Shusty's Fighting Comparison: Street Fighter 3 vs. SSBB

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Shusty_lives

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#1 Shusty_lives
Member since 2007 • 584 Posts

Welcome System Wars forumites. Most of you may know me as a big fat cow. This is true; however, the reality is that I'm more of a fighter gamer than anything else. Today, I present to you the first of many comparisons about my genre. Why is SSB not consider a "real" fighter? Why VF is called the best fighting mechanics in fighting games? What does "broken" means in a fighter? All these questions and more will be discuss in what I like to call "Shusty's Fighting Comparison".

First, I'll like to tell you a little about me. You don't want some Joe Smoe to tell you what is what if he never really been committed to that subject. Well, I've been playing video games for over 20 years. I was heavily in to fighting games early on. Karate Champ, Final Fight, Street Fighter, Street of Rage, and Yie Ar Kung Fu. You've may notice some beat'em up in there, but back then beat'em ups were a part of the fighting spectrum. I'd started Tournament fighting in 1995 with "Super Street Fighter 2 (fei-long)." Other tournament I enter were Tekken series, Virtua Fighter 2, King of Fighters, Samurai Showdown, and Vampire Savior (Darkstalkers in US). My biggest accomplishment was winning the Blockbuster's video game tournament in "Super Street Fighter 2" in Florida. I also enter in EVO2k4 for Street Fighter 3 and Marvel vs. Capcom 2. I also attended the SBO tournament in Japan, when I was station (military) there. Well, that is my credentials, but enough about me.

Street Fighter 3: Third Strike(3S) vs. Super Smash Brothers Melee(SSBM)

Mechanics:

The most important aspect of fighting games are mechanics. 3S offers mechanics base on traditional 2d fighters with the addition of "parry". Parry is an offensive way of blocking. When you block, you usually enter a block stun animation; however, when you parry there is no block stun animation and you can quickly enter an attack faster than the usually block. 3S also offers "Super Arts" and "EX Arts". These are super moves that can diminish an opponent's health quickly. SSBM also offers a wealth of new mechanics in the fighting genre. It's highly criticize for the lack of basic 2d mechanics (high, mid, low) and KOs are not determine by health meters, but it greatly makes up for it with other moves to add depth to it's gaming. Let's get one thing straight. SSBM is not a button-masher. It controls may not have the depths of a traditional fighter, but you still have to master the skills like any other fighter if you want to be a "pro" at it. The core of SSBM is the "Smash Attack". Smash attacks are performed by using the A-button in combination with the analog stick. You have to quickly smash the control stick in a particular direction -- right, left, up, down -- and press the A-button in sync with the moment the stick connects with the edge of the control barrier. You can also charge you Smash Attacks. A great feature for power and timing. Overall both 3S and SSBM have great mechanics; however, 3S is simply more in-tuned and universal to what most fighting gamers are use to. The better mechanics goes to 3S.


Controls:

SSBM has one the most responsive and simple controls I have ever experience in a fighting game. It only takes one button or a button and a d-pad input to do a move. All attacks can be executed without the worry of making the wrong input. That's how controls should be. You need to worry more about the mechanics of the game, and not the controls. HAL did a great job keeping it simple and keeping the focus on the gameplay. 3S follows the old 6-button control system with the "charge" and "circular motion" schemes. Personally my favorite control set-up, but easily can be frustrated at times. You really have to dedicate some time if you want to master a system like this. This takes away from learning the mechanics which is a bad thing. Clearly, SSBM is the best control scheme to date. Simplicity is a good thing sometimes.

Characters:

No, this isn't about who is your favorite character or special move. It is important to have a "balance" in character selections. There is a difference in balance when it comes to professional gameplay and novice. I'm going to talk about professional level play. SSBM has 25 characters all from the Nintendo World. You tend to see more people favor the character Falco and Link in professional play. There is an imbalance in the game when it comes to professional play. Also, some characters are just clones of the original, thus making either the clone or original useless to pick. Most fighters will understand when I say "You pick the character that fits you". That's not the case in SSBM. It more so of being skilled in the mechanics than the character. 3S, on the other hand, follows up on characters that fits personal preferences. It's like you make the character for what he/she is, not the other way around. Like to sit back and turtle? The name is Remy. Like to do devastating slams? Hugo is your answer. Not about kicking and love to punch things? Dudley is your gentleman. 3S is enrich with characters to fit your personal **** 3S takes this one. I guess experience from Capcom understand how fighters feel about variety of "****".

