This topic is locked from further discussion.
Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
TheNewspaper
may this thread rest in pieces
I get the impression that Sony is throwing this out because MS has been crowing about their overall attach-rate . . . 360 owners buy more games per owner than the other consoles. That's a great incentive to developers, implying that there's a greater chance to sell your game. This PR from Sony is flipping the meaning of "attach-rate" from "how many different games are bought (attached to a console) by a consumer" into "what percentage of users bought this game".
That's an entirely different metric, and one that developers don't give a damn about. As several other people have commented, if a console has two owners, and they both buy a game, then you could claim a 100% attach rate for that game . . . and the game developer will go bankrupt selling only two copies. Contrawise, selling your game to 1% of console owners is fantastic if the user-base is 100 million owners.
Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
You are either illiterate or a troll. Their point wasn't to compare MS biggest franchises that have been on the market for years to a one month old title, it was to compare 3rd party sales. If you actually read what they are saying you would know that. But continue to live in the past glory of the X360, that's all the Lems have these days.You think M$ is going to say, yeah, multiplats sell about as much on PS3 as on 360 and in some cases they sell far better on PS3 than 360.frosted_tofu
ive yet to see a 360/ps3 multiplat sell "far" better on ps3
[QUOTE="frosted_tofu"]You think M$ is going to say, yeah, multiplats sell about as much on PS3 as on 360 and in some cases they sell far better on PS3 than 360.sikanderahmed
ive yet to see a 360/ps3 multiplat sell "far" better on ps3
You should read teh article then.This was probably more targeted towards developers more than anyone. .darthogre
Nope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
I get the impression that Sony is throwing this out because MS has been crowing about their overall attach-rate . . . 360 owners buy more games per owner than the other consoles. That's a great incentive to developers, implying that there's a greater chance to sell your game. This PR from Sony is flipping the meaning of "attach-rate" from "how many different games are bought (attached to a console) by a consumer" into "what percentage of users bought this game".
That's an entirely different metric, and one that developers don't give a damn about. As several other people have commented, if a console has two owners, and they both buy a game, then you could claim a 100% attach rate for that game . . . and the game developer will go bankrupt selling only two copies. Contrawise, selling your game to 1% of console owners is fantastic if the user-base is 100 million owners.
[QUOTE="darthogre"]This was probably more targeted towards developers more than anyone. .LosDaddie
Nope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
yup, and when games such as SF4, RE5, and GTA IV sella bout 50/50 on both consoles, developers don't care about M$' crazy claims about dominating the PS3.[QUOTE="LosDaddie"]You make absolutely zero sense. They are releasing this information to show they have near equal strength in sales for 3rd party titles, that's it. Worldwide it's basically dead even or even in some cases favors PS3. Do some research before you start saying it has a greater chance to sell, the facts are it has the SAME chance if it's 3rd party. So let me explain it more simplistic.......they choose X360 for say Bionic Commando, exclusive. You're telling me you don't think they are going to lose any sales? Essentially Sony is saying they will lose 50% of their sales if they do that. Based on the FACTS, they are 100% correct. This in turn makes developers raise their price to make their game exclusive to make up for all the lost PS3 sales. Now imagine when the PS3 gets it's first price cut in 2 years......MS won't have a leg to stand on anymore.I get the impression that Sony is throwing this out because MS has been crowing about their overall attach-rate . . . 360 owners buy more games per owner than the other consoles. That's a great incentive to developers, implying that there's a greater chance to sell your game. This PR from Sony is flipping the meaning of "attach-rate" from "how many different games are bought (attached to a console) by a consumer" into "what percentage of users bought this game".
That's an entirely different metric, and one that developers don't give a damn about. As several other people have commented, if a console has two owners, and they both buy a game, then you could claim a 100% attach rate for that game . . . and the game developer will go bankrupt selling only two copies. Contrawise, selling your game to 1% of console owners is fantastic if the user-base is 100 million owners.darthogre
:lol: And after all that, you still missed my point.
