Sonic Generations - New Gameplay (City Escape) Classics Officially Beaten!?

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MobilechicaneX

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#1 MobilechicaneX
Member since 2009 • 2863 Posts

http://www.youtube.com/watch?v=Na6qVF8CoTo Part 1

http://www.youtube.com/watch?v=1vE6wikOS2Q Part 2

That was.... THE. MOST. AMAZING MASTERPIECE OF LEVEL DESIGN, VARIETY, SHEER AWESOMENESS, AND ABSOLUTE GENIUS AND CREATIVITY I'VE EVER SEEN IN A SONIC GAME.

NOT EXAGGERATED IN ANY WAY.
Sega, do you know what you've done?

YOU'VE OFFICIALLY TRUMPED THE GENESIS GAMES.

Yes, you have.

Sega, I was simply content with Green Hill. Wasn't anything special, but still looked like lots of fun. But THIS. Sega, take note, THIS IS HOW YOU DESIGN A LEVEL IN A SONIC GAMES! Plain and simple. Not a SINGLE instance of boost spam, FULL of creativity and platforming, but still fast-paced, still Sonic. There is not a SINGLE way you could improve either act of this level.

If the rest of the game shows this much effort, THIS much awesome level design, tthen I will for the first time TRULY believe, without a doubt in my mind,

SONIC IS BACK.


And not just back as in a good game back, this level alone encompasses what made the Genesis games so awesome AND TAKES IT THAT ONE STEP FORWARD! Rather than just being ok, or not bad, or passable, this level takes it a step beyond, this level goes beyond the Genesis games, this game could very well be the game that finally tops the Genesis games.

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FranchiseBoi101

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#2 FranchiseBoi101
Member since 2009 • 141 Posts

what more needs to be said?

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super600

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#3 super600  Moderator
Member since 2007 • 33160 Posts

Oh my god! City escapes gameplayobiliterates green hill zone's gameplay. Lets hope this continues in the rest of the game.

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Yangire

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#4 Yangire
Member since 2010 • 8795 Posts

So the recycled levels beat the levels that were original for it's time?

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xscrapzx

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#5 xscrapzx
Member since 2007 • 6636 Posts

All I can say is WOW and ABOUT TIME!

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super600

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#6 super600  Moderator
Member since 2007 • 33160 Posts

So the recycled levels beat the levels that were original for it's time?

Yangire

There are new things added to the levels to make them feel less recycled.

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cabose38

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#7 cabose38
Member since 2005 • 1162 Posts

You know that City Escape is from Sonic Adventure 2, right?

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MobilechicaneX

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#8 MobilechicaneX
Member since 2009 • 2863 Posts

You know that City Escape is from Sonic Adventure 2, right?

cabose38

*Facedesk*

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princemarth23

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#9 princemarth23
Member since 2005 • 9229 Posts

These are new stages with elements from the original stages added in; they're just inspired by the original ones so they look similar.

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deactivated-5b69bebd1b0b6

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#10 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

You know that City Escape is from Sonic Adventure 2, right?

cabose38

Yup, Sonic generations will be revamping older and new levels from past sonic games. We knew this.

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JigglyWiggly_

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#11 JigglyWiggly_
Member since 2009 • 24625 Posts

Looked meh. It is nowhere near as good as 1-3.(Includes sonic cd)

BTW there is nothing special about city escape lawl. I am a pro sonic fan, because I am true FPS player, I know what is good, this game just looks meh. It is appealing to people who are like

"OMG I GET SO NOSTALGIA FOR SONIC ADVENTURE 2 ON TEH GAMECUBE BECCAUSE I AM TOO MUCH OF A NOOB TO OWN A DREAMCAST"

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MobilechicaneX

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#12 MobilechicaneX
Member since 2009 • 2863 Posts

Modern Sonic

To start off, the boarding section at the beginning. There are obstacles, alternate routes galore, and so many chances for cool tricks. Shortcuts, enemies, grindrails, ramps that you can trick off of. Every second you can see an ramp or an alternate route. Thoroughly impressed, Sonic leaped off his board and onto the streets in pure cinematic style.

