So why does Just Cause 2 which is 25X bigger than Skyrim, perform better on PS3?

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Blazerdt47

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#1 Blazerdt47
Member since 2004 • 5671 Posts

Just Cause 2's map size is at least 25X bigger than Skyrim yet the game performs graphically better and performace wise on PS3.

How does a massive game like this not suffer according to Bethesda because of the 256MB limited RAM?

Or is this just more lies coming out of Bethesda?

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finalstar2007

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#2 finalstar2007
Member since 2008 • 27952 Posts

Because Skyrim is garbage? not sure, only that matters is that im not playing the game

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Pelon208

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#3 Pelon208
Member since 2005 • 3375 Posts

IMO Because Bethesda want to treat the PS3 like the PC and 360, wich everybody in this forum knows are not the same.

They must use the spes in the Cell for almost every process and only the "light" things in the GPU, this way you can use the split ram in the PS3 more eficiently than only strugle with the GPU ram.

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ShadowDeathX

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#4 ShadowDeathX
Member since 2006 • 11699 Posts
Because Just Cause 2 doesn't remember every single inch of what you did in the game world, Skyrim does.
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Mazoch

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#5 Mazoch
Member since 2004 • 2473 Posts
Apples and Oranges. Neither game actually loads all of the game play area into memory at once. Both games dynamically loads the areas around your character. In short, the size of the game world doesn't really matter. Also, the two games play very differently, Skyrim has far far more objects, creatures, houses mounts, quests, abilities and so on. All of those things are going to increase the complexity of the world the machine needs to handle. So, in short, comparing Skyrim to Just Cause 2 doesn't really mean a lot. Really at the end of the day it's a matter of Skyrim having tech issues that should have been dealt with pre-launch.
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Kinthalis

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#6 Kinthalis
Member since 2002 • 5503 Posts

Uhm, are you serious?

There are ton of UNIQUE NPC's with AI routines, quests, dialogue all runnign loose on Skyrim. There are thousands of instances of items/objects that can be manipulated and picked up.

None of that is true for Just Cause 2.The NPC's there are just instanced bots with minimum reactive AI that spawn when the player gets close enough.

Skyrim is a much more complex game. And the consoles are dated hardware.

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DireOwl

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#7 DireOwl
Member since 2007 • 3352 Posts

Because Skyrim is garbage? not sure, only that matters is that im not playing the game

finalstar2007

Seriously dude?... Seriously. You haven't played it, but it's garbage...

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Peredith

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#8 Peredith
Member since 2011 • 2289 Posts

Skyrim is poop, so is Bethesda. Worse most overhyped devs and games. :?

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Mozelleple112

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#9 Mozelleple112
Member since 2011 • 11293 Posts

WOW JC2 is so huge. Too bad it was empty :( like GTAIV..

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HaloinventedFPS

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#10 HaloinventedFPS
Member since 2010 • 4738 Posts

JC2 just streams a huge open but empty world

Skyrim is a tiny bit different

they allready made the textures extremely low res just because of consoles and put loading screens everywhere, but i guess the PS3 just cant handle it

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Wanderer5

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#11 Wanderer5
Member since 2006 • 25727 Posts

Probably because it not quite as complex as Skyrim.

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Stevo_the_gamer

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#12 Stevo_the_gamer  Moderator
Member since 2004 • 50169 Posts
Because Skyrim's complexity dwarfs that of JC2s... lol
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Vesica_Prime

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#13 Vesica_Prime
Member since 2009 • 7062 Posts

Just Cause 2 is far less complex than Skyrim in terms of design. And Bethesda can't QA for sh*t.

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Da_lil_PimP

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#14 Da_lil_PimP
Member since 2006 • 4241 Posts

Because Skyrim is garbage? not sure, only that matters is that im not playing the game

finalstar2007
I wonder how many of your posts you've been right about...
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Phoenix534

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#15 Phoenix534
Member since 2008 • 17774 Posts

Because Panau doesn't have as much stuff as Skyrim and Just Cause 2 doesn't render the entire gameworld at once.