Overall:

The winner of this comparison is Street Fighter 3: Third Strike. If you had ask me to defined what is a "fighting game" I would gladly just let you hold my copy of 3S. SSBM is a great fighter and should be respected just as much as any other fighter, but 3S took the genre and perfected it. It's slice bread, a Sistine Chapel, Mona Lisa, it's what we look for in a fighting game. Street Fighter 3 was released in 1997. 3S was in 1999. It is still being played today on every major tournament event. It is still the most played arcade game in certain areas in Japan, UK, Aussie, Korea and US. SSBM is also known to be a worldwide success amongst fighters. It hasn't garner the magnitude 3S brings in professional play, but the respect it now receives from pro-fighters shows the growth SSBM will become a huge success like 3S. 3S has become even more popular due to the world of online videos. You beginning to see new faces as the old ones retire. The only thing 3S lacks is casual appeal. That is why SSBM is so popular. Rewarding yourself with a knockout or a great move is easier on SSBM than 3S. For the better experience and depth 3S is the better choice.

Next time Dead or Alive vs. Tekken...

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BioShockOwnz

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#2 BioShockOwnz
Member since 2006 • 52901 Posts
I love both, but Street Fighter takes the cake for me.
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Heil68

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#3 Heil68
Member since 2004 • 60815 Posts
Its hard to pick the one with Princess Peach in it. Street Fighter 2 FTW!!
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Lilac_Benjie

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#4 Lilac_Benjie
Member since 2006 • 12287 Posts

I loved Street Fighter 2, and I am old enough to remember the TV adverts for it and the arcade machines being brand new. But Melee is a better multiplayer experience. Nothing tops a group of three or four people playing Super Smash Bros Melee.

Frankly I was unimpressed by Street Fighter 3. It did not do for the genre what Street Fighter 2 did back in the day.

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amorbis1001

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#5 amorbis1001
Member since 2007 • 2281 Posts
ssb, wins nothing could compare to that fast and addictive gameplay, except cs.
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Stabby2486

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#6 Stabby2486
Member since 2006 • 6688 Posts

Its hard to pick the one with Princess Peach in it. Street Fighter 2 FTW!!Heil68

Peach is one of the most unique and powerfulcharacters in Ssbm.

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jg4xchamp

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#7 jg4xchamp
Member since 2006 • 64054 Posts
I like smash bros more. and i do agree that Smash does have some imbalance to it. But i have seen people dominate with DK or jigglypuff in professional play.

Personally i like the mechanics in smash better. You completely are taking away the fact there are so many other things only skill players are even capable of. some of these things take weeks,months, or you just plain never get the hang of it.

I dont mean being able to do them. I mean that simply you can never use it consistantly. Wave dashing something as simple as that is actually something very complex to get a hang of. Its really something that only people who have a good sense of timing get the hang of very quickly. others learn it at a much slower pace or never get the hang of it at all.

Personally id rather play smash bros.
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Stabby2486

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#8 Stabby2486
Member since 2006 • 6688 Posts
And btw you know nothing about Ssbm pro play, Link is not a top tier character.
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jonny2x4

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#9 jonny2x4
Member since 2003 • 555 Posts
SF3 has a horrible character roster, which is why none of them ever make their way out of SF3.
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chaotzu

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#10 chaotzu
Member since 2005 • 773 Posts
Dude, you were about to get flamed so hard until I read your post. Comparing one of the most balanced and technical fighters ever to Mario and Pikachu? A good post, but you walked the line...
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Shusty_lives

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#11 Shusty_lives
Member since 2007 • 584 Posts

And btw you know nothing about Ssbm pro play, Link is not a top tier character.Stabby2486

Sure. :roll:

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Stabby2486

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#12 Stabby2486
Member since 2006 • 6688 Posts

[QUOTE="Stabby2486"]And btw you know nothing about Ssbm pro play, Link is not a top tier character.Shusty_lives

Sure. :roll:

Tell that to Evo, MLG, and Smash Boards.

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Shusty_lives

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#13 Shusty_lives
Member since 2007 • 584 Posts

You completely are taking away the fact there are so many other things only skill players are even capable of.jg4xchamp

I mention that SSBM takes skills to master. You taking the fact away that doing a 720 and two buttons after a 2-frame parry is more difficult than any smash move.