Congrats :)
[QUOTE="darthogre"]This was probably more targeted towards developers more than anyone. .LosDaddie
Nope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
Yes, and in their statement they said they are selling near EQUAL in terms of 3rd party game sales with less installed base. You don't think 3rd party developers would be intersted in this information?[QUOTE="LosDaddie"][QUOTE="darthogre"]This was probably more targeted towards developers more than anyone. .frosted_tofu
Nope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
yup, and when games such as SF4, RE5, and GTA IV sella bout 50/50 on both consoles, developers don't care about M$' crazy claims about dominating the PS3.Exactly. Just like how devs & publishers don't care about $ony's claiming of games having a higher attach rate for the P$3 :)
[QUOTE="LosDaddie"][QUOTE="darthogre"]This was probably more targeted towards developers more than anyone. .darthogre
Nope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
Yes, and in their statement they said they are selling near EQUAL in terms of 3rd party game sales with less installed base. You don't think 3rd party developers would be intersted in this information? Yeah, even Take Two confirmed that GTA IV sold 50/50 on 360 and PS3 despite M$ having exclusive DLC for GTA IV. So much for the 360's superior attach rate.You make absolutely zero sense. They are releasing this information to show they have near equal strength in sales for 3rd party titles, that's it. Worldwide it's basically dead even or even in some cases favors PS3. Do some research before you start saying it has a greater chance to sell, the facts are it has the SAME chance if it's 3rd party. So let me explain it more simplistic.......they choose X360 for say Bionic Commando, exclusive. You're telling me you don't think they are going to lose any sales? Essentially Sony is saying they will lose 50% of their sales if they do that. Based on the FACTS, they are 100% correct. This in turn makes developers raise their price to make their game exclusive to make up for all the lost PS3 sales. Now imagine when the PS3 gets it's first price cut in 2 years......MS won't have a leg to stand on anymore.[QUOTE="darthogre"][QUOTE="LosDaddie"]
I get the impression that Sony is throwing this out because MS has been crowing about their overall attach-rate . . . 360 owners buy more games per owner than the other consoles. That's a great incentive to developers, implying that there's a greater chance to sell your game. This PR from Sony is flipping the meaning of "attach-rate" from "how many different games are bought (attached to a console) by a consumer" into "what percentage of users bought this game".
That's an entirely different metric, and one that developers don't give a damn about. As several other people have commented, if a console has two owners, and they both buy a game, then you could claim a 100% attach rate for that game . . . and the game developer will go bankrupt selling only two copies. Contrawise, selling your game to 1% of console owners is fantastic if the user-base is 100 million owners.LosDaddie
:lol: And after all that, you still missed my point.
Congrats :)
i dont think he missed it, so much as he AVOIDED it lol, it ruins his haf-baked, half-thought out argument :Pyup, and when games such as SF4, RE5, and GTA IV sella bout 50/50 on both consoles, developers don't care about M$' crazy claims about dominating the PS3.[QUOTE="frosted_tofu"][QUOTE="LosDaddie"]
Nope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
LosDaddie
Exactly. Just like how devs & publishers don't care about $ony's claiming of games having a higher attach rate for the P$3 :)
uh, did you even read the article. This is about the PS3 having a higher attach rate THAN M$ claims.Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
TheNewspaper
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
[QUOTE="darthogre"][QUOTE="LosDaddie"]Yes, and in their statement they said they are selling near EQUAL in terms of 3rd party game sales with less installed base. You don't think 3rd party developers would be intersted in this information? Yeah, even Take Two confirmed that GTA IV sold 50/50 on 360 and PS3 despite M$ having exclusive DLC for GTA IV. So much for the 360's superior attach rate. that 50/50 was relative to the install base of each platform. 10% of 29m is more than 10% of 21mNope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
frosted_tofu
Yeah, even Take Two confirmed that GTA IV sold 50/50 on 360 and PS3 despite M$ having exclusive DLC for GTA IV. So much for the 360's superior attach rate. that 50/50 was relative to the install base of each platform. 10% of 29m is more than 10% of 21m Source check.[QUOTE="frosted_tofu"][QUOTE="darthogre"] Yes, and in their statement they said they are selling near EQUAL in terms of 3rd party game sales with less installed base. You don't think 3rd party developers would be intersted in this information?navyguy21
[QUOTE="TheNewspaper"]
Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
Mr_Apple_Soup
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
Lol that was funny. He just owned himself in the 2nd post of the thread.
