This topic is locked from further discussion.
like how uncharted looks better than any mutiplat360 game?en_Vppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else
its just numbers
Sooner is never now? Wow was I misinformed.
We'll start seeing it around this fall...when devs finally have had about a year to get tools from sony, work on the PS3, etc. You'll probably see equal or better games from every game developer except EA (maybe. I wanna play Army of Two though), and maybe ubisoft. If it's content, that's a very different story (GTA4 DLC), but for frame rate, texture sharpness, and things like that, I think it'll lean toward the PS3 for a while. Sony still has quite a few dev tools to hand out.
ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?JonnyBooya
its just numbers
I don't get that logic....if sony doesn't own it, it will be ported to the 360? what about MGS4, FFXIII, tekken 6, monster hunter 3, war devil enigma, ninja gaiden sigma..and more?maybe when your not blind anymoresnipe2004well I dont personally compare the games... I read the major websites opinions
Its only convenient to say that about games that arent exclusive and or arent even out... Before Assasins Creed got ported it was better looking than 360 games, before Virtua Fighter got ported it was better looking than 360 games. What will people saying MGS4 looks better say if it gets ported and is done the same or better on 360?
[QUOTE="JonnyBooya"]well I dont personally compare the games... I read the major websites opinionsSlashkice
So you blindly follow the opinions of others without forming your own?
Yeah, this thread's over.
anyone who buys 2 copies of games just to compare minor graphical differences is totally.....no offense if you acctually do that
Actually I believe that MGS4 looks better than any 360 game. So my answer is RIGHT NOW!KAWICE
have you seen the texture's in that game?
OMG...do I have to explain to you WHY MGS4 will not get ported over? Assassin's creed was never "ported over", it was always multiplatform. And as for VF...of course it would look better. Nearly a year later after it's been out.Its only convenient to say that about games that arent exclusive and or arent even out... Before Assasins Creed got ported it was better looking than 360 games, before Virtua Fighter got ported it was better looking than 360 games. What will people saying MGS4 looks better say if it gets ported and is done the same or better on 360?
JonnyBooya
[QUOTE="JonnyBooya"]OMG...do I have to explain to you WHY MGS4 will not get ported over? Assassin's creed was never "ported over", it was always multiplatform. And as for VF...of course it would look better. Nearly a year later after it's been out. your retorts seem to totally miss the points of the postsIts only convenient to say that about games that arent exclusive and or arent even out... Before Assasins Creed got ported it was better looking than 360 games, before Virtua Fighter got ported it was better looking than 360 games. What will people saying MGS4 looks better say if it gets ported and is done the same or better on 360?
LastSamurai14
[QUOTE="Juggernaut140"][QUOTE="KAWICE"]Actually I believe that MGS4 looks better than any 360 game. So my answer is RIGHT NOW!KAWICE
have you seen the texture's in that game?
Have you noticed the game doesn't come out for another 6 or 8 months!
So you're saying it doesn't look better then?
[QUOTE="KAWICE"][QUOTE="Juggernaut140"][QUOTE="KAWICE"]Actually I believe that MGS4 looks better than any 360 game. So my answer is RIGHT NOW!whoisryanmack
have you seen the texture's in that game?
Have you noticed the game doesn't come out for another 6 or 8 months!
So you're saying it doesn't look better then?
I see what you did there.
If u havent already seen it then I guess a blind fanboy will never see it. PS3 games are already looking as good as any second generation games on the xbox 360, and the ps3 has been only out for 8 months. If that is not impressive then I guess there is just no way to change the minds of those fanboys who dont own a ps3. As for us ps3 owners we already see early in the ps3's life cycle that it is a superior system waiting to be unleashed. 2008 I think we will see the tides turn when all the big games for sony that ppl are waiting for, and u will see things start to shift towards the ps3, even third party support.squallff8_fan
It's all this "waiting to be unleashed" stuff that is the problem. You can't own with non-existant games....which brings us to this topic being created.
ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?JonnyBooya
its just numbers
You really have no case. From a technical standpoint Oblivion is by far the most advanced game from a visual standpoint as far as multiplats go. And the PS3 version looks better and runs smoother. Now when you take games like Uncharted, MGS4, and heanvley sword which clearly look better then anything on the 360( yes I own both consoles) then it becomes painfully evident which system is more powerful.
[QUOTE="squallff8_fan"]If u havent already seen it then I guess a blind fanboy will never see it. PS3 games are already looking as good as any second generation games on the xbox 360, and the ps3 has been only out for 8 months. If that is not impressive then I guess there is just no way to change the minds of those fanboys who dont own a ps3. As for us ps3 owners we already see early in the ps3's life cycle that it is a superior system waiting to be unleashed. 2008 I think we will see the tides turn when all the big games for sony that ppl are waiting for, and u will see things start to shift towards the ps3, even third party support.whoisryanmack
It's all this "waiting to be unleashed" stuff that is the problem. You can't own with non-existant games....which brings us to this topic being created.
The PS3 has more potential AA and AAA titles coming out then the 360 next year:|
[QUOTE="squallff8_fan"]If u havent already seen it then I guess a blind fanboy will never see it. PS3 games are already looking as good as any second generation games on the xbox 360, and the ps3 has been only out for 8 months. If that is not impressive then I guess there is just no way to change the minds of those fanboys who dont own a ps3. As for us ps3 owners we already see early in the ps3's life cycle that it is a superior system waiting to be unleashed. 2008 I think we will see the tides turn when all the big games for sony that ppl are waiting for, and u will see things start to shift towards the ps3, even third party support.whoisryanmack
It's all this "waiting to be unleashed" stuff that is the problem. You can't own with non-existant games....which brings us to this topic being created.
[QUOTE="JonnyBooya"]ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?Polaris_choice
its just numbers
You really have no case. From a technical standpoint Oblivion is by far the most advanced game from a visual standpoint as far as multiplats go. And the PS3 version looks better and runs smoother. Now when you take games like Uncharted, MGS4, and heanvley sword which clearly look better then anything on the 360( yes I own both consoles) then it becomes painfully evident which system is more powerful.
Is it really fair to say that games that don't even exist yet look better than all of the games that are already out there? I wouldn't say so. If you want to compare those games to future 360 games then be my guest, but you'll find some amazing looking games on that list as well.
[QUOTE="whoisryanmack"][QUOTE="squallff8_fan"]If u havent already seen it then I guess a blind fanboy will never see it. PS3 games are already looking as good as any second generation games on the xbox 360, and the ps3 has been only out for 8 months. If that is not impressive then I guess there is just no way to change the minds of those fanboys who dont own a ps3. As for us ps3 owners we already see early in the ps3's life cycle that it is a superior system waiting to be unleashed. 2008 I think we will see the tides turn when all the big games for sony that ppl are waiting for, and u will see things start to shift towards the ps3, even third party support.Polaris_choice
It's all this "waiting to be unleashed" stuff that is the problem. You can't own with non-existant games....which brings us to this topic being created.
The PS3 has more potential AA and AAA titles coming out then the 360 next year:|
Once again...that's what this thread is asking. Where are these games? I can't play potential.
Developers are still clueless as to how to use the PS3 though. That is evident in all of the sports games coming out that are running at half the frame-rate. Plus the fact that the PS3 has half of the memory that the Xbox 360 does hurts games as well. They are two very different systems with their own sets of pros and cons, so I really don't see the multi-platform games changing much between each other. BrokenDreams13
The PS3 does not have half the memory, It does however have half the same kind of memory as the 360 and the other half which is much faster then whats in the 360.
[QUOTE="Polaris_choice"][QUOTE="whoisryanmack"][QUOTE="squallff8_fan"]If u havent already seen it then I guess a blind fanboy will never see it. PS3 games are already looking as good as any second generation games on the xbox 360, and the ps3 has been only out for 8 months. If that is not impressive then I guess there is just no way to change the minds of those fanboys who dont own a ps3. As for us ps3 owners we already see early in the ps3's life cycle that it is a superior system waiting to be unleashed. 2008 I think we will see the tides turn when all the big games for sony that ppl are waiting for, and u will see things start to shift towards the ps3, even third party support.whoisryanmack
It's all this "waiting to be unleashed" stuff that is the problem. You can't own with non-existant games....which brings us to this topic being created.
