So LAIR can't run on the 360....

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Zandeus

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#1 Zandeus
Member since 2006 • 3126 Posts

Developer from Factor 5 stated that Lair could not be done on the 360!

Wait a min..... Whats that?.... Sony is publishing the game (LAIR) for Factor 5!!!

Wow I put so much stock into what developers say when they are being funded by the company who is selling the console that the game is being developed for.

To expect anything else, would be like expecting someone from Bioware to come out and say something like, "umm.... Mass Effect would look so much better if we had better hardware to work with"

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GameGooN73

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#2 GameGooN73
Member since 2005 • 665 Posts

Technically, they can say that.  Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

I think we've seen enough evidence in multiplat games to put these stupid arguments to rest.  But if a game like Lair uses motion sensing well, which all indicators thus far shows that it does, then that may be the actual advantage PS3 games will have, because it's certainly not functionality nor graphics thus far as promised.

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rocklegacy2

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#3 rocklegacy2
Member since 2005 • 8428 Posts
Factor 5 stated in 2005 that they were originally developing Lair for the 360, but because of the PS3's Cell processor they moved development over to the PS3.
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Ninja-Vox

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#4 Ninja-Vox
Member since 2006 • 16314 Posts
Mass Effect and Gears of War are both on the same plateau as Lair. He's clearly talking garbage.
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amourkiss

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#5 amourkiss
Member since 2003 • 1751 Posts

Developer from Factor 5 stated that Lair could not be done on the 360!

Wait a min..... Whats that?.... Sony is publishing the game (LAIR) for Factor 5!!!

Wow I put so much stock into what developers say when they are being funded by the company who is selling the console that the game is being developed for.

To expect anything else, would be like expecting someone from Bioware to come out and say something like, "umm.... Mass Effect would look so much better if we had better hardware to work with"

Zandeus

known facts

why even mention?

but could be the truth, we will see

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choasgod

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#6 choasgod
Member since 2005 • 5710 Posts
No the 360 cannot handle LAIR ...

  See the quality of the graphics dispite level's being nearly 2x the entire size of Oblivion ...
     Thats from the CELL streaming data off Blu-ray ...

  id like to see the Xbox 360 steam data of a DVD while its GPU handles graphics .... thats right i want the CPU accessing the Disk Drive + the RAM + crunching data CONSTANLY - EVERY CYCLE ...

  i also want the GPU constanly accessing the RAM ... hmm ... i think we have a problem ... whats that -- whoa ... it can't be .. it  can't be - Xbox 360 has 1 RAM pool ... it only has 1 block of RAM ... only 1 device can access the RAM at a time ...

  So - you say PS3 isnt more powerful than 360 -- the CELL is built for streaming media NOT games ... stupid SONY ...
    I mean LAIR only uses the CELL to stream data while the GPU handles the graphics ... i mean PS3 only has 2 pools of RAM ( 256mb GDDR3 + 256mb XDR ) ...

  ----
  Okay im done talking like this and onto the devlopers words - exactly "to my knowledge their is no other current system which could handle progressive mesh ON THIS SCALE ! ...
        The 360 would suffer from low res textures in the air and the high res textures on the groud -- Lair could be modifed to run on 360 -- but unless it is downgraded in the form of - loading / lower qulaity graphics / smaller it just cannot be done on 360 ...
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legalize3

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#7 legalize3
Member since 2007 • 1670 Posts

Mass Effect and Gears of War are both on the same plateau as Lair. He's clearly talking garbage.Ninja-Vox

 

AHAHAHAHHAHA

gears of war that little game with nothing going on on screen 1 by 1 inch maps is that what you mean ?

give me a break

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rocklegacy2

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#8 rocklegacy2
Member since 2005 • 8428 Posts

Mass Effect and Gears of War are both on the same plateau as Lair. He's clearly talking garbage.Ninja-Vox

It's not that simple.

 Lair is taking advantage of the PS3's strengths, which the 360 may lack.

 Gears was developed from the ground up on the 360 so it may utilize some of the 360's strengths which the PS3 may lack.

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lhughey

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#9 lhughey
Member since 2006 • 4886 Posts
Right now, any game can be developed on the other platform.  Of course, you may have to use a different method based on the architecture of each console, but no console is much more powerful than the other right now.  I do think, however that the x360 is easier to program for because of a more intuitive programming architecture.  But devs will catch on the Ps3's architecture shortly.  The interesting thing is that Sony just released Edge, which really illuminates that often commonly echoed sentiment that the PS3 was clumsy to develop for.  Maybe Edge will solve this issue.
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CAlNlAC

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#10 CAlNlAC
Member since 2006 • 689 Posts

Technically, they can say that.  Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

I think we've seen enough evidence in multiplat games to put these stupid arguments to rest.  But if a game like Lair uses motion sensing well, which all indicators thus far shows that it does, then that may be the actual advantage PS3 games will have, because it's certainly not functionality nor graphics thus far as promised.

