Some Intresting Cry On info.

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deavincalhoun

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#1 deavincalhoun
Member since 2007 • 663 Posts

ONE Cry was introduced some time ago by AQ Interactive. Developed by Mistwalker and in an original manner by Cavia, the play finally passed between the hands of Artoon, the developers of Blue Dragon. Developed by Mistwalker and originally by Cavia, the game is finally passed into the hands of Artoon, the developers of Blue Dragon. Cry one is exclusively intended for Xbox 360. ONE Cry is exclusively for the Xbox 360.

With the origin of the project, one finds Mistwalker and Hironobu Sakaguchi, in collaboration with Artoon, the studio father of recent Blue Dragon. Originally the project, we find Mistwalker and Hironobu Sakaguchi, in collaboration with Artoon, the studio father' S recent Blue Dragon.

The good agreement and work more than conclusive between the two studios explain why their roads cross again. Conclusive Good understanding and work more than between the two studios wire-drawer that to their roads intersect again. The artistic casting of the title is more prestigious with Sakaguchi-san with the scenario and the direction, Manabu Kusunoki (Panzer Dragon & Panzer Dragon Saga) with the character design like Nobuo Uematsu with the composition, already responsible for the musics for Blue Dragon and Lost Odyssey and especially known for its work on Final Fantasy.

The cast of artistic title is the most prestigious with Sakaguchi-san scenario and direction, Manabu Kusunoki (Panzer Dragon & Panzer Dragon Bruise) in character design and Nobuo Uematsu to the composition, already responsible for the music of Blue Dragon and Lost Odyssey and best known for his work one Final Fantasy. The universe of Cry One is located in one Moyenâgeuse era but with an intense activity of the machines. The world of Cry One is located in year will era Moyenâgeuse drank with intense activity machines. A duality which one often finds in the work of Sakaguchi-san (Final Fantasy VI, Final Fantasy IX). With duality that often found in the work of Sakaguchi-san (Final Fantasy VI, Final Fantasy IX).

The inhabitants of this time place of Boggles on their roof so that they act like protective charms. The inhabitants of this time placing Boggles one to their roof so that they act have protective charms. Boggles were formerly powerful giant creatures which lived at the sides of human but that one now calls of Soulless (without heart). The Boggles were live ounce powerful giants who alongside the humans goal is known now Soulless (soulless). Recently, the human ones decided to make them live again and to use their capacity to be transformed into giant, for the war. Recently, humans cuts decided to revives and uses to their ability to turn into giant, for the war. The play begins when Sally is seen giving this capacity by his/her father, the King of the country.

The game begins when Sally was given the power by his father, King of the country. Boggle which it received is not similar to the others, since this one has the capacity to speak various human languages. The Boggle she received was not similar to the others, because it has the ability to speak different languages humans. During the play, Sally will carry Boggle on its shoulder. During the game, bringing Sally Boggle one his shoulder. Once that an object will have been found special, Boggle will be transformed into giant, and it will be him which will carry Sally on its shoulder. Ounce we cuts found has special object, Boggle will turn into has giant and will Be bringing Sally him one his shoulder. Sakaguchi reveals that a concept of the play is to see the world differently according to whether the player controls Sally or Boggle. Sakaguchi reveals has concept of the game is to see the world differently, depending one whether the player controls Sally gold Boggle. Thus, the prospect for the world will change according to whether one plays with Sally or Boggle. Perspective Thus, the of the world we play vary with Sally gold Boggle. On the level of the gameplay, that will strongly feel. In terms of gameplay, it will Be felt strongly. Indeed, there will be tests that only one or the other character will be able to achieve, such as for example climbing cliffs, going up to the trees, etc. Indeed, there will Be tests that only one gold the other character edge Be accomplished, for example climb cliffs, climb trees, and so one. The president announces that the phases of play will be different according to characters'. The chairman announced that the phases of play will Be different depending one the characters. The play with Sally will have paces of Puzzle/RPG.

The game with Sally will Be trimmed Puzzle/RPG. When one controls Boggle, it will not be pure play of action, since the play will be really concentrated on the scenario, according to Sakaguchi. When the Boggle control, it will not Be has pure action game, since the game will Be really focused one the scenario, according to Sakaguchi. Scenario which was conceived besides by Mr Mistwalker itself. Synopsis which was also designed by Mr. Mistwalker itself. It specifies that there will be a great number of possible situations, as to save characters within a framework scenaristic, or to leave a wreck water. He said that there will Be has broad number of possible situations, such have saving characters in A script gold has wreck out of the toilets. In term of division of time, one will be able to count 15 minutes of play with Sally for 1 minute of control of Boggle. In terms of division of time, we edge expect 15 minutes of play with Sally for 1 minute Boggle control.

