Should UC3 go sub-HD?

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rich-sac

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#1 rich-sac
Member since 2011 • 420 Posts
UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3
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ShadowDeathX

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#2 ShadowDeathX
Member since 2006 • 11699 Posts
We shall see once its released.
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Cow4ever

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#3 Cow4ever
Member since 2011 • 689 Posts
UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3rich-sac
Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.
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Diviniuz

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#4 Diviniuz
Member since 2009 • 6460 Posts
crysis 2 and bf 3is only subhd on consoles, bf3 dropped its hd on console for better framerate performances and crysis 2 on console isn't really that impressive. We need to see UC3 final retail to make your assumptions first, I am sure if dropping the resolution is needed we will see it in the review score
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casharmy

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#5 casharmy
Member since 2011 • 9388 Posts

No, I hate blury games

MGS4 included.

I don't konw what itis butit just looks muddy in lower resolution on these HD platforms. Lower than 720p is auto unimpressiveness for console graphics IMO.

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rpgs_shall_rule

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#6 rpgs_shall_rule
Member since 2006 • 1943 Posts

No, I hate blury games

MGS4 included.

I don't konw what itis butit just looks muddy in lower resolution on these HD platforms. Lower than 720p is auto unimpressiveness for console graphics IMO.

casharmy

You can tell the difference between something like 1152x700 and 1280x720?

If you can, how the hell can you stand playing console games on 40"+ TVs?

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Pug-Nasty

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#7 Pug-Nasty
Member since 2009 • 8508 Posts

When going subHD by a small amount, like Resistance 3 does, I can't tell the difference. When dropping the resolution by a large amount, like CoD, I can see the difference.

However, I don't think overall resolution is the main factor, as a game could output in 1080p and have really low res textures and still look like poop, so I just want the games to look good, and the people that know how to do that know how better than I do.

Everything I've seen of U3 looks fantastic so far. Even if the AA isn't great, so what? People need to stop measuring the sum of a game's visuals by the weakest part of them.

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JohnF111

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#8 JohnF111
Member since 2010 • 14190 Posts
I don't care, if it does the game good then sure why not, if it makes it look blurry with too many post effects then no thanks.
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soulitane

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#9 soulitane
Member since 2010 • 15091 Posts

Nah man as soon as it's a single pixel under HD then the game becomes a blurry mess and is down right ugly :o

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Tessellation

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#10 Tessellation
Member since 2009 • 9297 Posts
UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3rich-sac
UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3rich-sac
and resistance 3.
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krayzieE99

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#11 krayzieE99
Member since 2010 • 544 Posts
UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3rich-sac
you'd be dropping res on a lot of games than. most 360 & ps3 games have bad AA.
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ActionRemix

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#12 ActionRemix
Member since 2011 • 5640 Posts

BF3 isn't really sub-HD. It just overscans the top and bottom out. It would be fine if UC3 needed to do that.

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DarkLink77

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#13 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="rich-sac"]UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3Cow4ever
Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.

You heard it here first folks. Most games look better than Crysis 2. :lol:

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mmmwksil

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#14 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="Cow4ever"][QUOTE="rich-sac"]UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3DarkLink77

Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.

You heard it here first folks. Most games look better than Crysis 2. :lol:

This is the same guy whom earlier tried to pass off Valve as the greatest developer ever as fact. I don't know if he's being intentionally funny or terribly serious and wrong.

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Bus-A-Bus

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#15 Bus-A-Bus
Member since 2009 • 5089 Posts

When going subHD by a small amount, like Resistance 3 does, I can't tell the difference. When dropping the resolution by a large amount, like CoD, I can see the difference.

However, I don't think overall resolution is the main factor, as a game could output in 1080p and have really low res textures and still look like poop, so I just want the games to look good, and the people that know how to do that know how better than I do.

Everything I've seen of U3 looks fantastic so far. Even if the AA isn't great, so what? People need to stop measuring the sum of a game's visuals by the weakest part of them.

Pug-Nasty

What? Resistance 3 has almost exact number of pixels as MW games do on PS3. Its 960x704. Thats DEEP in sub hd teritory.

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bobbetybob

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#16 bobbetybob
Member since 2005 • 19370 Posts
They should just use FXAA, that's the main problem with Uncharted 2 and by the looks of it 3. The alphas are probably down to texture limitations and having to use really small textures for stuff meaning it looks pixelated, not much they can do about that really. And splitscreen they could just lower the res or use the multiplayer graphics.
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campzor

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#17 campzor
Member since 2004 • 34932 Posts
u havnt played it so... ill wait and se.. u2 looks great so will u3
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#18 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="Pug-Nasty"]

When going subHD by a small amount, like Resistance 3 does, I can't tell the difference. When dropping the resolution by a large amount, like CoD, I can see the difference.

