








This topic is locked from further discussion.
the wii has crap graphics, get over it. the system was not intended to have good graphics so blame nintendo. you can have great hardware and great artistry as well, watch when the sequel to shadow of the colosses comes out on ps3 and i think we will all be blown away, supposedly they might show it at e3.
Level 1 Posts: 2 Yeah, we should definitely listen to you. Go back to your perma-ban.the wii has crap graphics, get over it. the system was not intended to have good graphics so blame nintendo. you can have great hardware and great artistry as well, watch when the sequel to shadow of the colosses comes out on ps3 and i think we will all be blown away, supposedly they might show it at e3.
Chris-Hansen
the wii has crap graphics, get over it. the system was not intended to have good graphics so blame nintendo. you can have great hardware and great artistry as well, watch when the sequel to shadow of the colosses comes out on ps3 and i think we will all be blown away, supposedly they might show it at e3.
Chris-Hansen
yet lair, with all its brass and mile long leviathons, does not fell nearly as epic or beautiful as SOTC.
[QUOTE="Chris-Hansen"]Level 1 Posts: 2 Yeah, we should definitely listen to you. Go back to your perma-ban. oh because im level 1 that makes it less true ? you fail buddy go play with last gen graphics and stop whining about it.the wii has crap graphics, get over it. the system was not intended to have good graphics so blame nintendo. you can have great hardware and great artistry as well, watch when the sequel to shadow of the colosses comes out on ps3 and i think we will all be blown away, supposedly they might show it at e3.
magus-21
My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
qead
I don't get it. In order to disprove the claims that the Wii has last gen graphics, you:
A) make a thread that shows how comparable Wii graphics are to last gen games; and
B) Defend the Wii using a game that IS a last gen game and was made for the GC.
I have a Wii and fully support it and think it's a blast, but I don't think you have proven what you THINK you've proven.
nintendo is trying to bring graphic advancement to a HALTGears360Yeah, that makes sense. The company that is traditionally #1 or #2 in the graphics race is trying to bring it to a halt. Please. The only reason the Wii is less powerful than the 360 and PS3 is because Nintendo is trying something radical with the Wiimote. In 2011, when the Wii2 or Wii Advance or whatever they call it comes out, it'll be at least comparable to anything MS or Sony come up with for the next generation.
I don't get it. In order to disprove the claims that the Wii has last gen graphics, you:
A) make a thread that shows how comparable Wii graphics are to last gen games; and
B) Defend the Wii using a game that IS a last gen game and was made for the GC.
I have a Wii and fully support it and think it's a blast, but I don't think you have proven what you THINK you've proven.
Rosencrantz
Thats not what he is trying to proove. He is trying to prove that graphics on the Wii and last-gen systems can be beautiful.
No, I don't disprove claims that the Wii has last gen graphics. I disprove claims that having "last gen graphics" is something to be ashamed about, when last generation's graphics were pretty damn good looking. The Wii DOES have last generation graphics. That won't stop it from having good looking games that NO ONE can say are ugly. The only people who would try to insult the Wii by saying, "Teh last gen grafix!" are fanboys who are also saying the games I listed above, among others, are not worth getting just because they aren't the latest and most advanced technology available.I don't get it. In order to disprove the claims that the Wii has last gen graphics, you:
A) make a thread that shows how comparable Wii graphics are to last gen games; and
B) Defend the Wii using a game that IS a last gen game and was made for the GC.
I have a Wii and fully support it and think it's a blast, but I don't think you have proven what you THINK you've proven.
Rosencrantz
[QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
magus-21
To counter that argument I would say, neither SOTC or TP or Ico would have been possible on the PS1 or N64, the new hardware is needed. And although the new gen has shown awesome technical graphics the art design has been lacking somewhat.
But when the artistic games come along and they sure will they will look unbelievably gorgeous, something I'm afraid the Wii probably wouldn't be able to do. These gorgeous you seem to point at are due to the extra hardware capabilities.
Even the SNES had artistically great looking games and still do look good, but the hardware can't produce SOTC level graphics, do you see what I'm saying.Â
[QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
magus-21
Look dude I love both SOTC and GOW 2, I own both of them but when compared to 360 or PS3 graphics? hell no.