As I go over the footage again I realize there is nary a SINGLE instance for a GOOD WHILE where Sonic level design DOES NOT ENCOURAGE BOOSTING. There are THINGS to jump over, GEOGRAPHY, it looks like he's running through a REAL CITY rather than a collection of narrow hallways. And the space. There's SO much space! There's actual WIDTH! Not even a SINGLE narrow corridor, a huge open area and wide paths! THANK you Sega for doing this! For FINALLY relieving Sonic of cramped hallways, and for giving us a 3D section that ISN'T straight up boosting!

The 2D section also fills me with joy. Lots of alternate routes and altering paths, it makes me want to actually EXPLORE to find these nooks and crannies and see just how many ways there are through this small section. Then there's the truck. HOL-LEE-S***!CROWNING MOMENT OF AWESOME! Sega simply not content with having boost happy Sonic run from a giant truck just like in SA2, THE DAMN THINGS SPROUTS SAWBLADES! Nevermind the fact that the Unleashed gameplay and the truck chase just OOZE with PURE INTENSE AWESOME. This alone would've made this stage absolutely perfect, but then Sega cranks the awesome up to eleven, THE THINK SPROUTS JETS, FLIES THROUGH THE AIR AND STARTS RIDING ALONG A MOTHERF***ING WALL!THIS IS WHAT HAPPENS WHEN SONIC GOES BEYOND THE IMPOSSIBLE! The vid ended right there because if my eyes were exposed to anymore of it, MY HEAD WOULD EXPLODE! AND THEN THE EXPLOSION WOULD EXPLODE!

That was nothing short of ORGASMIC!

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MobilechicaneX

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#14 MobilechicaneX
Member since 2009 • 2863 Posts

[QUOTE="MobilechicaneX"]

Wallo' text. :P

JigglyWiggly_

lolno

Stop trolling, please. What did that even accomplish?

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super600

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#15 super600  Moderator
Member since 2007 • 33160 Posts

Modern Sonic

To start off, the boarding section at the beginning. There are obstacles, alternate routes galore, and so many chances for cool tricks. Shortcuts, enemies, grindrails, ramps that you can trick off of. Every second you can see an ramp or an alternate route. Thoroughly impressed, Sonic leaped off his board and onto the streets in pure cinematic style.

As I go over the footage again I realize there is nary a SINGLE instance for a GOOD WHILE where Sonic level design DOES NOT ENCOURAGE BOOSTING. There are THINGS to jump over, GEOGRAPHY, it looks like he's running through a REAL CITY rather than a collection of narrow hallways. And the space. There's SO much space! There's actual WIDTH! Not even a SINGLE narrow corridor, a huge open area and wide paths! THANK you Sega for doing this! For FINALLY relieving Sonic of cramped hallways, and for giving us a 3D section that ISN'T straight up boosting!

The 2D section also fills me with joy. Lots of alternate routes and altering paths, it makes me want to actually EXPLORE to find these nooks and crannies and see just how many ways there are through this small section. Then there's the truck. HOL-LEE-S***!CROWNING MOMENT OF AWESOME! Sega simply not content with having boost happy Sonic run from a giant truck just like in SA2, THE DAMN THINGS SPROUTS SAWBLADES! Nevermind the fact that the Unleashed gameplay and the truck chase just OOZE with PURE INTENSE AWESOME. This alone would've made this stage absolutely perfect, but then Sega cranks the awesome up to eleven, THE THINK SPROUTS JETS, FLIES THROUGH THE AIR AND STARTS RIDING ALONG A MOTHERF***ING WALL!THIS IS WHAT HAPPENS WHEN SONIC GOES BEYOND THE IMPOSSIBLE! The vid ended right there because if my eyes were exposed to anymore of it, MY HEAD WOULD EXPLODE! AND THEN THE EXPLOSION WOULD EXPLODE!

That was nothing short of ORGASMIC!

MobilechicaneX

It's great, but not as good as you described.