However, I don't think overall resolution is the main factor, as a game could output in 1080p and have really low res textures and still look like poop, so I just want the games to look good, and the people that know how to do that know how better than I do.

Everything I've seen of U3 looks fantastic so far. Even if the AA isn't great, so what? People need to stop measuring the sum of a game's visuals by the weakest part of them.

Bus-A-Bus

What? Resistance 3 has almost exact number of pixels as MW games do on PS3. Its 960x704. Thats DEEP in sub hd teritory.

Aren't CoD games like half that? Well, they look it. Either way, I said there are multiple things that affect the picture, and overall resolution may not be the most important thing.

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Tessellation

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#19 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="Pug-Nasty"]

When going subHD by a small amount, like Resistance 3 does, I can't tell the difference. When dropping the resolution by a large amount, like CoD, I can see the difference.

However, I don't think overall resolution is the main factor, as a game could output in 1080p and have really low res textures and still look like poop, so I just want the games to look good, and the people that know how to do that know how better than I do.

Everything I've seen of U3 looks fantastic so far. Even if the AA isn't great, so what? People need to stop measuring the sum of a game's visuals by the weakest part of them.

Pug-Nasty

What? Resistance 3 has almost exact number of pixels as MW games do on PS3. Its 960x704. Thats DEEP in sub hd teritory.

Aren't CoD games like half that? Well, they look it. Either way, I said there are multiple things that affect the picture, and overall resolution may not be the most important thing.

i believe call of duty are 1024x600 is far bigger than resistance resolution.
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gpuking

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#20 gpuking
Member since 2004 • 3914 Posts
I think for the insane amount of effects, physics, lighting and animation UC3 is doing all at 1280 x 720, a few quarter res alphas can be well excused. Every game has flaws, by your rationale, Gears 3 might as well drop it to 1024 x 720 res since it doesn't have HDR, deferred lighting, 4xmsaa, full res alpha or moving levels. UC3 looks absolutely incredible as it is and I don't see the need to drop the res.
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Bus-A-Bus

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#21 Bus-A-Bus
Member since 2009 • 5089 Posts

I think for the insane amount of effects, physics, lighting and animation UC3 is doing all at 1280 x 720, a few quarter res alphas can be well excused. Every game has flaws, by your rationale, Gears 3 might as well drop it to 1024 x 720 res since it doesn't have HDR, deferred lighting, 4xmsaa, full res alpha or moving levels. UC3 looks absolutely incredible as it is and I don't see the need to drop the res.gpuking

Who said "deferred lighting" is some kind of tech holy grail? Its purely a choice of rendering, if you need alot of light sources you will go for deferred rendering, there are ALOT of DR games this gen, its nothing new and arguably you will pay more performance going forward rendering than deferred rendering. Even Deus Ex is deferred rendering, and who said thats impressive? RDR has all of that and its open world, one would expect you would hype that one as if its best thing ever.

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Drakan11

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#22 Drakan11
Member since 2009 • 763 Posts
Why don't you wait for the final product? GoW III demo and videos didn't look great, but the final product was gorgeous.
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parkurtommo

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#23 parkurtommo
Member since 2009 • 28295 Posts
[QUOTE="rich-sac"]UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3Cow4ever
Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.

What are you going on about Crysis 2 is the best looking game to ever hit a console. period. If it weren't for the crappy fps then it would be perfect.
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PAL360

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#24 PAL360
Member since 2007 • 30574 Posts

[QUOTE="Cow4ever"][QUOTE="rich-sac"]UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3parkurtommo
Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.

What are you going on about Crysis 2 is the best looking game to ever hit a console. period. If it weren't for the crappy fps then it would be perfect.

It´s an impressive tech demo, i agree. The game itself, is far from perfect.

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gpuking

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#25 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"]I think for the insane amount of effects, physics, lighting and animation UC3 is doing all at 1280 x 720, a few quarter res alphas can be well excused. Every game has flaws, by your rationale, Gears 3 might as well drop it to 1024 x 720 res since it doesn't have HDR, deferred lighting, 4xmsaa, full res alpha or moving levels. UC3 looks absolutely incredible as it is and I don't see the need to drop the res.Bus-A-Bus

Who said "deferred lighting" is some kind of tech holy grail? Its purely a choice of rendering, if you need alot of light sources you will go for deferred rendering, there are ALOT of DR games this gen, its nothing new and arguably you will pay more performance going forward rendering than deferred rendering. Even Deus Ex is deferred rendering, and who said thats impressive? RDR has all of that and its open world, one would expect you would hype that one as if its best thing ever.

