Something about next gen "physics" has me puzzled

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Keistation2

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#1 Keistation2
Member since 2007 • 127 Posts

Earlier today I was playing a demo of Virtua Fighter 5 at Wal-Mart, which in itself is a chore having to crane my neck upwards to see the screen. For one thing the game looked very pretty...you could see every bead of manly sweat on the giant black naked guy's chest. Yet the graphics as a whole didn't really make any of the characters look any more real than they did in their previous gen incarnations. I could still see jaggs, and with transitions between animations as the character moves...well, let's say I was immensly aware I was watching a videogame.

Even moreso I noticed the physics really didn't change all that much either. Case in point: when my character kicked the enemy into a wall...my character slided backwards, without moving his feet or anything. He didn't step backwards, he slid backwards. In order to make room for the enemy to fall onto the ground.

I have to kind of scratch my head for a moment and wonder where the next in next gen went. Could someone please point me in the right direction? Is it really just only about seeing sweat and dirt and pores on naked bodies in high def?

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goblaa

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#2 goblaa
Member since 2006 • 19304 Posts
Fanboys will go about how next-gen physics will change games, but almost every dev doesn't put next-gen physics into their games. It's hard, exspensive, and usually adds very little.
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Keistation2

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#3 Keistation2
Member since 2007 • 127 Posts

Fanboys will go about how next-gen physics will change games, but almost every dev doesn't put next-gen physics into their games. It's hard, exspensive, and usually adds very little.goblaa

So it's not just Nintendo who has trouble with making sure their developers use their console's capabilities to it's fullest? Sony also has similar problems? Imagine that.

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Hippostrike

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#4 Hippostrike
Member since 2006 • 1014 Posts
Fanboys will go about how next-gen physics will change games, but almost every dev doesn't put next-gen physics into their games. It's hard, exspensive, and usually adds very little.goblaa
Half-Life 2's use of physics is what made it godly.
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beldugo

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#5 beldugo
Member since 2003 • 2374 Posts

i guess physics haven't been master yet. next gen is all about taking visuals into a whole next level. remember the graphics in psx? now remember the graphics in ps2 era, now watch the new transaction... it's a whole difference.

better yet remember that game for psx that brough 4 disc and looked like an anime? the main character had a black suit i think with yellow hair.. the background move like a cartoon or something. they had a part 2 with the main char and another girl. it was like resident evil style and stuff.. anyways, does background graphic became the front graphic for ps2, gamecube, xbox.

now remember resident evil 1 for GC? it has great graphics in the background.. in 360,ps3 era does background graphics are in the front. you can take a real look at it in gears.

also, remember dynasty warrior? all the people on the screen? i can personally tell you i saw more than 500 characters in 99 nights on the screen at the same time lol.

that is my example and this is next gen. :)

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goblaa

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#6 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]Fanboys will go about how next-gen physics will change games, but almost every dev doesn't put next-gen physics into their games. It's hard, exspensive, and usually adds very little.Hippostrike
Half-Life 2's use of physics is what made it godly.

Right, if implented properly by the right dev, physics can really add to a game. But that's one game in the past 6 years. 99% of devs are just gonna not put that kinda effort in.

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hamstergeddon

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#7 hamstergeddon
Member since 2006 • 7188 Posts
The fighter genre isn't the best example, think Crysis
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Stall0wn3d

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#8 Stall0wn3d
Member since 2007 • 621 Posts

[QUOTE="goblaa"]Fanboys will go about how next-gen physics will change games, but almost every dev doesn't put next-gen physics into their games. It's hard, exspensive, and usually adds very little.Keistation2

So it's not just Nintendo who has trouble with making sure their developers use their console's capabilities to it's fullest? Sony also has similar problems? Imagine that.

you have no idea what you are talking about.
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Keistation2

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#9 Keistation2
Member since 2007 • 127 Posts

you have no idea what you are talking about.Stall0wn3d

I know enough to know that in order for something to be next gen, a character has to at the very least move his feet in order to move backwards.

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DementedDragon

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#10 DementedDragon
Member since 2003 • 5095 Posts

Try kicking something of similar or greater weight than you; and tell me if you step backwards.

Furthermore fighting games aren't good examples of simulators;because in real life most of the feats couldn't be pulled off.

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Stall0wn3d

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#11 Stall0wn3d
Member since 2007 • 621 Posts

[QUOTE="Stall0wn3d"]you have no idea what you are talking about.Keistation2

I know enough to know that in order for something to be next gen, a character has to at the very least move his feet in order to move backwards.

a fighting game that came out around launch time from sega that os a port from arcades is suppose to let you know the powers of the next gen consoles ? :lol: i would at least look at a different genre if i was you, motorstorm has fantastic physics and so do plenty of other games, look at the animations on drakes, and the fluid movements. dude i cant believe this thread is serious.i dont know if you are trying to justify the wii capabilities and convince yourself it is next gen or what you are doing, but its not working