Should Every Story-Driven Game Have Moral Decisions?

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Boogie_J

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#1 Boogie_J
Member since 2007 • 1469 Posts

I love moral decisions in games when it matters what you do like in Fallout 3, Mass effect 1-2, and soon to be in Heavy Rain. But its kinda lame when 'moral decisions' are being tacked onto every game now like army of two for example. Do you think this feauture should be in all story-drivben games? Like would you want to see a game like zelda with moral decisions to make?

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88mphSlayer

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#2 88mphSlayer
Member since 2010 • 3201 Posts

i dunno if it has to be moral decisions but simply decisions in general would be nice

i get tired of watching a game unfold before me without any involvement in the story

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HenriH-42

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#3 HenriH-42
Member since 2007 • 2113 Posts

They shouldn't be there if they don't matter at all. Games that have decisions need to have decisions that actually have impact on the game's storyline.

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Mercenary848

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#4 Mercenary848
Member since 2007 • 12143 Posts

It does not work for every game.

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locopatho

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#5 locopatho
Member since 2003 • 24300 Posts
Nope. Stuff like Halo or Zelda where your character is a hero, full stop, don't need them.
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topgunmv

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#6 topgunmv
Member since 2003 • 10880 Posts

My biggest gripe about games that do is that even not being extremely nice can count as being "bad" or evil. Not totally patient and nice with someone in a conversation? RENEGADE points.

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Salt_The_Fries

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#7 Salt_The_Fries
Member since 2008 • 12480 Posts

I love moral decisions in games when it matters what you do like in Fallout 3, Mass effect 1-2, and soon to be in Heavy Rain. But its kinda lame when 'moral decisions' are being tacked onto every game now like army of two for example. Do you think this feauture should be in all story-drivben games? Like would you want to see a game like zelda with moral decisions to make?

Boogie_J

Depends on what it tries to be. Games are too limited in order to pull it off in a mind-blowingly meaningful way. You will never see such situation when one of the key planets in a hypothetical game gets totally annihilated, and then you have to fight against your allies who turned out to be traitors, and you will never get to play on a totally different set of planets as an implication of the choices you've made, the stuff you see in games is mostly minor in terms of influencing the game on a technical level, apart from The Witcher. I want some literally ground-breaking choices and their implications. You will never see an acid rain on some hypothetical planet / land as an implication of your choice, etc. Psychological, moral-driven decisions theoretically are easier to pull off since they are not limited by game's budget, but writer's imagination (ambitious writers aware of ******* around with various composition techniques are rare among developers, though), but then again I have yet to see the game apart from The Witcher who trully delivers on this level.

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Salt_The_Fries

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#8 Salt_The_Fries
Member since 2008 • 12480 Posts
It's just too damn expensive to create many possibilities within the game that some of them might never be used by some gamers anyway.
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reiv

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#9 reiv
Member since 2008 • 1038 Posts
A story driven game should have a good story, somethin that sucks you in. If moral choices are part of the story then fine but I don't think they should be mandatory.
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Cerberus_Legion

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#10 Cerberus_Legion
Member since 2007 • 1233 Posts

No. The system doesn't work for all games, and shouldn't have to.

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Revan_911

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#11 Revan_911
Member since 2007 • 1709 Posts

I love moral decisions in games when it matters what you do like in Fallout 3, Mass effect 1-2, and soon to be in Heavy Rain. But its kinda lame when 'moral decisions' are being tacked onto every game now like army of two for example. Do you think this feauture should be in all story-drivben games? Like would you want to see a game like zelda with moral decisions to make?

Boogie_J
That "trend" started quite a while ago, it didn't start with Fallout 3 and Mass Effect. And no games don't need that kind of stuff.
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heysharpshooter

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#12 heysharpshooter
Member since 2009 • 6348 Posts

I think it varies game to game, story to story, developer to developer. I generally like a moral choice based story to a linear one, but there are always exceptions.