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Cherokee_Jack

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#16 Cherokee_Jack
Member since 2008 • 32198 Posts

Just Cause 2 is far less complex than Skyrim in terms of design. And Bethesda can't QA for sh*t.

Vesica_Prime

Main reason.

I doubt Avalanche or Eidos are tons better at QA than Bethesda, but who knows.

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megadeth1117

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#17 megadeth1117
Member since 2010 • 1830 Posts

Because Skyrim is garbage? not sure, only that matters is that im not playing the game

finalstar2007

Skyrim is poop, so is Bethesda. Worse most overhyped devs and games. :?

Peredith

F**k off.

Anyway, like all the other posters have said, JC2 might have a bigger map, but there is really nothing to do in it other than blow stuff up, which is fun for a whole five minutes.

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PAL360

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#18 PAL360
Member since 2007 • 30574 Posts

Just Cause 2 worls may be bigger but it´s nowhere are complex as Skyrim´s.

Also, according to lens of truth, both versions of Just Cause 2 perform equally. If something, they game graphics to 360 version :P

http://www.lensoftruth.com/head2head-just-cause-2/2/

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lbjkurono23

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#19 lbjkurono23
Member since 2007 • 12544 Posts
Not only is skyrim more complex, it's poorly coded too.
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kris9031998

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#20 kris9031998
Member since 2008 • 7554 Posts

Because Skyrim is garbage? not sure, only that matters is that im not playing the game

finalstar2007
lol, i love how he says this because...hes a cod fan.
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Mr_BillGates

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#21 Mr_BillGates
Member since 2005 • 3211 Posts

25x bigger and 25x empty.

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the1stmoonfly

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#22 the1stmoonfly
Member since 2006 • 3293 Posts

Just Cause 2's map size is at least 25X bigger than Skyrim yet the game performs graphically better and performace wise on PS3.

How does a massive game like this not suffer according to Bethesda because of the 256MB limited RAM?

Or is this just more lies coming out of Bethesda?

Blazerdt47

What other lies are you referring to?

IIRC, everyone was gloating how the PS3 got a superior version of Oblivion, now they are all moaning about how poorly the PS3 performs with Skyrim, so I agree it is strange.

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Wasdie

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#23 Wasdie  Moderator
Member since 2003 • 53622 Posts

It's not about map size. Skryim tracks thousands more objects in the world. The world is much more persistent and dyanmaic. Just Cause 2's map is very basic in comparison. It's just large but populated by very easy to track things.

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Heil68

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#24 Heil68
Member since 2004 • 60833 Posts
Lot more going on in Skyrim, like this: http://www.youtube.com/watch?v=93W6mB0ZqCM :lol:
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donalbane

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#25 donalbane
Member since 2003 • 16383 Posts
Because Just Cause has breadth without depth... Skyrim has both.
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theuncharted34

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#26 theuncharted34
Member since 2010 • 14529 Posts

Why is everyone here still talking about Skyrim on the Ps3?

Why did the Ps3 version turn out like it did? Because Bethesda has the worst programmers in the industry, that's why.

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lbjkurono23

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#27 lbjkurono23
Member since 2007 • 12544 Posts
[QUOTE="Heil68"]Lot more going on in Skyrim, like this: http://www.youtube.com/watch?v=93W6mB0ZqCM :lol:

Lol needs a hamster wheel mod :P
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DraugenCP

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#28 DraugenCP
Member since 2006 • 8486 Posts

Because Just Cause 2 doesn't remember every single inch of what you did in the game world, Skyrim does.ShadowDeathX

And here you have your answer.

Really, people need to realise that map size in itself doesn't really mean anything. FUEL had a 14,000 square kilometer map, but it wasn't that resource-heavy as it was basically just a backdrop for a racing game.

Games like Skyrim are much harder to run because the game has to memorise and render the landscape, but also how the player's actions have influenced it over time.

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wis3boi

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#29 wis3boi
Member since 2005 • 32507 Posts
Because Just Cause 2 doesn't remember every single inch of what you did in the game world, Skyrim does.ShadowDeathX
this. Just cause 2 isnt really a living world, nor does it manage every individual object
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kozzy1234

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#30 kozzy1234
Member since 2005 • 35966 Posts

Is this serious???
As much as I love Just Cause2 it does not have as much going on or as many missions as Skyrim does.

