SONY : Developing on PS3 first will make Xbox 360 games look better

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Mystery_Writer

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#1 Mystery_Writer
Member since 2004 • 8351 Posts

"We see the development just now starting to get going," Sony Computer Entertainment America's VP of product marketing, Scott Steinberg said.

"We're now in our third and fourth generations with first party, and that will start to create some distance with the competition - from our standpoint - but as the third parties begin to move their development to native PS3 and port down to other platforms, they'll start to see their games' fidelity getting better and better - and in fact I think even Xbox 360 games will start to look better as a result.

"There's a historical fact of having the [Xbox 360] dev kits first, so there's the thought of porting down to the late arrivals, but I think that Burnout [Paradise] is a great example of a game that shipped fairly recently that showed what you can do if you start originally on PS3, and we've seen and heard more of that from our third party publisher relations group.

"As they realise that if you start on the PS3 other platforms look better, it starts to become a no-brainer," he added.

- http://www.maxconsole.net/?mode=news&newsid=29994

any techies here that can explain what's that all about?

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A-LEGEND

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#2 A-LEGEND
Member since 2006 • 1668 Posts
when they recall all the systems, put better GPUs inside all of them and send them all back to their consumers, then yes maybe that would be true. Other than that, its simply impossible.
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too_much_eslim

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#4 too_much_eslim
Member since 2006 • 10727 Posts
you hear it here folks SOny admits game being ported from PS3 to 360 look better.
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SpruceCaboose

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#5 SpruceCaboose
Member since 2005 • 24589 Posts
What?!?!
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jg4xchamp

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#6 jg4xchamp
Member since 2006 • 64054 Posts
I think most games are still 360 as the lead sku

RE 5 seems to be 360 as the lead
Fallout 3 seems to be 360/PC as the lead
Dead Space since it is EA is 360 as the lead

I think the majority are focused on the 360, just because it is easier to develop for....and the graphical payoff for going the extra mile for PS3 hasn't been worth it so far.

not that Burnout Paradise didn't look sexy.
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carljohnson3456

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#7 carljohnson3456
Member since 2007 • 12489 Posts
I dont think it will make 360 games look better... only PS3 games, :lol:.
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A-LEGEND

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#8 A-LEGEND
Member since 2006 • 1668 Posts

I think most games are still 360 as the lead sku

RE 5 seems to be 360 as the lead
Fallout 3 seems to be 360/PC as the lead
Dead Space since it is EA is 360 as the lead

I think the majority are focused on the 360, just because it is easier to develop for....and the graphical payoff for going the extra mile for PS3 hasn't been worth it so far.

not that Burnout Paradise didn't look sexy.jg4xchamp

godamn it people. there is NO graphical pay off. the PS3 is simply harder to develop for to REACH the 360. thats why so many ports arent up to par. there is no magical secret to the PS3 or any hidden power in it. its a console with an underpowered GPU. the END.

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nervmeister

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#9 nervmeister
Member since 2005 • 15377 Posts
and the graphical payoff for going the extra mile for PS3 hasn't been worth it so far.

jg4xchamp
For multi-plats you mean?
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SSJ_Nega

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#10 SSJ_Nega
Member since 2005 • 3171 Posts

I don't think people understand what is being said.

If the game is developed on PS3, the ported to 360, it will look better than if the game was developed on 360, then ported to PS3.

At least, i think that's what's being said.

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gamefreakomega

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#11 gamefreakomega
Member since 2003 • 3732 Posts

I don't think people understand what is being said.

If the game is developed on PS3, the ported to 360, it will look better than if the game was developed on 360, then ported to PS3.

At least, i think that's what's being said.

SSJ_Nega

Yeah, I'm pretty sure that's what he's trying to say. Maybe as some kind of incentive for developers to work on PS3 versions of multiplat games first, assuming that what he said is true.

