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no.
(imo)
I didn't see it working before and I don't see it now. that would require a kind of weapons balancing that might muck with how the SP is experienced.
Devs might feel the pressure to put multiplayer in games because it seems like thats the direction gaming is going. While I do believe that multiplayer adds value to games....some games should steer clear of the multiplayer modes.
If both modes can co-exist in other games (especially single player oriented games), it sure can work in Bioshock 2. I'd be all for it. It would at least add some potentially awesome replay value. Disturbed_One98The problem is really not if it would work but work well together. If they spend alot of time making a sub-par multiplayer option that could had been time spent making the SP better. If you look at it not much games has both excellent SP and MP.
Hell no.
They should focus all of their resources on making the game as good as possible, and ignore multiplayer altogether.
I think the idea of the original Bioshock, and part of what made the atmosphere so awesome, was that despite the fact you're trapped in an underwater city crawling with creatures, you also feel like the most isolated man in the world.
Multiplayer would only ruin that feeling, and make Bioshock feel like yet another generic online shooter.... Let's not go there and ruin the game.
[QUOTE="Disturbed_One98"]If both modes can co-exist in other games (especially single player oriented games), it sure can work in Bioshock 2. I'd be all for it. It would at least add some potentially awesome replay value. chansaetThe problem is really not if it would work but work well together. If they spend alot of time making a sub-par multiplayer option that could had been time spent making the SP better. If you look at it not much games has both excellent SP and MP. I realize that, but unless they planned on putting a lot of effort into both modes and make both modes work seemlessy together, I'd be all for it.
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