[QUOTE="Inconsistancy"][QUOTE="Kinthalis"]
Uhm, are you serious?
There are ton of UNIQUE NPC's with AI routines, quests, dialogue all runnign loose on Skyrim. There are thousands of instances of items/objects that can be manipulated and picked up.
None of that is true for Just Cause 2.The NPC's there are just instanced bots with minimum reactive AI that spawn when the player gets close enough.
Skyrim is a much more complex game. And the consoles are dated hardware.
skrat_01
AI routines, nothing new, doesn't require modern hardware either. Their location and player modifiable interactions are in the save file. You can get NPC's to walk around and do different stuff at specific times in UO.
Quests, I'm sure, aren't very resource heavy, they're only small updates and triggers all over the place, again quests have been doable for a long time.
Dialogue are small audio files, though they can waste space in memory, they can be streamed no problem (eg. cd players)
Objects and locations, simple lines of code is all that's required to have them somewhere. (save files)
I'm pretty sure Skyrim's performance is more related to shoddy development, the game clearly didn't get any polish (eg. normal maps on NPC's being updated in hours by modders, major flaw in polish but easily fixed) That and I'm sure Skyrim runs a higher polycount than JC2 does in it's map in any given area.
No, Skyrim is a ton more detailed and dense. This is a game logging a huge number of variables, systems and characters as you play, as well as player interactions and progress; this side of items and everything else. It's a monumentally complex game, for something with so much detail. Just Cause is a game that maintains a nice facade, and a huge landmass. It's biggest calling card is land mass streaming, at the expense of an interesting intractable world with much meaning to it. That being said, Bethesda should have been well aware of the PS3's hardware limitations, and this all boils down to some bad, bad hardware testing during production."This is a game logging a huge number of variables, systems and characters as you play, as well as player interactions and progress; this side of items and everything else."
Yea, that kinda crap is stored in the save file, what about it?
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