing everything (Mark and Execute is the most obvious example)
  17. No more whitty humor from Sam
  18. 5 hour single campaign
  19. One entire mission from the campaign is a flashback to Iraq, meaning no stealth at all
  20. Spy vs Merc is gone

What kind of games are we promoting these days? SC was one of my favorite franchises, and this happens? Tell me what you think.

zero_snake99
I'm happy with most of the changes. I liked the stealth from the first few games, but i also like the fact they are taking the series in a new direction. In fact, i feel its downright ludicrous that GS only gave the game an 8.0.
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blazinpuertoroc

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#92 blazinpuertoroc
Member since 2004 • 12245 Posts

And yet, it still almost as stealth as MGS4. Both terrible games, one however won't be terribly overrated.

-Snooze-

HAHAH, play MGS4 on hard or very hard, get caught then come back and talk about stealth. If you get caught, its basically game over.

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darthkirmy

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#93 darthkirmy
Member since 2009 • 174 Posts

[QUOTE="-Snooze-"]

And yet, it still almost as stealth as MGS4. Both terrible games, one however won't be terribly overrated.

blazinpuertoroc

HAHAH, play MGS4 on hard or very hard, get caught then come back and talk about stealth. If you get caught, its basically game over.

Same in Splinter Cell. You can't run and gun your way through the game. Least what ive seen so far.
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mgkennedy5

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#94 mgkennedy5
Member since 2005 • 1501 Posts
It looks like a really good action game though. I have never played a Splinter Cell game before though so maybe that's why I'm okay with it :P
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#95 aroxx_ab
Member since 2005 • 13236 Posts

These claims of "redefining" the stealth genre is just bull crap. If this is what stealth games are going to be in the future, I am NEVER buying one again. It's pathetic... and here is my list.

  1. Regenerating health for the first time in a SC game
  2. Can't hide bodies
  3. No sound meter
  4. No light meter
  5. Because no light meter, dynamic shadow cover is gone, so it's either they see you, or they don't.
  6. Whistling has been removed
  7. Silhouette shows your last known location, basically showing you where you shouldn't be
  8. You only have on suppressed gun (if you didn't order the Gamestop pre-order)
  9. No more stalking animations
  10. On that note, no more sneaking animations at all
  11. No more knife
  12. Only one speed of moving while crouching - briskly
  13. No more interrogating of random characters, but only of "key" characters to progress story
  14. No more "codec" convos with your support team
  15. Which means... Team Banter is gone.
  16. Encourages shooting and killing everything (Mark and Execute is the most obvious example)
  17. No more whitty humor from Sam
  18. 5 hour single campaign
  19. One entire mission from the campaign is a flashback to Iraq, meaning no stealth at all
  20. Spy vs Merc is gone

What kind of games are we promoting these days? SC was one of my favorite franchises, and this happens? Tell me what you think.

zero_snake99

All things you listed actually make the game much better :D

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Solid-CELL

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#96 Solid-CELL
Member since 2006 • 5910 Posts
THERES NO SPY VS MERCS?!?!?!?!? WHHAAATTTT!!!! Had no idea..
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Solid_Link22

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#97 Solid_Link22
Member since 2006 • 5698 Posts

How does one play the co-op in this game? Online or with a person right next to you?

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#98 CaptainHarley
Member since 2004 • 2703 Posts

[QUOTE="millerlight89"] Why would they feel the need to give it a high score? Its simple, they enjoyed the game more apparently.SquatsAreAwesom
CREAM

cash rules everything around me

93

anyway most of the stuff tc listed as the good features of an sc game (light meter and team banter, lol) were garbage. splinter cell games were never 'hardcore'.

i must say removal of spy vs mercs is unfortunate but the new co op is amazing

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dakan45

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#99 dakan45
Member since 2009 • 18819 Posts
Yeah its bourne not a stealth game, but the main character is more stealthy than bourne, therefore it is a "Stealth" game :shock: Anyway i prefer it from another identical splinter cell games, its something new.
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blazinpuertoroc

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#100 blazinpuertoroc
Member since 2004 • 12245 Posts

[QUOTE="blazinpuertoroc"]

[QUOTE="-Snooze-"]

And yet, it still almost as stealth as MGS4. Both terrible games, one however won't be terribly overrated.

darthkirmy

HAHAH, play MGS4 on hard or very hard, get caught then come back and talk about stealth. If you get caught, its basically game over.

Same in Splinter Cell. You can't run and gun your way through the game. Least what ive seen so far.

yes, people need to stop talking about junk about both not being stealth games. They're stealth games.