Before any of you get smarmy, yes, I realise that there is no single "gaming journalism entity" (probably) but this was the best way I could think of to frame some of these comments and spark a little discussion, so please, just swing with it.
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I. Are you really going to ride the equality train all the way down?
Lately there's been this trend among gaming journalists to criticise games for not being inclusive enough to women and to ethnic minorities, and, I've got to ask, how far are you willing to take this pony?
You do realise that you're simultaneously endorsing "games as art" and asking for developers to include certain content catering to various groups, right? This means, essentially, that you are supporting artistic freedom whilst telling developers that they should only exercise that freedom around and atop a series of ethics which may or may not jibe with their own.
Crackdown 2, for example. It got a bad rap for, besides just sucking, not including the option to play as a female agent. What, now developers have to spend time and resources creating a particular play-****before they're on safe ground, ethically? Suppose budget were an issue? Suppose they didn't want to, for whatever reason?
ME2 was criticised by some for not offering the same level of homosexual romance options as Dragon Age; that is a blatant attempt to pressure a studio into altering its artistic vision for the sake of a particular audience.
If you want gaming to be taken seriously as an art-form you shouldn't be making these kinds of insipid demands; imagine if a major film came out and was criticised for not including a specific type of sexual encounter; those particular critics would be mocked, and widely.
I very much want to see quality content for ALL audiences (i.e., not just heterosexual males, who typically have dominated the industry) but demanding it is stupid, and the credibility of gaming journalism is undermined by its refusal to recognise the developer's vision as sovereign.
Do you actually care about these audiences, or are you just making a poorly thought-out attempt at appearing conscientious?
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II. Cinematic? Who cares?
Sorry. There are any number of highly cinematic games which are good in their own right, but they aren't moving the medium forward. Heavy Rain is a step backwards; Rockstar's storytelling methods are archaic, and boring.
The strengths of the medium ought to be played up, not down. Why should games imitate another medium when they can do so many other things that film simply cannot?
It's like the film adaptation of Watchmen; sure, you can make it (they did), but why in the bloody hell would you want to? Watchmen was a comic book, and it played spectacularly to the strengths of its particular medium, in ways that the film (which sucked, mostly) simply could not capture.
Look at Braid for an excellent example of a game telling the kind of story that a film never could; play Amnesia: The Dark Descent and realise that the future of horror (name the last truly good horror film you saw) lies with this medium, which can, through means of interaction, create a sort of terror that no other medium can imitate.
Look at all the journalists pissing their pants over L.A. Noire. Why do you give a flying **** about that game? Film is off in one direction, and the gravity of gaming innovation is pulling towards another altogether. Leave the past where it belongs.
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III. Are you going to be product reviewers or art critics?
This is a choice which must be made. Now, clearly I'm not suggesting that racing games should be criticised for their weak stories, but there is the question of whether or not any major gaming journalism outlet is ever going to have the balls to call some of these games out on their bull ****.
For instance, can you name any major outlets that were willing to trash Black Ops for its degenerate, psychopathic story, which had not a shred of value? Not merely that it was bad, see, but that it was sick, and ugly, and utterly masturbatory?
Of course not. Most of gaming journalism is devoted to basic product reviewing. Even the ones that tend more towards aesthetics rarely take that kind of stand on any issue, whereas it's quite common in other, more developed critical fields.
In other words, who's going to have stones enough to step up and decry a major commercial game for failing artistically, and not just in some other way?
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Ok, now clearly this was meant for the SW community, mostly, so let's get a talk going.
Thoughts, anyone?
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