GameGooN73
As far as I know you can still play Lair using the analog sticks on the ps3 so the no motion sencing on the 360 wouldn't be the problem I think.
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choasgod

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#11 choasgod
Member since 2005 • 5710 Posts

Mass Effect and Gears of War are both on the same plateau as Lair. He's clearly talking garbage.Ninja-Vox

  We are talking about Lair here -- GeOW and Mass Effect are graphicaly immpressive ...
    but how big are the levels? Lair levels reach 32km x 32km ( compared to Oblivion total size of 16 milles sq. )

  Simple fact in its current form Lair requires progressive mesh / streaming technogoly in the CELL to run ...
     On a smaller scale or graphically downgraded or with loading in levels could it run on 360 - yes ...

  Atm - no ... unless you have sovled the Von Nueman Bottleneck and RAM access bottlenecks ... 

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CAlNlAC

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#12 CAlNlAC
Member since 2006 • 689 Posts

[QUOTE="Ninja-Vox"]Mass Effect and Gears of War are both on the same plateau as Lair. He's clearly talking garbage.rocklegacy2

It's not that simple.

 Lair is taking advantage of the PS3's strengths, which the 360 may lack.

 Gears was developed from the ground up on the 360 so it may utilize some of the 360's strengths which the PS3 may lack.

Ya basiclly what he said. Porting either of these games is possible really, just too much of a pain to be worth while.
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Wahoo2k

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#13 Wahoo2k
Member since 2003 • 574 Posts

No the 360 cannot handle LAIR ...

  See the quality of the graphics dispite level's being nearly 2x the entire size of Oblivion ...
     Thats from the CELL streaming data off Blu-ray ...

  id like to see the Xbox 360 steam data of a DVD while its GPU handles graphics .... thats right i want the CPU accessing the Disk Drive + the RAM + crunching data CONSTANLY - EVERY CYCLE ...

  i also want the GPU constanly accessing the RAM ... hmm ... i think we have a problem ... whats that -- whoa ... it can't be .. it  can't be - Xbox 360 has 1 RAM pool ... it only has 1 block of RAM ... only 1 device can access the RAM at a time ...

  So - you say PS3 isnt more powerful than 360 -- the CELL is built for streaming media NOT games ... stupid SONY ...
    I mean LAIR only uses the CELL to stream data while the GPU handles the graphics ... i mean PS3 only has 2 pools of RAM ( 256mb GDDR3 + 256mb XDR ) ...

  ----
  Okay im done talking like this and onto the devlopers words - exactly "to my knowledge their is no other current system which could handle progressive mesh ON THIS SCALE ! ...
        The 360 would suffer from low res textures in the air and the high res textures on the groud -- Lair could be modifed to run on 360 -- but unless it is downgraded in the form of - loading / lower qulaity graphics / smaller it just cannot be done on 360 ...
choasgod

you have absolutely no idea how computers work do you.

The xbox360 only needs one block of ram, because it has a much more powerful GPU than the playstation 3 that it doesn't have to sacrifice some of it's RAM for video use.

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danneswegman

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#14 danneswegman
Member since 2005 • 12937 Posts
i think the multiple cores in the cell enable much more options for physics.. so i think the 360 indeed can't run Lair.at least, i think factor 5 might be right.
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Codename33

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#15 Codename33
Member since 2005 • 2719 Posts

Technically, they can say that.  Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

GameGooN73

I guess we could say that a ps3 couldn't play a single 360 game, since all 360 games have rumble.

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asdasd

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#16 asdasd
Member since 2005 • 4464 Posts
[QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

I think we've seen enough evidence in multiplat games to put these stupid arguments to rest. But if a game like Lair uses motion sensing well, which all indicators thus far shows that it does, then that may be the actual advantage PS3 games will have, because it's certainly not functionality nor graphics thus far as promised.

CAlNlAC

As far as I know you can still play Lair using the analog sticks on the ps3 so the no motion sencing on the 360 wouldn't be the problem I think.

http://www.gamespot.com/ps3/action/lair/news.html?sid=6169007&mode=recent 

Lair's gameplay relies heavily on the Sixaxis' motion controls for more than just this melee dueling. In fact, motion is the only way you can steer your dragon (the analog sticks are used solely for minor camera control).

 

 

 

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ChopperDave1

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#17 ChopperDave1
Member since 2006 • 377 Posts
according to Factor 5, the 360 can't do the amount of progressive mesh found in LAIR.
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rocklegacy2

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#18 rocklegacy2
Member since 2005 • 8428 Posts

[QUOTE="choasgod"]No the 360 cannot handle LAIR ...

