Something Zelda Wii should do is...

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VendettaRed07

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#1 VendettaRed07
Member since 2007 • 14012 Posts

Something that nintendo hasn't really done since the original Legend of Zelda. They should just kind of drop you into this massive open world and let you take it on anyway you really want to. In the first if you really could you could go to the 6th dungeon first or go to the 5th place third, If you could manage. Sure there was a suggested order but it didn't really force you to do things in any certain order, but If you needed something you had to find it and there weren't really many hints to where you could get it.

Ever since zelda went 3D even though they were open world games they were on a sort of constricted path which I feel kind of makes the game loose that sense of exploration and adventure. Sure you could do some side quests and other things find some heart piece but it really wouldn't let you progress though the game unless you did exactly what it wanted it to.

Im not saying this is a bad formula by any means because WW and OoT are two of my favorite games ever but I think now its just time to shake up the formula and I think going back to the games roots would be a good way to do it without making super drastic changes that will scare zelda fans such as my self off. Thoughts?

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marchofthenoobs

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#2 marchofthenoobs
Member since 2010 • 62 Posts
I agree, more of an RPG-based Zelda would be fun. but, at this point it might be too late for them to incorporate it, so I guess we just have to wish for the best.
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ActicEdge

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#3 ActicEdge
Member since 2008 • 24492 Posts

My opinion is they should just do what they want. I trust them. Well, the over world should not be a barren wasteland but other than tha, go crazy.

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enterawesome

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#4 enterawesome
Member since 2009 • 9477 Posts
Nah, I'm not for it. One of the great things about having a set path for you in the world of Zelda is that the difficulty scales up as you go with the different dungeons. Having all the dungeons available to you at first would force the devs to scale the difficulty and make them all really easy. Plus, any items you'd gained before would be void because the if the dungeons are all immediately available to you, you can't have an item obtained somewhere else in the game critical for completing the dungeon, because the player may not yet have it.
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Cruse34

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#5 Cruse34
Member since 2009 • 4468 Posts

Be in the Wii board. Other than teh attempted trolling aside I trust Miyamoto and Anouma to make a great game. There are only two things I hope for no more RPG elements and TINGLE!

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kholdstare61

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#6 kholdstare61
Member since 2006 • 944 Posts

They should combine the Zelda formula with Morrowind/Oblivion cities and world, Assassins Creed platforming and exploration, Batman Arkham Asylum atmosphere, and Thief stealth mechanics to make one super awesome game. Make it happen Nintendo! :x

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ActicEdge

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#7 ActicEdge
Member since 2008 • 24492 Posts

Be in the Wii board. Other than teh attempted trolling aside I trust Miyamoto and Anouma to make a great game. There are only two things I hope for no more RPG elements and TINGLE!

Cruse34

This is not trolling. How often do you visit SW? If you qualify this as trolling, you are confused to the rules of the board.

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darkshadow64

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#8 darkshadow64
Member since 2004 • 6744 Posts

They should combine the Zelda formula with Morrowind/Oblivion cities and world, Assassins Creed platforming and exploration, Batman Arkham Asylum atmosphere, and Thief stealth mechanics to make one super awesome game. Make it happen Nintendo! :x

kholdstare61
You're crazy! Do it Nintendo!
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shoryuken_

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#9 shoryuken_
Member since 2009 • 3420 Posts

They should make Link more acrobatic. Right now, he can only do a few somersaults and jumps. Other than that, he is a pretty stiff character. I want him to be a little more dynamic while fighting.

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Mogotoo

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#10 Mogotoo
Member since 2009 • 1826 Posts

Nah, I'm not for it. One of the great things about having a set path for you in the world of Zelda is that the difficulty scales up as you go with the different dungeons. Having all the dungeons available to you at first would force the devs to scale the difficulty and make them all really easy. Plus, any items you'd gained before would be void because the if the dungeons are all immediately available to you, you can't have an item obtained somewhere else in the game critical for completing the dungeon, because the player may not yet have it.enterawesome

This is exactly what I was thinking.

