Small Arena-Like Shooters > Large Class-Based Shooters?

  • 55 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Alpha-Male22
Member since 2008 • 3782 Posts

MAG, Killzone, Battlefield, Resistance, MOH, Homefront vs. Gears, COD, Halo, Quake, Uncharted, Timesplitters

Small Shooters:

-Usually fast paced

-Intense and personal rivalries-- a constant game of learning enemy patterns and outfoxing them

-Your role plays a bigger impact on the end result

-Usually short (10-20 minutes a game)

-Usually has much more customization for modes

-Doesn't usually force teamwork, but using it is optional and this freedom means your games aren't "make or break" on imbecile teammates

-No vehicles, focused entirely on infantry combat

-Less chaotic and not usually focused on a center "Kill zone", usually easier to predict situations and tends to flow in all areas of the map

Big, Class Based Shooters

-Slower paced, you may spend time walking just to try and get into the action

-You don't develop as many personal enemies in a game because chances he is running into many of your other teammates

-Your role isn't as big, your actions have less of an impact on the end result

-Games usually last for upwards of 20+ minutes, no small bursts, you cant jump on for a quickie

-Lack of many modes and customization

-Teamwork is forced which means your game can be soured by bad players

-Vehicles usually

-Can have "Kill zones" where there are high, unpredictable concentrations of firefights


Agreed? To an extent? Not at all?


I think this is what makes games like COD and Halo so successful-- doesn't require an effort of your time to dedicate to just playing, fast and quick, usually quicker to just jump into a game, your always on the prowl, etc.


I enjoy those big games, but it seems that there is a sense of superiority. If a game:

-has bigger maps

-Has more players

-is more realistic/intense

it is considered infinitely superior to a small, 12 player game (take the recent example of GT awarding UC3 MP Game of E3)

Yet there are redeeming values of small player games that big player games don't offer.

Or do you think bigger games are inheritently superior?

Avatar image for Blade8Aus
Blade8Aus

1819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Blade8Aus
Member since 2006 • 1819 Posts

I like games like UT2K4, Quake III Team Arena and Team Fortress 2. So a bit of both.

I don't feel this 'superiority' thing. Leave that for the CoD/Battlefield fanboys.

Semi-realistic large-ish team-focused (mostly) FPS games (Battlefield, CoD, Medal of Honor, etc) seem to be where it's at at the moment, unfortunately :(.

Avatar image for Filthybastrd
Filthybastrd

7124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Filthybastrd
Member since 2009 • 7124 Posts

I think that nothing is inherently superior. I am, however very sensitive inherent lack of passion which is why I hate games like CoD.

That's a franchise that knows it's inner conveyer belt intimately and it's lack of passion and soul makes the experience entirely dead to me.

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Alpha-Male22
Member since 2008 • 3782 Posts

I think that nothing is inherently superior. I am, however very sensitive inherent lack of passion which is why I hate games like CoD.

That's a franchise that knows it's inner conveyer belt intimately and it's lack of passion and soul makes the experience entirely dead to me.

Filthybastrd

But consider some of the things people want from COD: Bigger maps, destruction, vehicles etc.

Is this because of a sense of superiority? Shouldn't games like COD remain the way they are? Is something like COD4 outdated and inferior to Bad Company 2 by design?

Avatar image for Mau-Justice
Mau-Justice

4907

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Mau-Justice
Member since 2008 • 4907 Posts
I enjoy multiplayer games like Team Fortress 2 the most.
Avatar image for Filthybastrd
Filthybastrd

7124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

I think that nothing is inherently superior. I am, however very sensitive inherent lack of passion which is why I hate games like CoD.

That's a franchise that knows it's inner conveyer belt intimately and it's lack of passion and soul makes the experience entirely dead to me.

Alpha-Male22

But consider some of the things people want from COD: Bigger maps, destruction, vehicles etc.

Is this because of a sense of superiority? Shouldn't games like COD remain the way they are? Is something like COD4 outdated and inferior to Bad Company 2 by design?

