Sony's 4D COmment

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Zero_epyon

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#1 Zero_epyon
Member since 2004 • 20503 Posts

A lot of people seem to be on Sony's back about "empty promises" they've made. One in particular is 4D graphics.

Now what people don't understand is that 4D is considered something else in development terms. So 4D gets confused when compared to 3D. In Physics we cannot see the 4D dimension, but that's a physics topic that only Carl Sagan can explain.

http://www.youtube.com/watch?v=UnURElCzGc0

But in video games, 4D = Time, which affects all objects in the world that has been created. Take a look at the following video

http://www.gametrailers.com/user-movie/4d-graphics-a-reality-only/98997

Check out how everything rots away, tiles, the tub, paint on the walls. This is what was meant by 4D graphics and it is still possible on the PS3, there just haven't been a reason to use it yet.

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Phazevariance

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#2 Phazevariance
Member since 2003 • 12356 Posts

Nope. Time exists in every game since Mario 1. Just because they add texture decay doesn't give a game 4D "graphics" i believe was the exact term they used.

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Zero_epyon

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#3 Zero_epyon
Member since 2004 • 20503 Posts

Nope. Time exists in every game since Mario 1. Just because they add texture decay doesn't give a game 4D "graphics" i believe was the exact term they used.

Phazevariance
So changing how textures look on screen have nothing to do with graphics?
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deactivated-5cf4b2c19c4ab

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#4 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

really only on ps3? procedural generation has been around since the 80's all they did is add it to the textures. not to mention the epic fail in that video is that profx2 is already available for people to use on the pc and xbox 360 but not the ps3

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88mphSlayer

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#5 88mphSlayer
Member since 2010 • 3201 Posts

[QUOTE="Phazevariance"]

Nope. Time exists in every game since Mario 1. Just because they add texture decay doesn't give a game 4D "graphics" i believe was the exact term they used.

Zero_epyon

So changing how textures look on screen have nothing to do with graphics?

dude you can do that on an Atari 2600, there's nothing special about the method you're talking about

their whole 4D thing was marketing BS taken to a very ignorant extreme, there's a reason everybody laughed @ them for making those comments

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jrhawk42

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#6 jrhawk42
Member since 2003 • 12764 Posts

more of sony marketing talking out there ass.

Basically the idea is that if 3D is better than 2D than 4D is better than 3D. Since the ps3 is better it's 4D.

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carljohnson3456

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#7 carljohnson3456
Member since 2007 • 12489 Posts
They just called it 4D for hype. 4D sounds crazy... because it is.
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GreySeal9

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#8 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="Zero_epyon"][QUOTE="Phazevariance"]

Nope. Time exists in every game since Mario 1. Just because they add texture decay doesn't give a game 4D "graphics" i believe was the exact term they used.

88mphSlayer

So changing how textures look on screen have nothing to do with graphics?

dude you can do that on an Atari 2600, there's nothing special about the method you're talking about

their whole 4D thing was marketing BS taken to a very ignorant extreme, there's a reason everybody laughed @ them for making those comments

Pretty much.

I don't know why some people are so intent on seeing Sony as some saintly company that always keeps its promises.

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carljohnson3456

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#9 carljohnson3456
Member since 2007 • 12489 Posts

[QUOTE="88mphSlayer"]

[QUOTE="Zero_epyon"] So changing how textures look on screen have nothing to do with graphics?GreySeal9

dude you can do that on an Atari 2600, there's nothing special about the method you're talking about

their whole 4D thing was marketing BS taken to a very ignorant extreme, there's a reason everybody laughed @ them for making those comments

Pretty much.

I don't know why some people are so intent on seeing Sony as some saintly company that always keeps its promises.

The least they can do is admit Sony USED to be full of it if nothing else. Sony was out of this world arrogant when the PS3 launched, no one can deny that. And Sony hardly even stands by any "4D" comments.... they havent said one word of it since. You got to think that Sony even realizes that no one believed them.
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beekayjay

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#10 beekayjay
Member since 2008 • 1732 Posts
Give me Double D graphics over anything else......boobs boobs boobs!! And thats my official memo to the Sony marketing team.
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xionvalkyrie

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#11 xionvalkyrie
Member since 2008 • 3444 Posts

Sony pretty much just made up a buzz word that doesn't mean anything.

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GreySeal9

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#12 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]

[QUOTE="88mphSlayer"]

dude you can do that on an Atari 2600, there's nothing special about the method you're talking about

their whole 4D thing was marketing BS taken to a very ignorant extreme, there's a reason everybody laughed @ them for making those comments

carljohnson3456

Pretty much.