  See the quality of the graphics dispite level's being nearly 2x the entire size of Oblivion ...
     Thats from the CELL streaming data off Blu-ray ...

  id like to see the Xbox 360 steam data of a DVD while its GPU handles graphics .... thats right i want the CPU accessing the Disk Drive + the RAM + crunching data CONSTANLY - EVERY CYCLE ...

  i also want the GPU constanly accessing the RAM ... hmm ... i think we have a problem ... whats that -- whoa ... it can't be .. it  can't be - Xbox 360 has 1 RAM pool ... it only has 1 block of RAM ... only 1 device can access the RAM at a time ...

  So - you say PS3 isnt more powerful than 360 -- the CELL is built for streaming media NOT games ... stupid SONY ...
    I mean LAIR only uses the CELL to stream data while the GPU handles the graphics ... i mean PS3 only has 2 pools of RAM ( 256mb GDDR3 + 256mb XDR ) ...

  ----
  Okay im done talking like this and onto the devlopers words - exactly "to my knowledge their is no other current system which could handle progressive mesh ON THIS SCALE ! ...
        The 360 would suffer from low res textures in the air and the high res textures on the groud -- Lair could be modifed to run on 360 -- but unless it is downgraded in the form of - loading / lower qulaity graphics / smaller it just cannot be done on 360 ...
Wahoo2k

you have absolutely no idea how computers work do you.

The xbox360 only needs one block of ram, because it has a much more powerful GPU than the playstation 3 that it doesn't have to sacrifice some of it's RAM for video use.

We don't know the difference in power between the two GPUs.

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Khansoul

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#19 Khansoul
Member since 2004 • 4639 Posts

No the 360 cannot handle LAIR ...

See the quality of the graphics dispite level's being nearly 2x the entire size of Oblivion ...
Thats from the CELL streaming data off Blu-ray ...

id like to see the Xbox 360 steam data of a DVD while its GPU handles graphics .... thats right i want the CPU accessing the Disk Drive + the RAM + crunching data CONSTANLY - EVERY CYCLE ...

i also want the GPU constanly accessing the RAM ... hmm ... i think we have a problem ... whats that -- whoa ... it can't be .. it can't be - Xbox 360 has 1 RAM pool ... it only has 1 block of RAM ... only 1 device can access the RAM at a time ...

So - you say PS3 isnt more powerful than 360 -- the CELL is built for streaming media NOT games ... stupid SONY ...
I mean LAIR only uses the CELL to stream data while the GPU handles the graphics ... i mean PS3 only has 2 pools of RAM ( 256mb GDDR3 + 256mb XDR ) ...

----
Okay im done talking like this and onto the devlopers words - exactly "to my knowledge their is no other current system which could handle progressive mesh ON THIS SCALE ! ...
The 360 would suffer from low res textures in the air and the high res textures on the groud -- Lair could be modifed to run on 360 -- but unless it is downgraded in the form of - loading / lower qulaity graphics / smaller it just cannot be done on 360 ...
choasgod

that is gonna be /thread

The XBOX fanboys will have nothing for this, if they were that smart they would not be playing a watered down PC port machine oops I mean XBOX 360. 

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Khansoul

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#20 Khansoul
Member since 2004 • 4639 Posts

[QUOTE="choasgod"]No the 360 cannot handle LAIR ...

See the quality of the graphics dispite level's being nearly 2x the entire size of Oblivion ...
Thats from the CELL streaming data off Blu-ray ...

id like to see the Xbox 360 steam data of a DVD while its GPU handles graphics .... thats right i want the CPU accessing the Disk Drive + the RAM + crunching data CONSTANLY - EVERY CYCLE ...

i also want the GPU constanly accessing the RAM ... hmm ... i think we have a problem ... whats that -- whoa ... it can't be .. it can't be - Xbox 360 has 1 RAM pool ... it only has 1 block of RAM ... only 1 device can access the RAM at a time ...

So - you say PS3 isnt more powerful than 360 -- the CELL is built for streaming media NOT games ... stupid SONY ...
I mean LAIR only uses the CELL to stream data while the GPU handles the graphics ... i mean PS3 only has 2 pools of RAM ( 256mb GDDR3 + 256mb XDR ) ...

----
Okay im done talking like this and onto the devlopers words - exactly "to my knowledge their is no other current system which could handle progressive mesh ON THIS SCALE ! ...
The 360 would suffer from low res textures in the air and the high res textures on the groud -- Lair could be modifed to run on 360 -- but unless it is downgraded in the form of - loading / lower qulaity graphics / smaller it just cannot be done on 360 ...
Wahoo2k

you have absolutely no idea how computers work do you.

The xbox360 only needs one block of ram, because it has a much more powerful GPU than the playstation 3 that it doesn't have to sacrifice some of it's RAM for video use.