A LOT of people said DR is uber high tech, yes that's including Digitalfoundry, even they called it bleeding edge. You don't have to ignore the beauty and technical prowess of DR or down play it just because your favorite game Gears3 doesn't support it. In case you didn't notice games like KZ2&3 and BF3 wouldn't look as godly without DR and it's really hard to go back to the dated FR once you seen it. I can promise you Gears 3 would look TONs better if it supports DR.
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gpuking

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#26 gpuking
Member since 2004 • 3914 Posts
[QUOTE="Cow4ever"][QUOTE="rich-sac"]UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3parkurtommo
Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.

What are you going on about Crysis 2 is the best looking game to ever hit a console. period. If it weren't for the crappy fps then it would be perfect.

Not really, it's plagued by a laundry list of technical deficiencies such as sub hd res, low framerate, pop ins, blurry iq, ghosting and poor AA. You obviously haven't played many console games.
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#27 TheOtherTheoG
Member since 2010 • 2287 Posts

[QUOTE="DarkLink77"]

[QUOTE="Cow4ever"] Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.mmmwksil

You heard it here first folks. Most games look better than Crysis 2. :lol:

This is the same guy whom earlier tried to pass off Valve as the greatest developer ever as fact. I don't know if he's being intentionally funny or terribly serious and wrong.

DarkLink? Supporting Valve? Yes, he's definitely trying to troll us :)
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#28 Innovazero2000
Member since 2006 • 3159 Posts

I think for the insane amount of effects, physics, lighting and animation UC3 is doing all at 1280 x 720, a few quarter res alphas can be well excused. Every game has flaws, by your rationale, Gears 3 might as well drop it to 1024 x 720 res since it doesn't have HDR, deferred lighting, 4xmsaa, full res alpha or moving levels. UC3 looks absolutely incredible as it is and I don't see the need to drop the res.gpuking

Few things there since Gears was brought here (not that I agree with TC).

FP10 w/bloom control may not quite be "true HDR" in terms of range and control, but it's close. Gears dyanmic range is fine. UC3's RGBM does give more range, but at the expense of shader instructions.

Gears doesn't need deferred lighting, it's lightmass global illumination solution does just fine. (yes I know it's baked, most are) There is still many items that dynamically react however, with multiple light sources. DR is high tech stuff, but it's a want more then a need given the enviornment you're trying to create.

FXAA is doing a pretty good job yeah?

Gears 3 does use full alpha, something the 360's high profile games are becoming accustomed to using (Like Reach). Thanks to the EDRAM's bandwidth. Multi-layered explosions + volumetic effects = very nice.

Both games are incredible, people just need to leave it at that.

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Bus-A-Bus

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#29 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="gpuking"]I think for the insane amount of effects, physics, lighting and animation UC3 is doing all at 1280 x 720, a few quarter res alphas can be well excused. Every game has flaws, by your rationale, Gears 3 might as well drop it to 1024 x 720 res since it doesn't have HDR, deferred lighting, 4xmsaa, full res alpha or moving levels. UC3 looks absolutely incredible as it is and I don't see the need to drop the res.gpuking

Who said "deferred lighting" is some kind of tech holy grail? Its purely a choice of rendering, if you need alot of light sources you will go for deferred rendering, there are ALOT of DR games this gen, its nothing new and arguably you will pay more performance going forward rendering than deferred rendering. Even Deus Ex is deferred rendering, and who said thats impressive? RDR has all of that and its open world, one would expect you would hype that one as if its best thing ever.

A LOT of people said DR is uber high tech, yes that's including Digitalfoundry, even they called it bleeding edge. You don't have to ignore the beauty and technical prowess of DR or down play it just because your favorite game Gears3 doesn't support it. In case you didn't notice games like KZ2&3 and BF3 wouldn't look as godly without DR and it's really hard to go back to the dated FR once you seen it. I can promise you Gears 3 would look TONs better if it supports DR.

What are you on about? Crysis 1 was forward renderer and ittrumped every single DR game that came out till now BF3. So if we discard all non DR games as gfx king, than we can safely remove GOW III? Thats forward rendering game according to newest SIGGRAPH 11 papers.Forward renderer with DR shadowing, like Gears 3.