[QUOTE="LosDaddie"][QUOTE="darthogre"]This was probably more targeted towards developers more than anyone. .darthogre
Nope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
Yes, and in their statement they said they are selling near EQUAL in terms of 3rd party game sales with less installed base. You don't think 3rd party developers would be intersted in this information?3rd party devs & pubsalready have this info. That's why so many 3rd party games are multiplat.
Like I said, this latest PR spin is just for the fanboys & media.
[QUOTE="TheNewspaper"]
Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
Mr_Apple_Soup
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
lol, reading comprehension FTL lol, there is a PERIOD after that US :lol:[QUOTE="Mr_Apple_Soup"][QUOTE="TheNewspaper"]
Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
navyguy21
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
lol, reading comprehension FTL lol, there is a PERIOD after that US :lol:ok, im going to admit i thought that was a period for U.S. so :lol: at me
but then that would FURTHER nulify his point being that killzone sold over a million in a month (or so we assume) and he was comparing it NA sales...combo breaker?
[QUOTE="darthogre"][QUOTE="LosDaddie"]Yes, and in their statement they said they are selling near EQUAL in terms of 3rd party game sales with less installed base. You don't think 3rd party developers would be intersted in this information? Yeah, even Take Two confirmed that GTA IV sold 50/50 on 360 and PS3 despite M$ having exclusive DLC for GTA IV. So much for the 360's superior attach rate.Nope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
frosted_tofu
It has superior attach rate.
Wait & see Modern Warfare 2 CRUSH PS3 edition. I will be surprised if PS3 MOD 2 sells over 600k in USA in its debut month whereas X360 MOD 2 will do 1.5 - 2 million easily. lol
You make absolutely zero sense. They are releasing this information to show they have near equal strength in sales for 3rd party titles, that's it. Worldwide it's basically dead even or even in some cases favors PS3. Do some research before you start saying it has a greater chance to sell, the facts are it has the SAME chance if it's 3rd party. So let me explain it more simplistic.......they choose X360 for say Bionic Commando, exclusive. You're telling me you don't think they are going to lose any sales? Essentially Sony is saying they will lose 50% of their sales if they do that. Based on the FACTS, they are 100% correct. This in turn makes developers raise their price to make their game exclusive to make up for all the lost PS3 sales. Now imagine when the PS3 gets it's first price cut in 2 years......MS won't have a leg to stand on anymore.[QUOTE="darthogre"][QUOTE="LosDaddie"]
I get the impression that Sony is throwing this out because MS has been crowing about their overall attach-rate . . . 360 owners buy more games per owner than the other consoles. That's a great incentive to developers, implying that there's a greater chance to sell your game. This PR from Sony is flipping the meaning of "attach-rate" from "how many different games are bought (attached to a console) by a consumer" into "what percentage of users bought this game".
That's an entirely different metric, and one that developers don't give a damn about. As several other people have commented, if a console has two owners, and they both buy a game, then you could claim a 100% attach rate for that game . . . and the game developer will go bankrupt selling only two copies. Contrawise, selling your game to 1% of console owners is fantastic if the user-base is 100 million owners.LosDaddie
:lol: And after all that, you still missed my point.
Congrats :)
You are hilliarious. You think 3rd party developers don't care what their titles sale? You said and I quote "developers don't give a damn about what their game sales"....instead you think they only concentrate on overall sales of all games combined (probably includes crap like DL games). Would it surprise you that Capcom is more intrested in how Resident Evil 5 sold on the X360 and PS3 before determining whether or not LP2 or DR2 is announced as exclusive to X360 or mulitplat? Or you think they would rather just listen to MS's spin? Sony is breaking down the sales by title because MS is targeting exclusives from these 3rd party developers. All they are showing is regardless of MS spin, a multiplat title will essentailly sale the same on each console therefore if you make an exclusive deal with M$ you better be asking for an arm and a leg to make up for all the lost sales.It has superior attach rate.TheNewspaperIt sure isn't making a different in blockbuster multiplat sales if it does. XD
[QUOTE="LosDaddie"][QUOTE="frosted_tofu"] yup, and when games such as SF4, RE5, and GTA IV sella bout 50/50 on both consoles, developers don't care about M$' crazy claims about dominating the PS3.frosted_tofu
Exactly. Just like how devs & publishers don't care about $ony's claiming of games having a higher attach rate for the P$3 :)
uh, did you even read the article. This is about the PS3 having a higher attach rate THAN M$ claims.:lol: You're doing a horrible job of being a troll.