Hironobu Sakaguchi is due much to the immersion of the player in the universe of the play, this is why it specifies that the characters will see their physics evolving/moving during the play, and more precisely concerning Boggle. Hironobu Sakaguchi keen to immersion of the player in the game, which is why He said that the characters will cuts to their physical changes during the game, specifically regarding the Boggle. It announces as well as the player will be able to destroy the environment, such as for example destroying a wall and recovering a stone to hang it on Boggle, which promises a certain personalization of the character, since Sakaguchi says that it will never have the same form. He announced that the player may destroy the environment, such have destroying has wall and get has stone to hang one Boggle, which promised has degree of customization of character, since Sakaguchi said He will never reach the same form. It holds so that the player really smells that it controls a mysterious alive creature and not a robot. He insisted that the player really feel it controls has mysterious living room creature and not has robot. At the graphic level, the play will approach the cell-shading, even if Sakaguchi specifies that it will be a new process, different from the cell-shading that one can usually see in the video games. In Graphically, the game will Be closer cell, although Sakaguchi said that the process will Be has new, different cell who is usually seen in video games. The journalists who had been able to attend the projection of a trailer card initially believed in a sequence of animation drawn from a film of Hayao Miyazaki. Journalists who were unable to awaits the screening of has trailer card were originally thought to year animation sequence from has film by Hayao Miyazaki.

Sakaguchi announces that that will strongly resemble that in the final version of the play. Sakaguchi announced that it strongly look final At it in the version of the game Sakaguchi announces finally that the end product will comprise 30 to 40 hours of playable play. Final Sakaguchi finally announced that the product will include 30 to 40 hours of game playable. The budget granted to the play amounts to approximately 1 billion yens, that is to say 7,3 million euros. The budget allocated to the game amounts to butt 1 trillion yen, but 7.3 million. The development of the play should be completed from here the end of 2007, according to the statements of the president. The development of the game to Be completed by end 2007, according to the sayings of the president. The title Cry one literally means "continuous to cry". ONE Cry The title literally means "continuous to cry." Sakaguchi chose this title because the tears represent the joy and sadness. Sakaguchi thing this title because the tears represent the joy and sadness. It hopes that while playing this play the players will be able to feel these two opposite feelings. He hoped that playing this game players edge feel these two opposing feelings.

Sorry if its to long.

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too_much_eslim

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#2 too_much_eslim
Member since 2006 • 10727 Posts
I want this game more than LO and BD.
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LibertySaint

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#3 LibertySaint
Member since 2007 • 6500 Posts
umm okay, nothing i really care about...i just wanna see the game in action....and see what exactly IT IS.
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BreakingPoint8

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#4 BreakingPoint8
Member since 2007 • 3347 Posts

I want this game more than LO and BD.too_much_eslim
LO and BD are traditional JRPGs tailor fitted for fans of the genre.

Cry On is going to be something totally different, which is exciting. I think Mistwalker needs to continue to branch out, they have three studios they can have develop games while they watch over the development. Feelplus is by far the best of the bunch with Legend of Dragoon, Shadow Hearts franchise and Phantom Dust under their belt. I can't wait to see what they do after Lost Odyssey.

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evilross

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#5 evilross
Member since 2003 • 2076 Posts

uhhh.... what?

I actually took the time to read and try to understand that.... that a few minutes of my life i'll never get back:?

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too_much_eslim

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#6 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="too_much_eslim"]I want this game more than LO and BD.BreakingPoint8

LO and BD are traditional JRPGs tailor fitted for fans of the genre.

Cry On is going to be something totally different, which is exciting. I think Mistwalker needs to continue to branch out, they have three studios they can have develop games while they watch over the development. Feelplus is by far the best of the bunch with Legend of Dragoon, Shadow Hearts franchise and Phantom Dust under their belt. I can't wait to see what they do after Lost Odyssey.

I know that is why I want it more. I loved the concept art and heard it looks like one ofHayao Miyazaki animations. Which is just amazing.
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Dahaka-UK

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#7 Dahaka-UK
Member since 2005 • 6915 Posts
Lets hope it doesn't turn out to be as lackluster as Blue Dragon was.
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too_much_eslim

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#8 too_much_eslim
Member since 2006 • 10727 Posts
Lets hope it doesn't turn out to be as lackluster as Blue Dragon was.Dahaka-UK
Blue Dragon was quite good. i can't wait for the sequal