Should more WRPGs have enemies and NPC's that level up with you?

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nervmeister

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#1 nervmeister
Member since 2005 • 15377 Posts

Oblivion did this and it's had mixed reaction based on pro and con.

Pro: Ensures that there's no lack of challenge.

Con: Makes you feel helpless or lacking for a main character in dealing with even the townsfolk.

What are your thoughts?

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Dr_Snood

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#2 Dr_Snood
Member since 2008 • 2547 Posts
I never even knew Oblivion had that feature.. shows how much I payed attention lol.
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deactivated-5b1e62582e305

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#3 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts
If there is a hard mode, then sure. No way am I playing that on normal.
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Jamani

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#4 Jamani
Member since 2004 • 1782 Posts
what does this have to do with system wars??
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nervmeister

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#5 nervmeister
Member since 2005 • 15377 Posts
what does this have to do with system wars??Jamani
Well two systems of leveling-up are at odds with each other (the JRPG system and the WRPG system).
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HenriH-42

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#6 HenriH-42
Member since 2007 • 2113 Posts
Enemies should NEVER level up with you. If they do, you can beat the game with a level 1 character (like I did with Oblivion) and there is no sense of accomplishment at all.
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JangoWuzHere

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#7 JangoWuzHere
Member since 2007 • 19032 Posts

their is no sence of accomplishment.

When you level up you wanna look back on what you did and smash those little level 1 rats that gave you trouble. In oblivion their is none it keeps the challenge up but its not good for any type of RPG if you ask me.

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Lidve

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#8 Lidve
Member since 2007 • 2415 Posts

NO!

1. chalenge in TRUE rpg is not in griding

2.if i want griding chalenge than i will go to higher lvl monsters

3. i like to kill low lvl monsters and enjoy my powers

4. i dont like being handed my ass over by some wolf while i have epic gear

5. game will get repetitive

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PwningStick

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#9 PwningStick
Member since 2005 • 453 Posts
Oblivion's level system ruined the elder scrolls series and my faith in bethesda to deliver what their fans want. This is what all developers are doing these days, redeveloping their games to appeal to the masses.
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AnnoyedDragon

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#10 AnnoyedDragon
Member since 2006 • 9948 Posts

No, I hate level scaling. It's just another idea that sounds great on paper but crappy in practice.

Level scaling, whether enemies or equipment, is one of the factors that ruined Oblivion.

Of course it reduces the developers workload by not having to hand place enemies by level. So just like the bland, buggy, floating object, misaligned texture environments created by map generation; it is going to be shoved down all our throats whether we like it or not.

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Perrybutt

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#11 Perrybutt
Member since 2008 • 29 Posts
I wont buy fallout 3 the next elder scrolls game or any game with enemy scaling it in. I bought oblivion and the scaling pretty much ruined the game for me
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t3hTwinky

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#12 t3hTwinky
Member since 2005 • 3701 Posts

Enemies should NEVER level up with you. If they do, you can beat the game with a level 1 character (like I did with Oblivion) and there is no sense of accomplishment at all.HenriH-42

First off, you didn't beat Oblivion with a level 1 character unless you did the paintbrush glitch, in which case that doesn't count since it has nothing to do with leveling.

Secondly, both KOTORs and Mass Effect have leveled enemies, yet nobody complains about them.

Thirdly, the real disadvantage to Oblivion was leveled items. Leveled enemies don't really matter because any sane individual would stick to fighting enemies they can handle anyways, (i.e. around their level) so in an open game like Oblivion it makes more sense to have enemies generally be around the same level as your character.

The leveled items, however, are what limit the possibilities of exploring and hunting for treasure, because when all the loot you can get is related to what level you are, then there is no "treasure" to be had.

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loco145

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#13 loco145
Member since 2006 • 12226 Posts
No, Oblivion is horrible.
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Jynxzor

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#14 Jynxzor
Member since 2003 • 9313 Posts

Level scaling demolishes any sense of accomplishment that you have garnered from spending days powering up a character to still have to swing more than once to kill a orc you met at the start of the game.