This article is nothing but PR spin. Devs & pubs don't care about what percentage of owners buy their game. They only care about overall sales of their game on a console.
[QUOTE="TheNewspaper"]
Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
Mr_Apple_Soup
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
SO ?
GEARS 1 sold 1 million in 3 WEEKS when 3.4 million XBOX 360 in US.
KILLFLOP 2 sold 500k in 1 month when ~10 million PS3 in US.
LOL, :lol: OWNED :lol:
lol, reading comprehension FTL lol, there is a PERIOD after that US :lol:[QUOTE="navyguy21"][QUOTE="Mr_Apple_Soup"]
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
Mr_Apple_Soup
ok, im going to admit i thought that was a period for U.S. so :lol: at me
but then that would FURTHER nulify his point being that killzone sold over a million in a month (or so we assume) and he was comparing it NA sales...combo breaker?
well i agree with you on that point. If he was going to mention US sales, then you should post US numbers. So i agree. But that goes for BOTH sides. Truth is, PS3 percentage numbers might be higher for a specific game, but as a whole, the 360 sells more copies, and has a overall higher attach rate. there is no way around that. Sure you can cite exceptions to the rule like SF4, but then you would have to factor in 360 install base in japan. So this article is really a wash, nothing more than Sony PR spin. Fact - 360 sells more multiplat software OVERALL, and more exclusive software OVERALL, including the PC versions.[QUOTE="frosted_tofu"][QUOTE="LosDaddie"]
Exactly. Just like how devs & publishers don't care about $ony's claiming of games having a higher attach rate for the P$3 :)
uh, did you even read the article. This is about the PS3 having a higher attach rate THAN M$ claims.:lol: You're doing a horrible job of being a troll.
This article is nothing but PR spin. Devs & pubs don't care about what percentage of owners buy their game. They only care about overall sales of their game on a console.
well luckly they supplied that information as WELL. Or did you miss that?The only way Sony's argument isn't a total failure and complete spin is if they have sold more consoles. Then the attachment rate would mean a higher number of units sold and developer's might take notice. Spin it how you want, you have to compare units sold. A higher attachment rate on a console that has a smaller user base doesn't convert into higher sales necessarily. It's all about unit sales.... sorry cows! I thought Sales didn't matter to Cows anyways???
[QUOTE="Mr_Apple_Soup"]
[QUOTE="TheNewspaper"]
Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
TheNewspaper
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
SO ?
GEARS 1 sold 1 million in 3 WEEKS when 3.4 million XBOX 360 in US.
KILLFLOP 2 sold 500k in 1 month when ~10 million PS3 in US.
LOL, :lol: OWNED :lol:
when gears came out what other games were out for 360? look at resistance: fom's sales. it was the first good FPS out for ps3 and i believe it has somewhere between 2.5-3million sales
also, gears had a huge marketing campaign, like commericals on every channel 10 times a day type of big
but that makes gears a better game i guess right?
but if we want to talk about killzone's sales, this might be of interest to you:http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6207730&mode=news
[QUOTE="LosDaddie"][QUOTE="frosted_tofu"] uh, did you even read the article. This is about the PS3 having a higher attach rate THAN M$ claims.darthogre
:lol: You're doing a horrible job of being a troll.
This article is nothing but PR spin. Devs & pubs don't care about what percentage of owners buy their game. They only care about overall sales of their game on a console.
well luckly they supplied that information as WELL. Or did you miss that?Of course $ony supplied that info! :lol:
You're just purposefully ignoring my point, which is just hilarious.
[QUOTE="TheNewspaper"]
[QUOTE="Mr_Apple_Soup"]
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
Mr_Apple_Soup
SO ?
GEARS 1 sold 1 million in 3 WEEKS when 3.4 million XBOX 360 in US.
KILLFLOP 2 sold 500k in 1 month when ~10 million PS3 in US.