Seeing as how your response contained zero facts I believe he is still winning! 

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Khansoul

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#21 Khansoul
Member since 2004 • 4639 Posts
[QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

Codename33

I guess we could say that a ps3 couldn't play a single 360 game, since all 360 games have rumble.

Welcome to two months ago SONY got it back.

 

/next

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choasgod

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#22 choasgod
Member since 2005 • 5710 Posts

[QUOTE="choasgod"]No the 360 cannot handle LAIR ...

See the quality of the graphics dispite level's being nearly 2x the entire size of Oblivion ...
Thats from the CELL streaming data off Blu-ray ...

id like to see the Xbox 360 steam data of a DVD while its GPU handles graphics .... thats right i want the CPU accessing the Disk Drive + the RAM + crunching data CONSTANLY - EVERY CYCLE ...

i also want the GPU constanly accessing the RAM ... hmm ... i think we have a problem ... whats that -- whoa ... it can't be .. it can't be - Xbox 360 has 1 RAM pool ... it only has 1 block of RAM ... only 1 device can access the RAM at a time ...

So - you say PS3 isnt more powerful than 360 -- the CELL is built for streaming media NOT games ... stupid SONY ...
I mean LAIR only uses the CELL to stream data while the GPU handles the graphics ... i mean PS3 only has 2 pools of RAM ( 256mb GDDR3 + 256mb XDR ) ...

----
Okay im done talking like this and onto the devlopers words - exactly "to my knowledge their is no other current system which could handle progressive mesh ON THIS SCALE ! ...
The 360 would suffer from low res textures in the air and the high res textures on the groud -- Lair could be modifed to run on 360 -- but unless it is downgraded in the form of - loading / lower qulaity graphics / smaller it just cannot be done on 360 ...
Wahoo2k

you have absolutely no idea how computers work do you.

The xbox360 only needs one block of ram, because it has a much more powerful GPU than the playstation 3 that it doesn't have to sacrifice some of it's RAM for video use.



 Data path - Blu-ray / DVD to RAM to CPU ...

  please read up becuase unless 360's RAM is special it follows the rules of everything else only 1 device can access the RAM at once ...
  It dosnt matter how powerful 360's GPU is ! If the CPU is using the RAM 100% of the time and the GPU 0% of the time the GPU isnt going to be running. Therefore the CPU must handle both workloads, 360's CPU is not powerful enough to do this nor is it capable.

 With PS3 on the otherhand you have 2 seperate pools of RAM - CELL access 1 pool of RAM 100% of the time while RSX access the other pool of RAM x% of the time.

  Now games like Gears of War which use over 256mb of textures and dont require aswell RAM access from the CPU are easier to make on 360 - and will run better on 360 ...
   Games like Lair which require streaming to the RAM and from RAM to the CPU require multiple RAM pools and therefore a different less efficient method must be used to create these games 360 ...
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CAlNlAC

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#23 CAlNlAC
Member since 2006 • 689 Posts
[QUOTE="CAlNlAC"][QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

I think we've seen enough evidence in multiplat games to put these stupid arguments to rest. But if a game like Lair uses motion sensing well, which all indicators thus far shows that it does, then that may be the actual advantage PS3 games will have, because it's certainly not functionality nor graphics thus far as promised.

asdasd

As far as I know you can still play Lair using the analog sticks on the ps3 so the no motion sencing on the 360 wouldn't be the problem I think.

http://www.gamespot.com/ps3/action/lair/news.html?sid=6169007&mode=recent 

Lair's gameplay relies heavily on the Sixaxis' motion controls for more than just this melee dueling. In fact, motion is the only way you can steer your dragon (the analog sticks are used solely for minor camera control).

 

 

 

 

Bah that sucks, I'm not a fan of the whole motion sensing thing really.  I was hoping they'd have an option to turn off the motion sensing and allow standard play like motorstorm.  I may have to stay away from this game now :(

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mpalacio

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#24 mpalacio
Member since 2005 • 468 Posts

Seriously, unless you directly worked on the game yourself you have no idea what you are talking about. Your arguments are based off of he said; she said....what is this high school?

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danneswegman

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#25 danneswegman
Member since 2005 • 12937 Posts
according to Factor 5, the 360 can't do the amount of progressive mesh found in LAIR.ChopperDave1

exactly. this combined with all the physics going on.
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greg_splicer

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#26 greg_splicer
Member since 2007 • 2053 Posts

Developer from Factor 5 stated that Lair could not be done on the 360!

Wait a min..... Whats that?.... Sony is publishing the game (LAIR) for Factor 5!!!

Wow I put so much stock into what developers say when they are being funded by the company who is selling the console that the game is being developed for.

