Skyrim: Combat Details

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devious742

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#1 devious742
Member since 2003 • 3924 Posts

There's a huge article on the combat system Bethesda have proposed for Skyrim over at Game Informer. The biggest changes seem to be that the animation system is now combined with PHYSICS so there's possibilities for knocking people off balance and then taking advantage of that, but also that blocking is timed, so that a shield doesn't behave as a permanent barrier to hide behind. There's a whole bunch of stuff about magic and other abilities, too, but I think the most interesting ranged-combat change is that to bows, as they will now take longer to string arrows on and ultimately have a bigger damage payoff – which is something I've often thought should be reflected in fantasy MMOs. Putting a couple of arrows in someone should probably end them. Anyway, go read the big blathering for further insights. Skyrim is sounding more and more interesting!

RPS

Combat

In the early stages of development, Bethesda watched fighting videos to study how people react during melee battles. The team found that most encounters featured more jostling and staggering than was present in past Elder Scrolls titles. Using the Havok Behavior animation system, the team is more accurately mimicking the imbalance prevalent in melee combat by adding staggering affects and camera shake. Don't expect button-mashing marathons where the attacker with a bigger life pool wins the war of attrition. If you're not careful on defense you may get knocked around, losing your balance and leaving yourself exposed for a damaging blow that can turn the tide of the battle. Knowing when to block, when to strike, and when to stand your ground is key to prevailing in combat.GI

Defence

A good offense must be accompanied by a good defense. To make defending a less passive activity, Bethesda has switched to a timing based blocking system that requires players to actively raise their shields to take the brunt of the attack. If you hold down the block button, your character will attempt to execute a bash move. If you catch a bandit off guard with the bash while he's attacking, it knocks him back and exposes him to a counter or power attack. Players can block and bash with two-handed weapons as well, but it isn't as effective as the shield. Warriors who prefer the sword-and-shield approach can increase their defensive capabilities with shield perks that give them elemental protection from spells.

Bethesda also smartly changed the pace at which characters backpedal, which removes the strike-and-flee tactic frequently employed in Oblivion. In Skyrim you can't bob and weave like a medieval Muhammad Ali as you could in Oblivion. Players can still dodge attacks from slower enemies like frost trolls, but don't expect to backpedal out of harms way against charging enemies. If you want to flee, you must turn your back to the enemy and hit the sprint button, leaving you exposed to an attack as you high tail it to safety.GI

Spellcasting

Keeping in line with the philosophy of making the combat more tactile, Bethesda took inspiration for its spell casting from an unlikely source in Irrational Games' BioShock. Fighting his way through the city of Rapture, Howard was impressed with how Ken Levine's team visualized the power of the plasmids in your hands. They're adopting a similar approach for Skyrim.

One of the more alluring changes to the spellcasting in Skyrim is how you can employ spells in different ways. For instance, you could blast enemies with a flame ball from afar, hold the button down to wield the spell like a flame thrower, place a rune on the ground to create an environmental trap that spontaneously combusts when an enemy steps on it, or equip the spell with both hands to deliver high damage fireball attacks that drain your magicka reserves quickly. The shock and frost spells give players an equal amount of flexibility.

The Havok Behavior technology gives the spells more visual flair than we've seen in past Elder Scrolls games as well. If you cast a frost spell, you'll see the effects on the enemy's skin. If you're wielding the flame spell like a flame thrower, the environment will catch fire for a short while and burn anything that comes into contact with it.

GI

Skyrim's combat is sounding very good:D

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MFDOOM1983

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#2 MFDOOM1983
Member since 2010 • 8465 Posts

fallout with swords:P

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ironcreed

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#3 ironcreed
Member since 2005 • 14195 Posts

I read this last night. Skyrim is shaping up to be fantastic from the sound of things. What we have seen looks quite good as well. November seems so far off, yet it will be here before we know it.

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TheMoreYouOwn

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#4 TheMoreYouOwn
Member since 2010 • 3927 Posts

fallout with swords:P

MFDOOM1983

Fallout=Oblivion with guns. (Not that that's a bad thing. ;)

Skyrim is looking pretty sweet.