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MobilechicaneX

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#16 MobilechicaneX
Member since 2009 • 2863 Posts

[QUOTE="MobilechicaneX"]

Wall o' text.

super600

It's great, but not as good as you described.

Still, the points i'm making are very valid. :P

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Microsoft1234

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#17 Microsoft1234
Member since 2006 • 7683 Posts
looks awesome, great information. Didn't bother to read about generations since i thought it'd be just a new sonic game. But this looks awesome, great i heard about this.
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MobilechicaneX

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#18 MobilechicaneX
Member since 2009 • 2863 Posts

Thoughts on Klassic Sonic gameplay too.

Sega KNOWS what they're doing! Sonic Team, you CAN make good Sonic games. I KNEW you were better than what we'd seen before, and now you've finally blossomed and created this. The platforming is again, more geography and no floating squares in the middle of a the sky. Some cute rolling on rails and down rooftops. Watching it reminds me what makes GOOD Sonic level design. Platforming that's also speedy and flowing. You still felt fast. This IS Genesis level design, this IS Genesis gameplay, not even having time to mention that the physics are PERFECT.

Then the truck comes, but Sega knows that simply having a 2D truck chasing scene was both repetitive and just not good enough. The truck goes into the background, at first I think it was just going to stalk you in the background, but then the things makes a sharp turn and comes barreling at Sonic, destroying the platforms. The guy in the video says that this is essentially a race against the truck, if you don't get over the platforms before the truck destroys them, it forces you to take a different route. CHALLENGE. SPEED. SPEED CHALLENGES! Pressuring the player to go fast so they don't get hit by the truck! But not getting past the platforms in time forces you to go down an alternate path! This is the kind of intensity and encouragement of speed that makes Sonic level design! This isn't your Mario's 'take your time and take each platform at a time' THIS IS GET YO ASS MOVING THERE'S A TRUCK BARRELING TOWARDS YOU SONIC PLATFORMING! It's COOL! It's CHALLENGING! IT'S SPEEDY!THIS. IS THE SPIRIT OF SONIC GAMES! RIGHT HERE!

It get's even better, as you go down some more city streets, pop open a skateboard powerup (MORE OF THIS PLEASE, SEGA) and go speed through some higher up, fast routes as opposed to the lower routes that are more platform heavy, and in this case, vulnerable to the wrath of the truck. And then there's that one part where you have to ascend these building foundations as the truck u-turns back and forth into them, gradually breaking parts of it away. They managed to keep the platforming, but not make it feel like something out a Mario game like Colors, there's still lots of urgency and a need for speed! And that's it! One more brief chase and act cleared.

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MobilechicaneX

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#19 MobilechicaneX
Member since 2009 • 2863 Posts

Looked meh. It is nowhere near as good as 1-3.(Includes sonic cd)

BTW there is nothing special about city escape lawl. I am a pro sonic fan, because I am true FPS player, I know what is good, this game just looks meh. It is appealing to people who are like

"OMG I GET SO NOSTALGIA FOR SONIC ADVENTURE 2 ON TEH GAMECUBE BECCAUSE I AM TOO MUCH OF A NOOB TO OWN A DREAMCAST"

JigglyWiggly_

I'm sorry what? Your post doesn't even make sense.

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nintendoman562

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#20 nintendoman562
Member since 2007 • 5593 Posts

Not going to play a 3D Sonic game after Sonic Colours. What was remotely interactive about that game? It was just rails and bouncing around, no actual platforming.

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Thefatness16

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#21 Thefatness16
Member since 2010 • 4673 Posts

BTW there is nothing special about city escape lawl.I am a pro sonic fan, because I am true FPS player, I know what is good, this game just looks meh. It is appealing to people who are like

"OMG I GET SO NOSTALGIA FOR SONIC ADVENTURE 2 ON TEH GAMECUBE BECCAUSE I AM TOO MUCH OF A NOOB TO OWN A DREAMCAST"

JigglyWiggly_

:lol:

lol just lol.