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D0013ER

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#14 D0013ER
Member since 2007 • 3765 Posts
I will totally ruin anyone's **** with Jigglypuff.
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Shusty_lives

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#15 Shusty_lives
Member since 2007 • 584 Posts
[QUOTE="Shusty_lives"]

[QUOTE="Stabby2486"]And btw you know nothing about Ssbm pro play, Link is not a top tier character.Stabby2486

Sure. :roll:

Tell that to Evo, MLG, and Smash Boards.

You obvious didn't read the whole post...

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_Impmacaque_

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#16 _Impmacaque_
Member since 2005 • 566 Posts

You are sorely misinformed on the mechanics of Smash.

Falco and Link top in competitive play? What a total **** joke. Smash's top tier of competitive characters are Fox, Marth, Shiek (in no particular order.)

Do you know how to tech? SHFL? Powershield? Edge guard properly? Can you wavedash effectively? Do you have competitive level mindgames? Can you dashdance effectively? Do you cancel all your aerials? Do you chain grab?

You know as much about smash as I know about street fighter. In other words; you know nothing.

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Hoffgod

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#17 Hoffgod
Member since 2006 • 12229 Posts
Good read, and honestly I agree with pretty much all of it, espeically the imbalance issue with Smash Bros Melee. I'd consider myself an excellent Peach player, because her passive-agressive style really fits me, but even at my very best there are some characters I just cannot beat evenly matched (in paticular, Marth). However, the only point I really disagree with is the mechanics judgement. It's a wash really. They both have excellent mechanics, so it's really an issue of which style you prefer. Personally I find the traditional 6-button style overly convoluted and I can't pull off a quarter-circle consistantly to save my life, so I'd give the edge to Melee. Either way, I think it's safe to say they're two of the best games ever made for their respective gameplay styles.

[QUOTE="Heil68"]Its hard to pick the one with Princess Peach in it. Street Fighter 2 FTW!!Stabby2486

Peach is one of the most unique and powerfulcharacters in Ssbm.

Damn straight! I start down-smashin' and people run in fear! :twisted:
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Shinno441

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#18 Shinno441
Member since 2007 • 2792 Posts
No offense but there is so much depth to SSBM it's pretty funny, go to the SSBM board there's a whole thread about terms ad what not tht can be used to grab the upper hand in the game. S3 is a good game but Melee just takes the cake. Casuals can pick up and play it and many hardcores have played it down to a science.As for character balance I can agree with you on that somewhat. The only reason there's clones is because the game was rushed. With Brawl they're giving new movesets to the clones or taking them out which is good making the game a little more varried and strategical. Great post all the same.
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Stabby2486

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#19 Stabby2486
Member since 2006 • 6688 Posts
[QUOTE="Stabby2486"][QUOTE="Shusty_lives"]

[QUOTE="Stabby2486"]And btw you know nothing about Ssbm pro play, Link is not a top tier character.Shusty_lives

Sure. :roll:

Tell that to Evo, MLG, and Smash Boards.

You obvious didn't read the whole post...

I did, Link is not top tier and is not one ofthe most prefered characters.

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NathanHawkins

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#20 NathanHawkins
Member since 2006 • 4470 Posts
SSB for me.... BTW, this would have been a decent blog with the work you put in it.
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Shusty_lives

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#21 Shusty_lives
Member since 2007 • 584 Posts

You are sorely misinformed on the mechanics of Smash.

Falco and Link top in competitive play? What a total **** joke. Smash's top tier of competitive characters are Fox, Marth, Shiek (in no particular order.)

Do you know how to tech? SHFL? Powershield? Edge guard properly? Can you wavedash effectively? Do you have competitive level mindgames? Can you dashdance effectively? Do you cancel all your aerials? Do you chain grab?

You know as much about smash as I know about street fighter. In other words; you know nothing.

_Impmacaque_

How did I misinformed poster about Smash? Are you telling me there isnt't a Smash Attack? You can't charge the Smash Attack? You my want to calm down a bit and understand what are you saying.

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Shusty_lives

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#22 Shusty_lives
Member since 2007 • 584 Posts
[QUOTE="Shusty_lives"][QUOTE="Stabby2486"][QUOTE="Shusty_lives"]

[QUOTE="Stabby2486"]And btw you know nothing about Ssbm pro play, Link is not a top tier character.Stabby2486

Sure. :roll:

Tell that to Evo, MLG, and Smash Boards.

You obvious didn't read the whole post...

I did, Link is not top tier and is not one ofthe most prefered characters.

Link as establish to enter many depth of Pro-fighter events. Is this not true?