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Cruse34

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#11 Cruse34
Member since 2009 • 4468 Posts

[QUOTE="Cruse34"]

Be in the Wii board. Other than teh attempted trolling aside I trust Miyamoto and Anouma to make a great game. There are only two things I hope for no more RPG elements and TINGLE!

ActicEdge

This is not trolling. How often do you visit SW? If you qualify this as trolling, you are confused to the rules of the board.

I didn't mean he was trolling but that posting stuff like this here is just asking for trolls.Oh NOI see one coming run :?

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Im_single

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#12 Im_single
Member since 2008 • 5134 Posts

They should make Link more acrobatic. Right now, he can only do a few somersaults and jumps. Other than that, he is a pretty stiff character. I want him to be a little more dynamic while fighting.

shoryuken_
You mean more parkour like moves in the same vein as Ezio or Altair possibly? Or more flashy moves in combat? I'd agree either way. I just think that the Zelda franchise needs a reboot, something that takes the basic Zelda formula and put's it into 5th gear and goes all the way with it.
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shoryuken_

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#13 shoryuken_
Member since 2009 • 3420 Posts

You mean more parkour like moves in the same vein as Ezio or Altair possibly? Or more flashy moves in combat? I'd agree either way. I just think that the Zelda franchise needs a reboot, something that takes the basic Zelda formula and put's it into 5th gear and goes all the way with it.Im_single

Sort of. I was thinking more along the lines of Prince of Persia where you are jumping off of walls and sliding down between two surfaces, etc. MotionPlus could also enhance those actions since you can choose how you use your weapon.

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VendettaRed07

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#14 VendettaRed07
Member since 2007 • 14012 Posts

They should make Link more acrobatic. Right now, he can only do a few somersaults and jumps. Other than that, he is a pretty stiff character. I want him to be a little more dynamic while fighting.

shoryuken_

I agree. The combat needs to evolve. It was fantasic for the n64 and still really great on the gamecube but i thought it felt stale in TP. I think it would be cool if you could control your jumps or scale objects somewhat like in infamous. Hang from ledges and throw boomerangs would be prettty awesome

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AAllxxjjnn

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#15 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="shoryuken_"]

They should make Link more acrobatic. Right now, he can only do a few somersaults and jumps. Other than that, he is a pretty stiff character. I want him to be a little more dynamic while fighting.

VendettaRed07

I agree. The combat needs to evolve. It was fantasic for the n64 and still really great on the gamecube but i thought it felt stale in TP. I think it would be cool if you could control your jumps or scale objects somewhat like in infamous. Hang from ledges and throw boomerangs would be prettty awesome

The combat in Twilight Princess with the Wiimote was a lot of fun. I don't want flashy ninja gaiden crap in my Zelda games.
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shutdown_202

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#16 shutdown_202
Member since 2005 • 5649 Posts

My opinion is they should just do what they want. I trust them. Well, the over world should not be a barren wasteland but other than tha, go crazy.

ActicEdge

This is all that needs to be said on the matter.

They should make Link more acrobatic. Right now, he can only do a few somersaults and jumps. Other than that, he is a pretty stiff character. I want him to be a little more dynamic while fighting.

shoryuken_

Anything but that. I love the way Zelda is. I know the game is fantasy but the way Link is in terms of ability is very realstic. Playing OOT not too long ago and having a 1 on 1 battle with a Stafols (those skeleton knight things) left me in awe. Not graphically of course but the way the characters moved, the way they guarded a slow heavy attack and the way they swung their sword in a manner you'd expect someone in real life to.