To expect anything else, would be like expecting someone from Bioware to come out and say something like, "umm.... Mass Effect would look so much better if we had better hardware to work with"

Zandeus

As if Lair is a good looking game, franklt has some of the worst textures i have seen in some time, and the landscapes are totally barren and a complete joke, dynasty warriors was more full in stuff than this

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Khansoul

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#27 Khansoul
Member since 2004 • 4639 Posts

Seriously, unless you directly worked on the game yourself you have no idea what you are talking about. Your arguments are based off of he said; she said....what is this high school?

mpalacio

Worse!

It's SYSTEM WARS! 

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danneswegman

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#28 danneswegman
Member since 2005 • 12937 Posts
[QUOTE="asdasd"][QUOTE="CAlNlAC"][QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

I think we've seen enough evidence in multiplat games to put these stupid arguments to rest. But if a game like Lair uses motion sensing well, which all indicators thus far shows that it does, then that may be the actual advantage PS3 games will have, because it's certainly not functionality nor graphics thus far as promised.

CAlNlAC

As far as I know you can still play Lair using the analog sticks on the ps3 so the no motion sencing on the 360 wouldn't be the problem I think.

http://www.gamespot.com/ps3/action/lair/news.html?sid=6169007&mode=recent 

Lair's gameplay relies heavily on the Sixaxis' motion controls for more than just this melee dueling. In fact, motion is the only way you can steer your dragon (the analog sticks are used solely for minor camera control).

 

 

 

 

Bah that sucks, I'm not a fan of the whole motion sensing thing really.  I was hoping they'd have an option to turn off the motion sensing and allow standard play like motorstorm.  I may have to stay away from this game now :(


they only implemented motion control where it is better than traditional control.. don't be afraid of it...
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mpalacio

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#30 mpalacio
Member since 2005 • 468 Posts
[QUOTE="Codename33"][QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

Khansoul

I guess we could say that a ps3 couldn't play a single 360 game, since all 360 games have rumble.

Welcome to two months ago SONY got it back.

 

/next

 Okay, so this company tells me rumble will interupt the motion-sensing. Now your telling me they got it back. Then they said the Killzone 2 video was in real-time. Then the Killzone 2 developers said it was not. Now you telling me Lair can't run on the 360..........Sorry, I just don't believe you guys anymore.

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asdasd

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#31 asdasd
Member since 2005 • 4464 Posts
[QUOTE="Khansoul"][QUOTE="Codename33"][QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

mpalacio

I guess we could say that a ps3 couldn't play a single 360 game, since all 360 games have rumble.

Welcome to two months ago SONY got it back.

 

/next

Okay, so this company tells me rumble will interupt the motion-sensing. Now your telling me they got it back. Then they said the Killzone 2 video was in real-time. Then the Killzone 2 developers said it was not. Now you telling me Lair can't run on the 360..........Sorry, I just don't believe you guys anymore.

You do know that Factor 5 =/= Sony right? 

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deadmeat31

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#32 deadmeat31
Member since 2003 • 487 Posts
Mass Effect and Gears of War are both on the same plateau as Lair. He's clearly talking garbage.Ninja-Vox
so hideo kojima(sorry if i murdered the spelling) is also talking garbage when he said the remote came view thingy thats going to be in mgs4 can only be done with the ps3
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mpalacio

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#33 mpalacio
Member since 2005 • 468 Posts
What does =/= mean?
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SolidSnake2020

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#34 SolidSnake2020
Member since 2006 • 2180 Posts

Developer from Factor 5 stated that Lair could not be done on the 360!

Wait a min..... Whats that?.... Sony is publishing the game (LAIR) for Factor 5!!!

Wow I put so much stock into what developers say when they are being funded by the company who is selling the console that the game is being developed for.

To expect anything else, would be like expecting someone from Bioware to come out and say something like, "umm.... Mass Effect would look so much better if we had better hardware to work with"

Zandeus

Nothing is impossible, the same was said about DEVIL MAY CRY 4, about THE NEW CHARACTERS HAND,once they launced their sait, now it is on the 360.

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Tokaithegreat

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#35 Tokaithegreat
Member since 2002 • 1578 Posts

All the people referencing level size are seriously misinformed. Level Size means NOTHING. elder Scrolls Dagger fall had a continious world that spanned the scale size of Great Britain. Judging from video of lair the land is pretty barren anyways so you are pretty much seeing 25 square kilometers of crap. On another note regarding Level sizes, Flight simulator X lets you fly around the whole world and that game came out way before the all powerful PS3.

 

On graphics Lair looks like crap. I put the graphics right next to Bullet Witch in quality. Sharing the same muddy textures and texture pop in. Lair even has graphical glitches from PS1 era with objects popping up and the N64 fog.

