Like many others, I have picked SMG as game of the year...that's not to say it didn't have it's faults. What could the game have done better?
Persoanlly...
- The 1-up system is silly. Just give us infinite lives. Or make 1-ups mean something.
- The fire flower and ice flower left a lot to be desired. Why do they last a limited time? Why do we have to listen to that God awful music? Why do fireballs NOT use the pointer? We finally have a proper aiming mechanic in a 3d mario game and we can't use it to aim?! Both of those items should last unitl you get hit...and they shouldn't replace the stages awesome music with some annoying repetitive tune.
-The red star could had been a whole lot more. What's the point of making a great flying power up if we can only use it in the hub?
-The bosses were weak. Bowser was cool, but the rest were just easy push overs where you had to sling their attacks back at them. Nintneod could had been a bit more inventive here.
- Some really cool galaxys only have one star. I want MORE matter splatter galaxy!
goblaa
I couldn't agree more with the 1ups problem. They seemed more meaningful back in SMB1, 3 and world(though i was a kid, and may not have been as skilled :)). It almost seems like they are just keeping them because its a staple of the series, because they sure were handed out if you chose to seek it(mailtoad ftw?)
On the flowers i disagree with you. The music was intense, as it should be, and the time limit balanced them out perfectly. I actually like swinging to remote to fling a fireball, it was neat though i do undertstand IR would have provided more accuracy(but then it would replace the star bits!! which may have been a whole other problem). I've always felt powerups work drastically differently in a 3D game then in a 2D one. Lasting fireflower makes sense in the 2D, but i'm not so sure it would be a great idea, in comparison, in the 3D mario's.
The red star certainly felt more like an extra fun little hidden thing, then a useful additional powerup. I suppose it's too bad, but then again, was any galaxy really set up to use it properly? I think they hsould have at least added it in to galaxies we've already visited, for an extra incentive to return to them to play around. Or, designed a few galaxies around the concept.
I loved the bosses! I thought they were epic! Certainly not terribly hard, in fact quite basic for the most part.. but it still felt fun as hell. I loved the battle with the big fish(i've forgotten its name, not that it's a complicated one!)
But i agree with more stars! Some galaxies were incredible, but only gave a star or two! At the same time, which is more important: Fewer galaxies with more stars or more galaxies with fewer stars?
MY hope is that they provide downloadable content for this game. New galaxies, more star challenges for existing galaxies, etc. Wouldn't that be brilliant?
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