I don't know why some people are so intent on seeing Sony as some saintly company that always keeps its promises.

The least they can do is admit Sony USED to be full of it if nothing else. Sony was out of this world arrogant when the PS3 launched, no one can deny that. And Sony hardly even stands by any "4D" comments.... they havent said one word of it since. You got to think that Sony even realizes that no one believed them.

Yeah, it's pretty funny that fanboys will defend something that Sony just probably wants to forget. I'm guessing that with the PS3 image redesign also came a more "measured" approach by Sony.

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J-Stantino

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#13 J-Stantino
Member since 2009 • 229 Posts

No matter you how you spin it. NO.

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JuarN18

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#14 JuarN18
Member since 2007 • 4981 Posts

Nope. Time exists in every game since Mario 1. Just because they add texture decay doesn't give a game 4D "graphics" i believe was the exact term they used.

Phazevariance

You can manipulate time in majoras mask! :lol:

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heretrix

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#15 heretrix
Member since 2004 • 37881 Posts

Wow. This has got to be the most delayed DC I've ever seen. I like the one where they said the PS3 was going to have 7 usb ports and do 120 FPS. Can you explain that one? I mean since we are in wayback machine mode.

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Zero_epyon

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#16 Zero_epyon
Member since 2004 • 20503 Posts

Wow. This has got to be the most delayed DC I've ever seen. I like the one where they said the PS3 was going to have 7 usb ports and do 120 FPS. Can you explain that one? I mean since we are in wayback machine mode.

heretrix
7 USB ports scaled to four obviously because of costs. 120 fps is still possible why not? Where's the prof that it can't?
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93soccer

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#17 93soccer
Member since 2009 • 4602 Posts
[QUOTE="Zero_epyon"][QUOTE="heretrix"]

Wow. This has got to be the most delayed DC I've ever seen. I like the one where they said the PS3 was going to have 7 usb ports and do 120 FPS. Can you explain that one? I mean since we are in wayback machine mode.

7 USB ports scaled to four obviously because of costs. 120 fps is still possible why not? Where's the prof that it can't?

Better question, show me any game released so far that runs at 120 FPS on PS3 natively? Besides if they could put a BR drive and sell it for $600, they could have put 3 more USB ports. Stop trying to defend Sony over-hyping everything and talking out of their ass about this stuff
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#18 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Zero_epyon"][QUOTE="Phazevariance"]

Nope. Time exists in every game since Mario 1. Just because they add texture decay doesn't give a game 4D "graphics" i believe was the exact term they used.

So changing how textures look on screen have nothing to do with graphics?

if it does silent hill wins the game
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savagetwinkie

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#19 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Zero_epyon"][QUOTE="heretrix"]

Wow. This has got to be the most delayed DC I've ever seen. I like the one where they said the PS3 was going to have 7 usb ports and do 120 FPS. Can you explain that one? I mean since we are in wayback machine mode.

7 USB ports scaled to four obviously because of costs. 120 fps is still possible why not? Where's the prof that it can't?

it will look like ps2 games if you want 120fps.
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#20 skektek
Member since 2004 • 6530 Posts

[QUOTE="heretrix"]

Wow. This has got to be the most delayed DC I've ever seen. I like the one where they said the PS3 was going to have 7 usb ports and do 120 FPS. Can you explain that one? I mean since we are in wayback machine mode.

Zero_epyon

7 USB ports scaled to four obviously because of costs. 120 fps is still possible why not? Where's the prof that it can't?

120fps is for stereoscopic 3D and 4D was implemented in Motorstorm (track deformation over time).

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deadmeat6

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#21 deadmeat6
Member since 2004 • 25 Posts

Sega Rally Revo had deformation roads as well, does that make it have 4D elements?

How can time be an object on it own without the addtion to an existing object? If it cannot stand alone it is still a 3D object.

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surrealnumber5

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#22 surrealnumber5
Member since 2008 • 23044 Posts

Nope. Time exists in every game since Mario 1. Just because they add texture decay doesn't give a game 4D "graphics" i believe was the exact term they used.

Phazevariance
does that make super mario/duck hunt 3D? by cow logic?
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#23 yuuki88
Member since 2010 • 165 Posts

4D : playing Ps3 game with 3D effects. Just like Avatar.

4D: makes you feel like you are really "there" playing the game. which i can see that happening in the game industry within next 10 years.

I think Ps 4 = 4D

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88mphSlayer

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#24 88mphSlayer
Member since 2010 • 3201 Posts

[QUOTE="Zero_epyon"][QUOTE="heretrix"]

Wow. This has got to be the most delayed DC I've ever seen. I like the one where they said the PS3 was going to have 7 usb ports and do 120 FPS. Can you explain that one? I mean since we are in wayback machine mode.

skektek

7 USB ports scaled to four obviously because of costs. 120 fps is still possible why not? Where's the prof that it can't?