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CAlNlAC

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#36 CAlNlAC
Member since 2006 • 689 Posts
[QUOTE="CAlNlAC"][QUOTE="asdasd"][QUOTE="CAlNlAC"][QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

I think we've seen enough evidence in multiplat games to put these stupid arguments to rest. But if a game like Lair uses motion sensing well, which all indicators thus far shows that it does, then that may be the actual advantage PS3 games will have, because it's certainly not functionality nor graphics thus far as promised.

danneswegman

As far as I know you can still play Lair using the analog sticks on the ps3 so the no motion sencing on the 360 wouldn't be the problem I think.

http://www.gamespot.com/ps3/action/lair/news.html?sid=6169007&mode=recent 

Lair's gameplay relies heavily on the Sixaxis' motion controls for more than just this melee dueling. In fact, motion is the only way you can steer your dragon (the analog sticks are used solely for minor camera control).

 

 

 

 

Bah that sucks, I'm not a fan of the whole motion sensing thing really.  I was hoping they'd have an option to turn off the motion sensing and allow standard play like motorstorm.  I may have to stay away from this game now :(


they only implemented motion control where it is better than traditional control.. don't be afraid of it...

Ya I guess so... I may just have to do a try before I buy kinda deal.  Hopefully they'll come out with that demo before release.

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choasgod

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#37 choasgod
Member since 2005 • 5710 Posts
[QUOTE="Khansoul"][QUOTE="Codename33"][QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

mpalacio

I guess we could say that a ps3 couldn't play a single 360 game, since all 360 games have rumble.

Welcome to two months ago SONY got it back.

 

/next

Okay, so this company tells me rumble will interupt the motion-sensing. Now your telling me they got it back. Then they said the Killzone 2 video was in real-time. Then the Killzone 2 developers said it was not. Now you telling me Lair can't run on the 360..........Sorry, I just don't believe you guys anymore.

 As i have said multiple times - becuase of the struckure of the 360 hardware and the advantages of the CELL with streaming the way Lair has been programmed the 360 couldn't handle due to hardware limitations ... with haivng only 1 RAM pool ...
   If the game was downgraded enough or included loading times or used a complety different programming aproach it could be done on 360 ...

  Bascially look at this way - For Lair to be ported to 360 the projuect would have to start from scratch OR the graphics / data needed to be streamed would be to be modifired to reduce streaming to allow the GPU to access the RAM pool to run ... 

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deadmeat31

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#38 deadmeat31
Member since 2003 • 487 Posts
[QUOTE="Zandeus"]

Developer from Factor 5 stated that Lair could not be done on the 360!

Wait a min..... Whats that?.... Sony is publishing the game (LAIR) for Factor 5!!!

Wow I put so much stock into what developers say when they are being funded by the company who is selling the console that the game is being developed for.

To expect anything else, would be like expecting someone from Bioware to come out and say something like, "umm.... Mass Effect would look so much better if we had better hardware to work with"

SolidSnake2020

Nothing is impossible, the same was said about DEVIL MAY CRY 4, about THE NEW CHARACTERS HAND,once they launced their sait, now it is on the 360.

i never read that and i read loads of devil may cry thing i wanna link that says that
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choasgod

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#39 choasgod
Member since 2005 • 5710 Posts

What does =/= mean?mpalacio

 =/= means "does not Equal" ...  

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ATrillionaire

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#40 ATrillionaire
Member since 2003 • 172 Posts

All the people referencing level size are seriously misinformed.  Level Size means NOTHING. elder Scrolls Dagger fall had a continious world that spanned the scale size of Great Britain. Judging from video of lair the land is pretty barren anyways so you are pretty much seeing 25 square kilometers of crap. On another note on Level sizes Flight simulator X lets you fly around the whole world and that game came out way before the all powerful PS3.

 

On graphics Lair looks like crap. I put the graphics right next to Bullet Witch in quality. Sharing the same muddy textures and texture pop in. Lair even has graphical glitches from PS1 era with objects popping up and the N64 fog. 

Tokaithegreat

 Agreed.  Lair looks ugly to me.  And level size is an indicator of nothing.  I mean, even Dynasty Warriors can boast a big level with thousands of enemies.  Still won't mean the game was a beast to get running.

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asdasd

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#41 asdasd
Member since 2005 • 4464 Posts
[QUOTE="danneswegman"][QUOTE="CAlNlAC"][QUOTE="asdasd"][QUOTE="CAlNlAC"][QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

I think we've seen enough evidence in multiplat games to put these stupid arguments to rest. But if a game like Lair uses motion sensing well, which all indicators thus far shows that it does, then that may be the actual advantage PS3 games will have, because it's certainly not functionality nor graphics thus far as promised.