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Cow4ever

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#30 Cow4ever
Member since 2011 • 689 Posts

[QUOTE="Cow4ever"][QUOTE="rich-sac"]UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3DarkLink77

Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.

You heard it here first folks. Most games look better than Crysis 2. :lol:

I mean the console version of Crysis 2 not PC of course

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#31 Cow4ever
Member since 2011 • 689 Posts
[QUOTE="Cow4ever"][QUOTE="rich-sac"]UC3 seems to be suffering with bad AA, cheap Alpha particles, choppy split screen....so why not drop the resolution just a bit for the added performance? Even the top some top Graphicsl contenders have already taken the subHD route; Crysis 2 and BF3parkurtommo
Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.

What are you going on about Crysis 2 is the best looking game to ever hit a console. period. If it weren't for the crappy fps then it would be perfect.

It's not even the best looking game on the 360. I don't really need to say anything about it, gpuking covered it pretty well.
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#32 Cow4ever
Member since 2011 • 689 Posts

[QUOTE="DarkLink77"]

[QUOTE="Cow4ever"] Crysis 2 is nowhere near being a graphics contender. Most games look better, despite being HD.mmmwksil

You heard it here first folks. Most games look better than Crysis 2. :lol:

This is the same guy whom earlier tried to pass off Valve as the greatest developer ever as fact. I don't know if he's being intentionally funny or terribly serious and wrong.

The hypocrisy...
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mitu123

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#33 mitu123
Member since 2006 • 155290 Posts

They should just use FXAA, bobbetybob
This I agree with.

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mmmwksil

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#34 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]

[QUOTE="DarkLink77"]

You heard it here first folks. Most games look better than Crysis 2. :lol:

Cow4ever

This is the same guy whom earlier tried to pass off Valve as the greatest developer ever as fact. I don't know if he's being intentionally funny or terribly serious and wrong.

The hypocrisy...

You know I was talking about you, Cow4ever. I just quoted DL instead.

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deactivated-57ad0e5285d73

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#35 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Yeah, seriously. 320x240 with 256 SSFIVAA

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Cow4ever

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#36 Cow4ever
Member since 2011 • 689 Posts

[QUOTE="Cow4ever"][QUOTE="mmmwksil"]

This is the same guy whom earlier tried to pass off Valve as the greatest developer ever as fact. I don't know if he's being intentionally funny or terribly serious and wrong.

mmmwksil

The hypocrisy...

You know I was talking about you, Cow4ever. I just quoted DL instead.

I know and it makes you ahypocrite cause you critizise me for stating my opinion as fact and then do the exact same thing.
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mmmwksil

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#37 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]

[QUOTE="Cow4ever"] The hypocrisy...Cow4ever

You know I was talking about you, Cow4ever. I just quoted DL instead.

I know and it makes you ahypocrite cause you critizise me for stating my opinion as fact and then do the exact same thing.

Don't see any of that hypocrisy here, Cow. Are you possibly mistaken?

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DarkLink77

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#38 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="mmmwksil"]

[QUOTE="DarkLink77"]

You heard it here first folks. Most games look better than Crysis 2. :lol:

TheOtherTheoG

This is the same guy whom earlier tried to pass off Valve as the greatest developer ever as fact. I don't know if he's being intentionally funny or terribly serious and wrong.

DarkLink? Supporting Valve? Yes, he's definitely trying to troll us :)

I think he was referring to the other guy... :P
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#40 Cow4ever
Member since 2011 • 689 Posts

[QUOTE="Cow4ever"][QUOTE="mmmwksil"]

You know I was talking about you, Cow4ever. I just quoted DL instead.

mmmwksil

I know and it makes you ahypocrite cause you critizise me for stating my opinion as fact and then do the exact same thing.

Don't see any of that hypocrisy here, Cow. Are you possibly mistaken?

"This is the same guy whom earlier tried to pass off Valve as the greatest developer ever as fact."

So what you're basically saying here is that the matter is subjective.

"I don't know if he's being intentionally funny or terribly serious and wrong."

And here it's suddenly objective.

Hypocrisy at its best.

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mmmwksil

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#41 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]

[QUOTE="Cow4ever"] I know and it makes you ahypocrite cause you critizise me for stating my opinion as fact and then do the exact same thing.Cow4ever

Don't see any of that hypocrisy here, Cow. Are you possibly mistaken?