It's so satisfying when you get your ass handed to you by something stronger than you, you can go back when your stronger and demolish it and say "TAKE THAT!" but with level scaling that same monster will be waiting when you come back and he is still just as strong while in fact if you didn't level up the right way it can sometimes make him stronger than he used to be in comparison.

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Thessassin

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#15 Thessassin
Member since 2007 • 1819 Posts
great idea, why not take the worst part of oblivion and add it to every RPG?
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jrhawk42

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#16 jrhawk42
Member since 2003 • 12764 Posts
I think it works if you have a min/max level. No sense in having lvl1 bosses, or lvl30 rats.
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JangoWuzHere

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#17 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="HenriH-42"]Enemies should NEVER level up with you. If they do, you can beat the game with a level 1 character (like I did with Oblivion) and there is no sense of accomplishment at all.t3hTwinky

First off, you didn't beat Oblivion with a level 1 character unless you did the paintbrush glitch, in which case that doesn't count since it has nothing to do with leveling.

Secondly, both KOTORs and Mass Effect have leveled enemies, yet nobody complains about them.

Thirdly, the real disadvantage to Oblivion was leveled items. Leveled enemies don't really matter because any sane individual would stick to fighting enemies they can handle anyways, (i.e. around their level) so in an open game like Oblivion it makes more sense to have enemies generally be around the same level as your character.

The leveled items, however, are what limit the possibilities of exploring and hunting for treasure, because when all the loot you can get is related to what level you are, then there is no "treasure" to be had.

KOTOR's enemys did not level with you. I don't know about Mass Effect but Kotor for sure did not have that.

and I presonally think you have not played that many good RPG's.

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D00nut

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#18 D00nut
Member since 2003 • 7618 Posts
For Oblivion, I think the equipment scaling killed it for me than the enemy scaling. I like having baddies always worth fighting, but when they have the same damn sword I have, then I feel like my Glass sword is just as useful as the damn iron sword I had at the beginning!
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Medic_B

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#19 Medic_B
Member since 2005 • 3375 Posts
Wait does fallout 3 have this?
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svetzenlether

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#20 svetzenlether
Member since 2003 • 3082 Posts

I wont buy fallout 3 the next elder scrolls game or any game with enemy scaling it in. I bought oblivion and the scaling pretty much ruined the game for mePerrybutt

There're always mods that fix that. You should download Oscuro's Oblivion Overhaul, it tosses the level scaling away.

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-TheSecondSign-

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#21 -TheSecondSign-
Member since 2007 • 9303 Posts

No.

Never.

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f50p90

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#22 f50p90
Member since 2008 • 3767 Posts
Completely defeats the purpose of leveling up, completely defeats the purpose of it being an RPG. Oblvion sucks
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#23 WilliamRLBaker
Member since 2006 • 28915 Posts

When I played the 360 version of Oblivion I ticked the Dificulty level from 1 at lvl 1 to eventually about lvl 60 dificulty when i was lvl 30-40 or so. and I never had a problem killing villagers, or monsters or bandits or any thing, I made sure to lvl my stats right, and my characters abbilities get good weapons and play a well rounded game and i never had a problem killing any thing in the game oh here and there a few monsters and the only other problem i had was when i had to do escort missions or missions with other characters which seemed to stay at a lvl below me very very much so and they'd go forward and die quickly which i fixed by killing every thing before hand in caves or stoping the character with a spell and then finishing the monsters before he came out of it.

I liked that the monsters and every thing around me lvl'd with me. as for that if you set the dificulty really low then you have no real problem.

P.S: you guys really must not be good at games if you got owned by any monster in oblivion they were easy if you knew how to play.

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foxhound_fox

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#24 foxhound_fox
Member since 2005 • 98532 Posts
One that works, sure. That is somewhat how the D20 system works anyways, except with Oblivion it was just epic fail.
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AdobeArtist

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#25 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

The best way to utilize level progression is rather than having enemies that level with you, sort out enemies of varying levels by regions of the game world. So the player should only be able to survive some regions when he is strong enough to tackle it's particular denizens. It creates the mechanic for how he progresses through the world.

