Welcome System Wars forumites. Most of you may know me as a big fat cow. This is true; however, the reality is that I'm more of a fighter gamer than anything else. Today, I present to you the first of many comparisons about my genre. Why is SSB not consider a "real" fighter? Why VF is called the best fighting mechanics in fighting games? What does "broken" means in a fighter? All these questions and more will be discuss in what I like to call "Shusty's Fighting Comparison".
First, I'll like to tell you a little about me. You don't want some Joe Smoe to tell you what is what if he never really been committed to that subject. Well, I've been playing video games for over 20 years. I was heavily in to fighting games early on. Karate Champ, Final Fight, Street Fighter, Street of Rage, and Yie Ar Kung Fu. You've may notice some beat'em up in there, but back then beat'em ups were a part of the fighting spectrum. I'd started Tournament fighting in 1995 with "Super Street Fighter 2 (fei-long)." Other tournament I enter were Tekken series, Virtua Fighter 2, King of Fighters, Samurai Showdown, and Vampire Savior (Darkstalkers in US). My biggest accomplishment was winning the Blockbuster's video game tournament in "Super Street Fighter 2" in Florida. I also enter in EVO2k4 for Street Fighter 3 and Marvel vs. Capcom 2. I also attended the SBO tournament in Japan, when I was station (military) there. Well, that is my credentials, but enough about me.
Street Fighter 3: Third Strike(3S) vs. Super Smash Brothers Melee(SSBM)
Mechanics:
The most important aspect of fighting games are mechanics. 3S offers mechanics base on traditional 2d fighters with the addition of "parry". Parry is an offensive way of blocking. When you block, you usually enter a block stun animation; however, when you parry there is no block stun animation and you can quickly enter an attack faster than the usually block. 3S also offers "Super Arts" and "EX Arts". These are super moves that can diminish an opponent's health quickly. SSBM also offers a wealth of new mechanics in the fighting genre. It's highly criticize for the lack of basic 2d mechanics (high, mid, low) and KOs are not determine by health meters, but it greatly makes up for it with other moves to add depth to it's gaming. Let's get one thing straight. SSBM is not a button-masher. It controls may not have the depths of a traditional fighter, but you still have to master the skills like any other fighter if you want to be a "pro" at it. The core of SSBM is the "Smash Attack". Smash attacks are performed by using the A-button in combination with the analog stick. You have to quickly smash the control stick in a particular direction -- right, left, up, down -- and press the A-button in sync with the moment the stick connects with the edge of the control barrier. You can also charge you Smash Attacks. A great feature for power and timing. Overall both 3S and SSBM have great mechanics; however, 3S is simply more in-tuned and universal to what most fighting gamers are use to. The better mechanics goes to 3S.
Controls:
SSBM has one the most responsive and simple controls I have ever experience in a fighting game. It only takes one button or a button and a d-pad input to do a move. All attacks can be executed without the worry of making the wrong input. That's how controls should be. You need to worry more about the mechanics of the game, and not the controls. HAL did a great job keeping it simple and keeping the focus on the gameplay. 3S follows the old 6-button control system with the "charge" and "circular motion" schemes. Personally my favorite control set-up, but easily can be frustrated at times. You really have to dedicate some time if you want to master a system like this. This takes away from learning the mechanics which is a bad thing. Clearly, SSBM is the best control scheme to date. Simplicity is a good thing sometimes.
Characters:
No, this isn't about who is your favorite character or special move. It is important to have a "balance" in character selections. There is a difference in balance when it comes to professional gameplay and novice. I'm going to talk about professional level play. SSBM has 25 characters all from the Nintendo World. You tend to see more people favor the character Falco and Link in professional play. There is an imbalance in the game when it comes to professional play. Also, some characters are just clones of the original, thus making either the clone or original useless to pick. Most fighters will understand when I say "You pick the character that fits you". That's not the case in SSBM. It more so of being skilled in the mechanics than the character. 3S, on the other hand, follows up on characters that fits personal preferences. It's like you make the character for what he/she is, not the other way around. Like to sit back and turtle? The name is Remy. Like to do devastating slams? Hugo is your answer. Not about kicking and love to punch things? Dudley is your gentleman. 3S is enrich with characters to fit your personal **** 3S takes this one. I guess experience from Capcom understand how fighters feel about variety of "****".
Overall:
The winner of this comparison is Street Fighter 3: Third Strike. If you had ask me to defined what is a "fighting game" I would gladly just let you hold my copy of 3S. SSBM is a great fighter and should be respected just as much as any other fighter, but 3S took the genre and perfected it. It's slice bread, a Sistine Chapel, Mona Lisa, it's what we look for in a fighting game. Street Fighter 3 was released in 1997. 3S was in 1999. It is still being played today on every major tournament event. It is still the most played arcade game in certain areas in Japan, UK, Aussie, Korea and US. SSBM is also known to be a worldwide success amongst fighters. It hasn't garner the magnitude 3S brings in professional play, but the respect it now receives from pro-fighters shows the growth SSBM will become a huge success like 3S. 3S has become even more popular due to the world of online videos. You beginning to see new faces as the old ones retire. The only thing 3S lacks is casual appeal. That is why SSBM is so popular. Rewarding yourself with a knockout or a great move is easier on SSBM than 3S. For the better experience and depth 3S is the better choice.
Next time Dead or Alive vs. Tekken...
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