Sonic Rush Adventure vs. Sonic Rivals 2

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Greyhound222

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#1 Greyhound222
Member since 2005 • 2899 Posts
DS game vs. PSP game. Sequel vs. Sequel Now,for the facts.......... Sonic Rush:8.2 Sonic Rivals:6.9 "E3 07: Sonic Rush Adventure Hands-On" "Sega looks poised to bring another terrific, high-speed Sonic the Hedgehog experience to the DS with Sonic Rush Adventure. We take a hands-on look." "There's simply no two ways about it--over the past few years, we've seem the quality of Sonic the Hedgehog games ebb pretty significantly. One of the rare exceptions to that unfortunate trend was the 2005 release of Sonic Rush for the DS, which had all the qualities of a classic Sonic game, but still managed to feel fresh and vital. Sega is now following up that class act with Sonic Rush Adventure, of which we got to see the first few levels." "The core action is still looking like what you'd expect from the best 2D Sonic the Hedgehog games, with a real twisty, rollycoaster feel as you watch Sonic or Blaze speed and bounce through the levels. The action still dips and dives between the top and bottom screen, and both characters seem to have much of the same dash and aerial trick moves that they had in the original Sonic Rush. Despite the speed at which the island and steampunk levels we saw passed by, we still noticed a terrific amount of detail. " "While most of the action is presented from a traditional 2D side-scrolling perspective, it's interesting to note that the characters appear to be rendered in 3D, which means that the game can switch to a behind-the-back perspective in an instant at specific points, such as a sequence where Sonic slid down a series of rails, hopping back and forth between them. The polygonal nature of the visuals will also afford some depth-of-field effects, which we saw in action when Sonic went across what appeared to be a series of drums, zooming towards and from the screen." "Another 3D sequence we saw concerned sea travel, which will be a major factor in how you progress through the game. Each individual level of the game takes place on a different island, and you'll have to travel by a variety of ships to get from one to another. In the sequence we played through, we saw Sonic on what appeared to be a Jet Ski from behind the back, and though we couldn't control his speed, we could drag the stylus back and forth to help him dodge obstacles, pick up power-ups, and jump off ramps. When launched into the air off a ramp, we could then perform a stunt by quickly dragging the stylus in a specific direction on the screen. " "You can also expect some big boss fights, such as the battle between Blaze and a giant, gnarly-looking dinosaur we got to play through. Here, we were standing on a narrow platform on which we could only run back and forth, and as the T-Rex-style dino circled us, we had to jump and dodge incoming attacks while also trying to hit back by jumping repeatedly on its head. Feeding back into the sea-travel mechanics, defeated bosses will earn you materials that you can use to build new types of boats." "Though the title initially had us fearing that the Sonic Rush series would be taking on some of the slower attributes of the Sonic Adventure games, what we've seen so far of Sonic Rush Adventure has been speedy and dynamic, just the way a Sonic the Hedgehog game should be.""Sonic Rivals 2 First Look""We meet with Sega to check out a one-level demo of Sonic the Hedgehog's next racing game." "Earlier this week, during a visit to Sega's San Francisco office, we were treated to a sneak peek at a one-level demo of Sonic Rivals 2. Currently scheduled for release on the PSP toward the end of this year, Sonic Rivals 2 is a racing game in which the titular spiky-haired mammal and seven of his friends and enemies face off against each other in head-to-head speed challenges through environments filled with gold rings, power-ups, and plenty of obstacles to overcome. There's purportedly a story-driven mode in there somewhere, but Sega isn't saying too much about it just yet, save for the fact that it'll support all eight of the game's playable characters. " "A couple of the playable characters are also being kept under wraps for the moment, but we can tell that the roster will definitely include Sonic, Tails, Shadow, Knuckles, Silver, and Metal Sonic. The basic controls for all of the characters will be the same, though each of them will be able to perform a unique signature move after collecting enough of the aforementioned rings. Pretty much the only other controls that you'll need to concern yourself with as you speed through environments like the Sunset Forest Zone, which we were shown, are a jump button, an attack button, and a power-up button. There are a handful of other, context-sensitive controls that you'll need from time to time, and instructions for these appear on the screen anytime you're going to use them. Examples from the Sunset Forest Zone level include hitting X to launch yourself from a cannon, alternately hitting X and O to scale walls, and pressing either X or O to move between a series of pads that the racers are drawn to like magnets." "The only characters who were playable in the early version of the game that we were shown were Sonic, Tails, and Shadow. We had an opportunity to see all three of them in action at one time or another and, having seen their various special moves, we reckon you'll each have one or two favorites based on your play style. Sonic's signature move is a huge speed boost that, if you use it to catch up with your opponent, ends with a powerful attack. Tails can fly to evade hazards or take different routes, and Shadow can send a nearby opponent into slow-motion for a short time. In addition to the signature moves and standard attacks, Sonic Rivals 2 will feature a number of power-ups that can be used to gain an advantage over your opponent. Only two had been implemented in the demo version that we saw: Mines that you drop behind you to slow down your rival and make them drop their rings; and magnets that circle around you, pulling in nearby coins." "Based on our time checking out the Sunset Forest Zone environment, you'll find plenty that's familiar in Sonic Rivals 2 if you've played either its predecessor or pretty much any game with Sonic in it. There are gates that speed you up as you pass through them, there are loop-the-loops that you can only negotiate if you're traveling fast enough, there are pinball-style bumpers that shoot you around, and, well...you get the idea. Perhaps the most pleasing thing about the Sunset Forest Zone, and presumably the rest of the environments as well, is that it doesn't punish you too severely for mistiming jumps and the like. The environment design is such that staying at the top of the level appears to be one of the quickest routes through it, but anytime you miss a jump you simply fall down onto another route and keep going. Even in the brief time that we spent with Sonic Rivals 2 on this occasion, we saw several completely different routes through the same environment." "Although the goal of each race is, of course, to be the first across the line, you'll be awarded a score at the end based on how many rings you collected, your time, how many boosts you hit, and how many times you successfully attacked your opponent. We're not entirely sure how relevant the resulting overall score is going to be in the finished game, but at the very least you'll be able to brag about your performances after competing in the obligatory ad-hoc multiplayer races. We're told that races won't be the only events featured in Sonic Rivals 2, incidentally, but Sega isn't talking about any of the other gameplay modes it's planning to include just yet. We look forward to bringing you more information on Sonic Rivals 2 as soon as it becomes available." Sorry about Sonic Rivals 2,but there was nothing really positive in the first impressions. Which will be better?
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NorthlandMan

