Topic:: http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/
EDIT::: this screen shot is actualy from the sony blog.. Link is at the top. i will put some of the interview below:::
2. What did you do on this game that you couldn't do on another platform?
SOCOM: U.S. Navy SEALs Confrontation makes full use of the HDD in the PlayStation 3. One of the often overlooked advantages of the PS3 compared to competing platforms is that it contains a 2.5" serial ATA hard drive which allows us to use the Hard Disc Drive for extremely fast data access. Since we can count on the hard drive to be in every PS3 console, SOCOM Confrontation uses a very aggressive data streaming system which in turn allows for much greater detail in the game environments. For this reason alone, the level of detail which you will see in the environments and characters in SOCOM Confrontation is not possible on any other game console.
Take a quick look at the screenshots below for an early look at what we are able to achieve using the hard drive in the PS3. This is still pre-alpha and the quality will continue to improve as we get further into development.
3. What do you think is the coolest aspect of this game?
The environments are the real star in SOCOM: U.S. Navy SEALs Confrontation. We are focusing a lot of effort on creating intricate and highly detailed urban environments. The amount of detail in the environment will help you to easily distinguish where you are in the level and the intricacy means that you are going to discover new areas and snipe points long after you thought you had the environment memorized.
The characters are also looking really good.
At the top of the post is an in-game screenshot of our Heavy Commando model. The skin shaders, cloth shaders, normal maps, and highly detailed textures allow us to have extremely realistic characters in the game. Again, this is a work in progress.
Log in to comment