Sure they have great art styles but playing them at 480p widescreen on my 1080p TV exposes just how inferior last gen's graphics were. SOTC has great looking collosus with cool looking software effects and animations but the game has SERIOUSLY terrible jaggies and shimmering textures, low res textures, fake overdone HDR, not many objects on screen, blurry jaggy draw distances and a terrible framerate.
GOW 2 also has an awesome art style with sick animations but again bad textures, jaggies.
It's funny that you say Oblivion has bad faces, just zoom in on the main characters face in SOTC and see how terrible it actually looks compared to oblivion's faces.
[QUOTE="magus-21"][QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
Hoobinator
To counter that argument I would say, neither SOTC or TP or Ico would have been possible on the PS1 or N64, the new hardware is needed. And although the new gen has shown awesome technical graphics the art design has been lacking somewhat.
But when the artistic games come along and they sure will they will look unbelievably gorgeous, something I'm afraid the Wii probably wouldn't be able to do. These gorgeous you seem to point at are due to the extra hardware capabilities.
Again, missed the point. Read my original post: "...now I show that graphics have reached a saturation point, and that we've reached the point where artistry, not hardware, is the primary means of making a game that looks good." Do you understand the meaning of the term "saturation point"? From this point forward, any graphical upgrades are incremental, at best. The PS1 and N64 lacked the ability to deliver convincing textures, effects, and animations. The PS2/GCN/Xbox generation, however, are clearly capable of those. Put together, that gives 99% of the emotional experience.[QUOTE="magus-21"][QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
jack244
Look dude I love both SOTC and GOW 2, I own both of them but when compared to 360 or PS3 graphics? hell no.
Sure they have great art styles but playing them at 480p widescreen on my 1080p TV exposes just how inferior last gen's graphics were. SOTC has great looking collosus with cool looking software effects and animations but the game has SERIOUSLY terrible jaggies and shimmering textures, low res textures, fake overdone HDR, not many objects on screen, blurry jaggy draw distances and a terrible framerate.
GOW 2 also has an awesome art style with sick animations but again bad textures, jaggies.
It's funny that you say Oblivion has bad faces, just zoom in on the main characters face in SOTC and see how terrible it actually looks compared to oblivion's faces.
Here's the problem: HDTVs are STILL not standard. And even the most optimistic projections don't place HDTVs in the majority of houses until 2009-2010. Nintendo gets a lot of flak for not jumping onto certain technological bandwagons. Last gen, they didn't jump onto the online bandwagon, and this gen they didn't jump onto the HDTV bandwagon. But people forget that only 5 million people out of the 150 million console owners last generation ever played online, and THIS generation, even now, HDTV adoption is only growing at a rate of about 5-10% per year. By the time HDTVs do become standard, Nintendo will have an HD console. Until then, most people will be playing on SDTVs. BTW, you're sitting too close to your 1080p TV. I was also bothered by the jaggies in TP, GoW, and SotC, but then I just moved back a couple of feet, and it was fine.[QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic. yeah but you cant really compare those 2 games, the japanese devs on SOTC are obviously very artistically oriented, the western oblivion devs werent really going for that.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
magus-21
[QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
magus-21
First off, whether or not sotc looks better then oblivion or not is pure opinion. Secondly, advancement in technology isn't all about graphics, you think the number of characters on screen with Dead rising would work on a ps2 even with the polygons and texture resolution reduced? Or how about the realistic AI seen in F.E.A.R.? Or the incredibly massive environments in Oblivion? As for artestry... we have every reason to belive that Artestry in games will only see more opertunities on superior hardware
[QUOTE="magus-21"][QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
jack244
Look dude I love both SOTC and GOW 2, I own both of them but when compared to 360 or PS3 graphics? hell no.
Sure they have great art styles but playing them at 480p widescreen on my 1080p TV exposes just how inferior last gen's graphics were. SOTC has great looking collosus with cool looking software effects and animations but the game has SERIOUSLY terrible jaggies and shimmering textures, low res textures, fake overdone HDR, not many objects on screen, blurry jaggy draw distances and a terrible framerate.