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Doom_HellKnight

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#5 Doom_HellKnight
Member since 2005 • 12217 Posts
Certainly getting more interested in Skyrim, as someone who found Oblivion and it's combat rather... dull, after a while.
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Sword-Demon

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#6 Sword-Demon
Member since 2008 • 7007 Posts

do want

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Parasomniac

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#7 Parasomniac
Member since 2007 • 2723 Posts

fallout with swords:P

MFDOOM1983

I'd love New Vegas with swords but it'll probably be Fallout 3 with swords

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johny300

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#8 johny300
Member since 2010 • 12496 Posts
I'm interested and tracking this game.
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RyuRanVII

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#9 RyuRanVII
Member since 2006 • 4257 Posts

The combat system will be great, as long as everything is based on the characters stats and not on the player's reflexes alone.

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Fried_Shrimp

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#10 Fried_Shrimp
Member since 2009 • 2902 Posts
Sounds good to me. :)
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Maroxad

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#11 Maroxad
Member since 2007 • 25310 Posts

Looks good. I wonder how your stats come into play in combat, I hope it is more than it was in oblvion. This Balance may make Agility a lot more useful in Skyrim than it was in Oblivion.

I also hope your weapon skills improve more than just damage, like weapon finesse, attack speed and stamina efficiency. Increased Marksmanship skill for example would make you shoot faster and be more accurate in your shots in addition to increased damage. While increasing your magic skills would make your character learn creative new ways to use his spells.

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PAL360

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#12 PAL360
Member since 2007 • 30574 Posts

Everything about this game sounds brilliant!

Here are the other two GI articles:

http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx

http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3

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Cherokee_Jack

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#13 Cherokee_Jack
Member since 2008 • 32198 Posts
Long as it's not terrible. The combat was only serviceable in the other games and I didn't mind.
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NaveedLife

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#14 NaveedLife
Member since 2010 • 17179 Posts

Sounds like they are borrowing from:

Demons Souls

Bioshock

Diablo III

And it seems to be in all the right ways :). Man this game is shaping up to be something spectacular, I hope it doesn't dissapoint me.

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taxonomic

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#15 taxonomic
Member since 2009 • 1107 Posts

Sounds like they are borrowing from:

Demons Souls

Bioshock

Diablo III

And it seems to be in all the right ways :). Man this game is shaping up to be something spectacular, I hope it doesn't dissapoint me.

NaveedLife
The archery system sounds like it was ripped off of Mount & Blade.
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siddarthshetty

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#16 siddarthshetty
Member since 2008 • 9463 Posts

Looks like it's shaping up very good

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allthatdown

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#17 allthatdown
Member since 2008 • 1229 Posts

I thought the combat in Oblivion was pretty good for its time, and it seems they're taking their time to improve on it even more. This game is sounding better by the day.

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CountChoculous

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#18 CountChoculous
Member since 2011 • 25 Posts
[QUOTE="NaveedLife"]

Sounds like they are borrowing from:

Demons Souls

Bioshock

Diablo III

And it seems to be in all the right ways :). Man this game is shaping up to be something spectacular, I hope it doesn't dissapoint me.

taxonomic
The archery system sounds like it was ripped off of Mount & Blade.

The archery system was inspired by this mod:

http://forums.bethsoft.com/index.php?/topic/1116797-duke-patricks-combat-archery-thread-3

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Twin-Blade

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#19 Twin-Blade
Member since 2005 • 6806 Posts

I like the sound of it. A bit worried about the 'hold block to bash' thing though. Should have just copied Demon's Souls & had a separate button because it sounds like it will be much harder to time a melee swing in order to shield bash it. I'll reserve judgement until I've tried it though.

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dommeus

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#20 dommeus
Member since 2004 • 9433 Posts

It might sound good, but then so did Oblivion.

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tomarlyn

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#21 tomarlyn
Member since 2005 • 20148 Posts
I'd like to know if an arrow to the head does extra damage, doesn't seem to in Oblivion.
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CountChoculous

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#22 CountChoculous
Member since 2011 • 25 Posts
I'd like to know if an arrow to the head does extra damage, doesn't seem to in Oblivion.tomarlyn
It makes huge a difference in Duke Patrick's mod, which is supposedly the basis for the archery overhaul.