The PS3 has more potential AA and AAA titles coming out then the 360 next year:|
Once again...that's what this thread is asking. Where are these games? I can't play potential.
NG. Sigma just came out it was AAA, HS and Lair come out in about 1 month. You act like the 360 was raining down AAA during its first year of release fact is the PS3 is doing at least as well as the 360 did its first year. Considering the 360 has been out for over a year it should have a huge head start on AAA titles but it doesnt.
[QUOTE="BrokenDreams13"]Developers are still clueless as to how to use the PS3 though. That is evident in all of the sports games coming out that are running at half the frame-rate. Plus the fact that the PS3 has half of the memory that the Xbox 360 does hurts games as well. They are two very different systems with their own sets of pros and cons, so I really don't see the multi-platform games changing much between each other. Polaris_choice
The PS3 does not have half the memory, It does however have half the same kind of memory as the 360 and the other half which is much faster then whats in the 360.
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"
John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.
There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)
The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.
[QUOTE="Polaris_choice"][QUOTE="JonnyBooya"]ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?BrokenDreams13
its just numbers
You really have no case. From a technical standpoint Oblivion is by far the most advanced game from a visual standpoint as far as multiplats go. And the PS3 version looks better and runs smoother. Now when you take games like Uncharted, MGS4, and heanvley sword which clearly look better then anything on the 360( yes I own both consoles) then it becomes painfully evident which system is more powerful.
Is it really fair to say that games that don't even exist yet look better than all of the games that are already out there? I wouldn't say so. If you want to compare those games to future 360 games then be my guest, but you'll find some amazing looking games on that list as well.
I have played a demo of HS and it looks better then anything on the 360 it also comes out next month so yes it is fair.
[QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="JonnyBooya"]ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?Polaris_choice
its just numbers
You really have no case. From a technical standpoint Oblivion is by far the most advanced game from a visual standpoint as far as multiplats go. And the PS3 version looks better and runs smoother. Now when you take games like Uncharted, MGS4, and heanvley sword which clearly look better then anything on the 360( yes I own both consoles) then it becomes painfully evident which system is more powerful.
Is it really fair to say that games that don't even exist yet look better than all of the games that are already out there? I wouldn't say so. If you want to compare those games to future 360 games then be my guest, but you'll find some amazing looking games on that list as well.
I have played a demo of HS and it looks better then anything on the 360 it also comes out next month so yes it is fair.
[QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"]Developers are still clueless as to how to use the PS3 though. That is evident in all of the sports games coming out that are running at half the frame-rate. Plus the fact that the PS3 has half of the memory that the Xbox 360 does hurts games as well. They are two very different systems with their own sets of pros and cons, so I really don't see the multi-platform games changing much between each other. BrokenDreams13
The PS3 does not have half the memory, It does however have half the same kind of memory as the 360 and the other half which is much faster then whats in the 360.
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"
John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.
There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)
The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.
As I said it does not have half the memory. He simply has a problem with 2 seperate memory pools. Hey news flash the PS3 is harder to develope for but if you take the time it is more capable then the 360( Oblvion proves that as its the most technically demanding multiplat to date). Not to mention JC didnt even make one game for the PS2 as he thought it was to hard to devleope for. Yet that console had more AA and AAA titles then the Xbox and GC combined. Hes a good dev but when it comes to multicore development hes a little behind.
[QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="JonnyBooya"]ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?-wii60-
its just numbers
You really have no case. From a technical standpoint Oblivion is by far the most advanced game from a visual standpoint as far as multiplats go. And the PS3 version looks better and runs smoother. Now when you take games like Uncharted, MGS4, and heanvley sword which clearly look better then anything on the 360( yes I own both consoles) then it becomes painfully evident which system is more powerful.