LOL, :lol: OWNED :lol:
when gears came out what other games were out for 360? look at resistance: fom's sales. it was the first good FPS out for ps3 and i believe it has somewhere between 2.5-3million sales
also, gears had a huge marketing campaign, like commericals on every channel 10 times a day type of big
but that makes gears a better game i guess right?
You kiddin', right? The Killzone 2 hype >>>>>>>>>> unknown Gears 1, first instalment in an unknown series at that time
[QUOTE="darthogre"][QUOTE="LosDaddie"]
Nope. It's basically just for the fanboys and media people to discuss.
Devs/publishers don't really care about what percentage of gamers bought their game for a certain console. They care about the actual number of copies they sold for a certain console.
Yes, and in their statement they said they are selling near EQUAL in terms of 3rd party game sales with less installed base. You don't think 3rd party developers would be intersted in this information?3rd party devs & pubsalready have this info. That's why so many 3rd party games are multiplat.
Like I said, this latest PR spin is just for the fanboys & media.
Just FYI, shareholders in these companies may not have this information. If MS is going to spin their numbers, Sony is goign to have to the same. I don't understand why you think MS numbers are legit but Sony's is worthless. I actually think it's more important to look at current trends for the recent games, but that's just me.I get the impression that Sony is throwing this out because MS has been crowing about their overall attach-rate . . . 360 owners buy more games per owner than the other consoles. That's a great incentive to developers, implying that there's a greater chance to sell your game. This PR from Sony is flipping the meaning of "attach-rate" from "how many different games are bought (attached to a console) by a consumer" into "what percentage of users bought this game".
That's an entirely different metric, and one that developers don't give a damn about. As several other people have commented, if a console has two owners, and they both buy a game, then you could claim a 100% attach rate for that game . . . and the game developer will go bankrupt selling only two copies. Contrawise, selling your game to 1% of console owners is fantastic if the user-base is 100 million owners.
[QUOTE="TheNewspaper"]
[QUOTE="Mr_Apple_Soup"]
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
Mr_Apple_Soup
SO ?
GEARS 1 sold 1 million in 3 WEEKS when 3.4 million XBOX 360 in US.
KILLFLOP 2 sold 500k in 1 month when ~10 million PS3 in US.
LOL, :lol: OWNED :lol:
when gears came out what other games were out for 360? look at resistance: fom's sales. it was the first good FPS out for ps3 and i believe it has somewhere between 2.5-3million sales
also, gears had a huge marketing campaign, like commericals on every channel 10 times a day type of big
but that makes gears a better game i guess right?
but if we want to talk about killzone's sales, this might be of interest to you:http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6207730&mode=news
Regarding the link, you want me to get impressed by that? 600k since February 27th in the US - the shooter loving state? :?
:lol:
[QUOTE="Mr_Apple_Soup"]
[QUOTE="TheNewspaper"]
Gears 1: 1M units sold in 3 weeks in US when there were 3.4 M available Xbox 360
Halo 3: 1.7 pre-orders from customers in retailers in US alone. Xbox 360 available: 15M.
Killzone 2: 500k sold in 1 month in US. PS3 available: 21M.
What were you saying again, come ?
TheNewspaper
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
SO ?
GEARS 1 sold 1 million in 3 WEEKS when 3.4 million XBOX 360 in US.
KILLFLOP 2 sold 500k in 1 month when ~10 million PS3 in US.
LOL, :lol: OWNED :lol:
when you say KZ2 sold 500k in 1 month, do you mean the 2 days it was out in February? I thought that was how much it sold its first weekend.
I get the impression that Sony is throwing this out because MS has been crowing about their overall attach-rate . . . 360 owners buy more games per owner than the other consoles. That's a great incentive to developers, implying that there's a greater chance to sell your game. This PR from Sony is flipping the meaning of "attach-rate" from "how many different games are bought (attached to a console) by a consumer" into "what percentage of users bought this game".
That's an entirely different metric, and one that developers don't give a damn about. As several other people have commented, if a console has two owners, and they both buy a game, then you could claim a 100% attach rate for that game . . . and the game developer will go bankrupt selling only two copies. Contrawise, selling your game to 1% of console owners is fantastic if the user-base is 100 million owners.LosDaddie
True, but at the same time, I have been arguing for a LONG time now that attach rate information is equally distorted EXACTLY for the reasoning you provide. For example, I rarely recall hearing about attach rates until the original Xbox was released. ANd suddenly it was in everything MS did. I even recall that the attach rate for the Xbox was greater than the PS2...yet the PS2 had more games and support due to its larger user base.