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_Impmacaque_

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#23 _Impmacaque_
Member since 2005 • 566 Posts
Aside from not even being able to recognize the clearly superior characters in Melee, you also bash it as simple and "easy". Yes, at your level of play, the game is meant to be easy. That's the bueaty of smash; it's easy to pick up (Casual party-goer's who play with items in random stages) and impossible to master.

Seriously, if you're as much a competitive fighter fan as you claim to be then head to Smashboards.com and read up on some beginner tactics. Learn some of the basic physics of the game, and you'll grow to appreciate the depth of the smash engine much more than your traditional fighters'.

http://youtube.com/watch?v=cDS4Qq-bgjk

Here's two intermediate smashers playing. When you can look at this and understand what's going on, THEN you can make a relavant comparison between smash and another game.

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Stabby2486

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#24 Stabby2486
Member since 2006 • 6688 Posts

Link as establish to enter many depth of Pro-fighter events. Is this not true?

poster

I've never seen him in MLG or Evo.

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Shusty_lives

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#25 Shusty_lives
Member since 2007 • 584 Posts
Aside from not even being able to recognize the clearly superior characters in Melee, you also bash it as simple and "easy". Yes, at your level of play, the game is meant to be easy. That's the bueaty of smash; it's easy to pick up (Casual party-goer's who play with items in random stages) and impossible to master.

Seriously, if you're as much a competitive fighter fan as you claim to be then head to Smashboards.com and read up on some beginner tactics. Learn some of the basic physics of the game, and you'll grow to appreciate the depth of the smash engine much more than your traditional fighters'.

http://youtube.com/watch?v=cDS4Qq-bgjk

Here's two intermediate smashers playing. When you can look at this and understand what's going on, THEN you can make a relavant comparison between smash and another game.

_Impmacaque_

I Bashed Smash? sigh whatever...

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JiveT

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#26 JiveT
Member since 2005 • 8619 Posts

There used to be a guy on here called Shungostaku or something like that. He got banned evidently. He was a huge SF3 fan. I always wondered what happened to him...:roll:

I don't care for either game. Soul Calibur is still the best fighter IMHO.

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Shinno441

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#27 Shinno441
Member since 2007 • 2792 Posts
[QUOTE="_Impmacaque_"]

You are sorely misinformed on the mechanics of Smash.

Falco and Link top in competitive play? What a total **** joke. Smash's top tier of competitive characters are Fox, Marth, Shiek (in no particular order.)

Do you know how to tech? SHFL? Powershield? Edge guard properly? Can you wavedash effectively? Do you have competitive level mindgames? Can you dashdance effectively? Do you cancel all your aerials? Do you chain grab?

You know as much about smash as I know about street fighter. In other words; you know nothing.

Shusty_lives

How did I misinformed poster about Smash? Are you telling me there isnt't a Smash Attack? You can't charge the Smash Attack? You my want to calm down a bit and understand what are you saying.

Allow me to help explain. There's more to Smash than just Up B then Smash Attack the guy, there's a lot of technical moves and techniques that people use and if the players know how to do them can make the match turn really complicated.

http://www.gamespot.com/gamecube/action/supersmashbrosmelee/show_msgs.php?topic_id=m-1-22412185&pid=516492 this thread shows all of the known advanced techniques in Melee even with the clones, read it study it ya know, it's a lot.

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_Impmacaque_

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#28 _Impmacaque_
Member since 2005 • 566 Posts
[QUOTE="_Impmacaque_"]

You are sorely misinformed on the mechanics of Smash.

Falco and Link top in competitive play? What a total **** joke. Smash's top tier of competitive characters are Fox, Marth, Shiek (in no particular order.)

Do you know how to tech? SHFL? Powershield? Edge guard properly? Can you wavedash effectively? Do you have competitive level mindgames? Can you dashdance effectively? Do you cancel all your aerials? Do you chain grab?

You know as much about smash as I know about street fighter. In other words; you know nothing.

Shusty_lives

How did I misinformed poster about Smash? Are you telling me there isnt't a Smash Attack? You can't charge the Smash Attack? You my want to calm down a bit and understand what are you saying.

Uhm, not my fault you made a dumb post that you pulled out of your ass. You're the one who chose to bring competitive level play as a point of comparison in this thread, and in doing so you lost credibility for the rest of your post. The reason you're getting flamed is because you have no idea how smash plays as a competitive fighter, yet you're trying to make the point that it is inferior to Street Fighter.

