[QUOTE="Jandurin"][QUOTE="subrosian"]Are you seeing a trend here? You're not prooving that the Wii or DS is a superior system with sales numbers, you're simply demonstrating that microeconomics is correct about the influence of price on quantity sold.
subrosian
The Gamecube was half the cost of the PS2, it sold twice as many.The Gamecube wasn't a desirable system, the PS3 and Wii are - the PS3 is a wanted system, it's simply priced out of the range where most consumers are going to buy it. Microeconomics accounts for that too - it's simply *obvious* that a $250 system will outsell a $600 system - there are more consumers willing to spend $250 on a console than there are consumers willing to spend $600 on a console.
We're comparing two systems that are actively wanted by consumers, and of course completely ignoring the Xbox 360's lead on both of them (yeah yeah, it came out earlier). In any case, sales doesn't mean quality, unless you consider Okami, Ikaruga, Psychonauts, Eternal Darkness, et cetera to be "bad" games simply because they sold poorly.
That's a gross oversimplification. You're assuming that if price were a non-factor that PS3 demand and Wii demand are relatively equal, which can't be known because we can't measure the extent of Wii demand vs. its price point. You're also describing perfectly elastic demand (Price * 2 = Demand / 2) which is not a good model for affordable consumer electronics. Purchase threshholds are in play, so don't expect PS3 to keep pace at 50% of Wii sales.
Examples of quality software that has not sold well do little to prove an inverse corollary with relation to hardware. The logic doesn't work for one thing, and for another, high hardware sales for game consoles indirectly but inevitably improve the quality of the platform.
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