CAlNlAC

As far as I know you can still play Lair using the analog sticks on the ps3 so the no motion sencing on the 360 wouldn't be the problem I think.

http://www.gamespot.com/ps3/action/lair/news.html?sid=6169007&mode=recent

Lair's gameplay relies heavily on the Sixaxis' motion controls for more than just this melee dueling. In fact, motion is the only way you can steer your dragon (the analog sticks are used solely for minor camera control).

 

 

 

 

Bah that sucks, I'm not a fan of the whole motion sensing thing really. I was hoping they'd have an option to turn off the motion sensing and allow standard play like motorstorm. I may have to stay away from this game now :(


they only implemented motion control where it is better than traditional control.. don't be afraid of it...

Ya I guess so... I may just have to do a try before I buy kinda deal. Hopefully they'll come out with that demo before release.

According to IGN, a demo on the PSN store is coming :P They dontk now if it will be before release or after though. 

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mpalacio

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#42 mpalacio
Member since 2005 • 468 Posts

[QUOTE="Ninja-Vox"]Mass Effect and Gears of War are both on the same plateau as Lair. He's clearly talking garbage.deadmeat3171
so hideo kojima(sorry if i murdered the spelling) is also talking garbage when he said the remote came view thingy thats going to be in mgs4 can only be done with the ps3

Screw your link... I would bet he's talking garbage. Sony talks garbage (we can't do rumble with motion sensing; killzone 2 video is in real-time; your online experenice will be improved). Microsoft talks garbage (we don't make developers charge for downloadable items, only 5% of systems are experiencing faulty). Seriously, do you people believe anything these guys say. I love my 360 but I'm not that dumb to believe everything they print. You guys are suckers.

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choasgod

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#43 choasgod
Member since 2005 • 5710 Posts
[QUOTE="Zandeus"]

Developer from Factor 5 stated that Lair could not be done on the 360!

Wait a min..... Whats that?.... Sony is publishing the game (LAIR) for Factor 5!!!

Wow I put so much stock into what developers say when they are being funded by the company who is selling the console that the game is being developed for.

To expect anything else, would be like expecting someone from Bioware to come out and say something like, "umm.... Mass Effect would look so much better if we had better hardware to work with"

SolidSnake2020

Nothing is impossible, the same was said about DEVIL MAY CRY 4, about THE NEW CHARACTERS HAND,once they launced their sait, now it is on the 360.

   The difference here -- Devil May Cry 4 we dont know exactly how it is programmed ...

   Lair we know it takes advantages of PS3's streaming capablities which is a bottleneck for 360 ... if you ever find a 360 game which runs with the CPU streaming 100% of the time and not allowing the GPU to access the RAM EVER -- while looking as graphically immpressive as Lair ( considering the size of the game ) THEN ill eat my words ...

  ( but you wont find a game that does that since its IMMPOSSIBLE ) 

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asdasd

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#44 asdasd
Member since 2005 • 4464 Posts

[QUOTE="deadmeat3171"][QUOTE="Ninja-Vox"]Mass Effect and Gears of War are both on the same plateau as Lair. He's clearly talking garbage.mpalacio

so hideo kojima(sorry if i murdered the spelling) is also talking garbage when he said the remote came view thingy thats going to be in mgs4 can only be done with the ps3

Screw your link... I would bet he's talking garbage. Sony talks garbage (we can't do rumble with motion sensing; killzone 2 video is in real-time; your online experenice will be improved). Microsoft talks garbage (we don't make developers charge for downloadable items, only 5% of systems are experiencing faulty). Seriously, do you people believe anything these guys say. I love my 360 but I'm not that dumb to believe everything they print. You guys are suckers.

Wait.. now you're saying that Kojima is talking garbage? Have you EVER developed on any console? No. They do this for a living, you dont.

Also, Kojima Productions is totally third party. MGS isnt even published by sony. 

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Tokaithegreat

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#45 Tokaithegreat
Member since 2002 • 1578 Posts

This is more detailed the the brown looking crap you call lair 

 

 

 Look how crappy the mountain range looks. The jaggies are horrible and the textures literally look like crap.

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deadmeat31

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#46 deadmeat31
Member since 2003 • 487 Posts
[QUOTE="Tokaithegreat"]

All the people referencing level size are seriously misinformed.  Level Size means NOTHING. elder Scrolls Dagger fall had a continious world that spanned the scale size of Great Britain. Judging from video of lair the land is pretty barren anyways so you are pretty much seeing 25 square kilometers of crap. On another note on Level sizes Flight simulator X lets you fly around the whole world and that game came out way before the all powerful PS3.

 

On graphics Lair looks like crap. I put the graphics right next to Bullet Witch in quality. Sharing the same muddy textures and texture pop in. Lair even has graphical glitches from PS1 era with objects popping up and the N64 fog. 