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Salt_The_Fries

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#13 Salt_The_Fries
Member since 2008 • 12480 Posts
In fact games would be more interesting if they didn't try to moralize you and if there wasn't explicitly stated what is right / good and what is bad / evil.
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Cerberus_Legion

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#14 Cerberus_Legion
Member since 2007 • 1233 Posts

In fact games would be more interesting if they didn't try to moralize you and if there wasn't explicitly stated what is right / good and what is bad / evil.Salt_The_Fries

I think it's because perceptions are different, and morals can vary. The developer is essentially forcing their own moral code upon you and your character in-game. Sure, there are societal norms regarding morals, but it doesn't work for everybody.

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heysharpshooter

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#15 heysharpshooter
Member since 2009 • 6348 Posts

[QUOTE="Salt_The_Fries"]In fact games would be more interesting if they didn't try to moralize you and if there wasn't explicitly stated what is right / good and what is bad / evil.Cerberus_Legion

I think it's because perceptions are different, and morals can vary. The developer is essentially forcing their own moral code upon you and your character in-game. Sure, there are societal norms regarding morals, but it doesn't work for everybody.

But don't linear stories do the same thing? A game with moral choice may provide the player with only 2 or 3 choices all limited to norms, but a linear story has only 1 choice, and the player doesn't have a say at all.

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deactivated-5b78379493e12

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#16 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

Moral decisions can add an interesting aspect to a game, when they aren't tacked on, and don't dramatically effect the game play. In game such as Bioshock and inFamous, choosing one side or the other really just slightly alters the course of the game, but doesn't offer significant insight into the game universe or characters.

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Salt_The_Fries

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#17 Salt_The_Fries
Member since 2008 • 12480 Posts

Moral decisions can add an interesting aspect to a game, when they aren't tacked on, and don't dramatically effect the game play. In game such as Bioshock and inFamous, choosing one side or the other really just slightly alters the course of the game, but doesn't offer significant insight into the game universe or characters.

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Yeah, that's the thing.
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Cerberus_Legion

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#18 Cerberus_Legion
Member since 2007 • 1233 Posts

[QUOTE="Cerberus_Legion"]

[QUOTE="Salt_The_Fries"]In fact games would be more interesting if they didn't try to moralize you and if there wasn't explicitly stated what is right / good and what is bad / evil.heysharpshooter

I think it's because perceptions are different, and morals can vary. The developer is essentially forcing their own moral code upon you and your character in-game. Sure, there are societal norms regarding morals, but it doesn't work for everybody.

But don't linear stories do the same thing? A game with moral choice may provide the player with only 2 or 3 choices all limited to norms, but a linear story has only 1 choice, and the player doesn't have a say at all.

I think that's a given. :P Quite right. But hey, games with moral choices always have at least one decision you'll agree with personally.

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Senor_Kami

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#19 Senor_Kami
Member since 2008 • 8529 Posts
I think that there are critical differences between the mediums of movie, television and video games. The level of interactivity that a game can provide is far greater than others and it's one of their strengths. I think any story driven game should play to that. Not every story driven game has to have moral choices though. I think those are the easiest to implement in a way that will get a reaction from the player but they aren't critical. I'm happy as long as the choices have an impact on the story or experience.

[QUOTE="Salt_The_Fries"]In fact games would be more interesting if they didn't try to moralize you and if there wasn't explicitly stated what is right / good and what is bad / evil.Cerberus_Legion

I think it's because perceptions are different, and morals can vary. The developer is essentially forcing their own moral code upon you and your character in-game. Sure, there are societal norms regarding morals, but it doesn't work for everybody.

I don't mind so much if the devs base it off of their own beliefs. It's art imo and you shouldn't avoid because you can't find a one size fits all answer. Some people will get it, some won't. I say leave it at that. Gray is cool but sometimes it's also fun to see "Dark Side Points Gained" pop up on the screen when you went out of your way to do something undeniably evil.
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Cerberus_Legion

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#20 Cerberus_Legion
Member since 2007 • 1233 Posts

I don't mind so much if the devs base it off of their own beliefs. It's art imo and you shouldn't avoid because you can't find a one size fits all answer. Some people will get it, some won't. I say leave it at that. Gray is cool but sometimes it's also fun to see "Dark Side Points Gained" pop up on the screen when you went out of your way to do something undeniably evil.Senor_Kami

Oh, I don't mind at all either. I'm quite fine with it, and I agree with you that it is art as well. I always find myself agreeing with many moral decisions I make in games, but I'm more or less speaking in general. Strictly speaking for myself, there is no problem.