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#2 NorthlandMan
Member since 2007 • 2302 Posts

:lol: Sonic Rivals 2

the psp is such a flop

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Hoffgod

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#3 Hoffgod
Member since 2006 • 12229 Posts
Sonic Rush Adventure. I would be shocked if Rivals 2 turns out better.
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Greyhound222

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#4 Greyhound222
Member since 2005 • 2899 Posts
Sonic Rush Adventure. I would be shocked if Rivals 2 turns out better.Hoffgod
Same here.
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Panzer_Zwei

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#5 Panzer_Zwei
Member since 2006 • 15498 Posts
Sonic Rivals is not made by SEGA.
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Greyhound222

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#6 Greyhound222
Member since 2005 • 2899 Posts
Sonic Rivals is not made by SEGA.Panzer_Zwei
I see,trying to distance SEGA,hehe.It's still published by them,I think.Who cares,anyway? I made this topic to poke fun at Sonic Rivals anyway.
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Panzer_Zwei

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#7 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"]Sonic Rivals is not made by SEGA.Greyhound222
I see,trying to distance SEGA,hehe.It's still published by them,I think.Who cares,anyway? I made this topic to poke fun at Sonic Rivals anyway.

They also publish Condemned, Crush, Chromehounds, Otogi etc. yet people don't give them any credit since it's not made by them. Yet with crap games like Sonic Rivals, Full Auto, Alien Syndrome that are not done by them it's all their fault since they publish them, how convenient.

Either give them credit or blame them for all the stuff they publish, or don't at all.