"This is the same guy whom earlier tried to pass off Valve as the greatest developer ever as fact."

So what you're basically saying here is that the matter is subjective.

"I don't know if he's being intentionally funny or terribly serious and wrong."

And here it's suddenly objective.

Hypocrisy at its best.

I was referring to the claim that most games looked better than Crysis 2. This is what the thread was about, isn't it? Perhaps I should've clarified myself, and that was my mistake.

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Cow4ever

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#42 Cow4ever
Member since 2011 • 689 Posts

[QUOTE="Cow4ever"]

[QUOTE="mmmwksil"]

Don't see any of that hypocrisy here, Cow. Are you possibly mistaken?

mmmwksil

"This is the same guy whom earlier tried to pass off Valve as the greatest developer ever as fact."

So what you're basically saying here is that the matter is subjective.

"I don't know if he's being intentionally funny or terribly serious and wrong."

And here it's suddenly objective.

Hypocrisy at its best.

I was referring to the claim that most games looked better than Crysis 2. This is what the thread was about, isn't it? Perhaps I should've clarified myself, and that was my mistake.

Oh. Sorry ok I understand. But clearly alot of games look better than Crysis 2. If we're talking about consoles here. And btw I wasn't serious when I said fact, I don't know why you guys overreact so much with opinion vs facts, doesn't matter. I was just emphasizing my view.
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mmmwksil

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#43 mmmwksil
Member since 2003 • 16423 Posts

Oh. Sorry ok I understand. But clearly alot of games look better than Crysis 2. If we're talking about consoles here. And btw I wasn't serious when I said fact, I don't know why you guys overreact so much with opinion vs facts, doesn't matter. I was just emphasizing my view. Cow4ever

About the other thread that was locked regarding Valve? I know, I was just yankin' your chain, pal. :P

I agree that people here take everything too seriously, which is why I turn everything into some sort of joke after a while. I aim to make SW a better place :D

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Cow4ever

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#44 Cow4ever
Member since 2011 • 689 Posts

[QUOTE="Cow4ever"]Oh. Sorry ok I understand. But clearly alot of games look better than Crysis 2. If we're talking about consoles here. And btw I wasn't serious when I said fact, I don't know why you guys overreact so much with opinion vs facts, doesn't matter. I was just emphasizing my view. mmmwksil

About the other thread that was locked regarding Valve? I know, I was just yankin' your chain, pal. :P

I agree that people here take everything too seriously, which is why I turn everything into some sort of joke after a while. I aim to make SW a better place :D

Lol I agree I try to do the same thing! But somehow it always ends up as a worse place :( lol

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gpuking

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#45 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"][QUOTE="Bus-A-Bus"]

Who said "deferred lighting" is some kind of tech holy grail? Its purely a choice of rendering, if you need alot of light sources you will go for deferred rendering, there are ALOT of DR games this gen, its nothing new and arguably you will pay more performance going forward rendering than deferred rendering. Even Deus Ex is deferred rendering, and who said thats impressive? RDR has all of that and its open world, one would expect you would hype that one as if its best thing ever.

Bus-A-Bus

A LOT of people said DR is uber high tech, yes that's including Digitalfoundry, even they called it bleeding edge. You don't have to ignore the beauty and technical prowess of DR or down play it just because your favorite game Gears3 doesn't support it. In case you didn't notice games like KZ2&3 and BF3 wouldn't look as godly without DR and it's really hard to go back to the dated FR once you seen it. I can promise you Gears 3 would look TONs better if it supports DR.

What are you on about? Crysis 1 was forward renderer and ittrumped every single DR game that came out till now BF3. So if we discard all non DR games as gfx king, than we can safely remove GOW III? Thats forward rendering game according to newest SIGGRAPH 11 papers.Forward renderer with DR shadowing, like Gears 3.

On PC is a slightly different matter as you can throw in whatever effects you want without a tight restriction. Again if Crysis 1 had DR it would most certainly look better. God of war 3 could possibly be using Light Pre pass or Deferred shading according to the evidence of using Light Cube, but in any case it is using 50+ dynamic lights per game object so it's impressive in that sense. But of you wanna get down to it I would still put KZ3 and UC3 over GOW3.
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#46 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="gpuking"] A LOT of people said DR is uber high tech, yes that's including Digitalfoundry, even they called it bleeding edge. You don't have to ignore the beauty and technical prowess of DR or down play it just because your favorite game Gears3 doesn't support it. In case you didn't notice games like KZ2&3 and BF3 wouldn't look as godly without DR and it's really hard to go back to the dated FR once you seen it. I can promise you Gears 3 would look TONs better if it supports DR.gpuking

What are you on about? Crysis 1 was forward renderer and ittrumped every single DR game that came out till now BF3. So if we discard all non DR games as gfx king, than we can safely remove GOW III? Thats forward rendering game according to newest SIGGRAPH 11 papers.Forward renderer with DR shadowing, like Gears 3.