And for still enabling open ended gameplay, you can have multple regions of enemies lvl 1-5, multiple regions of enemies lvl 6-10, and so on. So he can still choose multple paths of some areas of the world, while finding out through dying, that others he must strengthen himself before fully engaging them.

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Popadophalis

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#26 Popadophalis
Member since 2007 • 1587 Posts
An important part of every RPG is that after a while you eventually begin to feel like a complete badass. Oblivion doesn't provide that feeling at all so they should have sought to increase the dificulty by other means.
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MetroidPrimePwn

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#27 MetroidPrimePwn
Member since 2007 • 12399 Posts
Yeah, but it should actually be a reasonable system. No bandits in Daedric Armour and Level 5 guys killing gods...
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GinoNYC

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#28 GinoNYC
Member since 2008 • 470 Posts
Terrible, terrible, terrible idea. Oblivion would have been soooooo much better if enemies didn't level with you. You never feel like you have any advantage in that game. It would probably have been AAAA GOTY 2006 if it had a normal leveling system.
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MetroidPrimePwn

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#29 MetroidPrimePwn
Member since 2007 • 12399 Posts

P.S: you guys really must not be good at games if you got owned by any monster in oblivion they were easy if you knew how to play.

WilliamRLBaker

The problem isn't that the enemies were difficult, it was that you could kill ANY enemy in THE ENTIRE WORLD at LEVEL 1.

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Flamestos

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#30 Flamestos
Member since 2004 • 2487 Posts
I don't play many WRPG's but I liked the level scaling system in Oblivion and hope the Elder Scrolls V has it as well. It keeps the games enemies on par with you at all times which was a change a pace. I personally don't like going back and one shotting lower level enemies for little experience, items etc... in other games.
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mr_mozilla

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#31 mr_mozilla
Member since 2006 • 2381 Posts
Level scaling like done in Oblivion is the ultimate fail. I'm not saying it can't be done right, but you should at least get the feeling of getting more powerfull, like being able to clear a room full of low level critters with a single spell or whatever. That's what motivates you to level up and develop your character, which is once of the main points in any RPG.
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t3hTwinky

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#32 t3hTwinky
Member since 2005 • 3701 Posts

KOTOR's enemys did not level with you.

JangoWuzHere

Yes they did. It wasn't as bad as Oblivion, but it was there.

I don't know about Mass Effect but Kotor for sure did not have that.

JangoWuzHere

Ever wonder why it was impossible to find end game gear/enemies earlier than the end of the game? Or why some enemies would give 500 XP in one instance then 300 XP in another?

and I presonally think you have not played that many good RPG's.

JangoWuzHere

You're as wrong as you are presumptuous, unless you think Daggerfall, Morrowind, Fallout, Diablo, WoW, KOTOR, Mass Effect, The Witcher, etc were all garbage. :roll:

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-Master_St3ve-

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#33 -Master_St3ve-
Member since 2007 • 1421 Posts
No, It defeats the whole purpose of leveling and any sort of challenge.
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RK-Mara

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#34 RK-Mara
Member since 2006 • 11489 Posts

Pro: Ensures that there's no lack of challenge.

>nervmeister
Wait, what? It ensures there's no challenge at all.
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Vaasman

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#35 Vaasman
Member since 2008 • 15877 Posts

Absolutely not. In Oblivion it sucked, not just because of the ruined leveling and difficulty everyone else mentioned, but because the armor you achieved after long hours put into your character is suddenly being worn by lowlife worthless bandits. All the great sense of accomplishment you get from wearing the heavy stuff immediately vanishes when you realise you aren't really moving up in the world.

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SHERBO64

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#36 SHERBO64
Member since 2008 • 82 Posts
no. new area, stronger enemies, or else there's no point to levelling at all.