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campbell1874

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#12 campbell1874
Member since 2006 • 1920 Posts

[QUOTE="jg4xchamp"]and the graphical payoff for going the extra mile for PS3 hasn't been worth it so far.

nervmeister
For multi-plats you mean?

Exclusive PS3 games look impressive but if 360 games got delayed for years then the extra development time would mean it would look just as impressive as any other game. That why some PS3 game look very impressive when they first get announced but by the time it comes out then its just on par with most other games.

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jg4xchamp

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#13 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="jg4xchamp"]and the graphical payoff for going the extra mile for PS3 hasn't been worth it so far.

nervmeister
For multi-plats you mean?

well yeah 3rd party devs have no reason to honestly go the extra mile for the PS3.....when the 360 version

A will more than likely sell more
B looks great to begin with
C the PS3 version is looking good as well
D it is quicker and much easier on the Dev to just work of the 360 and then port to the PS3.

Yes devs say it is better to do PS3 then 360....but that also means more work....
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GARRYTH

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#14 GARRYTH
Member since 2005 • 6870 Posts

[QUOTE="jg4xchamp"]I think most games are still 360 as the lead sku

RE 5 seems to be 360 as the lead
Fallout 3 seems to be 360/PC as the lead
Dead Space since it is EA is 360 as the lead

I think the majority are focused on the 360, just because it is easier to develop for....and the graphical payoff for going the extra mile for PS3 hasn't been worth it so far.

not that Burnout Paradise didn't look sexy.A-LEGEND

godamn it people. there is NO graphical pay off. the PS3 is simply harder to develop for to REACH the 360. thats why so many ports arent up to par. there is no magical secret to the PS3 or any hidden power in it. its a console with an underpowered GPU. the END.

you really think ps 3 gpu is weak stop saying this and read this

Richard Lemarchand: It's really cool, though I don't want to make it sound too cheesy. Sony is also doing these great technology outreach efforts, like the Edge tools.

IGN: We're not aware of what they are - educate us.

Richard Lemarchand:
Edge tools are distributing for free to all third parties. They were originally developed as first-party tools and were developed in-house at Naughty Dog by a team of super-senior and very experienced games programmers, some of who were Naughty Dog's and some of who were from the Sony family's studios.

Of course, the PlayStation 3 has this really unique system architecture with the Cell processor architecture, which is a GPU surrounded by six SPUs that can do certain kinds of mathematical operations so fast that we consider that we get them pretty much for free. Part of the skill of development for the PlayStation 3 is using the GPU to parcel out jobs to these SPUs in a way that lets you get this terrific throughput of polygons, animation, uncompressing and recompressing things on the fly.

These programmes have been very focused on these SPUs for a long time, and the Edge libraries are all code that run on the SPUs. They're like old school games programmes, they're cycle counters, always shaving another cycle off whatever kind of library operation they're writing. I think it's very far-sighted of Sony to give everyone these tools to build a development community of people who can compare notes with one another to raise the bar across the board for all the PlayStation 3 games.
here is the link nauty dog nows what he is talking about after seeing drake fortune graphics. http://ps3.ign.com/articles/895/895045p2.html

so no the ps 3 gpu has the cell to back it up. the cell is used for gpu functions and here is the proof.

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jg4xchamp

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#15 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="nervmeister"][QUOTE="jg4xchamp"]and the graphical payoff for going the extra mile for PS3 hasn't been worth it so far.

campbell1874

For multi-plats you mean?

Exclusive PS3 games look impressive but if 360 games got delayed for years then the extra development time would mean it would look just as impressive as any other game. That why some PS3 game look very impressive when they first get announced but by the time it comes out then its just on par with most other games.

I think it is safe to say that both systems aren't seperated by much in graphical power.