Most people don't actually know what they want imho. I don't really believe in the concept of "outdated design" because frankly game is the sum of it's parts, this is a half-truth of course.

CoD4 and it's successors can be what they like as far as I'm concerned, I mainly dislike them for employing psychological addiction techniques (not unlike what mmos do to hook you) and advertising to achieve their succes.

I realize that many people will interpret that as hating anything popular but I for one, don't want other companies to take inspiration from Activision's business model, which they sadly do.

Inspired games are anything but plentyfull this gen.

Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#8 Wasdie  Moderator
Member since 2003 • 53622 Posts

I retract my previous statement...

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Alpha-Male22
Member since 2008 • 3782 Posts

I retract my previous statement...

Wasdie
What previous statement?
Avatar image for Luxen90
Luxen90

7427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Luxen90
Member since 2006 • 7427 Posts

I retract my previous statement...

Wasdie
I'm really glad you unlocked it lol, this is a potential 10 page thread at least.
Avatar image for NoodleFighter
NoodleFighter

11897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 NoodleFighter
Member since 2011 • 11897 Posts

Tribes is coming back to take it's throne 8)

Gonna shazbot every other shooter in the butt

Avatar image for lasseeb
lasseeb

1186

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 lasseeb
Member since 2010 • 1186 Posts

Small shooters

Avatar image for campzor
campzor

34932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 campzor
Member since 2004 • 34932 Posts
i prefer cod , cs , timesplitters , quake , unreal , uncharted over battlefield and other class based games.. Not that i dont like class based shooters either as i love playing them too but arena shooters are far more fun imo.
Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Firebird-5
Member since 2007 • 2848 Posts

i like teamwork and strategy. certain things can only happen in games like battlefield, and instead of 'WOW i hs him quikskope LOL' you get 'i jumped on top the helicopter canopy from the cliff, shot the pilot, and parachuted away while it exploded behind me'

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#15 turtlethetaffer
Member since 2009 • 18973 Posts

Don't some unrealistic shooters have large maps?

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#16 deactivated-59d151f079814
Member since 2003 • 47239 Posts
...... I am still to name off a realistic shooter.. Because there are none off the top of my head.
Avatar image for lespaul1919
lespaul1919

7074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 lespaul1919
Member since 2003 • 7074 Posts

arena games are for people who like to own and win by totally owning the competition. killing in style etc, headshots, mid-air rockets, sick kills, etc.

large battlefield type games are for people who enjoy teamwork and strategy and don't care how they win. they will whore chopper and spawn camp with no remorse.

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Alpha-Male22
Member since 2008 • 3782 Posts

i like teamwork and strategy. certain things can only happen in games like battlefield, and instead of 'WOW i hs him quikskope LOL' you get 'i jumped on top the helicopter canopy from the cliff, shot the pilot, and parachuted away while it exploded behind me'

Firebird-5

I've used a Kim Kardashian buttload of strategy and teamwork in games like COD as well

Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Firebird-5
Member since 2007 • 2848 Posts

[QUOTE="Firebird-5"]

i like teamwork and strategy. certain things can only happen in games like battlefield, and instead of 'WOW i hs him quikskope LOL' you get 'i jumped on top the helicopter canopy from the cliff, shot the pilot, and parachuted away while it exploded behind me'

Alpha-Male22

I've used a Kim Kardashian buttload of strategy and teamwork in games like COD as well

i guess if strategy means 'grab the ump and shoot pplz heads', not 'hide in the ditch while your squad sneaks around the other side of the barn then you blow a hole in the wall and surprise the enemy'

Avatar image for lowkey254
lowkey254

6031

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#20 lowkey254
Member since 2004 • 6031 Posts

small stage shooters are more of an arcade style shooter. They have a faster pace and don't rely on teamwork. large stage shooters are the opposite.