GOW 2 also has an awesome art style with sick animations but again bad textures, jaggies.
It's funny that you say Oblivion has bad faces, just zoom in on the main characters face in SOTC and see how terrible it actually looks compared to oblivion's faces.
i dont know you went a little far there, those games dont look bad on an HDTV they look pretty good on mine, infact they looked better. and do the HD code on GOW2 and it takes away all the jaggies and the game looks freakin amazing, much clearer.[QUOTE="jack244"][QUOTE="magus-21"][QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
magus-21
Look dude I love both SOTC and GOW 2, I own both of them but when compared to 360 or PS3 graphics? hell no.
Sure they have great art styles but playing them at 480p widescreen on my 1080p TV exposes just how inferior last gen's graphics were. SOTC has great looking collosus with cool looking software effects and animations but the game has SERIOUSLY terrible jaggies and shimmering textures, low res textures, fake overdone HDR, not many objects on screen, blurry jaggy draw distances and a terrible framerate.
GOW 2 also has an awesome art style with sick animations but again bad textures, jaggies.
It's funny that you say Oblivion has bad faces, just zoom in on the main characters face in SOTC and see how terrible it actually looks compared to oblivion's faces.
Here's the problem: HDTVs are STILL not standard. And even the most optimistic projections don't place HDTVs in the majority of houses until 2009-2010. Nintendo gets a lot of flak for not jumping onto certain technological bandwagons. Last gen, they didn't jump onto the online bandwagon, and this gen they didn't jump onto the HDTV bandwagon. But people forget that only 5 million people out of the 150 million console owners last generation ever played online, and THIS generation, even now, HDTV adoption is only growing at a rate of about 5-10% per year. By the time HDTVs do become standard, Nintendo will have an HD console. BTW, you're sitting too close to your 1080p TV. I was bothered by the jaggies in TP, GoW, and SotC, as well, but then I just moved back a couple of feet, and it was fine. These projections don't change the fact that I have an HDTV so I need HD games. Second, I'm sitting 8 feet away from my HDTV which is the perfect distance for my 40 inch 1080p TV. It looks great for TV and 360 at this distance. I'm not gonna rearrange my room too sit farther back just so I can fool myself into thinking there are less jaggies on a PS2 game. The fact is PS2 games are the worst offenders for jaggies and not only are the edges of objects jagged edges but the textures themselves are super jaggy and shimmer and sparkle.
[QUOTE="Chris-Hansen"]the wii has crap graphics, get over it. the system was not intended to have good graphics so blame nintendo. you can have great hardware and great artistry as well, watch when the sequel to shadow of the colosses comes out on ps3 and i think we will all be blown away, supposedly they might show it at e3.
samusarmada
yet lair, with all its brass and mile long leviathons, does not fell nearly as epic or beautiful as SOTC.
To be fare, barely any game is nearly as epic as SOTC, at least out of the ones I've played.Â
[QUOTE="Hoobinator"][QUOTE="magus-21"][QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
magus-21
To counter that argument I would say, neither SOTC or TP or Ico would have been possible on the PS1 or N64, the new hardware is needed. And although the new gen has shown awesome technical graphics the art design has been lacking somewhat.
But when the artistic games come along and they sure will they will look unbelievably gorgeous, something I'm afraid the Wii probably wouldn't be able to do. These gorgeous you seem to point at are due to the extra hardware capabilities.
Again, missed the point. Read my original post: "...now I show that graphics have reached a saturation point, and that we've reached the point where artistry, not hardware, is the primary means of making a game that looks good." Do you understand the meaning of the term "saturation point"? From this point forward, any graphical upgrades are incremental, at best. The PS1 and N64 lacked the ability to deliver convincing textures, effects, and animations. The PS2/GCN/Xbox generation, however, are clearly capable of those. Put together, that gives 99% of the emotional experience.I'm going to have to disagree with you thinking PS2 levels are the saturation point, and anything from there on is only minute steps. I believe we still have a long way to go yet.
Remember it is not just the actual graphics that matter in games, but the capabilities of realising the game world also. You can have good graphics but usually at the expense of crippling the game world around you, where's the interactivity, the physics, this is what next gen allows.