Is it really fair to say that games that don't even exist yet look better than all of the games that are already out there? I wouldn't say so. If you want to compare those games to future 360 games then be my guest, but you'll find some amazing looking games on that list as well.
I have played a demo of HS and it looks better then anything on the 360 it also comes out next month so yes it is fair.
Ive played them both on a 1080p Samsung HDTV and yes HS destroys Gears. I bet you cant say the same.
[QUOTE="whoisryanmack"][QUOTE="Polaris_choice"][QUOTE="whoisryanmack"][QUOTE="squallff8_fan"]If u havent already seen it then I guess a blind fanboy will never see it. PS3 games are already looking as good as any second generation games on the xbox 360, and the ps3 has been only out for 8 months. If that is not impressive then I guess there is just no way to change the minds of those fanboys who dont own a ps3. As for us ps3 owners we already see early in the ps3's life cycle that it is a superior system waiting to be unleashed. 2008 I think we will see the tides turn when all the big games for sony that ppl are waiting for, and u will see things start to shift towards the ps3, even third party support.Polaris_choice
It's all this "waiting to be unleashed" stuff that is the problem. You can't own with non-existant games....which brings us to this topic being created.
The PS3 has more potential AA and AAA titles coming out then the 360 next year:|
Once again...that's what this thread is asking. Where are these games? I can't play potential.
NG. Sigma just came out it was AAA, HS and Lair come out in about 1 month. You act like the 360 was raining down AAA during its first year of release fact is the PS3 is doing at least as well as the 360 did its first year. Considering the 360 has been out for over a year it should have a huge head start on AAA titles but it doesnt.
But now you're not talking about which system has better looking games at all. You're talking about potential AA and AAA games, which has nothing to do with that. What we want to know in this thread is....when will PS3 games start technically blowing 360 games out of the water? So far, they got nuthin but a bunch of promised games that supposedly will look better. That's not proof.
[QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"]Developers are still clueless as to how to use the PS3 though. That is evident in all of the sports games coming out that are running at half the frame-rate. Plus the fact that the PS3 has half of the memory that the Xbox 360 does hurts games as well. They are two very different systems with their own sets of pros and cons, so I really don't see the multi-platform games changing much between each other. Polaris_choice
The PS3 does not have half the memory, It does however have half the same kind of memory as the 360 and the other half which is much faster then whats in the 360.
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"
John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.
There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)
The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.
As I said it does not have half the memory. He simply has a problem with 2 seperate memory pools. Hey news flash the PS3 is harder to develope for but if you take the time it is more capable then the 360( Oblvion proves that as its the most technically demanding multiplat to date). Not to mention JC didnt even make one game for the PS2 as he thought it was to hard to devleope for. Yet that console had more AA and AAA titles then the Xbox and GC combined. Hes a good dev but when it comes to multicore development hes a little behind.
If Oblivion was released on the PS3 first and then the 360 a year later, I garuntee you the 360 version would be far and away the better game. I know there are two sepatete memory pools on the PS3, but the video memory is cut to less than half of that on the 360, and that's the most important part.
[QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"]Developers are still clueless as to how to use the PS3 though. That is evident in all of the sports games coming out that are running at half the frame-rate. Plus the fact that the PS3 has half of the memory that the Xbox 360 does hurts games as well. They are two very different systems with their own sets of pros and cons, so I really don't see the multi-platform games changing much between each other. BrokenDreams13
The PS3 does not have half the memory, It does however have half the same kind of memory as the 360 and the other half which is much faster then whats in the 360.
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"
John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.
There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)
The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.
This information is OLD, inaccurate and doesn't mention certain, important details about how the PS3 OS works The PS3 OS only uses the full amount(which is 84Mb now, not 96) if developers opt to use all the OS features.
The important OS features are,
Friends List: 24Mb + 8Mb start-up service.