I was a competitive smash player, but I'd never make a thread about how it's a better game than tekken or street fighter. Why? Because I haven't played those games enough to know. You called the Smash system simple. You said the knockouts are easy and less rewarding. You couldn't be more wrong.

Your understanding of the control scheme is also heavily flawed. Again, you seem to come off as someone who's played smash once or twice at a friend's house and decided you'd seen it all. Smash attacks are *part* of smash. They do not define smash. No single movement defines smash.

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chaotzu

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#29 chaotzu
Member since 2005 • 773 Posts
What are you guys arguing about? He's not saying Smash Bros. isn't deep, he's just saying it's not 3S deep. BTW, you're calling out Youtube videos for Smash Bros? Have you seen some of the s#** that 3S has on there? It'll give you an erection.
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Shinno441

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#30 Shinno441
Member since 2007 • 2792 Posts
What are you guys arguing about? He's not saying Smash Bros. isn't deep, he's just saying it's not 3S deep. BTW, you're calling out Youtube videos for Smash Bros? Have you seen some of the s#** that 3S has on there? It'll give you an erection.chaotzu
Wanna take that to the bet thread? :P
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_Impmacaque_

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#31 _Impmacaque_
Member since 2005 • 566 Posts

What are you guys arguing about? He's not saying Smash Bros. isn't deep, he's just saying it's not 3S deep. BTW, you're calling out Youtube videos for Smash Bros? Have you seen some of the s#** that 3S has on there? It'll give you an erection.chaotzu

I don't think you get the point. The point is he's making invalid points about smash. The point is he's making a comparison with a game he has no competitive experience with. He doesn't even recognize the competitive aspects of melee, much less know what they are.

Did I *once* say smash was as deep as SF3? Nope. It could be, or couldn't be. A matter of opinion at best.

But that's not what this is about. This has nothing to do with SF3.

This has to do solely with him misrepresenting smash as a party game with pick up n' play mechanics and a completely broken character roster. In doing so, he invalidates the comparison.

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Koalakommander

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#32 Koalakommander
Member since 2006 • 5462 Posts

Welcome System Wars forumites. Most of you may know me as a big fat cow. This is true; however, the reality is that I'm more of a fighter gamer than anything else. Today, I present to you the first of many comparisons about my genre. Why is SSB not consider a "real" fighter? Why VF is called the best fighting mechanics in fighting games? What does "broken" means in a fighter? All these questions and more will be discuss in what I like to call "Shusty's Fighting Comparison".

First, I'll like to tell you a little about me. You don't want some Joe Smoe to tell you what is what if he never really been committed to that subject. Well, I've been playing video games for over 20 years. I was heavily in to fighting games early on. Karate Champ, Final Fight, Street Fighter, Street of Rage, and Yie Ar Kung Fu. You've may notice some beat'em up in there, but back then beat'em ups were a part of the fighting spectrum. I'd started Tournament fighting in 1995 with "Super Street Fighter 2 (fei-long)." Other tournament I enter were Tekken series, Virtua Fighter 2, King of Fighters, Samurai Showdown, and Vampire Savior (Darkstalkers in US). My biggest accomplishment was winning the Blockbuster's video game tournament in "Super Street Fighter 2" in Florida. I also enter in EVO2k4 for Street Fighter 3 and Marvel vs. Capcom 2. I also attended the SBO tournament in Japan, when I was station (military) there. Well, that is my credentials, but enough about me.

Street Fighter 3: Third Strike(3S) vs. Super Smash Brothers Melee(SSBM)

Mechanics:

The most important aspect of fighting games are mechanics. 3S offers mechanics base on traditional 2d fighters with the addition of "parry". Parry is an offensive way of blocking. When you block, you usually enter a block stun animation; however, when you parry there is no block stun animation and you can quickly enter an attack faster than the usually block. 3S also offers "Super Arts" and "EX Arts". These are super moves that can diminish an opponent's health quickly. SSBM also offers a wealth of new mechanics in the fighting genre. It's highly criticize for the lack of basic 2d mechanics (high, mid, low) and KOs are not determine by health meters, but it greatly makes up for it with other moves to add depth to it's gaming. Let's get one thing straight. SSBM is not a button-masher. It controls may not have the depths of a traditional fighter, but you still have to master the skills like any other fighter if you want to be a "pro" at it. The core of SSBM is the "Smash Attack". Smash attacks are performed by using the A-button in combination with the analog stick. You have to quickly smash the control stick in a particular direction -- right, left, up, down -- and press the A-button in sync with the moment the stick connects with the edge of the control barrier. You can also charge you Smash Attacks. A great feature for power and timing. Overall both 3S and SSBM have great mechanics; however, 3S is simply more in-tuned and universal to what most fighting gamers are use to. The better mechanics goes to 3S.


