Only ones that make sense are those rewarded for completing a challenge. I don't mind getting rewards for completing a tasks proficiently. For example, beat every boss without dying once, complete this level in under 10 minutes. That's fine.
But collectibles? That shit needs to go. They're just pointless and 99% of the time break the immersion of the game. Why is a page from the book of the dead in some random sewers in the middle of nowhere? Why do I have to collect 100 gold coins to unlock an item? They're padding. They make you waste time. Thankfully they're rarer and rarer in most games except for Assassin's Creed. Hidden Packages in Vice City were a bore to collect.
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