Attach rates can only be taken so far. At some point they will level out. They don't keep growing and growing. In fact, the more popular a console (ie. the Wii or PS2), the LOWER the attach rate because new users are adopting faster than the rate of existing users buying games. In fact, if you REALLY want to report a high attach rate...just stop selling consoles and only sell games to existing users. Watch your attach rate SKYROCKET.
Second, the next problem with attach rates is everybody just assumes developers look at it, see dollar signs, and then pledge loyalty to the console with the highest ratio. That may or may not be true. However, at no point does this take into account the TYPES of games being sold. What good does a high attach rate do for a developer who wants to make a JRPG for example? Especially if you look at the 360s ratio, and combine that with their highest rated and selling games. What you have is a high attach ratio made up primarily of shooters.
So people like to talk about how awesome 360 fans are for buying tons of games, but are they really? By that I mean, sure, they are buying lots of copies of Gears and Halo and Bioshock and so on and so forth...but what about other types of games? How well are puzzle games selling? family games? Action? Adventure? RPG? Tactics? etc. If you take the fanboy comments to heart you would think that any and all games put onto the 360 are massive blockbusters, when in reality, games onthe 360 are either huge or they see very few sales at all. Nobody talks or hears about the smaller games, just the massive titles. But from a developer perspective...what good does simply talking about attach rates do without proper context?
You kiddin', right? The Killzone 2 hype >>>>>>>>>> unknown Gears 1, first instalment in an unknown series at that time
TheNewspaper
you have to be new here if you think gears of war was unkown
[QUOTE="TheNewspaper"]
[QUOTE="Mr_Apple_Soup"]
:lol: :lol: :lol:
there are less then 10mil ps3's in NA as far as i know, killzone sold over 600 000k in NA
there are 21m ps3's sold in the WORLD
ignorance at its finest
Mr_Apple_Soup
SO ?
GEARS 1 sold 1 million in 3 WEEKS when 3.4 million XBOX 360 in US.
KILLFLOP 2 sold 500k in 1 month when ~10 million PS3 in US.
LOL, :lol: OWNED :lol:
when gears came out what other games were out for 360? look at resistance: fom's sales. it was the first good FPS out for ps3 and i believe it has somewhere between 2.5-3million sales
also, gears had a huge marketing campaign, like commericals on every channel 10 times a day type of big
but that makes gears a better game i guess right?
but if we want to talk about killzone's sales, this might be of interest to you:http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6207730&mode=news
Gears 1 was better than Resistance. Way better. And I don't even like Gears all that much.[QUOTE="LosDaddie"][QUOTE="darthogre"] Yes, and in their statement they said they are selling near EQUAL in terms of 3rd party game sales with less installed base. You don't think 3rd party developers would be intersted in this information?darthogre
3rd party devs & pubsalready have this info. That's why so many 3rd party games are multiplat.
Like I said, this latest PR spin is just for the fanboys & media.
Just FYI, shareholders in these companies may not have this information. If MS is going to spin their numbers, Sony is goign to have to the same. I don't understand why you think MS numbers are legit but Sony's is worthless. I actually think it's more important to look at current trends for the recent games, but that's just me.:lol: I never mentioned anything about MS' or Sony's numbers being legit or not :lol:
My whole point is that devs & pubs don't care about percentages. They care about overall sales
[QUOTE="Mr_Apple_Soup"]
TheNewspaper
when gears came out what other games were out for 360? look at resistance: fom's sales. it was the first good FPS out for ps3 and i believe it has somewhere between 2.5-3million sales
also, gears had a huge marketing campaign, like commericals on every channel 10 times a day type of big
but that makes gears a better game i guess right?
but if we want to talk about killzone's sales, this might be of interest to you:http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6207730&mode=news
Regarding the link, you want me to get impressed by that? 600k since February 27th in the US - the shooter loving state? :?
:lol:
well you clearly didnt know much about the sales, so i posted ACTUAL facts to help you
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