Controls:

SSBM has one the most responsive and simple controls I have ever experience in a fighting game. It only takes one button or a button and a d-pad input to do a move. All attacks can be executed without the worry of making the wrong input. That's how controls should be. You need to worry more about the mechanics of the game, and not the controls. HAL did a great job keeping it simple and keeping the focus on the gameplay. 3S follows the old 6-button control system with the "charge" and "circular motion" schemes. Personally my favorite control set-up, but easily can be frustrated at times. You really have to dedicate some time if you want to master a system like this. This takes away from learning the mechanics which is a bad thing. Clearly, SSBM is the best control scheme to date. Simplicity is a good thing sometimes.

Characters:

No, this isn't about who is your favorite character or special move. It is important to have a "balance" in character selections. There is a difference in balance when it comes to professional gameplay and novice. I'm going to talk about professional level play. SSBM has 25 characters all from the Nintendo World. You tend to see more people favor the character Falco and Link in professional play. There is an imbalance in the game when it comes to professional play. Also, some characters are just clones of the original, thus making either the clone or original useless to pick. Most fighters will understand when I say "You pick the character that fits you". That's not the case in SSBM. It more so of being skilled in the mechanics than the character. 3S, on the other hand, follows up on characters that fits personal preferences. It's like you make the character for what he/she is, not the other way around. Like to sit back and turtle? The name is Remy. Like to do devastating slams? Hugo is your answer. Not about kicking and love to punch things? Dudley is your gentleman. 3S is enrich with characters to fit your personal **** 3S takes this one. I guess experience from Capcom understand how fighters feel about variety of "****".

Overall:

The winner of this comparison is Street Fighter 3: Third Strike. If you had ask me to defined what is a "fighting game" I would gladly just let you hold my copy of 3S. SSBM is a great fighter and should be respected just as much as any other fighter, but 3S took the genre and perfected it. It's slice bread, a Sistine Chapel, Mona Lisa, it's what we look for in a fighting game. Street Fighter 3 was released in 1997. 3S was in 1999. It is still being played today on every major tournament event. It is still the most played arcade game in certain areas in Japan, UK, Aussie, Korea and US. SSBM is also known to be a worldwide success amongst fighters. It hasn't garner the magnitude 3S brings in professional play, but the respect it now receives from pro-fighters shows the growth SSBM will become a huge success like 3S. 3S has become even more popular due to the world of online videos. You beginning to see new faces as the old ones retire. The only thing 3S lacks is casual appeal. That is why SSBM is so popular. Rewarding yourself with a knockout or a great move is easier on SSBM than 3S. For the better experience and depth 3S is the better choice.

Next time Dead or Alive vs. Tekken...

Shusty_lives

can you give a quick opinion on soul calibur? =)

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Koalakommander

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#33 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="_Impmacaque_"]Aside from not even being able to recognize the clearly superior characters in Melee, you also bash it as simple and "easy". Yes, at your level of play, the game is meant to be easy. That's the bueaty of smash; it's easy to pick up (Casual party-goer's who play with items in random stages) and impossible to master.

Seriously, if you're as much a competitive fighter fan as you claim to be then head to Smashboards.com and read up on some beginner tactics. Learn some of the basic physics of the game, and you'll grow to appreciate the depth of the smash engine much more than your traditional fighters'.

http://youtube.com/watch?v=cDS4Qq-bgjk

Here's two intermediate smashers playing. When you can look at this and understand what's going on, THEN you can make a relavant comparison between smash and another game.

Shusty_lives

I Bashed Smash? sigh whatever...

no offense, ssbm is a great game, but most of the "depht" you talk about comes from gameplay glitches. Yes, i watched the videos.

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Shinno441

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#34 Shinno441
Member since 2007 • 2792 Posts
[QUOTE="Shusty_lives"][QUOTE="_Impmacaque_"]Aside from not even being able to recognize the clearly superior characters in Melee, you also bash it as simple and "easy". Yes, at your level of play, the game is meant to be easy. That's the bueaty of smash; it's easy to pick up (Casual party-goer's who play with items in random stages) and impossible to master.