ATrillionaire

 Agreed.  Lair looks ugly to me.  And level size is an indicator of nothing.  I mean, even Dynasty Warriors can boast a big level with thousands of enemies.  Still won't mean the game was a beast to get running.

im sure in the lair video interview he said hundreds of thousands but i could be wrong
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InfamousC

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#47 InfamousC
Member since 2006 • 2389 Posts

Developer from Factor 5 stated that Lair could not be done on the 360!

Wait a min..... Whats that?.... Sony is publishing the game (LAIR) for Factor 5!!!

Wow I put so much stock into what developers say when they are being funded by the company who is selling the console that the game is being developed for.

To expect anything else, would be like expecting someone from Bioware to come out and say something like, "umm.... Mass Effect would look so much better if we had better hardware to work with"

Zandeus

Can you post a link to back up your claim? I don't recall facter 5 ever saying this.

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mpalacio

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#48 mpalacio
Member since 2005 • 468 Posts
[QUOTE="mpalacio"][QUOTE="Khansoul"][QUOTE="Codename33"][QUOTE="GameGooN73"]

Technically, they can say that. Since the 360 does not have motion control like the SIXAXIS, Lair "in it's current form" cannot be done on the 360.

choasgod

I guess we could say that a ps3 couldn't play a single 360 game, since all 360 games have rumble.

Welcome to two months ago SONY got it back.

 

/next

Okay, so this company tells me rumble will interupt the motion-sensing. Now your telling me they got it back. Then they said the Killzone 2 video was in real-time. Then the Killzone 2 developers said it was not. Now you telling me Lair can't run on the 360..........Sorry, I just don't believe you guys anymore.

 As i have said multiple times - becuase of the struckure of the 360 hardware and the advantages of the CELL with streaming the way Lair has been programmed the 360 couldn't handle due to hardware limitations ... with haivng only 1 RAM pool ...
   If the game was downgraded enough or included loading times or used a complety different programming aproach it could be done on 360 ...

  Bascially look at this way - For Lair to be ported to 360 the projuect would have to start from scratch OR the graphics / data needed to be streamed would be to be modifired to reduce streaming to allow the GPU to access the RAM pool to run ... 

And I have said, if you did not work on this game developement directly then you have no idea what you are talking about. I don't deny the fact that you are understand the technology of the consoles but, you have do idea what EXACTLY in DETAIL the developers are doing. There is no point in arguing because I firmly believe this and nothing will convince me otherwise besides talking directly with one of the developers of the game of which you are not.

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asdasd

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#49 asdasd
Member since 2005 • 4464 Posts
[QUOTE="ATrillionaire"][QUOTE="Tokaithegreat"]

All the people referencing level size are seriously misinformed. Level Size means NOTHING. elder Scrolls Dagger fall had a continious world that spanned the scale size of Great Britain. Judging from video of lair the land is pretty barren anyways so you are pretty much seeing 25 square kilometers of crap. On another note on Level sizes Flight simulator X lets you fly around the whole world and that game came out way before the all powerful PS3.

 

On graphics Lair looks like crap. I put the graphics right next to Bullet Witch in quality. Sharing the same muddy textures and texture pop in. Lair even has graphical glitches from PS1 era with objects popping up and the N64 fog.

deadmeat3171

Agreed. Lair looks ugly to me. And level size is an indicator of nothing. I mean, even Dynasty Warriors can boast a big level with thousands of enemies. Still won't mean the game was a beast to get running.

im sure in the lair video interview he said hundreds of thousands but i could be wrong

I think he said 25,000. Not really sure though. Dont feel like watching the video again , have work in an hour lol. 

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choasgod

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#50 choasgod
Member since 2005 • 5710 Posts

[QUOTE="deadmeat3171"][QUOTE="Ninja-Vox"]Mass Effect and Gears of War are both on the same plateau as Lair. He's clearly talking garbage.mpalacio

so hideo kojima(sorry if i murdered the spelling) is also talking garbage when he said the remote came view thingy thats going to be in mgs4 can only be done with the ps3

Screw your link... I would bet he's talking garbage. Sony talks garbage (we can't do rumble with motion sensing; killzone 2 video is in real-time; your online experenice will be improved). Microsoft talks garbage (we don't make developers charge for downloadable items, only 5% of systems are experiencing faulty). Seriously, do you people believe anything these guys say. I love my 360 but I'm not that dumb to believe everything they print. You guys are suckers.

  I trust Hideo Kojima is working on getting the most out of PS3 hardware -- he will make MGS4 run off PS3's strengths -- and since its exclusive he can avoid weaknesses which he might of needed if the game was multiplatform.

   And remember when a devloper says their game cannot run on another system they mean - in its current form . Modifed it proberly could but the question is - is the port at the same level of quality as an exclusive version ...