If you wanted just nice graphics then I would argue that the PS1 was the saturation point where a tree looked like a tree and a man looked like a man. But for you to pick the PS2 is quite arbritrary.
And that's where the Wii is going to lack in the coming generation, not in the lush artistic graphics, anything can be artistic, but in the game world which goes along in realising those graohics and turning them into a Game, rather than a series of still images.Â
[QUOTE="jack244"][QUOTE="magus-21"][QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
Chris-Hansen
Look dude I love both SOTC and GOW 2, I own both of them but when compared to 360 or PS3 graphics? hell no.
Sure they have great art styles but playing them at 480p widescreen on my 1080p TV exposes just how inferior last gen's graphics were. SOTC has great looking collosus with cool looking software effects and animations but the game has SERIOUSLY terrible jaggies and shimmering textures, low res textures, fake overdone HDR, not many objects on screen, blurry jaggy draw distances and a terrible framerate.
GOW 2 also has an awesome art style with sick animations but again bad textures, jaggies.
It's funny that you say Oblivion has bad faces, just zoom in on the main characters face in SOTC and see how terrible it actually looks compared to oblivion's faces.
i dont know you went a little far there, those games dont look bad on an HDTV they look pretty good on mine, infact they looked better. and do the HD code on GOW2 and it takes away all the jaggies and the game looks freakin amazing, much clearer.I'm not going to far here. I never said they looked bad either. They look amazing for PS2 games but compared to 360 games, they just arent as good looking. I use the HD code all the time, it does NOT get rid of the jaggies stop lying dude.
[QUOTE="magus-21"][QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
qead
First off, whether or not sotc looks better then oblivion or not is pure opinion. Secondly, advancement in technology isn't all about graphics, you think the number of characters on screen with Dead rising would work on a ps2 even with the polygons and texture resolution reduced? Or how about the realistic AI seen in F.E.A.R.? Or the incredibly massive environments in Oblivion? As for artestry... we have every reason to belive that Artestry in games will only see more opertunities on superior hardware
a) True enough about SotC and Oblivion. b) Dead Rising on the PS2? No, but on the Wii, with its higher memory capacity, possibly. With downgrades, of course, but Dead Rising is not that graphically impressive to begin with. c) FEAR didn't even tax my single-core Pentium 4. If it weren't for the Wii's graphics card, the Wii could probably run FEAR's AI. d) TP's environments were just as big as Oblivion's. Don't fool yourself about Oblivion's impressiveness; they were detailed, but in terms of size, there were games last gen that matched it. Why? Because the human eye can only see so far, and developers realized last generation that you didn't HAVE to render EVERYTHING simultaneously. The shortcuts used on last generation's games to render long draw distances provided 99% of the effect. e) We haven't seen any evidence of "artistic" games on the 360 or PS3 yet, except possibly for Bioshock, and Bioshock only began as an Unreal 2.5 game when it impressed everyone at E3, which the Xbox could probably run with downgrades only to the water and texture, but not to the atmosphere. So far, almost every 360 and PS3 game yet announced or released has depended on scale and detail to impress, not artistry.[QUOTE="Chris-Hansen"][QUOTE="jack244"][QUOTE="magus-21"][QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
jack244
Look dude I love both SOTC and GOW 2, I own both of them but when compared to 360 or PS3 graphics? hell no.
Sure they have great art styles but playing them at 480p widescreen on my 1080p TV exposes just how inferior last gen's graphics were. SOTC has great looking collosus with cool looking software effects and animations but the game has SERIOUSLY terrible jaggies and shimmering textures, low res textures, fake overdone HDR, not many objects on screen, blurry jaggy draw distances and a terrible framerate.
GOW 2 also has an awesome art style with sick animations but again bad textures, jaggies.
It's funny that you say Oblivion has bad faces, just zoom in on the main characters face in SOTC and see how terrible it actually looks compared to oblivion's faces.
i dont know you went a little far there, those games dont look bad on an HDTV they look pretty good on mine, infact they looked better. and do the HD code on GOW2 and it takes away all the jaggies and the game looks freakin amazing, much clearer.I'm not going to far here. I never said they looked bad either. They look amazing for PS2 games but compared to 360 games, they just arent as good looking. I use the HD code all the time, it does NOT get rid of the jaggies stop lying dude.