Seriously, if you're as much a competitive fighter fan as you claim to be then head to Smashboards.com and read up on some beginner tactics. Learn some of the basic physics of the game, and you'll grow to appreciate the depth of the smash engine much more than your traditional fighters'.

http://youtube.com/watch?v=cDS4Qq-bgjk

Here's two intermediate smashers playing. When you can look at this and understand what's going on, THEN you can make a relavant comparison between smash and another game.

Koalakommander

I Bashed Smash? sigh whatever...

no offense, ssbm is a great game, but most of the "depht" you talk about comes from gameplay glitches. Yes, i watched the videos.

Explain?
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Stabby2486

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#35 Stabby2486
Member since 2006 • 6688 Posts

Explain?poster

Wavedashing is a glitch, but it'll probally become intended like L-canceling which was in Ssb and Ssbm

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washere12

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#36 washere12
Member since 2003 • 612 Posts

I love both, but Street Fighter takes the cake for me.BioShockOwnz

Street Fighter 3 was so god darn good man with the music the style and just the intense matchps O MAN IT WAS GOOD. AKMA WAS BEASTT!!!!

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Koalakommander

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#37 Koalakommander
Member since 2006 • 5462 Posts

[QUOTE="poster"] Explain?Stabby2486

Wavedashing is a glitch, but it'll probally become intended like L-canceling which was in Ssb and Ssbm

yeah i watched the videos, they're basically exploiting the game. Still requires a ton of skill though.

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DSgamer64

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#38 DSgamer64
Member since 2007 • 4449 Posts
Street Fighter blows chunks compared to Smash Bros. Also, comparing generic rehashed fighters that are only 2 players to a party fighter with items and far more characters is stupid. The control mapping on Smash Bros is easy to master and has so much more appeal that way,ingames like Street Fighter each character has like a billion different combos and it gets painfully tedious trying to master them all, you can't really enjoy such games unless you are an idiot. At least in Smash Bros each level is different in some way and you do not just stand there kicking and punching eachother, items make the game so much more fun. All fighting games are garbage compared to Smash Bros.
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Koalakommander

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#39 Koalakommander
Member since 2006 • 5462 Posts

Street Fighter blows chunks compared to Smash Bros. Also, comparing generic rehashed fighters that are only 2 players to a party fighter with items and far more characters is stupid. The control mapping on Smash Bros is easy to master and has so much more appeal that way,ingames like Street Fighter each character has like a billion different combos and it gets painfully tedious trying to master them all, you can't really enjoy such games unless you are an idiot. At least in Smash Bros each level is different in some way and you do not just stand there kicking and punching eachother, items make the game so much more fun. All fighting games are garbage compared to Smash Bros.DSgamer64

Soul Calibur > both.

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sonicmj1

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#40 sonicmj1
Member since 2003 • 9130 Posts

Despite minor inaccuracies about Smash (Link is not only not a top-tier character he isn't even particularly high, especially relative to Marth, Fox, and Sheik), I don't think anything that was said in the OP is really that wrong. Yes, SSBM has wave-dashing and L-cancelling and so forth. Do you think that skills of similar complexity and difficulty don't exist in SF3?

SSBM has great, intuitive controls, but I'd hardly call it the tower of complexity and balance that some people say it is.

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chaotzu

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#41 chaotzu
Member since 2005 • 773 Posts
I have to interject... canceling into super moves was also a glitch in Street Fighter 2 World Warriors, but in Street Fighter 3 it became an intregal part of the gameplay. I honestly can't take Smash Bros seriously because I fight with Kirby.
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hotdaisy18

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#42 hotdaisy18
Member since 2004 • 1909 Posts
No poll? Aww. Street Fighter gets my vote entirely.
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Japanese_Monk

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#43 Japanese_Monk
Member since 2006 • 1412 Posts
Your close but so far away. 3S is equal to Smash in my eyes. They both are great fighters..... I could't choose.
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amorbis1001

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#44 amorbis1001
Member since 2007 • 2281 Posts
[QUOTE="Stabby2486"]

[QUOTE="poster"] Explain?Koalakommander

Wavedashing is a glitch, but it'll probally become intended like L-canceling which was in Ssb and Ssbm

yeah i watched the videos, they're basically exploiting the game. Still requires a ton of skill though.

yeah those exploits are wat actually makes it deep. like halo bxr etc. its all pro

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Japanese_Monk

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#45 Japanese_Monk
Member since 2006 • 1412 Posts
[QUOTE="Stabby2486"]

[QUOTE="poster"] Explain?Koalakommander

Wavedashing is a glitch, but it'll probally become intended like L-canceling which was in Ssb and Ssbm

yeah i watched the videos, they're basically exploiting the game. Still requires a ton of skill though.