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HuusAsking

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#21 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="Salt_The_Fries"]In fact games would be more interesting if they didn't try to moralize you and if there wasn't explicitly stated what is right / good and what is bad / evil.Cerberus_Legion

I think it's because perceptions are different, and morals can vary. The developer is essentially forcing their own moral code upon you and your character in-game. Sure, there are societal norms regarding morals, but it doesn't work for everybody.

There can be significant cultural variations on many morally-gray areas such as revenge, pacifism, mercy, sacrifice, honor, and so on. For example, the concept of surrendering against an adversary one knows one cannot beat vs. going down fighting a hopeless battle.
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lowe0

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#22 lowe0
Member since 2004 • 13692 Posts

I like moral decisions in games, but I understand if they just don't fit the design. Also, most games don't really allow for multiple moral perspectives. For example, consider a plague that kills painfully. Suppose you have the opportunity to stop it from spreading, but you'll have to torch a town to do it. Different characters in the game should view your actions as moral or immoral, depending on their own worldview. (As I understand it, Dragon Age has some of this in it. I haven't played much of DA yet.)

Edit: spelling

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DontBeHatin1983

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#23 DontBeHatin1983
Member since 2008 • 1044 Posts

moral decisions are stupid

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felipebo

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#24 felipebo
Member since 2009 • 4170 Posts

JRPGs are proof that linear stories work.

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Dystopian-X

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#25 Dystopian-X
Member since 2008 • 8998 Posts

Moral decisions, the new sandbox? Pls no ; )

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mayceV

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#26 mayceV
Member since 2008 • 4633 Posts
no, each story should have a unique setting and memroble characters, good themes and original plot twists and conflicts.
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Blue-Sky

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#27 Blue-Sky
Member since 2005 • 10381 Posts

Sometimes I want to read a good well written story and not a "choose your own adventure. "

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nintendoman562

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#28 nintendoman562
Member since 2007 • 5593 Posts

I don't like how in some games with moral decisions the decisions are either obviously good or bad. Like if I choose one I know what turn the story is going to take. Also sometimes the responses are just plain unnatural.

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mo0ksi

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#29 mo0ksi
Member since 2007 • 12337 Posts

It does not work for every game.

Mercenary848
This
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OldSkoolGamer04

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#30 OldSkoolGamer04
Member since 2004 • 1616 Posts

Most moral choices in video games are superficial. They only amount to DO BAD AND GET BAD POWERS DO GOOD AND GET GOOD POWERS. I like a game where its moral decisions are more subtle and aren't presented in ways that force you to go black or white.

For instance, I'm not a big fan, but the GTA series gives you plently of chances to behave in different ways morally. Everytime you get in a car and drive, you're being put to the test. I also thought the "No Russian" scene in MW2 was at least an interesting take on a moral dilemma.

And it's funny you mention moral decisions in Zelda as if they have no place, but there have been some good ones in the series in the past. In LA's, you can choose to steal something from a shop, but you risk being labelled a thief for the rest of the game and getting shot when going back into the store. Is that a big, game-changing decision that affects the entire storyline? No, but it is a rather immoral action that may make you feel somewhat guilty about what you've done. You can even say that choosing whether or not to help certain characters in Majora's Mask is a choice of good conscience. Those arethe kind of moral decisions that I think games can incorporate well without making you feel as if you're choosing some convoluted path toward light or toward darkness.

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d_40

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#31 d_40
Member since 2005 • 966 Posts

well in mafia i feel they should have included it, for example i would have like have seen how the game ends if you kill frank and that women.

i wanted to know how tommys life would have been like

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hiphops_savior

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#32 hiphops_savior
Member since 2007 • 8535 Posts
The only reason why you have moral decisions is if it's well implemented, otherwise, it's better to just have a linear story. Same reason why you wouldn't tack on online multiplayer for the sake of having multiplayer.
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Vandalvideo

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#33 Vandalvideo
Member since 2003 • 39655 Posts
Moral decisions in video game suck anyway. They are made by people who haven't even taken the time to study ethics. False dichotomies and moral exceptionalism are abound in video games.
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jrhawk42

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#34 jrhawk42
Member since 2003 • 12764 Posts

Bioware as a studio and fallout as a series has some of the best moral decisions I've seen in games. I think it's pretty much a requirement for RPGs since it's always a big deal in P&P RPGs.

