http://uk.xbox360.ign.com/articles/854/854373p1.html
Though Fable 2 won't show sex, it is a critical part of the game. As many an IGN editor can tell you, unprotected sex leads to children. And once you start having kids, you've got yourself a family. It's this family that creates emotional ties to the world of Albion. It's that family Molyneux plans to use to make you care about Fable 2 more deeply than you may have ever cared for anything in a game before.
When you marry someone else (and yes, same sex marriage is allowed), you become part of that community. You may get a dowry, have a father-in-law in town. Wherever you may have hailed from and wherever you may travel to next, you are embraced by your new home. You may have a child who adores you, who wants to emulate you. Become evil and your child will turn into a bully. Be good and he'll be a choir boy. Either way, he or she looks up to you. You're their hero. Once you're hooked, once you care, the you and your family are in for a bumpy ride
Molyneux has hints heavily at a family tragedy. "There will be a moment six hours into game where you walk into room and someone will ask you to do something and you will have to sacrifice something precious to you as a gamer. You will put down the controller and ask, what am I going to do?"
According to Molyneux, only about 10% of people who played the original Fable finished the game as an evil character. ""Only 5% of people playing Fable 2 will have the stomach to be evil," he guesses. But he also believes it's the job of Lionhead to force more people to tap into their dark side.
"I'm going to make it tough for you to be good," he says. "Being good is about sacrifice... that's going to test you."
For those who scoff at the idea that they could care about their child, consider the experience of playing as a female character. In the current build of the game (which may be forced to change due to "legal reasons"), when you become pregnant your body morphs. Your stomach swells (as do other areas). You carry the weight of a child while adventuring.
Your family, your town and Albion as a whole will react and change based on your choices during your adventure. Molyneux famously promised that in Fable 1 you could plant an acorn and return one day to find a tree had grown. That was a promise unfulfilled. But Molyneux now says they have a "golden acorn" and swears that the world is truly dynamic this time around. Early on in the game you are asked to do something that changes the structure of the capital in one of the cities. When you come back, years later, the small event has lead to a "major change."
One element that will help you on your way to changing Albion is the new HUD-free system. As we've explained in the past, your dog is points you towards enemies and other important items. However, there is another element. A breadcrumb trail exists, which points out the path you should take to find quests. It is color-coded and dynamically changes based on the interests you show as a gamer. It looks pretty cheesy. Just imagine a line of fairy dust sparkling from your feet, along a path and into the horizon. You dog's job, apparently, is to lead you off the breadcrumb trail.
"Mini-maps are [bleep]," according to Molyneux.
If the thought of a breadcrumb trail breaks your heart, know that there are plenty of good things promised in Fable 2. Albion is expected to be 10 times the size from the original game with 11 fully free-roaming regions and roughly 30 dungeons to explore. There are around 100 augmentable weapons, 70 augmentable clothes, and 20 different tattoos and haircuts. There are only eight basic spell times, but they are upgradeable to varying degrees, allowing for around 80 spells. Expect to hear more than 160,000 lines of "AI-driven dialogue" while adventuring through more than 150 unique quests and playing more than a half-dozen minigames. There's also a full economic simulation, as we've documented previously, and a dynamic community to boot.
Fable 2 is going to be big. Certainly bigger than the original. And, if Molyneux has his way, "It's going to be as good as any game out there."
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