Killzone 2 looks impressive

But RE 5 a multiplat looks just as good and for the most part has been running on 360 so far.
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nervmeister

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#17 nervmeister
Member since 2005 • 15377 Posts

if 360 games got delayed for years then the extra development time would mean it would look just as impressive as any other game.

campbell1874
I don't mean to bash the 360, but your theory doesn't hold true for Too Human which had 10+ years of dev time.
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DireOwl

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#18 DireOwl
Member since 2007 • 3352 Posts
Burnout Paradise was a horrible example. It looks just a little better then the 360's version. If that is what he means by "looking better" than 360 owners have nothing to worry about.
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meme378

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#19 meme378
Member since 2007 • 548 Posts
[QUOTE="SSJ_Nega"]

I don't think people understand what is being said.

If the game is developed on PS3, the ported to 360, it will look better than if the game was developed on 360, then ported to PS3.

At least, i think that's what's being said.

gamefreakomega

Yeah, I'm pretty sure that's what he's trying to say. Maybe as some kind of incentive for developers to work on PS3 versions of multiplat games first, assuming that what he said is true.

Yup that's the point Sony was trying to get across i think. TO DEVELOPERS- MAKE GAMES ON OUR PLATFORM FIRST, BECAUSE OTHERWISE OUR GAMES LOOK BAD COMPARED TO THE 360 VERSION.

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Hihatrider87

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#20 Hihatrider87
Member since 2007 • 1042 Posts

the ps3 is such a giving and humble console. it loves the 360 and wants it to look good too. thats very big of ps3....

anyways, its just pr trash- nothing more.

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jg4xchamp

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#21 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="campbell1874"]

if 360 games got delayed for years then the extra development time would mean it would look just as impressive as any other game.

nervmeister
I don't mean to bash the 360, but your theory doesn't hold true for Too Human which had 10+ years of dev time.



god how many people are misinformed on this game?

1- it wasn't 10 years with the 360...so that settles that part
2- It started only as a concept on PS1....no real work was put into it
3- Then the gamecube era it was stopped because of Eternal Darkness and MGS Twin SNakes. Where the Too Human idea never really got going.
4- Finally once the 360 launched, Microsoft became the publisher for the project and since then it has been getting the big development cycle. I believe Silicon Knights started getting on it as soon as they left Nintendo....

so it hasn't been 10 straight years of work like Duke Nukem

it has been 10 years since silicon knights has had the idea and concepts for this game, a few attempts at getting the project going, but nothing got going until they finally got MS as the publisher.
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Ontain

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#22 Ontain
Member since 2005 • 25501 Posts

I don't think people understand what is being said.

If the game is developed on PS3, the ported to 360, it will look better than if the game was developed on 360, then ported to PS3.

At least, i think that's what's being said.

SSJ_Nega

that's not what this quote would suggest

"As they realise that if you start on the PS3 other platforms look better, it starts to become a no-brainer "

and it's a bold faced lie.

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nervmeister

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#23 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="nervmeister"][QUOTE="campbell1874"]

if 360 games got delayed for years then the extra development time would mean it would look just as impressive as any other game.

jg4xchamp
I don't mean to bash the 360, but your theory doesn't hold true for Too Human which had 10+ years of dev time.



god how many people are misinformed on this game?

1- it wasn't 10 years with the 360...so that settles that part
2- It started only as a concept on PS1....no real work was put into it
3- Then the gamecube era it was stopped because of Eternal Darkness and MGS Twin SNakes. Where the Too Human idea never really got going.
4- Finally once the 360 launched, Microsoft became the publisher for the project and since then it has been getting the big development cycle. I believe Silicon Knights started getting on it as soon as they left Nintendo....

so it hasn't been 10 straight years of work like Duke Nukem

it has been 10 years since silicon knights has had the idea and concepts for this game, a few attempts at getting the project going, but nothing got going until they finally got MS as the publisher.

