Sega's Rally Revo Designed First And Foremost For PS3

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-Renegade

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#1 -Renegade
Member since 2007 • 8340 Posts

Sega Rally Revo, an arcade-styled off-road racer, showed off the PS3's graphical chops admirably.Like Sega's own Virtua Fighter 5, Revo runs at a native resolution of 720p on both the PS3 and Xbox 360 (only the PS3 version was shown).

But in order to flex the rendering power of the new-gen consoles, Sega's developers decided to limit the game's framerate to a solid 30 frames per second, freeing up extra horsepower for slick visual effects like real-time reflections (both on cars and wet roads) and high levels of anti-aliasing (the PS3 version had no visible "jaggies"...and believe us, we looked for them).

Interestingly, Revo's dev team is comprised of former developers from Rockstar North (Grand Theft Auto 3) and Codemasters, two developers with a long history of racing games. The experience showed: Revo is one of the slickest racers we've seen yet. Beyond its high-res textures and intricately modeled cars (brake pads are visible), Revo has another key trick up its sleeve: a feature Sega is calling "geo deformation."

Like the well-received Motorstorm, Revo's cars leave ruts and grooves in the racetrack. Sega claims that, unlike Motorstorm, Revo's ruts are actually modeled using polygons and geometry. This means that your car will respond more accurately to puddles, cracked macadam, and other deformed terrain. Judging by our brief hands-on playthrough, we'd have to agree: the cars bounced and shook realistically while tearing over broken ground. Sega claims that the track surface is modeled six inches deep, meaning that grooves can run relatively deep.

The final version of Sega Rally Revo is expected to include 30-35 cars (most of which are licensed) and 24 tracks that spread across six environment themes (alpine, tropical, and desert for examples).

Sega Rally Revo is expected out between late September and mid-October. It will be available for the PS3, Xbox 360, PC, and PSP.

http://www.gamepro.com/news.cfm?article_id=118089

good stuff, definitely going to pick up the ps3 version of this :D

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lantus

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#2 lantus
Member since 2006 • 10591 Posts
I like the part about, REAL deformable tracks, that actually effect your driving, I can't wait!! :D
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TrueReligion_

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#3 TrueReligion_
Member since 2006 • 11037 Posts
I'm actually really interested in this game.
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E M I N 3 M

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#4 E M I N 3 M
Member since 2002 • 2615 Posts

Hope it turns out good. Right now im hooked on DIRT. The visuals in that is like whoa! :shock: Codemasters, always made great looking racers.

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resistancemang

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#5 resistancemang
Member since 2007 • 430 Posts
hopefully it will have split screen multiplayer
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JiveT

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#6 JiveT
Member since 2005 • 8619 Posts
Like the other great Sega racers Sega Rally succeeded because it managed to lock the player into a great flow. Too bad the original Sega Rally designer isn't working on this.
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Grive

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#7 Grive
Member since 2006 • 2971 Posts

So GTA4 is designed first and foremost for the x360?

Going by your argument... it is.

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Panzer_Zwei

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#8 Panzer_Zwei
Member since 2006 • 15498 Posts
But isn't it only have online on the 360 version?
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E M I N 3 M

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#9 E M I N 3 M
Member since 2002 • 2615 Posts
But isn't it only have online on the 360 version?Panzer_Zwei
That's the bad thing about letting the devs run the servers for PSN. Sony needs to get dedicated servers, so devs take their online more seriously. But once they do that, expect PSN to cost $
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Grive

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#10 Grive
Member since 2006 • 2971 Posts

[QUOTE="Panzer_Zwei"]But isn't it only have online on the 360 version?E M I N 3 M
That's the bad thing about letting the devs run the servers for PSN. Sony needs to get dedicated servers, so devs take their online more seriously. But once they do that, expect PSN to cost $

I don't think it's a server issue. The thing is that XBL has a lot of libraries, code, and other work that once you get a SDK from Microsoft, you get, so it's basically free to add multiplayer - communications are handled by the GUI, and leaderboards/netcode are already developed.

On the PS3, well, you have to do all that legwork. Sony is working on helping devs on this end, but MS has been at this since 2002. Sony just can't compare right now.

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lantus

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#11 lantus
Member since 2006 • 10591 Posts

[QUOTE="E M I N 3 M"][QUOTE="Panzer_Zwei"]But isn't it only have online on the 360 version?Grive

That's the bad thing about letting the devs run the servers for PSN. Sony needs to get dedicated servers, so devs take their online more seriously. But once they do that, expect PSN to cost $

I don't think it's a server issue. The thing is that XBL has a lot of libraries, code, and other work that once you get a SDK from Microsoft, you get, so it's basically free to add multiplayer - communications are handled by the GUI, and leaderboards/netcode are already developed.

On the PS3, well, you have to do all that legwork. Sony is working on helping devs on this end, but MS has been at this since 2002. Sony just can't compare right now.

Nice way to sum it all up, Microsoft really has been pushing for Live and it really is paying off for them.

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-Renegade

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#12 -Renegade
Member since 2007 • 8340 Posts

[QUOTE="E M I N 3 M"][QUOTE="Panzer_Zwei"]But isn't it only have online on the 360 version?Grive

That's the bad thing about letting the devs run the servers for PSN. Sony needs to get dedicated servers, so devs take their online more seriously. But once they do that, expect PSN to cost $

I don't think it's a server issue. The thing is that XBL has a lot of libraries, code, and other work that once you get a SDK from Microsoft, you get, so it's basically free to add multiplayer - communications are handled by the GUI, and leaderboards/netcode are already developed.

On the PS3, well, you have to do all that legwork. Sony is working on helping devs on this end, but MS has been at this since 2002. Sony just can't compare right now.

i have to admit having all games online forever as long as you own the game is a a nice edge live has over psn but we do get dedicated servers on psn and it is free. i guess you can't have the best of both worlds.

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Grive

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#13 Grive
Member since 2006 • 2971 Posts

i have to admit having all games online forever as long as you own the game is a a nice edge live has over psn but we do get dedicated servers on psn and it is free. i guess you can't have the best of both worlds.

-Renegade

It kinda shows the different philosophies, doesn't it? As a software company, MS has done way too much groundwork for programmers. The system is designed around development, libraries are being offered for developers, a heavy push for software-like business models.

Then we get Sony. Powerful hardware with powerful price, investment in hardware, even if software development gets relatively hindered.

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-L-U-I-S-

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#14 -L-U-I-S-
Member since 2006 • 3665 Posts

So GTA4 is designed first and foremost for the x360?

Going by your argument... it is.

Grive

Its not his arguement, click the link

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Iloverouge

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#15 Iloverouge
Member since 2007 • 161 Posts
cant wait to get this on my 360.