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Alpha-Male22
Member since 2008 • 3782 Posts

[QUOTE="Alpha-Male22"]

[QUOTE="Firebird-5"]

i like teamwork and strategy. certain things can only happen in games like battlefield, and instead of 'WOW i hs him quikskope LOL' you get 'i jumped on top the helicopter canopy from the cliff, shot the pilot, and parachuted away while it exploded behind me'

Firebird-5

I've used a Kim Kardashian buttload of strategy and teamwork in games like COD as well

i guess if strategy means 'grab the ump and shoot pplz heads', not 'hide in the ditch while your squad sneaks around the other side of the barn then you blow a hole in the wall and surprise the enemy'

That is exactly what I mean :roll:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 2 of us go in, send the third guy to flank the enemy from around the building. We engage the enemy and get flashed by a flash grenade. Enemy team swoops in for a kill only to be killed in the back by our third man in the nick of time.


Scenario 2:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 2 of us go in, send the third guy to flank the enemy from around the building. We engage the enemy and get flashed by a flash grenade. Enemy team swoops in for a kill. Our third man reaches behind the enemy only to be killed by a claymore planted by the enemy in hindsight of a back attack.

Scenario 3:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected.3 of us go in with lightweight/marathon to setup our position before the enemy. Enemy walks in unexpected of our early arrival

Scenario 4:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 3 of us go in with lightweight/marathon to setup our position before the enemy. Enemy is nowhere to be seen. Our team grabs the objective, runs to the enemy zone and get killed by the enemy team setup just outside the building

How is any of this different?

Avatar image for campzor
campzor

34932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 campzor
Member since 2004 • 34932 Posts

small stage shooters are more of an arcade style shooter. They have a faster pace and don't rely on teamwork. large stage shooters are the opposite.

lowkey254
absolutely disagree.. maybe something like unreal tournament, but teamwork is necessary in cod (my experience cod ONE) or cs wars/scrims
Avatar image for dommeus
dommeus

9433

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#23 dommeus
Member since 2004 • 9433 Posts

I like both.

Avatar image for firefluff3
firefluff3

2073

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 firefluff3
Member since 2010 • 2073 Posts

I like both types (apart from COD) but one of my favourite things about larger maps in games is that theres actually a frontline, and its so intense and you don't spawn at the other side of the map every time you die.

Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Firebird-5
Member since 2007 • 2848 Posts

[QUOTE="Firebird-5"]

[QUOTE="Alpha-Male22"]

I've used a Kim Kardashian buttload of strategy and teamwork in games like COD as well

Alpha-Male22

i guess if strategy means 'grab the ump and shoot pplz heads', not 'hide in the ditch while your squad sneaks around the other side of the barn then you blow a hole in the wall and surprise the enemy'

That is exactly what I mean :roll:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 2 of us go in, send the third guy to flank the enemy from around the building. We engage the enemy and get flashed by a flash grenade. Enemy team swoops in for a kill only to be killed in the back by our third man in the nick of time.


Scenario 2:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 2 of us go in, send the third guy to flank the enemy from around the building. We engage the enemy and get flashed by a flash grenade. Enemy team swoops in for a kill. Our third man reaches behind the enemy only to be killed by a claymore planted by the enemy in hindsight of a back attack.

Scenario 3:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected.3 of us go in with lightweight/marathon to setup our position before the enemy. Enemy walks in unexpected of our early arrival

Scenario 4:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 3 of us go in with lightweight/marathon to setup our position before the enemy. Enemy is nowhere to be seen. Our team grabs the objective, runs to the enemy zone and get killed by the enemy team setup just outside the building

How is any of this different?

ok. so you basically all got perks and sprinted into a building. i called in a jet (piloted by an actual player), set and set c4 traps on the wall (which removed the wall)

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 NaveedLife
Member since 2010 • 17179 Posts