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good_sk8er7

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#22 good_sk8er7
Member since 2009 • 4327 Posts

It looks pretty good actually. I'm excited. But I'll see how it ends up before passing the final judgement.

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GameboyTroy

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#23 GameboyTroy  Online
Member since 2011 • 9860 Posts

I saw that stage from the live show day 2. It starts at 4:17:46. It shows it from probably early in the stage right to the very end of it. The whole stage looked great to me.

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LightEclipse

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#24 LightEclipse
Member since 2008 • 181 Posts

of course classic sonic was beaten here, its City Escape.

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GreySeal9

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#25 GreySeal9
Member since 2010 • 28247 Posts

So the recycled levels beat the levels that were original for it's time?

Yangire

Perfect response.

All this does is show Sega's lack of creativity with this franchise.

Rehashing levels does not beat the creativity of the 90s.

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MobilechicaneX

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#26 MobilechicaneX
Member since 2009 • 2863 Posts

[QUOTE="Yangire"]

So the recycled levels beat the levels that were original for it's time?

GreySeal9

Perfect response.

All this does is show Sega's lack of creativity with this franchise.

Rehashing levels does not beat the creativity of the 90s.

The point of the game is to celebrate Sonic's greatest levels throughout his 20 years. They're not doing it because of a "lack of creativity" After this, we'll get new levels again in the next games. They've added enough to merit the levels as original, anyway. The actual levels are just loosely based off of the originals.

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gameofthering

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#27 gameofthering
Member since 2004 • 11286 Posts

I want this game! But not the 3DS version, hopeing that a PC version will be made.

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DragonQuestHero

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#28 DragonQuestHero
Member since 2006 • 1105 Posts

Looks alright.

Tired of having to play Sonic though...needs more Tails and Knuckles. Share the spotlight already.

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Vaasman

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#29 Vaasman
Member since 2008 • 15877 Posts

I won't hold my breath, but just sonic just going fast does sound like sega is finally taking a step in the right direction.

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Seabas989

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#30 Seabas989
Member since 2009 • 13567 Posts

Looks ok so far.

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MobilechicaneX

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#31 MobilechicaneX
Member since 2009 • 2863 Posts

Looks alright.

Tired of having to play Sonic though...needs more Tails and Knuckles. Share the spotlight already.

DragonQuestHero

Agreed.Hopefully after Generations, we'll have multiple characters to play as. I'mannoyed of this "Solo Sonica" thing Sega have going on. I mean Sonic Only games are usually great, but Colors was the perfect opportunity for some Co-op with Tails, and they denied it, they would rather put robots that look like Sonic or Give Sonic an all new form to project a new style onto, instead of using anyone else, that's how bad it is.

Please, Sega. Multiple characters next game.

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LostProphetFLCL

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#32 LostProphetFLCL
Member since 2006 • 18526 Posts

This looks VERY impressive so far. Maybe I will finally get a Sonic game once again?

I have to ask though, am I the ony one who absoutely ADORED Sonic 3D Blast? It was honesty ike my fav Sonic title.

I really hope they pay homage to that game and I reay would love for that game to be made available on XBL.

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Renegade_Fury

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#33 Renegade_Fury
Member since 2003 • 21757 Posts

Trumped the Genesis games? LOL

We've seen, what two stages so far? Proclaiming greatness after a demo of two levels based off a Sonic 1 and Sonic Adventure 2 level is a joke to say the least. I'm just hoping it's on par or better than Sonic Colors, and maybe if I'm playing this game 20 years from now, then I can put it in the realm of the classics.

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goblaa

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#34 goblaa
Member since 2006 • 19304 Posts

Wow, that's half a good game!

Now take out those god awful modern parts. No 3D sonic!

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goblaa

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#35 goblaa
Member since 2006 • 19304 Posts

Not too keen on the terrible music either.

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Androvinus

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#36 Androvinus
Member since 2008 • 5796 Posts
Looks beautiful, If they can keep up this design for the entire game then i'm sold. I'll wait for some reviews, but this has been added to my list.
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GreySeal9

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#37 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]

[QUOTE="Yangire"]

So the recycled levels beat the levels that were original for it's time?