Sure its landmass might be bigger but skyrim has MUCH MUCH more going on in its size.

Games like Skyrim and Gothic3 FEEL like a living breathing world with TONS going on in it, Just Cause 2 is more of just a big area to have fun in, not as many things going on or as much to do in Just Cause2 (which is a game I love).

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megadeth1117

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#31 megadeth1117
Member since 2010 • 1830 Posts

[QUOTE="finalstar2007"]

Because Skyrim is garbage? not sure, only that matters is that im not playing the game

kris9031998

lol, i love how he says this because...hes a cod fan.

I like Skyrim and COD, I don't see what one has to do with the other.

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Wii-U4Fun

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#32 Wii-U4Fun
Member since 2011 • 114 Posts

Lot more going on in Skyrim, like this: http://www.youtube.com/watch?v=93W6mB0ZqCM :lol: Heil68

Holy crap! :D

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skrat_01

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#33 skrat_01
Member since 2007 • 33767 Posts
Different engine, different systems, different game design. Just Cause has virtually nothing going on in its open world, interaction is largely superficial this side of movement and shooting dudes when it comes to it.
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KalDurenik

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#34 KalDurenik
Member since 2004 • 3736 Posts
While i can agree that bethesda cant optimize if their lifes depended on it. You do know what its not that hard to render a world. It will hardly take any memory... Right? Skyrim have to remember everything, every item, object. and because the game dont clear the memory or locations in a good way... well you have memory crashes.
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Inconsistancy

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#35 Inconsistancy
Member since 2004 • 8094 Posts

Uhm, are you serious?

There are ton of UNIQUE NPC's with AI routines, quests, dialogue all runnign loose on Skyrim. There are thousands of instances of items/objects that can be manipulated and picked up.

None of that is true for Just Cause 2.The NPC's there are just instanced bots with minimum reactive AI that spawn when the player gets close enough.

Skyrim is a much more complex game. And the consoles are dated hardware.

Kinthalis

AI routines, nothing new, doesn't require modern hardware either. Their location and player modifiable interactions are in the save file. You can get NPC's to walk around and do different stuff at specific times in UO.

Quests, I'm sure, aren't very resource heavy, they're only small updates and triggers all over the place, again quests have been doable for a long time.

Dialogue are small audio files, though they can waste space in memory, they can be streamed no problem (eg. cd players)

Objects and locations, simple lines of code is all that's required to have them somewhere. (save files)

I'm pretty sure Skyrim's performance is more related to shoddy development, the game clearly didn't get any polish (eg. normal maps on NPC's being updated in hours by modders, major flaw in polish but easily fixed) That and I'm sure Skyrim runs a higher polycount than JC2 does in it's map in any given area.

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KiZZo1

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#36 KiZZo1
Member since 2007 • 3989 Posts

JC2 keeps track of every destructible object, collectible, weapon upgrade, killable NPC, etc. and there's thousands of those. Also, it's not as empty as people think it is - the cities have a lot of NPCs and vehicles - not as many as GTA, but still a lot, and finally, it doesn't have loading screens and your maximum speed is a lot higher, meaning that the game must stream data faster.

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Tykain

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#37 Tykain
Member since 2008 • 3887 Posts
Because Bethesda thought it was a good idea to have a save file that gets progressively bigger, and dump the whole save file data in the ram instead of using the ps3 hdd cache with some form of progressive loading.
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DireOwl

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#38 DireOwl
Member since 2007 • 3352 Posts

Lot more going on in Skyrim, like this: http://www.youtube.com/watch?v=93W6mB0ZqCM :lol: Heil68

That was honestly one of the funniest glitches I've seen in a loooong time. Thank you for that!

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arkephonic

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#39 arkephonic
Member since 2006 • 7221 Posts

1 word.

Interactivity.

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skrat_01

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#40 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="Kinthalis"]

Uhm, are you serious?

