Update:
https://gamingbolt.com/playstation-has-a-couple-of-deep-cut-franchise-revivals-in-the-works-rumour
Few companies in the games industry have the sort of treasure trove of IPs that PlayStation does, as evidenced by the vast amount of beloved Sony properties that have been dormant for prolonged periods. Demand for a great many of those franchises to come back rarely ever ebbs, and though it’s not often that we get indications that Sony might actually be looking to bring some of those properties back, interestingly enough, it seems like a couple such revivals might actually be in the works at PlayStation.
That’s as per journalist Andy Robinson. Speaking during a recent episode of the VGC podcast, Robinson claimed that PlayStation has “a couple” of revivals in the works for “deep cut” properties. Though he did not name any specific names, he did also add that they will be “smaller” titles that Sony intends to use to “supplement” its release schedule.
Whether that means Sony may have relatively fewer bigger releases planned for the coming years remains to be seen. As things stand right now, the company has titles such as Ghost of Yoteiand Death Stranding 2: On the Beachlined up for release in 2025, while games such as Intergalactic, Marvels’s Wolverine, and others are also in the works, so PlayStation fans do have notable releases to look forward to. The company has also said it intends to release major single-player titles every year going forward.
https://www.videogameschronicle.com/news/playstations-boss-says-its-open-to-reviving-classic-franchises/
PlayStation co-CEO Hermen Hulst has said Sony is open to reviving its back catalog of classic game franchises.
Speaking to Famitsu, the exec said that going forward, the platform holder intends to offer a broad range of experiences from both its first-party studios, and by working with external developers.
“The various IPs that we own are an important asset to PlayStation, and as part of our efforts to strengthen our portfolio, we are continually looking at opportunities to leverage past IP, as well as develop new franchises,”he said.
“Our goal is to publish games by the world’s best creators, both inside and outside of PlayStation, and we have achieved many successes so far by working closely with external development studios.”
Hulst also praised the performance of Team Asobi’s Astro Bot, which won Game of the Year at The Game Awards this month.
According to the co-CEO, Astro Bot sold 1.5 million copies in its first nine weeks, with nearly 40% of those sales coming from players who were either purchasing a PlayStation game for the first time, or for the first time in two years.
“We are thrilled that it has been so well received by the gaming community, with a Metacritic score of 94 and a wide range of players who are truly enjoying the game,” Hulst said.
“It has also contributed significantly to the expansion of the community, with a higher percentage of younger players and families purchasing the game compared to other titles.”
Oh snap! What first IP comes to mind that you would like to see Sony revive, SW? I’m going to say.. Syphon Filter! That’s right.. now is a good time, no MGS, no Splinter Cell.
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