Not really. Hackers or debuggers found that the developers actually named that move "landfall special". It was an intended move.

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DSgamer64

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#46 DSgamer64
Member since 2007 • 4449 Posts
[QUOTE="Shusty_lives"][QUOTE="_Impmacaque_"]

You are sorely misinformed on the mechanics of Smash.

Falco and Link top in competitive play? What a total **** joke. Smash's top tier of competitive characters are Fox, Marth, Shiek (in no particular order.)

Do you know how to tech? SHFL? Powershield? Edge guard properly? Can you wavedash effectively? Do you have competitive level mindgames? Can you dashdance effectively? Do you cancel all your aerials? Do you chain grab?

You know as much about smash as I know about street fighter. In other words; you know nothing.

Shinno441

How did I misinformed poster about Smash? Are you telling me there isnt't a Smash Attack? You can't charge the Smash Attack? You my want to calm down a bit and understand what are you saying.

Allow me to help explain. There's more to Smash than just Up B then Smash Attack the guy, there's a lot of technical moves and techniques that people use and if the players know how to do them can make the match turn really complicated.

http://www.gamespot.com/gamecube/action/supersmashbrosmelee/show_msgs.php?topic_id=m-1-22412185&pid=516492 this thread shows all of the known advanced techniques in Melee even with the clones, read it study it ya know, it's a lot.

Damn straight. I spent so much time mastering techniques in Melee it was not even funny. Especially with Marth's Dragon Dance which requires accurate timing in order to basically obliterate your opponent. The nice thing about that move is that you can block projectiles that are being thrown at you. I forget what happens exactly but if you time it right, your enemy becomes paralyzed and takes heavy damage. Also, did people know that if you hit an enemy with the tip of Marth's sword, that it deals more damage then hitting them closer to the hilt?

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DSgamer64

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#47 DSgamer64
Member since 2007 • 4449 Posts

[QUOTE="DSgamer64"]Street Fighter blows chunks compared to Smash Bros. Also, comparing generic rehashed fighters that are only 2 players to a party fighter with items and far more characters is stupid. The control mapping on Smash Bros is easy to master and has so much more appeal that way,ingames like Street Fighter each character has like a billion different combos and it gets painfully tedious trying to master them all, you can't really enjoy such games unless you are an idiot. At least in Smash Bros each level is different in some way and you do not just stand there kicking and punching eachother, items make the game so much more fun. All fighting games are garbage compared to Smash Bros.Koalakommander

Soul Calibur > both.

I have Soul Calibur 2 for the GC, that game is utterly terrible, such bad gameplay, the game gets so repetitive. At least playing Smash Bros with friends keeps things interesting, especially when you get skilled players duking it out.

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Stabby2486

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#48 Stabby2486
Member since 2006 • 6688 Posts

Damn straight. I spent so much time mastering techniques in Melee it was not even funny. Especially with Marth's Dragon Dance which requires accurate timing in order to basically obliterate your opponent. The nice thing about that move is that you can block projectiles that are being thrown at you. I forget what happens exactly but if you time it right, your enemy becomes paralyzed and takes heavy damage. Also, did people know that if you hit an enemy with the tip of Marth's sword, that it deals more damage then hitting them closer to the hilt?

poster

Did you know that Peach can pull out bomb ombs and beam swords?

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Blackbond

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#49 Blackbond
Member since 2005 • 24516 Posts

How is this guy still making accounts?

  • 1st Shungokatsu
  • 2nd IbukiNinja
  • Now Shustylives
I appreciate a good post but man how badly do you want to be here man? Like seriously its like going to a Club and getting kicked out three times. Why are you going to go back? Is the music that good?
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#50 SchmoJoe
Member since 2007 • 164 Posts
You guys need to lay off of the TC. He is expressing his opinion on 2 games and he even said in his post that the SF3 controls are more to his style. He gave the proper respect to SSBM by stating it's biggest adavantage (great controls), but in the end he just preferred SF3. You guys are talking like he is stating facts. The title even says SHUSTY'S, as in HIS opinion.

I prefer SSBM over SF3 anyday because I can play and have fun much easier, but just like the TC I'm expressing MY opinion.