I dont like talking about what i want but i really hope Link doesnt start running up walls, chaining 300 hit combos whilst somersaulting in the next Zelda. Keep it realistic. TP pushed the boundries of this a bit (with the special moves) but it still felt very real to me. I know its not a right or wrong thing, i just hope hes nothing like what you said :P

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VendettaRed07

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#17 VendettaRed07
Member since 2007 • 14012 Posts

. Plus, any items you'd gained before would be void because the if the dungeons are all immediately available to you, you can't have an item obtained somewhere else in the game critical for completing the dungeon, because the player may not yet have it.enterawesome

Why not? Half way through a dungeon you could run into a place where you need a hook shot to get across. You just exit the dungeon and try somewhere else. So that when you get a hookshot you know exactly where you go. I think this would add more value to the weapons you get or the satisfaction when you actually discover one because The way it normally works is that you get it in the dungeon that you need to use it and then use it in the boss fight and then rarely use it afterwards.

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nintendoboy16

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#18 nintendoboy16
Member since 2007 • 42196 Posts

They should make Link more acrobatic. Right now, he can only do a few somersaults and jumps. Other than that, he is a pretty stiff character. I want him to be a little more dynamic while fighting.

shoryuken_
Agreed. Also add like more modes of him fighting, not just swords and bows. Like Link with fists. They'll probably be weak, but heck, it'll do if you want to survive.
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VendettaRed07

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#19 VendettaRed07
Member since 2007 • 14012 Posts

[QUOTE="VendettaRed07"]

[QUOTE="shoryuken_"]

They should make Link more acrobatic. Right now, he can only do a few somersaults and jumps. Other than that, he is a pretty stiff character. I want him to be a little more dynamic while fighting.

AAllxxjjnn

I agree. The combat needs to evolve. It was fantasic for the n64 and still really great on the gamecube but i thought it felt stale in TP. I think it would be cool if you could control your jumps or scale objects somewhat like in infamous. Hang from ledges and throw boomerangs would be prettty awesome

The combat in Twilight Princess with the Wiimote was a lot of fun. I don't want flashy ninja gaiden crap in my Zelda games.

Neither do I lol... I think it just needs a little more depth is all

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enterawesome

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#20 enterawesome
Member since 2009 • 9477 Posts

[QUOTE="enterawesome"]. Plus, any items you'd gained before would be void because the if the dungeons are all immediately available to you, you can't have an item obtained somewhere else in the game critical for completing the dungeon, because the player may not yet have it.VendettaRed07

Why not? Half way through a dungeon you could run into a place where you need a hook shot to get across. You just exit the dungeon and try somewhere else. So that when you get a hookshot you know exactly where you go. I think this would add more value to the weapons you get or the satisfaction when you actually discover one because The way it normally works is that you get it in the dungeon that you need to use it and then use it in the boss fight and then rarely use it afterwards.

That sounds pretty tedious, going halfway through a dungeon and then being forced to go back and go hunt through the giant world for the one item. :?
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Scythes777

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#21 Scythes777
Member since 2006 • 2796 Posts
[QUOTE="VendettaRed07"]

[QUOTE="shoryuken_"]

They should make Link more acrobatic. Right now, he can only do a few somersaults and jumps. Other than that, he is a pretty stiff character. I want him to be a little more dynamic while fighting.

AAllxxjjnn

I agree. The combat needs to evolve. It was fantasic for the n64 and still really great on the gamecube but i thought it felt stale in TP. I think it would be cool if you could control your jumps or scale objects somewhat like in infamous. Hang from ledges and throw boomerangs would be prettty awesome

The combat in Twilight Princess with the Wiimote was a lot of fun. I don't want flashy ninja gaiden crap in my Zelda games.

While I didnt like using the wiimote in TP that much, I think the combat is fine. Link had some great moves in TP, but they made the combat way too easy. The enemies need to evolve in the next Zelda and become more difficult.
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AAllxxjjnn

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#22 AAllxxjjnn
Member since 2008 • 19992 Posts

Anything but that. I love the way Zelda is. I know the game is fantasy but the way Link is in terms of ability is very realstic. Playing OOT not too long ago and having a 1 on 1 battle with a Stafols (those skeleton knight things) left me in awe. Not graphically of course but the way the characters moved, the way they guarded a slow heavy attack and the way they swung their sword in a manner you'd expect someone in real life to.

