Does Skryim get credit for inspiring Breath of the Wild? I have read that it was a big inspiration for the game. Is this a case of the student surpassing the master, SW? Or is it the other way around? Let us know your thoughts.
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Does Skryim get credit for inspiring Breath of the Wild? I have read that it was a big inspiration for the game. Is this a case of the student surpassing the master, SW? Or is it the other way around? Let us know your thoughts.
Not Skyrim. Was overrated for it's time and aged horribly IMO, couldn't get back to it on PC after they released the remastered edition.
As much as I had fun in Skyrim's world, Breath of the Wild takes it. The game is just brilliant and puts purpose back into the open world aspect of the genre.
oh breath of the wild. i think any comparison between the 2 is fairly superficial though. they may be open world but the focus is very different. i think far cry 3 and crysis has actually had more of an influence on BOTW than skyrim.
skyrim does do a few things better. its lore and its sense of building a world and culture. the quests are also better in elder scrolls. the objectives can be more interesting.
but mechanically BOTW is superior in every way. elder scrolls has been stuck in an awkward spot of trying to appeal to the console crowd (my sword went through the guy but i missed....huh?) and trying to appeal to old school elder scrolls players (its a dice roll...duh) and the series has been a mess in the gameplay department since oblivion. as a result combat is meh. enemies encounters are cannon fodder and the games rules and fun can be pretty lacking. i put a lot of time into skyrim (modded granted) but i cant say i played it for the gameplay and the enemy encounters. i mainly played for the questing.
so i dont think nintendo really took any notes from bethesda. but i think they did take notes from ubisoft and crytek. the first crysis took a crack at quite a few things we see in BOTW. having to use your environment to your advantage was a big part of the game. e.g. picking up a rock to throw at an enemy (using strength so that you could kill tham and take their weapon). running out of ammo and needing to change your weapon type (which goes back to halo really). the towers to unlock are (to my knowledge) a far cry thing and collecting stuff to craft items to help with survival comes from many different games.
BOTW is not original in its ideas. but what nintendo have done is they have created a very clear and consistent ruleset for everyhting in the game and all these systems have executed it exceptional care. most things are logical (fire burns wood and creates heat. metal conducts electricity. water conducts electricity). e.g. the physics in crysis is about making it look and behave as realistic as possible. but BOTW focuses on consistency within the physics engine by creating stricter rules aroudn the whole thing. it may not look entirely realistic but it is very consistent.
i think far cry 3 and crysis has actually had more of an influence on BOTW than skyrim.
I said almost the same exact thing in another thread although it may have been Far Cry 4 instead of Far Cry 3. ;)
As far as the weather playing a part in Link's condition, it reminds me very much of the radiation storms in Fallout 4 and how it affected the player's character. A little radaway and stimpak coupled with rad-x keeps the radiation away.
Skyrim's biggest asset is it's moddability and the modding community, They expand it in ways far beyond the core game, unfortunately it's something that console players, especially PlayStation players will never be able to experience of appreciate.
BotW is probably a far better game than unmodded Skyrim.
@jun_aka_pekto: aye. the frostfall mod in skyrim also added a big impact on the player due to the weather (the mod essentially made skyrim itself your enemy). it completely changed the way the player had to play the game. i could swear i played another game where weather was a factor a long time ago but dammed if i can remember.
The vast majority of the people who played and enjoyed Skyrim played it without mods. This idea that mods made Skyrim so much better is nothing but ass talk.
Skyrim retroactively influenced Ultima and Wizardy which turned Dark Souls and Final Fantasy into Thief and System Shock, but because Uncharted is the only true immersive sim, Looking Glass Studios had to make Breath of the Wild to compensate.
Miyamoto received a letter from Doc via Western Union during Link to the Pasts rain sequence. The rest is history. Kojima, Texasgoldrush, and Miyamoto (from both time lines) went on to create Pong, Top Gun (the movie), Street Fighter The Movie (The video game), and yes Oblivion.
And this is why Skyrim wins even though Zelda is probably a mini game somewhere in Skyrim.
Playing BoTW makes me appreciate real open world games and real open world RPG games like Skyrim even more. Every character in Skyrim or just every open world game uses voice actors, you could interact with more objects such as picking up every single object from utensils to reading books to putting on endless variations of armor and clothing. There's just so much bits and pieces that's available in a game like Skrim, the details are daunting and because of these things lacking in BoTW, I appreciate them more.