Oh, I see. My mistake.
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GARRYTH

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#24 GARRYTH
Member since 2005 • 6870 Posts
people need to stop saying that dev's need to go the extra mile dev for the ps 3. this is old news ever sence third party got edge tool from sony's first party. it is easier to dev for the ps 3 than it was for the ps 2 now they have new tools which will make it even easier. the hidden power is there just takes more time for the dev to get to that level of power. it took high level engineers to come up with the edge tool that take the gpu funtion and thows them into high crunching numbers to the cell to lighten the load for the as you guys say the weak gpu. they can do this on the fly now. meaning the new edge tool does it for them now. no need to crunch numbers them self like in the begining.
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#25 fellermooty
Member since 2005 • 51 Posts

You guys can't be taking this guy seriously.

He's the vice-president of PRODUCT MARKETING. He is a salesman, not a technical guy. What he is saying is just an attention-grabbing stunt.

There is no significance in his statement. Is what he said going to sway developers to start porting from PS3 to the 360? No. His opinion is irrelevant to the technical world.

This idiot is just spouting hot air.

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Teuf_

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#26 Teuf_
Member since 2004 • 30805 Posts

You guys can't be taking this guy seriously.

He's the vice-president of PRODUCT MARKETING. He is a salesman, not a technical guy. What he is saying is just an attention-grabbing stunt.

There is no significance in his statement. Is what he said going to sway developers to start porting from PS3 to the 360? No. His opinion is irrelevant to the technical world.

This idiot is just spouting hot air.

fellermooty


It's something actual deveopers have said in the past. I can explain to you the technical reasons why, if you'd like.
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fellermooty

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#27 fellermooty
Member since 2005 • 51 Posts
Please do.
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jg4xchamp

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#28 jg4xchamp
Member since 2006 • 64054 Posts

You guys can't be taking this guy seriously.

He's the vice-president of PRODUCT MARKETING. He is a salesman, not a technical guy. What he is saying is just an attention-grabbing stunt.

There is no significance in his statement. Is what he said going to sway developers to start porting from PS3 to the 360? No. His opinion is irrelevant to the technical world.

This idiot is just spouting hot air.

fellermooty
to be fair we have heard it from devs. It helps and offers better quality to focus on the PS3 sku and work on bringing it over to the 360 sku....

The thing is that not many devs have done this

and quite frankly most of them almost haven't been given enough of a reason to not make the 360 sku the lead. when it is easier to dev for and more than likely there biggest seller.
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Ontain

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#29 Ontain
Member since 2005 • 25501 Posts



It's something actual deveopers have said in the past. I can explain to you the technical reasons why, if you'd like.Teufelhuhn

well, developers have said that starting on ps3 and porting to 360 is easier than viceversa but not that the 360's end result would be better than if it was the lead platform.

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#30 navyguy21
Member since 2003 • 17908 Posts
[QUOTE="A-LEGEND"]

[QUOTE="jg4xchamp"]I think most games are still 360 as the lead sku

RE 5 seems to be 360 as the lead
Fallout 3 seems to be 360/PC as the lead
Dead Space since it is EA is 360 as the lead

I think the majority are focused on the 360, just because it is easier to develop for....and the graphical payoff for going the extra mile for PS3 hasn't been worth it so far.

not that Burnout Paradise didn't look sexy.GARRYTH

godamn it people. there is NO graphical pay off. the PS3 is simply harder to develop for to REACH the 360. thats why so many ports arent up to par. there is no magical secret to the PS3 or any hidden power in it. its a console with an underpowered GPU. the END.

you really think ps 3 gpu is weak stop saying this and read this

Richard Lemarchand: It's really cool, though I don't want to make it sound too cheesy. Sony is also doing these great technology outreach efforts, like the Edge tools.

IGN: We're not aware of what they are - educate us.

Richard Lemarchand:
Edge tools are distributing for free to all third parties. They were originally developed as first-party tools and were developed in-house at Naughty Dog by a team of super-senior and very experienced games programmers, some of who were Naughty Dog's and some of who were from the Sony family's studios.