I never said they look AS GOOD as 360 games. I said they look GOOD ENOUGH.I'm going to have to disagree with you thinking PS2 levels are the saturation point, and anything from there on is only minute steps. I believe we still have a long way to go yet.HoobinatorWhat else is left? Nothing, except shading and higher resolution textures. That's about it for graphics. Even then, the Xbox could pull off some pretty good shading effects (Chronicles of Riddick, among others).
Remember it is not just the actual graphics that matter in games, but the capabilities of realising the game world also. You can have good graphics but usually at the expense of crippling the game world around you, where's the interactivity, the physics, this is what next gen allows.HoobinatorOh puh-leeze. So far, not a single next-gen game has demonstrated an improvement in interactivity that distinctly marks it out as "next-gen." Hell, Resistance still has pre-scripted death animations for its characters. Interactivity and physics at a level you're probably talking about is a pipe dream, at least until the NEXT generation.
If you wanted just nice graphics then I would argue that the PS1 was the saturation point where a tree looked like a tree and a man looked like a man. But for you to pick the PS2 is quite arbritrary.HoobinatorAgain, to repeat, oh puh-leeze. The PS2/Xbox/GCN generation was the first time we had characters that could articulate expressions and express emotions. It was also the same generation where graphics could be rendered in full television-scale resolutions, and textures and effects came into wide use. At that point, we reached saturation. Last generation's games delivered 98% of the visual experience: scale, scope, and aesthetic appeal. The remaining 2% is what 360 and PS3 games have to offer. Having all that extra physics and interactivity you praise so much won't make Heavenly Sword better than God of War 2 if the developers fail to capture the same epic scale as GoW2, and even if they DO nail that same sense of scale, physics and interactivity won't make Heavenly Sword a considerably better game than GoW2.
[QUOTE="jack244"][QUOTE="Chris-Hansen"][QUOTE="jack244"][QUOTE="magus-21"][QUOTE="qead"]My point is that game graphics are 90% artistry, 10% technology. The extra detail in Oblivion doesn't make it look any more beautiful than SotC. In fact, it looks a great deal LESS beautiful (just look at the character's faces for God's sakes, they all look like they have skeletal deformations in their skulls). Games can impress with technology only initially. Once that initial "Wow" factor wears off, it's all about the artistry, and current gen artistry is still lacking. And no, an overabundance of color and fluttering leaves doesn't make a game artistic.I don't understand the point you're trying to make... last gen graphics were good, current gen graphics are even better.
magus-21
Look dude I love both SOTC and GOW 2, I own both of them but when compared to 360 or PS3 graphics? hell no.
Sure they have great art styles but playing them at 480p widescreen on my 1080p TV exposes just how inferior last gen's graphics were. SOTC has great looking collosus with cool looking software effects and animations but the game has SERIOUSLY terrible jaggies and shimmering textures, low res textures, fake overdone HDR, not many objects on screen, blurry jaggy draw distances and a terrible framerate.
GOW 2 also has an awesome art style with sick animations but again bad textures, jaggies.
It's funny that you say Oblivion has bad faces, just zoom in on the main characters face in SOTC and see how terrible it actually looks compared to oblivion's faces.
i dont know you went a little far there, those games dont look bad on an HDTV they look pretty good on mine, infact they looked better. and do the HD code on GOW2 and it takes away all the jaggies and the game looks freakin amazing, much clearer.I'm not going to far here. I never said they looked bad either. They look amazing for PS2 games but compared to 360 games, they just arent as good looking. I use the HD code all the time, it does NOT get rid of the jaggies stop lying dude.
I never said they look AS GOOD as 360 games. I said they look GOOD ENOUGH.They WERE good enough but not anymore. Even in SD, PS2 is still hella jaggy with blurry textures, less objects on screen, less physics. Just wait until God Of War 3 or the next game by the ICO team makes a game for PS3. They will use the art style you seem to really love mixed with the superior shaders, resolution, Anti-Aliasing lighting, geometry, physics, A.I and textures. I bet you will retract your statement about the saturation point after you see em.
Please Log In to post.
Log in to comment