But even if BoTW lacks so much compared to a game like Skyrim, that doesn't make it a bad game. I'm having fun with it and it shines on it's own. Sure even though while playing BoTW, I think to myself that it could have been better and could have added more standard details just like real open world RPG games if it was on a more powerful system, it's good enough for me and casual enough that I could relax while playing it and have fun. I always wanted to chop down trees and even climb them in games, and BoTW gives me this satisfaction. So one just do one thing better and the other do another thing better. No comparison really.
This idea that mods made Skyrim so much better is nothing but ass talk.
Denial is a river in Egypt.
But reality backs his argument. General public, critics, sales, absolutely overwhelming.
If we were to use the denial argument, it would be applicable to the opposite end of spectrum, the 5 people on an internet shouting about how bad it is, while the rest of the world enjoys it, not taking any notice.
Overall, Skyrim is a huge success, no amount of bile can change this fact.
lmao
Skyrim is garbage.
A better question is Breath of the Wild vs. The Witcher 3. The answer is still Breath of the Wild.
@SolidGame_basic:
I haven't played Breath of the Wild yet so I dunno. I think it all depends on tastes though. Sure, Skyrim looks like it's just an rpg but it's more of an aquired taste. There's also a bigger sense of immersion and offering a tailored experience. Skyrim has you creating the main character, from race, gender and you customize your character to fit your desire. Zelda may have the bigger advantage in being newer and offering a better overall experience given that it learned from Skyrim's mistakes. But you still have to work with a pre-built character and to some, it might not be enough.
Overall, Skyrim is a huge success, no amount of bile can change this fact.
Searching around, Skyrim has sold 30 million copies so far as of (Dec) 2016. I haven't bought it because I have no interest in it. But, it can't be garbage if it's still selling, five years after release. It simply doesn't line up with what I'm reading here.
Breath of the Wild, easily.
Skyrim was such a mess when it came out. Bethesda rushed it out for the golden marketing date of 11/11/11...meaning that little features like 'dragons' or 'having NPCs faces load' tended to fail spectacularly.
I remember entering my very first hut 10-15 minutes into the game, starting to loot the room, and suddenly fallIing through the floor and out into the void of undeveloped game-engine space. I encountered hilarious immersion breaking bugs every 10 minutes after that, for the next 100 hours.
I think my favourite Skyrim moment was when my wood elf asked an NPC what a wood elf was. Bethesda roleplaying FTW!
But, it can't be garbage if it's still selling,
Come on bro. Nothing to do with Skyrim here, but this logic doesn't pan out in the real world at all lol.
Overall, Skyrim is a huge success, no amount of bile can change this fact.
Searching around, Skyrim has sold 30 million copies so far as of (Dec) 2016. I haven't bought it because I have no interest in it. But, it can't be garbage if it's still selling, five years after release. It simply doesn't line up with what I'm reading here.
There was a Justin Bieber concert going on in my city a few days ago. I work near where the concert was being held, and the streets were absolutely packed with hundreds or thousands of people.
Bieber can't be garbage if his concerts are still selling out many years after he first made a name for himself.
Coming from someone who probably never modded the game.
The majority of Skyrim sales were on the 360 and I assume it's compatible with the XB1. How often do 360/XB1 players mod Skyrim? It's doable. But, how many non-PC owners actually do it?
There was a Justin Bieber concert going on in my city a few days ago. I work near where the concert was being held, and the streets were absolutely packed with hundreds or thousands of people.
Bieber can't be garbage if his concerts are still selling out many years after he first made a name for himself.
I don't rag on something just because it's popular. There's no better praise and vote of confidence than handing your money over. Perhaps, it's time to ask JB fans why they do it.
Whatever they say is just as valid as what you have to say.
The majority of Skyrim sales were on the 360 and I assume it's compatible with the XB1. How often do 360/XB1 players mod Skyrim? It's doable. But, how many non-PC owners actually do it?
Pretty difficult to assess that when we don't even have the sales figures for PC.
It also doesn't change the fact that what he said about mods not making better is false. Then again it's Pedro, he always says dumb shit.
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