Saving,Loading utility: 5Mb
Link to article and run-down of the PS3 OS - http://www.innerbits.com/blog/2007/05/09/ps3-memory-footprint/
[QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"]Developers are still clueless as to how to use the PS3 though. That is evident in all of the sports games coming out that are running at half the frame-rate. Plus the fact that the PS3 has half of the memory that the Xbox 360 does hurts games as well. They are two very different systems with their own sets of pros and cons, so I really don't see the multi-platform games changing much between each other. BrokenDreams13
The PS3 does not have half the memory, It does however have half the same kind of memory as the 360 and the other half which is much faster then whats in the 360.
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"
John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.
There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)
The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.
As I said it does not have half the memory. He simply has a problem with 2 seperate memory pools. Hey news flash the PS3 is harder to develope for but if you take the time it is more capable then the 360( Oblvion proves that as its the most technically demanding multiplat to date). Not to mention JC didnt even make one game for the PS2 as he thought it was to hard to devleope for. Yet that console had more AA and AAA titles then the Xbox and GC combined. Hes a good dev but when it comes to multicore development hes a little behind.
If Oblivion was released on the PS3 first and then the 360 a year later, I garuntee you the 360 version would be far and away the better game. I know there are two sepatete memory pools on the PS3, but the video memory is cut to less than half of that on the 360, and that's the most important part.
I guranttee you it wouldnt as besteda even released a software patch and the PS3 version still looked better. Also the PS3 didtn get a EXTRA year. It came out a year later because the 360 and pc versions were being built before PS3 dev kits were even done. I really dont see how you can look at a game like Lair, Uncharted, HS and MGS4 and then tell me you think the 360 is more powerful? I own both consoels I really dont give a dam if one version looks better then the other I can get it on whatever console I choose. But looking at PS3 exclusives they have the 360 games beat in pretty much every conceviable way at least from a visual standpoint.
[QUOTE="-wii60-"][QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="JonnyBooya"]ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?Polaris_choice
its just numbers
You really have no case. From a technical standpoint Oblivion is by far the most advanced game from a visual standpoint as far as multiplats go. And the PS3 version looks better and runs smoother. Now when you take games like Uncharted, MGS4, and heanvley sword which clearly look better then anything on the 360( yes I own both consoles) then it becomes painfully evident which system is more powerful.
Is it really fair to say that games that don't even exist yet look better than all of the games that are already out there? I wouldn't say so. If you want to compare those games to future 360 games then be my guest, but you'll find some amazing looking games on that list as well.
I have played a demo of HS and it looks better then anything on the 360 it also comes out next month so yes it is fair.
Ive played them both on a 1080p Samsung HDTV and yes HS destroys Gears. I bet you cant say the same.
No it doesn't, stop kidding yourself and be serious for a second. The draw distance and scenery are fantastic I agree, but just the sheer amount of detail in Gears blows it out of the water completely. Heavenly Sword is nice and all, but you just can't compare.
[QUOTE="Polaris_choice"][QUOTE="-wii60-"][QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="JonnyBooya"]ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?BrokenDreams13
its just numbers
You really have no case. From a technical standpoint Oblivion is by far the most advanced game from a visual standpoint as far as multiplats go. And the PS3 version looks better and runs smoother. Now when you take games like Uncharted, MGS4, and heanvley sword which clearly look better then anything on the 360( yes I own both consoles) then it becomes painfully evident which system is more powerful.
Is it really fair to say that games that don't even exist yet look better than all of the games that are already out there? I wouldn't say so. If you want to compare those games to future 360 games then be my guest, but you'll find some amazing looking games on that list as well.
I have played a demo of HS and it looks better then anything on the 360 it also comes out next month so yes it is fair.
Ive played them both on a 1080p Samsung HDTV and yes HS destroys Gears. I bet you cant say the same.
No it doesn't, stop kidding yourself and be serious for a second. The draw distance and scenery are fantastic I agree, but just the sheer amount of detail in Gears blows it out of the water completely. Heavenly Sword is nice and all, but you just can't compare.