I dont like talking about what i want but i really hope Link doesnt start running up walls, chaining 300 hit combos whilst somersaulting in the next Zelda. Keep it realistic. TP pushed the boundries of this a bit (with the special moves) but it still felt very real to me. I know its not a right or wrong thing, i just hope hes nothing like what you said :P

shutdown_202

Agreed. He's a kid with a sword and shield. Not a Ninja Assassin Warrior.

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shoryuken_

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#23 shoryuken_
Member since 2009 • 3420 Posts

Agreed. He's a kid with a sword and shield. Not a Ninja Assassin Warrior.

AAllxxjjnn

Yes, but he single-handedly saves Hyrule from Ganondorf and his army. Most battles in Twilight Princess was some variation on block, waggle 3-hit combo, spin attack, or use ending blow to take out twenty enemies at once.

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Rocky32189

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#24 Rocky32189
Member since 2007 • 8995 Posts
I hope they don't do that. Wandering around aimlessly trying to find out what to do is not fun.
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LegatoSkyheart

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#25 LegatoSkyheart
Member since 2009 • 29733 Posts

Let Nintendo do the thinking. Zelda games on the Console have been improving with each game. (same can be said with the Handheld Zeldas)

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ActicEdge

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#26 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="AAllxxjjnn"]

Agreed. He's a kid with a sword and shield. Not a Ninja Assassin Warrior.

shoryuken_

Yes, but he single-handedly saves Hyrule from Ganondorf and his army. Most battles in Twilight Princess was some variation on block, waggle 3-hit combo, spin attack, or use ending blow to take out twenty enemies at once.

I'm not the biggest Zelda fan but I can say I always pictured the series as a normal young boy or man tasked with saving the world. Seeing him run on walls and do ridiculous acrobatics kind of destroys the intention of the series to me. Its always been fantasy but grounded in realism. The combat can be improved and increased depth wise without link becoming Dante or Ryu.

I personally would like to see them blend the sword play and the bow play well. It would be interesting to see. Lots of possible weapons in the Zelda Universe that could add some variety.

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AAllxxjjnn

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#27 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]

Agreed. He's a kid with a sword and shield. Not a Ninja Assassin Warrior.

shoryuken_

Yes, but he single-handedly saves Hyrule from Ganondorf and his army. Most battles in Twilight Princess was some variation on block, waggle 3-hit combo, spin attack, or use ending blow to take out twenty enemies at once.

What was wrong with that? What else does he need?
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osan0

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#28 osan0
Member since 2004 • 18241 Posts

[QUOTE="enterawesome"]. Plus, any items you'd gained before would be void because the if the dungeons are all immediately available to you, you can't have an item obtained somewhere else in the game critical for completing the dungeon, because the player may not yet have it.VendettaRed07

Why not? Half way through a dungeon you could run into a place where you need a hook shot to get across. You just exit the dungeon and try somewhere else. So that when you get a hookshot you know exactly where you go. I think this would add more value to the weapons you get or the satisfaction when you actually discover one because The way it normally works is that you get it in the dungeon that you need to use it and then use it in the boss fight and then rarely use it afterwards.

