Most moral choices in video games are superficial. They only amount to DO BAD AND GET BAD POWERS DO GOOD AND GET GOOD POWERS. I like a game where its moral decisions are more subtle and aren't presented in ways that force you to go black or white.
For instance, I'm not a big fan, but the GTA series gives you plently of chances to behave in different ways morally. Everytime you get in a car and drive, you're being put to the test. I also thought the "No Russian" scene in MW2 was at least an interesting take on a moral dilemma.
And it's funny you mention moral decisions in Zelda as if they have no place, but there have been some good ones in the series in the past. In LA's, you can choose to steal something from a shop, but you risk being labelled a thief for the rest of the game and getting shot when going back into the store. Is that a big, game-changing decision that affects the entire storyline? No, but it is a rather immoral action that may make you feel somewhat guilty about what you've done. You can even say that choosing whether or not to help certain characters in Majora's Mask is a choice of good conscience. Those arethe kind of moral decisions that I think games can incorporate well without making you feel as if you're choosing some convoluted path toward light or toward darkness.
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