I love both

Avatar image for ManicAce
ManicAce

3267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#27 ManicAce
Member since 2009 • 3267 Posts
That's a pretty drastic division between games, I'm not saying I hate the other half, for e.g. CoD4 and BC2 can be pretty similar in the end. But I tend to like bigger games with slower pace. In small fast games you run mindlessly until you see something to shoot, if you die no loss you respawn and do it again and again and again. When you add in bigger maps, vehicles, more players, classes and objectives it gets a lot more varied for me.
Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 NaveedLife
Member since 2010 • 17179 Posts

That's a pretty drastic division between games, I'm not saying I hate the other half, for e.g. CoD4 and BC2 can be pretty similar in the end. But I tend to like bigger games with slower pace. In small fast games you run mindlessly until you see something to shoot, if you die no loss you respawn and do it again and again and again. When you add in bigger maps, vehicles, more players, classes and objectives it gets a lot more varied for me.ManicAce

That is the problem with some games. The fact that everyone seems to play Deathmatch online and such lol. Deathmatch can be fun, but if the game is going to be about killing, I prefer elimination (lives), cause you have a consequence of dieing. That, and many games have awesome modes that are objective oriented, such as capture the flag and such.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 skrat_01
Member since 2007 • 33767 Posts
There isn't a single realistic game in that list of yours. At all.
Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Unreal is the most overrated multiplayer game I've ever played.

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 Alpha-Male22
Member since 2008 • 3782 Posts
[QUOTE="skrat_01"]There isn't a single realistic game in that list of yours. At all.

I know, I meant non-arcadey
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 skrat_01
Member since 2007 • 33767 Posts

That is exactly what I mean :roll:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 2 of us go in, send the third guy to flank the enemy from around the building. We engage the enemy and get flashed by a flash grenade. Enemy team swoops in for a kill only to be killed in the back by our third man in the nick of time.


Scenario 2:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 2 of us go in, send the third guy to flank the enemy from around the building. We engage the enemy and get flashed by a flash grenade. Enemy team swoops in for a kill. Our third man reaches behind the enemy only to be killed by a claymore planted by the enemy in hindsight of a back attack.

Scenario 3:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected.3 of us go in with lightweight/marathon to setup our position before the enemy. Enemy walks in unexpected of our early arrival

Scenario 4:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 3 of us go in with lightweight/marathon to setup our position before the enemy. Enemy is nowhere to be seen. Our team grabs the objective, runs to the enemy zone and get killed by the enemy team setup just outside the building

How is any of this different?

Alpha-Male22

That's not strategic at all. That's a bunch of moment to moment tactics - COD isn't a game leaning on tactical bent and team centric gameplay, it's very much about shooting people in the head first, the fastest, and rewards for keeping yourself alive in the process.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="Alpha-Male22"][QUOTE="skrat_01"]There isn't a single realistic game in that list of yours. At all.

I know, I meant non-arcadey

They are acadey though? COD is about as arcadey as a shooter gets, same with those others. Just because they're real world 'based' doesn't mean they're less arcadey than let's say Halo, and it's a completely different template of shooter to Quake.
Avatar image for killab2oo5
killab2oo5

13621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 killab2oo5
Member since 2005 • 13621 Posts
Well too bad, arena shooters are dead and no resurrection looks to be in the near future while mediocre war shooters continue their rein of saturation.
Avatar image for Luxen90
Luxen90

7427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Luxen90
Member since 2006 • 7427 Posts

They are acadey though? COD is about as arcadey as a shooter gets, same with those others. Just because they're real world 'based' doesn't mean they're less arcadey than let's say Halo, and it's a completely different template of shooter to Quake.skrat_01
CoD is on the side of unrealistic arena like shooters, he didn't say it was realistic. Look at the top man. lol He's saying it's arcadey notice how it's on the side of Halo, Gears of War and Timesplitters....

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 Alpha-Male22
Member since 2008 • 3782 Posts
[QUOTE="skrat_01"][QUOTE="Alpha-Male22"][QUOTE="skrat_01"]There isn't a single realistic game in that list of yours. At all.

I know, I meant non-arcadey

They are acadey though? COD is about as arcadey as a shooter gets, same with those others. Just because they're real world 'based' doesn't mean they're less arcadey than let's say Halo, and it's a completely different template of shooter to Quake.