having to leave and return because you picked the wrong dungeon would be annoying though. but i think there could be a compromise. have a basic set of items that will be needed in every dungeon and then have an exclusive item that will be needed only in that dungeon. also have a part of the overworld that the extra items found in dungeons will unlock. the unlockable areas may be to progress the story or just an area that may have alot of treasure. that way ninty can assume the player has certain items and, at some point in the dungeon, will also have the item for that dungeon. zelda kinda has this already....but i think the player should start out with more items than a sword and shield. have a bow and arrow, bombs, hookshot, lantern and metal boots from the start also for example. that means the player can tackle any dungeon at any time without worrying about what the player has or doesn't have. the downside of that though is that they cant control what the player has exactly in any dungeon...so they cant build puzzles that use more items in later dungeons. theres a couple of solutions i can think of though. 1) have dungeons that have more than 1 solution and the player needs to figure it out using the items they have. that would take an age though. 2) make the game linear overall....but the player gets to complete the first 5 dungeons in any order, move on to a new area and then complete 5 more dungeons that are more complex. for the second round of dungeons, ninty can assume the player has the items from the dungeons in previous rounds. i also want to see more uses for rupees. in TP and WW i found rupees to be basically pointless...they may as well not have had any money in those games.
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ActicEdge

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#29 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="VendettaRed07"]

[QUOTE="enterawesome"]. Plus, any items you'd gained before would be void because the if the dungeons are all immediately available to you, you can't have an item obtained somewhere else in the game critical for completing the dungeon, because the player may not yet have it.osan0

Why not? Half way through a dungeon you could run into a place where you need a hook shot to get across. You just exit the dungeon and try somewhere else. So that when you get a hookshot you know exactly where you go. I think this would add more value to the weapons you get or the satisfaction when you actually discover one because The way it normally works is that you get it in the dungeon that you need to use it and then use it in the boss fight and then rarely use it afterwards.

i also want to see more uses for rupees. in TP and WW i found rupees to be basically pointless...they may as well not have had any money in those games.

Rupees are basically useless in the majority of Zelda games. You go through so many places with so much of them but have nothing to spend them on. Entire rooms in LttP are filled with Rupes but there are like 4 instances where you actually need to spend them.

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Shirokishi_

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#30 Shirokishi_
Member since 2009 • 11206 Posts

It should do what Nintendo sees fit. Its worked in the past.

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MUSH_IS_PWNs

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#31 MUSH_IS_PWNs
Member since 2009 • 1213 Posts
I think that Link should have the Twighlight Princess like combat where he started out with the classic moves but as he advanced that skeleton guy gave him 6 more moves which made combat keep from getting stale. Definetly don't make Link have these crazy acrobatic moves unless you learn them throughout the dungeons like you would get items. Also i am probably alone on this but they should add more rpg elements. Lots of heart containers would be awesome like 3 rows instead of 2 in ocarina of timeand tons of exploring to be done. Even if the game is Twighlight Princess 2.0 i will still be happy but these are just a few of my ideas.
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deactivated-5f6dd6241fdcc

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#32 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts
Orchestrated music, voice acting (Link still mute), open world, the ability to create your own personality (dialogue options).. oh, and something you can actually spend your rupees on!
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deactivated-5967f36c08c33

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#33 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

I just hope the beginning starts off much more quickly. With the exception of Majora's Mask, every single 3D Zelda starts off really slow and not too engaging.

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DaViD_99

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#34 DaViD_99
Member since 2007 • 2496 Posts
Orchestrated music, voice acting (Link still mute), open world, the ability to create your own personality (dialogue options).. oh, and something you can actually spend your rupees on!wapahala
I would hate dialogue options. First 2 are fine though. I really hope they keep combat simple. I would actually like it slow pased and fast waggle fest like sports resort. Can't wait.
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AAllxxjjnn

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#35 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"][QUOTE="VendettaRed07"]

I agree. The combat needs to evolve. It was fantasic for the n64 and still really great on the gamecube but i thought it felt stale in TP. I think it would be cool if you could control your jumps or scale objects somewhat like in infamous. Hang from ledges and throw boomerangs would be prettty awesome

VendettaRed07

The combat in Twilight Princess with the Wiimote was a lot of fun. I don't want flashy ninja gaiden crap in my Zelda games.