Dont argue with me because your kidding yourself. HS makes Gears look outdated in every coneciveable way. The only area where Gears is equal is Texture quality. And yes the games are dead even both feature fantastic textures. Now lets take into account other areas. HS has far superior lighting, way better animations, larger scale and much more enemies on screen at a time. You have made it very obvious you have never played HS or you wouldnt even be arguing with me right now. HS DESTROYS GEARS from a visual stapndoint only blind fanboys see other wise. ( Gamertag TheSterls) check for yourself I played the crap out o gears but it does not hold a candle to HS from a visual standpoint sorry.
lair............................lolqbell
Hey man, that 5.5 is going to show the cells potential, just wait and you'll see.
[QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"]Developers are still clueless as to how to use the PS3 though. That is evident in all of the sports games coming out that are running at half the frame-rate. Plus the fact that the PS3 has half of the memory that the Xbox 360 does hurts games as well. They are two very different systems with their own sets of pros and cons, so I really don't see the multi-platform games changing much between each other. Polaris_choice
The PS3 does not have half the memory, It does however have half the same kind of memory as the 360 and the other half which is much faster then whats in the 360.
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"
John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.
There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)
The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.
As I said it does not have half the memory. He simply has a problem with 2 seperate memory pools. Hey news flash the PS3 is harder to develope for but if you take the time it is more capable then the 360( Oblvion proves that as its the most technically demanding multiplat to date). Not to mention JC didnt even make one game for the PS2 as he thought it was to hard to devleope for. Yet that console had more AA and AAA titles then the Xbox and GC combined. Hes a good dev but when it comes to multicore development hes a little behind.
If Oblivion was released on the PS3 first and then the 360 a year later, I garuntee you the 360 version would be far and away the better game. I know there are two sepatete memory pools on the PS3, but the video memory is cut to less than half of that on the 360, and that's the most important part.
I guranttee you it wouldnt as besteda even released a software patch and the PS3 version still looked better. Also the PS3 didtn get a EXTRA year. It came out a year later because the 360 and pc versions were being built before PS3 dev kits were even done. I really dont see how you can look at a game like Lair, Uncharted, HS and MGS4 and then tell me you think the 360 is more powerful? I own both consoels I really dont give a dam if one version looks better then the other I can get it on whatever console I choose. But looking at PS3 exclusives they have the 360 games beat in pretty much every conceviable way at least from a visual standpoint.
The software patch Bethesda released for the PC and 360 versions cleaned up some things, but it couldn't do what an extra year of development could. And yes it was an extra year, because they also had that time to upgrade some things within their own engine. As far as power goes, I never said the 360 was more powerful. What I said was that they both have their own pros and cons, and developers are just having an easier time dealing with the 360s cons. The games you listed look fantastic I agree, but you can't discount some amazing 360 titles like Mass Effect or Alan Wake that look just as good.
[QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="-wii60-"][QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="JonnyBooya"]ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?Polaris_choice
its just numbers
You really have no case. From a technical standpoint Oblivion is by far the most advanced game from a visual standpoint as far as multiplats go. And the PS3 version looks better and runs smoother. Now when you take games like Uncharted, MGS4, and heanvley sword which clearly look better then anything on the 360( yes I own both consoles) then it becomes painfully evident which system is more powerful.
Is it really fair to say that games that don't even exist yet look better than all of the games that are already out there? I wouldn't say so. If you want to compare those games to future 360 games then be my guest, but you'll find some amazing looking games on that list as well.
I have played a demo of HS and it looks better then anything on the 360 it also comes out next month so yes it is fair.
Ive played them both on a 1080p Samsung HDTV and yes HS destroys Gears. I bet you cant say the same.
No it doesn't, stop kidding yourself and be serious for a second. The draw distance and scenery are fantastic I agree, but just the sheer amount of detail in Gears blows it out of the water completely. Heavenly Sword is nice and all, but you just can't compare.
Dont argue with me because your kidding yourself. HS makes Gears look outdated in every coneciveable way. The only area where Gears is equal is Texture quality. And yes the games are dead even both feature fantastic textures. Now lets take into account other areas. HS has far superior lighting, way better animations, larger scale and much more enemies on screen at a time. You have made it very obvious you have never played HS or you wouldnt even be arguing with me right now. HS DESTROYS GEARS from a visual stapndoint only blind fanboys see other wise. ( Gamertag TheSterls) check for yourself I played the crap out o gears but it does not hold a candle to HS from a visual standpoint sorry.
