http://www.youtube.com/watch?v=Na6qVF8CoTo Part 1
http://www.youtube.com/watch?v=1vE6wikOS2Q Part 2
That was.... THE. MOST. AMAZING MASTERPIECE OF LEVEL DESIGN, VARIETY, SHEER AWESOMENESS, AND ABSOLUTE GENIUS AND CREATIVITY I'VE EVER SEEN IN A SONIC GAME.
NOT EXAGGERATED IN ANY WAY. Sega, do you know what you've done?
YOU'VE OFFICIALLY TRUMPED THE GENESIS GAMES.
Yes, you have.
Sega, I was simply content with Green Hill. Wasn't anything special, but still looked like lots of fun. But THIS. Sega, take note, THIS IS HOW YOU DESIGN A LEVEL IN A SONIC GAMES! Plain and simple. Not a SINGLE instance of boost spam, FULL of creativity and platforming, but still fast-paced, still Sonic. There is not a SINGLE way you could improve either act of this level.
If the rest of the game shows this much effort, THIS much awesome level design, tthen I will for the first time TRULY believe, without a doubt in my mind,
SONIC IS BACK.
And not just back as in a good game back, this level alone encompasses what made the Genesis games so awesome AND TAKES IT THAT ONE STEP FORWARD! Rather than just being ok, or not bad, or passable, this level takes it a step beyond, this level goes beyond the Genesis games, this game could very well be the game that finally tops the Genesis games.
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