I wasnt saying COD was not arcadey
Avatar image for bleehum
bleehum

5321

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 bleehum
Member since 2004 • 5321 Posts
I hope you realize the "strategy" you described involved in COD type games occur all over the map in larger games such as BF and are actually the piece to a larger objective.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]They are acadey though? COD is about as arcadey as a shooter gets, same with those others. Just because they're real world 'based' doesn't mean they're less arcadey than let's say Halo, and it's a completely different template of shooter to Quake.Luxen90

CoD is on the side of unrealistic arena like shooters, he didn't say it was realistic. Look at the top man. lol He's saying it's arcadey notice how it's on the side of Halo, Gears of War and Timesplitters....

[QUOTE="Alpha-Male22"] I wasnt saying COD was not arcadey

Indeed, same goes for Resistance, Killzone, Battlefield etc. They're all highly bent on arcade FPS gameplay. Though you're right about the deathmatch centric V *objective class based* shooter comparison.
Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 Alpha-Male22
Member since 2008 • 3782 Posts

[QUOTE="Alpha-Male22"]

That is exactly what I mean :roll:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 2 of us go in, send the third guy to flank the enemy from around the building. We engage the enemy and get flashed by a flash grenade. Enemy team swoops in for a kill only to be killed in the back by our third man in the nick of time.


Scenario 2:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 2 of us go in, send the third guy to flank the enemy from around the building. We engage the enemy and get flashed by a flash grenade. Enemy team swoops in for a kill. Our third man reaches behind the enemy only to be killed by a claymore planted by the enemy in hindsight of a back attack.

Scenario 3:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected.3 of us go in with lightweight/marathon to setup our position before the enemy. Enemy walks in unexpected of our early arrival

Scenario 4:

3 on 3 Team Tactical. Both teams rush in to a building to approach a neutral objective. A firefight is expected. 3 of us go in with lightweight/marathon to setup our position before the enemy. Enemy is nowhere to be seen. Our team grabs the objective, runs to the enemy zone and get killed by the enemy team setup just outside the building

How is any of this different?

skrat_01

That's not strategic at all. That's a bunch of moment to moment tactics - COD isn't a game leaning on tactical bent and team centric gameplay, it's very much about shooting people in the head first, the fastest, and rewards for keeping yourself alive in the process.

The above can be used for many other small based games. Replace that and modify it with Uncharted, Halo, etc.

I dont understand the difference either-- moment to moment tactics? What does that mean? What's the difference between tactics and strategy? Why is one better than the other?

"it's very much about shooting people in the head first" Largely depends on what you play-- if you play a barebones objective playlist you can strategize just as well without focusing on just killing first-- and what is wrong with "killing first"? In objective games, if you see the enemy, why not shoot first?

Don't you shoot enemies when you see them in large based games?

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 Alpha-Male22
Member since 2008 • 3782 Posts
[QUOTE="Luxen90"]

[QUOTE="skrat_01"] CoD is on the side of unrealistic arena like shooters, he didn't say it was realistic. Look at the top man. lol He's saying it's arcadey notice how it's on the side of Halo, Gears of War and Timesplitters....

skrat_01
[QUOTE="Alpha-Male22"] I wasnt saying COD was not arcadey

Indeed, same goes for Resistance, Killzone, Battlefield etc. They're all highly bent on arcade FPS gameplay. Though you're right about the deathmatch centric V *objective class based* shooter comparison.

Sorry, I'll remove that part
Avatar image for Cloud567kar
Cloud567kar

2656

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 Cloud567kar
Member since 2007 • 2656 Posts

Both are good.

