[QUOTE="DarkyC"][QUOTE="proeye"][QUOTE="DarkyC"][QUOTE="proeye"] sure the graphics are nice , but I want to know why is it costing 40 million dollars ( maybe more ) , developed by 120+ developers , and taking so long ?
as I said the graphics are nice , but tbh I expected a game with a huge budget like this to look better , It should be mind blowing graphics wise , gameplay wise , and content wise .
do you think sony is still hiding something BIG ?
swamprat_basic
If K2 bothers you then don't even look at Too Human. That game has the longest dev cycle this side of Duke Nukem, biggest game cost ever, and it still manages to look mediocre at best.
it's not about the development cycle only , actually it's the budget and the huge no. of developers working on it that confuse me , there has to be some kind of epicness related to a high budget project like this , a kind that I totally fail to notice ( actually I'm not alone in this ) ... Do you think that there is something huge about killzone 2 that hasn't been announced yet ?
Maybe you missed the part where Too Human is the highest costing game ever.
Yeah, because the project has been started and stopped so many times. It was a PlayStation game at first. Then it was a Nintendo GameCube game. Now it's an Xbox 360 game. It's not like they can just cut-and-paste that code over. The cost of Too Human is the cost of three different games, only the first two were never released.
Killzone 2 is a completely different situation. Its development might have begun on PS2, but it's been primarily for PS3. Sony is throwing tons of money at the game, hoping it will stick. The money is going to a large development team, and lots of pretty graphics. A big development team does not equate to a better playing game, and it never has, but Sony is hoping they create a blockbuster success by dangling a lot of stars infront of the public's eyes.
Honestly, you're kiding yourself if you think that the dev on the PSX and Gamecube went very far. It certantly didn't cost as much as a whole game, if it did it would mean that it was ready for release. And even so the first stages of dev are, I think, storyboard planing and concept art, that can be crossed t others platforms, with changes.
Also, GG made a engine from the (amazing) ground, SK used a modified UE engine. Trying to defend KZ2 for being costly while defending Too Human is sad.
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