I'd like to see more games support gray morals, and have more moral dilemmas.

I think mass effect did a great job w/ having the player make decisions, mostly because the game seemed to progress very naturally w/ your decisions.

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CleanNJerk

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#35 CleanNJerk
Member since 2009 • 2104 Posts
Moral choices have always worked in every game i've played so I say yes every story driven game should have moral decisions as they've deninitely driven me into the experience farther. Take GTA4 as a clear example with the choice of letting your objectives live freely or killing them in creative ways. Or take the example of either Roman or Niko's girl dying was totally dependant of your actions, I think have those options are so cool.
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-Feath-

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#36 -Feath-
Member since 2005 • 1452 Posts

Choices seem to be the new thing to have in your game for it to be cool, but they are done badly for the most part.

They convey that big choices in life (or the character's) are polar, where really, there is no black or white; it's all a big shade of grey. The only game to really capture that is The Witcher.

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HuusAsking

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#37 HuusAsking
Member since 2006 • 15270 Posts

Choices seem to be the new thing to have in your game for it to be cool, but they are done badly for the most part.

They convey that big choices in life (or the character's) are polar, where really, there is no black or white; it's all a big shade of grey. The only game to really capture that is The Witcher.

-Feath-
I understand where you and some of the critics are going. Perhaps the mechanism needs to be more subtle so that you're making a choice perhaps without consciously realizing you're making a choice. Say you're given a somewhat vague objective. You may not know it, but the way you get to the objective (and you wouldn't be told the ways you could do it) would be the decider.
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Leejjohno

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#38 Leejjohno
Member since 2005 • 13897 Posts

As long as it isn't black and white choices only I really enjoy games.

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DivineSword

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#39 DivineSword  Moderator
Member since 2007 • 15840 Posts

Only if this features works out well for that specific genre or games, because to have it tack on for the sake of it will mostly likely ruin a gaming experience if it is not needed at all. What I think they should do is have it for a game where the protagonist is not well known or ones that you are able to create, this way you don't really know what the characters is suppose to be, unlike where the decision is arise for a known characters like Link. I just don't see or picture making a bad choice for Link and seeing him react in a unusal way.

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TREAL_Since

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#40 TREAL_Since
Member since 2005 • 11946 Posts
It would be cool to see in more games. It also depends on the game, and if it makes sense with the story, characters, and setting. - Mario moral choices? - Banjo Kazooie moral choices? - Ratchet and Clank moral choices? Nah. Not EVERY game.
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miless

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#41 miless
Member since 2005 • 715 Posts

I hate moral choices and multiple endings in that matter. I always feel screwed for seeing only one ending

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Boogie_J

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#42 Boogie_J
Member since 2007 • 1469 Posts

It would be cool to see in more games. It also depends on the game, and if it makes sense with the story, characters, and setting. - Mario moral choices? - Banjo Kazooie moral choices? - Ratchet and Clank moral choices? Nah. Not EVERY game.TREAL_Since

I meant story-driven games

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TREAL_Since

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#43 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"]It would be cool to see in more games. It also depends on the game, and if it makes sense with the story, characters, and setting. - Mario moral choices? - Banjo Kazooie moral choices? - Ratchet and Clank moral choices? Nah. Not EVERY game.Boogie_J

I meant story-driven games

Yeah, well in story-driven games I often like to just experience what the creators set forth. It's like reading a book. I'm reading A Song of Ice And Fire now, and I wouldn't want to choose what happens lol. Though, video games have the greatest power of choice in any form of entertainment. As seen in games like Heavy Rain. So, it could work well in a good number of titles, I just don't think it should be in every one :).
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mccoyca112

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#44 mccoyca112
Member since 2007 • 5434 Posts

Half the time, they are a pure waste of time. A distraction. Hardly any moral based games, actually had me sit and think for a good minute on what to do. Maybe one or two choices in mass effect and fallout 3. Do it right or dont do it at all.

To respond, no. In general, Im saying its not a necessity, but if they actually understand what makes the player tick...Then by all means. More features, the better.