Avatar image for onebeelo
onebeelo

440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 onebeelo
Member since 2011 • 440 Posts
everyone who says cod isnt tactical and doesnt need team work have never scrimmed or played clan matches obviously there is no tactics when you play a public match and everyone is running around with trying to no-scope, using rc cars, not chasing objectives etc. once you actually play the game properly you'd know. and you will increase your enjoyment of the game ten fold
Avatar image for Dead-Memories
Dead-Memories

6587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 190

User Lists: 0

#44 Dead-Memories
Member since 2008 • 6587 Posts

they both definitely have their place, if i'm the mood to get quick frags and quick satisfaction, I just pop out quake live, wherever I am essentially, since it's virtually nothing to download.

if i'm with my bros, large based shooters are usually where it's at BC 2, killzone 3, getting into a squad and having a good time usually has its place also.

i usually just play arena shooters by myself; just to prove I still have the reflexes and skills to keep up with the pros

Avatar image for Dead-Memories
Dead-Memories

6587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 190

User Lists: 0

#45 Dead-Memories
Member since 2008 • 6587 Posts
[QUOTE="onebeelo"]everyone who says cod isnt tactical and doesnt need team work have never scrimmed or played clan matches obviously there is no tactics when you play a public match and everyone is running around with trying to no-scope, using rc cars, not chasing objectives etc. once you actually play the game properly you'd know. and you will increase your enjoyment of the game ten fold

one smart player can wipe out an entire SnD squad, clan match or not. it's not very difficult.
Avatar image for NeonNinja
NeonNinja

17318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 115

User Lists: 0

#46 NeonNinja
Member since 2005 • 17318 Posts

I like the arena based shooters more myself. Grew up on them and still enjoy them.

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 Alpha-Male22
Member since 2008 • 3782 Posts
[QUOTE="Dead-Memories"][QUOTE="onebeelo"]everyone who says cod isnt tactical and doesnt need team work have never scrimmed or played clan matches obviously there is no tactics when you play a public match and everyone is running around with trying to no-scope, using rc cars, not chasing objectives etc. once you actually play the game properly you'd know. and you will increase your enjoyment of the game ten fold

one smart player can wipe out an entire SnD squad, clan match or not. it's not very difficult.

If you play a competitive clan match, you usually play using mics and teamwork. Guaranteed-- lots of smack talking too, which, while sometimes douchey, really gets my adrenaline pumping like nothing other.
Avatar image for cain006
cain006

8625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

#48 cain006
Member since 2008 • 8625 Posts

They're just different, that's like saying that rpgs>fps. You can't really compare them like that.

Avatar image for marq4porsche
marq4porsche

512

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 marq4porsche
Member since 2005 • 512 Posts

I like both, the Halo, Timesplitters style is still fun though I'm not too big a fan of CoD. I like Bfbc2 and that's my most played multiplayer game right now. I like it because there are great moments where the two teams are facing off forming battle lines and it feels like a natural and realistic firefight. I usually play medic so I can revive my teamates and help push further towards our objectives while our enemy is furiously trying to stop us. The battle gets desperate, then our Bradley comes bursting through the bush, taking out some of their defences and allowing our assult to push forward. Suddenly three rockets slam into the side of the Bradley as their engeneers find their target. Our engeneers go to the aid of our armour repairing it as fast as they can, our team suddenly taking the defensive. Then our helo comes up spitting fire toward their men, adding more chaos to the already engaged battle. To me that is great multiplayer. I'm not too big on regular deathmatch anyways and even when I played Halo i mostly played Capture the Flag because it was more team based.

Avatar image for H4wt_Pocket
H4wt_Pocket

163

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 H4wt_Pocket
Member since 2007 • 163 Posts

I agree with most of your points. However, I strongly disagree with this "Doesn't usually force teamwork, but using it is optional and this freedom means your games aren't "make or break" on imbecile teammates." Generally, in arena shooters there are less people on each team. That means each person's contribution (or lack thereof), has much more impact on the overall team performance. It hurts your team more when 1 of the 6 (or 4) team members does poorly than it does when 1 of the 12 does poorly.

Personally, I prefer the quick arena shooters like Halo and CoD, but I really like BF and I enjoy KZ pretty often as well.