MobilechicaneX

Perfect response.

All this does is show Sega's lack of creativity with this franchise.

Rehashing levels does not beat the creativity of the 90s.

The point of the game is to celebrate Sonic's greatest levels throughout his 20 years. They're not doing it because of a "lack of creativity" After this, we'll get new levels again in the next games. They've added enough to merit the levels as original, anyway. The actual levels are just loosely based off of the originals.

As a fan of Sonic (well, before he started going downhill), I wish I could believe that, but Sonic 4 made me so cynical about their level of creativity.

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ToastRider11

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#39 ToastRider11
Member since 2010 • 2573 Posts

I don't care. Sonic games have sucked now for so many years. They always make it look like its cool and like its gonna be new, different and go back the original. But no sonic is finished. There is no point.

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Renzokucant

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#40 Renzokucant
Member since 2009 • 3157 Posts
holy crap!
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MobilechicaneX

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#41 MobilechicaneX
Member since 2009 • 2863 Posts

[QUOTE="MobilechicaneX"]

[QUOTE="GreySeal9"]

Perfect response.

All this does is show Sega's lack of creativity with this franchise.

Rehashing levels does not beat the creativity of the 90s.

GreySeal9

The point of the game is to celebrate Sonic's greatest levels throughout his 20 years. They're not doing it because of a "lack of creativity" After this, we'll get new levels again in the next games. They've added enough to merit the levels as original, anyway. The actual levels are just loosely based off of the originals.

As a fan of Sonic (well, before he started going downhill), I wish I could believe that, but Sonic 4 made me so cynical about their level of creativity.

Dimps made Sonic 4. Not Sonic Team. Contrary to popular belief, Sonic Team > Dimps.

Anyway, yesterday there was the 'Sonic Boom Event' and they played the City Escape Classic mix. Here, take a look.

http://www.youtube.com/watch?v=BmGyLyZORI0

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razgriz_101

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#42 razgriz_101
Member since 2007 • 16875 Posts

till theres hilltop zone and oil ocean confirmed for this game then no dice.

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MobilechicaneX

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#43 MobilechicaneX
Member since 2009 • 2863 Posts

Crush 40 cover of Sonic Boom! Holy s***!

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burgeg

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#44 burgeg
Member since 2005 • 3599 Posts

Ugh. Same old tiresome BS. I'm talking about the mindless hater responses to this thread, not the game. Sonic just cant win. You haters are really getting pathetic. No matter what Sonic does you're always going to hate it. Why the hell even come in to a Sonic thread if that's the case? Why? The last Sonic game was great. This looks freaking awesome. Seriously, this game could end up scoring AAA everywhere, win awards and be hailed by the fans as the best Sonic game ever. When the next Sonic game is revealed you mindless haters would still hate on it. It's tiresome and pathetic. If you're not going to like Sonic no matter what then simply don't click on a Sonic thread. It's not hard.

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Asim90

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#45 Asim90
Member since 2005 • 3692 Posts

This looks fantastic! The Sonic Cycle may finally be broken!

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HaloPimp978

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#46 HaloPimp978
Member since 2005 • 7329 Posts

I'm offically getting this day one, so amazing.

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XenoNinja

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#47 XenoNinja
Member since 2003 • 5382 Posts
What's the point of HD levels when you move through them so quickly.
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nameless12345

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#48 nameless12345
Member since 2010 • 15125 Posts

The classics will never be beaten simply for the fact that they have to copy them in order to impress. I'm happy Sega's returning Sonic to it's roots though.

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deactivated-5e9044657a310

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#49 deactivated-5e9044657a310
Member since 2005 • 8136 Posts
What about all the innocent people that just died while that tuck tore through the city. And then at the end of the level Sonic is smiling? He is pure evil
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Qwark-PS-Snake

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#50 Qwark-PS-Snake
Member since 2011 • 157 Posts
Follow me, set me free, trust me and we will escape from this city.