Neither do I lol... I think it just needs a little more depth is all

Didn't think you did. Just sayin' . : p
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painguy1

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#36 painguy1
Member since 2007 • 8686 Posts

Nah, I'm not for it. One of the great things about having a set path for you in the world of Zelda is that the difficulty scales up as you go with the different dungeons. Having all the dungeons available to you at first would force the devs to scale the difficulty and make them all really easy. Plus, any items you'd gained before would be void because the if the dungeons are all immediately available to you, you can't have an item obtained somewhere else in the game critical for completing the dungeon, because the player may not yet have it.enterawesome

this and also the fact that the order helps build the story.

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Im_single

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#37 Im_single
Member since 2008 • 5134 Posts

[QUOTE="shutdown_202"]Anything but that. I love the way Zelda is. I know the game is fantasy but the way Link is in terms of ability is very realstic. Playing OOT not too long ago and having a 1 on 1 battle with a Stafols (those skeleton knight things) left me in awe. Not graphically of course but the way the characters moved, the way they guarded a slow heavy attack and the way they swung their sword in a manner you'd expect someone in real life to.

I dont like talking about what i want but i really hope Link doesnt start running up walls, chaining 300 hit combos whilst somersaulting in the next Zelda. Keep it realistic. TP pushed the boundries of this a bit (with the special moves) but it still felt very real to me. I know its not a right or wrong thing, i just hope hes nothing like what you said :P

AAllxxjjnn

Agreed. He's a kid with a sword and shield. Not a Ninja Assassin Warrior.

You took a good suggestion waaaaaayyy out of context, what''s wrong with Link being a tad more agile? Nobody said anything about link doing 30 backflips off walls, just some more maneuverability is all, also the Zelda franchise has never been about slow combat or realistic combat, it's always been fairly fast paced combat where each enemy is essentially a puzzle you have to figure out, NOBODY but you has said anything about super combos or wait somersaults? Doesn't he do those all ready? Anywho like I said, small improvements nothing too drastic.
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AAllxxjjnn

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#38 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="AAllxxjjnn"]

[QUOTE="shutdown_202"]Anything but that. I love the way Zelda is. I know the game is fantasy but the way Link is in terms of ability is very realstic. Playing OOT not too long ago and having a 1 on 1 battle with a Stafols (those skeleton knight things) left me in awe. Not graphically of course but the way the characters moved, the way they guarded a slow heavy attack and the way they swung their sword in a manner you'd expect someone in real life to.

I dont like talking about what i want but i really hope Link doesnt start running up walls, chaining 300 hit combos whilst somersaulting in the next Zelda. Keep it realistic. TP pushed the boundries of this a bit (with the special moves) but it still felt very real to me. I know its not a right or wrong thing, i just hope hes nothing like what you said :P

Im_single

Agreed. He's a kid with a sword and shield. Not a Ninja Assassin Warrior.

You took a good suggestion waaaaaayyy out of context, what''s wrong with Link being a tad more agile? Nobody said anything about link doing 30 backflips off walls, just some more maneuverability is all, also the Zelda franchise has never been about slow combat or realistic combat, it's always been fairly fast paced combat where each enemy is essentially a puzzle you have to figure out, NOBODY but you has said anything about super combos or wait somersaults? Doesn't he do those all ready? Anywho like I said, small improvements nothing too drastic.

Yeh, it's hyperbole. I think he's fine how he is right now, he doesn't need more flashy moves.
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deactivated-63f6895020e66

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#39 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
More cell-shaded graphics =D
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uyiop0t

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#40 uyiop0t
Member since 2009 • 615 Posts
You should also get to swing the sword with the Wiimote.
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TheEroica

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#41 TheEroica  Moderator
Member since 2009 • 24423 Posts

I can't help but to feel in the recent strain of retro revival, Nintendo is going to recreate the original zelda experience. Not saying it will be the same game but something that sure resembles it.