Of course, the PlayStation 3 has this really unique system architecture with the Cell processor architecture, which is a GPU surrounded by six SPUs that can do certain kinds of mathematical operations so fast that we consider that we get them pretty much for free. Part of the skill of development for the PlayStation 3 is using the GPU to parcel out jobs to these SPUs in a way that lets you get this terrific throughput of polygons, animation, uncompressing and recompressing things on the fly.

These programmes have been very focused on these SPUs for a long time, and the Edge libraries are all code that run on the SPUs. They're like old school games programmes, they're cycle counters, always shaving another cycle off whatever kind of library operation they're writing. I think it's very far-sighted of Sony to give everyone these tools to build a development community of people who can compare notes with one another to raise the bar across the board for all the PlayStation 3 games.
here is the link nauty dog nows what he is talking about after seeing drake fortune graphics. http://ps3.ign.com/articles/895/895045p2.html

so no the ps 3 gpu has the cell to back it up. the cell is used for gpu functions and here is the proof.

I ususally dont get into theses debates, but as a software programmer, i must point this out. That article is basically sugar-coating the process for the media. While its true that you can give the SPU's individual jobs, this requires an immense amout of hours and manpower to get all these working in-sync. Lets say we set the one SPU to the physics, animation, shading, particle effects, and water effects. Now imagine those things out of sync when you are playing and there is a delay in the shader rendering and the character went from wireframe to fully shaded, and the animation didnt mesh with the physics(think your character gets hit and didnt react for a full second) this is why it is so hard to dev for the cell because the SPU are sinlgle threaded, and can only handle one task.

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Haku_Ryushi

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#31 Haku_Ryushi
Member since 2004 • 1241 Posts
Some of you guys are reading it wrong. Developing on PS3 first will make Xbox 360 games look better than before they did when it was developed first on 360, not better than the PS3 version of the game.
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Mystery-

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#32 Mystery-
Member since 2007 • 2144 Posts
ok...
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ahhaahahah

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#33 ahhaahahah
Member since 2008 • 89 Posts

burnout developers are ps3 fanboys.

they turned on texture filtering on ps3 version and left it off on 360 version to make it as ps3 version is superior but it's not.

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Haku_Ryushi

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#34 Haku_Ryushi
Member since 2004 • 1241 Posts

burnout developers are ps3 fanboys.

they turned on texture filtering on ps3 version and left it off on 360 version to make it as ps3 version is superior but it's not.

ahhaahahah

Huh? that comment alone made YOU sound like a 360 fanboy. Everything you said was completely wrong. That is if you have any proof which you dont.

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DementedDragon

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#35 DementedDragon
Member since 2003 • 5095 Posts
Most likely when it's ported from PS3 to 360; but it's still more time consuming, I heard, to develop for the system.
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speedsix

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#36 speedsix
Member since 2003 • 1076 Posts
How many different ways can Sony say they made bad design decisions? The Cell was a mistake and the cake was a lie.
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Jackman1

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#37 Jackman1
Member since 2003 • 135 Posts

I couldn't help but laugh when I read this. Sony will say anything to make the cows think they made the better purchase going with the PS3. I'll believe it when I see it. So I guess that means I'll never believe it.

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MojondeVACA

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#38 MojondeVACA
Member since 2008 • 3916 Posts
MultiCore FTW.
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excelR83

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#39 excelR83
Member since 2003 • 2932 Posts
This was said months and months ago. He is right. It's easier to port a PS3 game to 360 than vice versa.

[QUOTE="jg4xchamp"]I think most games are still 360 as the lead sku

RE 5 seems to be 360 as the lead
Fallout 3 seems to be 360/PC as the lead
Dead Space since it is EA is 360 as the lead

I think the majority are focused on the 360, just because it is easier to develop for....and the graphical payoff for going the extra mile for PS3 hasn't been worth it so far.

not that Burnout Paradise didn't look sexy.A-LEGEND

godamn it people. there is NO graphical pay off. the PS3 is simply harder to develop for to REACH the 360. thats why so many ports arent up to par. there is no magical secret to the PS3 or any hidden power in it. its a console with an underpowered GPU. the END.