There are ton of UNIQUE NPC's with AI routines, quests, dialogue all runnign loose on Skyrim. There are thousands of instances of items/objects that can be manipulated and picked up.

None of that is true for Just Cause 2.The NPC's there are just instanced bots with minimum reactive AI that spawn when the player gets close enough.

Skyrim is a much more complex game. And the consoles are dated hardware.

Inconsistancy

AI routines, nothing new, doesn't require modern hardware either. Their location and player modifiable interactions are in the save file. You can get NPC's to walk around and do different stuff at specific times in UO.

Quests, I'm sure, aren't very resource heavy, they're only small updates and triggers all over the place, again quests have been doable for a long time.

Dialogue are small audio files, though they can waste space in memory, they can be streamed no problem (eg. cd players)

Objects and locations, simple lines of code is all that's required to have them somewhere. (save files)

I'm pretty sure Skyrim's performance is more related to shoddy development, the game clearly didn't get any polish (eg. normal maps on NPC's being updated in hours by modders, major flaw in polish but easily fixed) That and I'm sure Skyrim runs a higher polycount than JC2 does in it's map in any given area.

No, Skyrim is a ton more detailed and dense. This is a game logging a huge number of variables, systems and characters as you play, as well as player interactions and progress; this side of items and everything else. It's a monumentally complex game, for something with so much detail. Just Cause is a game that maintains a nice facade, and a huge landmass. It's biggest calling card is land mass streaming, at the expense of an interesting intractable world with much meaning to it. That being said, Bethesda should have been well aware of the PS3's hardware limitations, and this all boils down to some bad, bad hardware testing during production.
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LustForSoul

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#41 LustForSoul
Member since 2011 • 6404 Posts
Skyrim's issues aren't map size related only.
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Thunderdrone

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#42 Thunderdrone
Member since 2009 • 7154 Posts

Uhm, are you serious?

There are ton of UNIQUE NPC's with AI routines, quests, dialogue all runnign loose on Skyrim. There are thousands of instances of items/objects that can be manipulated and picked up.

None of that is true for Just Cause 2.The NPC's there are just instanced bots with minimum reactive AI that spawn when the player gets close enough.

Skyrim is a much more complex game. And the consoles are dated hardware.

Kinthalis
And most importantly, Bethesda programers are some of the worst seen in any big sized development studio. Low-tier, bottom of the barrel programming and costumer support too.
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Ballroompirate

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#43 Ballroompirate
Member since 2005 • 26695 Posts

Just pointing at a few flaws in the TC's fail post

For starters in WoW theres Outlands and Northrend, just not Kalimador

Skyrim has a crap load of random events in it,npcs,dialogue that take up so much coding to do which the only games you listed that can even compare to skyrim is WoW.

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mems_1224

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#44 mems_1224
Member since 2004 • 56919 Posts
because theres nothing to do in just cause 2.
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Inconsistancy

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#45 Inconsistancy
Member since 2004 • 8094 Posts
[QUOTE="Inconsistancy"]

[QUOTE="Kinthalis"]

Uhm, are you serious?

There are ton of UNIQUE NPC's with AI routines, quests, dialogue all runnign loose on Skyrim. There are thousands of instances of items/objects that can be manipulated and picked up.

None of that is true for Just Cause 2.The NPC's there are just instanced bots with minimum reactive AI that spawn when the player gets close enough.

Skyrim is a much more complex game. And the consoles are dated hardware.

skrat_01

AI routines, nothing new, doesn't require modern hardware either. Their location and player modifiable interactions are in the save file. You can get NPC's to walk around and do different stuff at specific times in UO.

Quests, I'm sure, aren't very resource heavy, they're only small updates and triggers all over the place, again quests have been doable for a long time.

Dialogue are small audio files, though they can waste space in memory, they can be streamed no problem (eg. cd players)

Objects and locations, simple lines of code is all that's required to have them somewhere. (save files)

I'm pretty sure Skyrim's performance is more related to shoddy development, the game clearly didn't get any polish (eg. normal maps on NPC's being updated in hours by modders, major flaw in polish but easily fixed) That and I'm sure Skyrim runs a higher polycount than JC2 does in it's map in any given area.