I have played Heavenly Sword and I know it looks fantastic, but it just doesn't look nearly as detailed as Gears. I don't understand why you said the lighting was an advantage, as they both have very different st-yles (I don't know why that word is censored). Gears is a darker, grittier game than Heavenly Sword which is a brighter, more pretty game.
[QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="-wii60-"][QUOTE="Polaris_choice"][QUOTE="BrokenDreams13"][QUOTE="Polaris_choice"][QUOTE="JonnyBooya"]ppl are seeing what they want to see... if sony didnt own it, it would be ported to 360 and probably have better performance like almost everything else[QUOTE="en_V"]like how uncharted looks better than any mutiplat360 game?BrokenDreams13
its just numbers
You really have no case. From a technical standpoint Oblivion is by far the most advanced game from a visual standpoint as far as multiplats go. And the PS3 version looks better and runs smoother. Now when you take games like Uncharted, MGS4, and heanvley sword which clearly look better then anything on the 360( yes I own both consoles) then it becomes painfully evident which system is more powerful.
Is it really fair to say that games that don't even exist yet look better than all of the games that are already out there? I wouldn't say so. If you want to compare those games to future 360 games then be my guest, but you'll find some amazing looking games on that list as well.
I have played a demo of HS and it looks better then anything on the 360 it also comes out next month so yes it is fair.
Ive played them both on a 1080p Samsung HDTV and yes HS destroys Gears. I bet you cant say the same.
No it doesn't, stop kidding yourself and be serious for a second. The draw distance and scenery are fantastic I agree, but just the sheer amount of detail in Gears blows it out of the water completely. Heavenly Sword is nice and all, but you just can't compare.
Dont argue with me because your kidding yourself. HS makes Gears look outdated in every coneciveable way. The only area where Gears is equal is Texture quality. And yes the games are dead even both feature fantastic textures. Now lets take into account other areas. HS has far superior lighting, way better animations, larger scale and much more enemies on screen at a time. You have made it very obvious you have never played HS or you wouldnt even be arguing with me right now. HS DESTROYS GEARS from a visual stapndoint only blind fanboys see other wise. ( Gamertag TheSterls) check for yourself I played the crap out o gears but it does not hold a candle to HS from a visual standpoint sorry.
I have played Heavenly Sword and I know it looks fantastic, but it just doesn't look nearly as detailed as Gears. I don't understand why you said the lighting was an advantage, as they both have very different st-yles (I don't know why that word is censored). Gears is a darker, grittier game than Heavenly Sword which is a brighter, more pretty game.
true dat.
Try this fall? Damn-near every gaming mag and website has been saying that Ratchet and Clank Future is one of the most beautiful games on the PS3 and this gen. The difference between the KZ2 CGI and the KZ2 gameplay is noticeable but they got so close that no one really gives a damn, as it still looks stunning. Uncharted and HS look stunning as well. You really need to get your head out of your... and give credit where credit is due.
[QUOTE="whoisryanmack"][QUOTE="squallff8_fan"]If u havent already seen it then I guess a blind fanboy will never see it. PS3 games are already looking as good as any second generation games on the xbox 360, and the ps3 has been only out for 8 months. If that is not impressive then I guess there is just no way to change the minds of those fanboys who dont own a ps3. As for us ps3 owners we already see early in the ps3's life cycle that it is a superior system waiting to be unleashed. 2008 I think we will see the tides turn when all the big games for sony that ppl are waiting for, and u will see things start to shift towards the ps3, even third party support.-wii60-
It's all this "waiting to be unleashed" stuff that is the problem. You can't own with non-existant games....which brings us to this topic being created.
Yeah just like the excuses I always see lemmings try an dodge why there system is so damn faulty. Buh buh buh it has great games, man great games or not but if your system cant hold out for a year with out having to go to the repair shop then whats the point, the main thing that I want as a gamer is a system that will be reliable to play my games. So u guys stop dodging the bigger fact that u guys have lousy ass hardware.
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