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shutdown_202

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#42 shutdown_202
Member since 2005 • 5649 Posts

You took a good suggestion waaaaaayyy out of context, what''s wrong with Link being a tad more agile? Nobody said anything about link doing 30 backflips off walls, just some more maneuverability is all, also the Zelda franchise has never been about slow combat or realistic combat, it's always been fairly fast paced combat where each enemy is essentially a puzzle you have to figure out, NOBODY but you has said anything about super combos or wait somersaults? Doesn't he do those all ready? Anywho like I said, small improvements nothing too drastic.Im_single

It was an exageration on my part, i thought that much was obvious.

Anyway, if you looked a few posts above mine, you would have read several posters saying they want something similar to infamousor Prince of persia (where the exgeration came from). I havent played these games for long but from what i remember you have characters running on walls for extended periods of times and characters that jump VERY high. I do not want that.

Zelda has always had realstic combat (in terms of the real life weapons, swords, bows etc). Go back and playa 3D zelda game, its rarely been about continuously attacking/over powering your enemy. Its a wait for your moment and then strike style. You say that the combat is fast paced but then go on to say'essentially a puzzle you have to figure out', i dont get it. How is that fast paced?

The core principals that underline Ze;da combat is very much similar to Demon's Souls. Out of the 2, i think the next Zelda should move towards DS, more so than DMC/NG etc.

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Head_of_games

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#43 Head_of_games
Member since 2007 • 10859 Posts
And how exactly would that NOT screw up the plot?
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salxis

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#44 salxis
Member since 2009 • 4280 Posts
[QUOTE="VendettaRed07"]

[QUOTE="enterawesome"]. Plus, any items you'd gained before would be void because the if the dungeons are all immediately available to you, you can't have an item obtained somewhere else in the game critical for completing the dungeon, because the player may not yet have it.enterawesome

Why not? Half way through a dungeon you could run into a place where you need a hook shot to get across. You just exit the dungeon and try somewhere else. So that when you get a hookshot you know exactly where you go. I think this would add more value to the weapons you get or the satisfaction when you actually discover one because The way it normally works is that you get it in the dungeon that you need to use it and then use it in the boss fight and then rarely use it afterwards.

That sounds pretty tedious, going halfway through a dungeon and then being forced to go back and go hunt through the giant world for the one item. :?

Reminds me of the "Silver Arrow" item :P
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mrfokken

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#45 mrfokken
Member since 2009 • 642 Posts

An epic story, a Midna type character to help guide you through a more open world, and new motion plus sword fighting and archery.

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wooooode

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#46 wooooode
Member since 2002 • 16666 Posts
Well you could not go to any because most required a item from a previouse dungeon. You did not have to beat them all though just make it halfway to get your next item.
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Cherokee_Jack

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#47 Cherokee_Jack
Member since 2008 • 32198 Posts

Yeah, just totally make it a Metroidvania. I'd be okay with that.

I mean, it almost is that already. Just go all the way with it and have a grid map.

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trollop_scat

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#48 trollop_scat
Member since 2006 • 2656 Posts

Great opening post, I agree 100%. Sure, I would inevitable end up checking the internet for cheats, advice and walkthroughs, but I like doing that too :P

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metalisticpain

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#49 metalisticpain
Member since 2005 • 3536 Posts

[QUOTE="osan0"][QUOTE="VendettaRed07"]

Why not? Half way through a dungeon you could run into a place where you need a hook shot to get across. You just exit the dungeon and try somewhere else. So that when you get a hookshot you know exactly where you go. I think this would add more value to the weapons you get or the satisfaction when you actually discover one because The way it normally works is that you get it in the dungeon that you need to use it and then use it in the boss fight and then rarely use it afterwards.

ActicEdge

i also want to see more uses for rupees. in TP and WW i found rupees to be basically pointless...they may as well not have had any money in those games.

Rupees are basically useless in the majority of Zelda games. You go through so many places with so much of them but have nothing to spend them on. Entire rooms in LttP are filled with Rupes but there are like 4 instances where you actually need to spend them.



Cept OoT when u need 40 for a shield at the start :P