On PC is a slightly different matter as you can throw in whatever effects you want without a tight restriction. Again if Crysis 1 had DR it would most certainly look better. God of war 3 could possibly be using Light Pre pass or Deferred shading according to the evidence of using Light Cube, but in any case it is using 50+ dynamic lights per game object so it's impressive in that sense. But of you wanna get down to it I would still put KZ3 and UC3 over GOW3.

No, on PC when more than 12 light sources come into play things start to get a little shaky, at least thats from my experience. God Of War 3 most certainly uses forward rendering, it says in their papers from last months SIGGRAPH. UC3 is deferred rendering most probably since it fits PS3 better, not because it needs hundred of light sources(which you never see in UC games anyway).

http://advances.realtimerendering.com/s2011/index.html

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gpuking

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#47 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"]I think for the insane amount of effects, physics, lighting and animation UC3 is doing all at 1280 x 720, a few quarter res alphas can be well excused. Every game has flaws, by your rationale, Gears 3 might as well drop it to 1024 x 720 res since it doesn't have HDR, deferred lighting, 4xmsaa, full res alpha or moving levels. UC3 looks absolutely incredible as it is and I don't see the need to drop the res.Innovazero2000

Few things there since Gears was brought here (not that I agree with TC).

FP10 w/bloom control may not quite be "true HDR" in terms of range and control, but it's close. Gears dyanmic range is fine. UC3's RGBM does give more range, but at the expense of shader instructions.

Gears doesn't need deferred lighting, it's lightmass global illumination solution does just fine. (yes I know it's baked, most are) There is still many items that dynamically react however, with multiple light sources. DR is high tech stuff, but it's a want more then a need given the enviornment you're trying to create.

FXAA is doing a pretty good job yeah?

Gears 3 does use full alpha, something the 360's high profile games are becoming accustomed to using (Like Reach). Thanks to the EDRAM's bandwidth. Multi-layered explosions + volumetic effects = very nice.

Both games are incredible, people just need to leave it at that.

I generally agree as both games show a lot of technical merits although I still give the edge to UC3 for its superior HDR lighting quality, Deferred lighting "brings more live to the environment" the water, fire and sand tech and of course the physics "moving levels". Character models are also much higher in UC3. This is where I shall leave it.
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gpuking

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#48 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"][QUOTE="Bus-A-Bus"]

What are you on about? Crysis 1 was forward renderer and ittrumped every single DR game that came out till now BF3. So if we discard all non DR games as gfx king, than we can safely remove GOW III? Thats forward rendering game according to newest SIGGRAPH 11 papers.Forward renderer with DR shadowing, like Gears 3.

Bus-A-Bus

On PC is a slightly different matter as you can throw in whatever effects you want without a tight restriction. Again if Crysis 1 had DR it would most certainly look better. God of war 3 could possibly be using Light Pre pass or Deferred shading according to the evidence of using Light Cube, but in any case it is using 50+ dynamic lights per game object so it's impressive in that sense. But of you wanna get down to it I would still put KZ3 and UC3 over GOW3.

No, on PC when more than 12 light sources come into play things start to get a little shaky, at least thats from my experience. God Of War 3 most certainly uses forward rendering, it says in their papers from last months SIGGRAPH. UC3 is deferred rendering most probably since it fits PS3 better, not because it needs hundred of light sources(which you never see in UC games anyway).

http://advances.realtimerendering.com/s2011/index.html

What I meant for PC was even if it doesn't use DR you can still throw in tons of other effects, increase the res across the board, textures, polys and what not. So it's gonna be better looking overall even though the DR in Crysis 2 kills it especially indoor. You get no arguments from me on GOW3 but it still uses HDR which Gears 3 lacks. The train level, airport level and the London night level would benefit from DR solution even if there aren't 400+ lights on screen. Missiles, rockets passing throw tunnels with DR simply looks better.
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#49 Reiko2K1
Member since 2004 • 1288 Posts

Gears 3 shows off a very impressive physics effect right off the bat in a Act 1 flashback...