No, Skyrim is a ton more detailed and dense. This is a game logging a huge number of variables, systems and characters as you play, as well as player interactions and progress; this side of items and everything else. It's a monumentally complex game, for something with so much detail. Just Cause is a game that maintains a nice facade, and a huge landmass. It's biggest calling card is land mass streaming, at the expense of an interesting intractable world with much meaning to it. That being said, Bethesda should have been well aware of the PS3's hardware limitations, and this all boils down to some bad, bad hardware testing during production.

"This is a game logging a huge number of variables, systems and characters as you play, as well as player interactions and progress; this side of items and everything else."

Yea, that kinda crap is stored in the save file, what about it?

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skrat_01

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#46 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="Inconsistancy"]

AI routines, nothing new, doesn't require modern hardware either. Their location and player modifiable interactions are in the save file. You can get NPC's to walk around and do different stuff at specific times in UO.

Quests, I'm sure, aren't very resource heavy, they're only small updates and triggers all over the place, again quests have been doable for a long time.

Dialogue are small audio files, though they can waste space in memory, they can be streamed no problem (eg. cd players)

Objects and locations, simple lines of code is all that's required to have them somewhere. (save files)

I'm pretty sure Skyrim's performance is more related to shoddy development, the game clearly didn't get any polish (eg. normal maps on NPC's being updated in hours by modders, major flaw in polish but easily fixed) That and I'm sure Skyrim runs a higher polycount than JC2 does in it's map in any given area.

Inconsistancy

No, Skyrim is a ton more detailed and dense. This is a game logging a huge number of variables, systems and characters as you play, as well as player interactions and progress; this side of items and everything else. It's a monumentally complex game, for something with so much detail. Just Cause is a game that maintains a nice facade, and a huge landmass. It's biggest calling card is land mass streaming, at the expense of an interesting intractable world with much meaning to it. That being said, Bethesda should have been well aware of the PS3's hardware limitations, and this all boils down to some bad, bad hardware testing during production.

"This is a game logging a huge number of variables, systems and characters as you play, as well as player interactions and progress; this side of items and everything else."

Yea, that kinda crap is stored in the save file, what about it?

There's a ton of crap; and getting a good pipeline going between that and the engine running in realtime is tough when it comes ot complex worlds.

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skrat_01

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#47 skrat_01
Member since 2007 • 33767 Posts

JC2 keeps track of every destructible object, collectible, weapon upgrade, killable NPC, etc. and there's thousands of those. Also, it's not as empty as people think it is - the cities have a lot of NPCs and vehicles - not as many as GTA, but still a lot, and finally, it doesn't have loading screens and your maximum speed is a lot higher, meaning that the game must stream data faster.

KiZZo1
It logs things destroyed. That's logging, not counting NPCs as individuals, in X location at Y time when the PC snuck into their house, stole Z stuff, and they ran to alert the guard. etc. Just Cause is spawning basic civilian and enemy A.i. in a certain radius around the player; what happens to them doesn't matter throughout the course of the game. It's an empty hollow open world, with very limited interaction. Pretty, large, but that's about it.
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dommeus

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#48 dommeus
Member since 2004 • 9433 Posts

Gamebryo is a balls engine.

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delta3074

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#49 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Kinthalis"]

Uhm, are you serious?

There are ton of UNIQUE NPC's with AI routines, quests, dialogue all runnign loose on Skyrim. There are thousands of instances of items/objects that can be manipulated and picked up.

None of that is true for Just Cause 2.The NPC's there are just instanced bots with minimum reactive AI that spawn when the player gets close enough.

Skyrim is a much more complex game. And the consoles are dated hardware.

Thunderdrone
And most importantly, Bethesda programers are some of the worst seen in any big sized development studio. Low-tier, bottom of the barrel programming and costumer support too.

bethesda's only 40 guys, they are not abig studio at all.
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Animal-Mother

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#50 Animal-Mother
Member since 2003 • 27362 Posts

Because Skyrim is garbage? not sure, only that matters is that im not playing the game

finalstar2007
Have you even tried it? Why is it garbage?