[QUOTE="Lidve"] [QUOTE="-Mad_Rhetoric-"]mgs4treelog82
Hahahaha good one :D
http://www.youtube.com/watch?v=6fAE7F1aDp0
:lol:
Thats hilarious! If you are really trying to pass that off as something that often happens in MGS4 then not so much. That instance right there was a glitch with the optic camo which you either have to get through the game entirely stealth, or pay 5,000,000 DP to unlock. In other words most players wont even have the ability to use that exploit in until about 4 or 5 playthroughs. You would have to try hard to get something like that glitch to even happen.
The MGS series always recieves major praise for its AI because of how many multiple branches the AI patterns go through. Any dev can make AI that just comes and kills you quickly. The beauty of the AI in MGS games is just how many thought patterns they can go through. It leaves so much room for experimentation its unbelievable. Thats the only reason I can still go through MGS2 and find new experiences even though the game is 7 years old.
In MGS everything from a footprint on the ground, to the sound of a magazine dropping, to physics enabled objects moving, to a knock on a wall, to the sound of footsteps, to empty shell casings, to the smell of trash, to the smell of cigarette smoke, to heat signatures, to a trail of blood, to the difference between silenced and non silenced weapons, the clicking of a dry fired gun at close range etc, etc, etc...the list goes on forever. Everything that you can think of the enemies can pick up on and will react to accordingly. The hundreds of different stimulie grow exponentially once you factor in the fact that there are sneak, caution, evasion and alert phases that all change enemy awareness and reactions. Add to that that enemies in these different phases also have emotional states such as fear, rage, sorrow and happiness that also affect reactions to stimulie.
Needless to say this is by far the most ambitious system for AI in any game around. I only scratched the surface on just how expansive and this system is. With an AI system so cluttered with overlapping branches and thought patterns you are bound to have mistakes. Im sure Kojima could have opted for 2 dimensional AI like almost every other game out there and simply give us scripted targets rather than an organic sense of dealing with a thinking being. As a result we would have had another run of the mill game that is fun and action packed the first time through, but on subsequent playthroughs it would be the same stale scripted enemies we fought before.
Thats why I lol when people say "omgz teh enemies in dis game duk 4 cover!11!!11" and then turn around and joke on MGS not knowing just how deep the AI is.
Is MGS4 AI the smartest? Hell no. I think NGB has smartest enemy AI I have ever seen. But the MGS4 AI is mind boggling impressive when you look at what they did all for the sake of replay value and experimentation.
Dude! I tried for years to put this into words and you actually did it....even if it did take a wall of text :P This is what so many people fail to understand about MGS. It isnt like CoD, or GeoW where you basically have a 2 dimensional AI shooting range (granted thats fun as well), but it goes sooo much deeper than that. I can find myself in 1 small area of an MGS game experimenting for 5 hours before I decide to move on.
If I want to throw a soldier to the ground, shoot out his radio, make him freeze, take his items, strap some tnt to his back, hide in the bushes, fire off some shots in the air, wait for reinforcements to find him, and then detonate the tnt taking out 10 soldiers at once I can do that. If I want to blow up all the provisions storehouses and starve out the soldiers in later areas only to leave behind rotten food that makes them sick I can do that!
That to me is the beauty of MGS!
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