To reach it? It has surpassed the 360 at least twice (Uncharted and MGS4). Multiplats stopped looking better like a year ago. Most games these days either look identical or give a minor advantage to the PS3 (GTA4, DMC4, Burnout Paradise).

I don't think people understand what is being said.

If the game is developed on PS3, the ported to 360, it will look better than if the game was developed on 360, then ported to PS3.

At least, i think that's what's being said.

SSJ_Nega

That's exactly what's being said.

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shoeman12

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#40 shoeman12
Member since 2005 • 8744 Posts
just sony arrogance as usual. actually, they just admitted 360 games look better.
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speedsix

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#41 speedsix
Member since 2003 • 1076 Posts

Multiplats stopped looking better like a year ago. Most games these days either look identical or give a minor advantage to the PS3 (GTA4, DMC4, Burnout Paradise).

excelR83

This is completely untrue, why do people keep saying this?? Read the comparisons here, 360 multiplats are almost always technically superior. Eurogamer tests are done in collaberation with Beyond3D I believe, pretty much the only place worth listening to regarding 3D graphics.

http://www.eurogamer.net/article.php?article_id=202449

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ocinom

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#42 ocinom
Member since 2008 • 1397 Posts
My God I hope Devs doesn't take this crap seriously. If these happens multiplat games will take years to finish. Porting a game from PS3 to 360 will make the latter look better? :lol: nice words coming from a 360 competitor
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lhughey

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#43 lhughey
Member since 2006 • 4886 Posts
This is what happens when the VP of MARKETING talks about development! What a bunch of BS. Native development will almost always looks better because they will have access to features not supported by the other framework. Some of you guys will believe anything posted on the interwebs.
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nervmeister

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#44 nervmeister
Member since 2005 • 15377 Posts
Another fine spin topic.
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Netherscourge

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#45 Netherscourge
Member since 2003 • 16364 Posts

Developing on the PS3 first will waste Xbox 360 resources.

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GhettoBaron

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#46 GhettoBaron
Member since 2004 • 117 Posts
I love how there was only one intelligent post regarding the issue, and all the rest is "he knows nothing about the technical aspects of development". See the irony?
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Grive

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#47 Grive
Member since 2006 • 2971 Posts

This is what happens when the VP of MARKETING talks about development! What a bunch of BS. Native development will almost always looks better because they will have access to features not supported by the other framework. Some of you guys will believe anything posted on the interwebs.lhughey

And if the system is on another console, those features will be shut off? Does the PS3 devkit check gamespot for exclusivity deals?

He actually has an interesting point, though I can't know if it's actually true.

The logic goes like this:

The PS3 is a system that requires a lot more care to develop properly for, requiring some very specific optimization.

The 360 is a simpler system, but also uses multiple simultaneous threads.

Developing a PS3 game and then moving on to 360 development will leave you with an already optimized core.

Thus, a game that was optimized for PS3 and then moved to 360 will show improvement over a game that never had such a step.

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MojondeVACA

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#48 MojondeVACA
Member since 2008 • 3916 Posts

To reach it? It has surpassed the 360 at least twice (Uncharted and MGS4). Multiplats stopped looking better like a year ago. Most games these days either look identical or give a minor advantage to the PS3 (GTA4, DMC4, Burnout Paradise).

excelR83


Sorry but any of those games look better on ps3..nice try though..
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footfoe2

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#49 footfoe2
Member since 2007 • 3014 Posts
I think its true Devs really need to start doing that
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footfoe2

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#50 footfoe2
Member since 2007 • 3014 Posts
My God I hope Devs doesn't take this crap seriously. If these happens multiplat games will take years to finish. Porting a game from PS3 to 360 will make the latter look better? :lol: nice words coming from a 360 competitor ocinom
i don't know i think Burnout and Devil may cry 4 look way better than Turok and Assassins's creed, I think its true. how would you know better then them