120fps is for stereoscopic 3D and 4D was implemented in Motorstorm (track deformation over time).

that's just drawing textures, Forza 1 on the Xbox 1 did that as well by drawing tire tracks when you drift/burnout

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alextherussian

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#25 alextherussian
Member since 2009 • 2642 Posts
4D is a mathematical concept that has no practical application to gaming. As far as I know it has no particular practical applications in anthing, basically complex numbers for university grads... .. Sony didn't ``mean``anything but to stir up hype, the PS3 cant do 4D graphics, the PC cant do 4D graphics, your eyes cant see 4D graphics (because they do not physically exist) . Redefining a concept to suit your needs is just pointless justification for Sony`s beginning of gen nonsense (and there was a lot of it).
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deactivated-635601fd996cc

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#26 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
4D is a mathematical concept that has no practical application to gaming. As far as I know it has no particular practical applications in anthing, basically complex numbers for university grads... .. Sony didn't ``mean``anything but to stir up hype, the PS3 cant do 4D graphics, the PC cant do 4D graphics, your eyes cant see 4D graphics (because they do not physically exist) . Redefining a concept to suit your needs is just pointless justification for Sony`s beginning of gen nonsense (and there was a lot of it).alextherussian
Exactly, I hate companies who mislead consumers.
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JetB1ackNewYear

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#27 JetB1ackNewYear
Member since 2007 • 2931 Posts
wtf didnt fear 1 and 2 do things like that in the video already?! freakin madden does that with the Grass!! madden has 4d then sheesh!
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delta3074

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#28 delta3074
Member since 2007 • 20003 Posts
by the TC's logic every console can do 4D as farcry 2, with it's tree's and grass that regrow over time after you have destroyed them, is a typical example of time playing an element within the game, hell, by the TC's logic ,ALL games with a day and night cycle and any sort of weather effects are 4D, as they all emphasise the passage of time
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X360PS3AMD05

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#29 X360PS3AMD05
Member since 2005 • 36320 Posts
So Timesplitters was 4D :|
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#30 FloWeN-UK
Member since 2004 • 693 Posts

So um Zelda ocarina of time had day/night weather changing over the course of time. I guess it was 4D then. Heck you could even travel through time.

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deactivated-635601fd996cc

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#31 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
So Timeshift was 4D. TC fails.
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Zero_epyon

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#32 Zero_epyon
Member since 2004 • 20503 Posts
So Timeshift was 4D. TC fails.ocstew
None of you understand at all. This isn't about time during gameplay. Basically the engine produces the textures instead of just loading them, and over time depending on your actions, the textures will change. Suppose you play a game or run a program such as a dynamic theme where you plant a seed. That seed's texture will not simply refresh itself at predetermines times during the programs run. No, depending on how it is kept in the environment has an effect on how the engine renders the plant it will become. And it will also render how it dies. Tell me what game MAKES its textures as oppose to loading them?
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deactivated-635601fd996cc

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#33 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
[QUOTE="ocstew"]So Timeshift was 4D. TC fails.Zero_epyon
None of you understand at all. This isn't about time during gameplay. Basically the engine produces the textures instead of just loading them, and over time depending on your actions, the textures will change. Suppose you play a game or run a program such as a dynamic theme where you plant a seed. That seed's texture will not simply refresh itself at predetermines times during the programs run. No, depending on how it is kept in the environment has an effect on how the engine renders the plant it will become. And it will also render how it dies. Tell me what game MAKES its textures as oppose to loading them?

Um none? Lol you are seriously brainwashed. A engine doesn't just suddenly become self aware and produce a good texture like an artist.
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Zero_epyon

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#34 Zero_epyon
Member since 2004 • 20503 Posts

[QUOTE="Zero_epyon"][QUOTE="ocstew"]So Timeshift was 4D. TC fails.ocstew
None of you understand at all. This isn't about time during gameplay. Basically the engine produces the textures instead of just loading them, and over time depending on your actions, the textures will change. Suppose you play a game or run a program such as a dynamic theme where you plant a seed. That seed's texture will not simply refresh itself at predetermines times during the programs run. No, depending on how it is kept in the environment has an effect on how the engine renders the plant it will become. And it will also render how it dies. Tell me what game MAKES its textures as oppose to loading them?

Um none? Lol you are seriously brainwashed. A engine doesn't just suddenly become self aware and produce a good texture like an artist.

Right, an engine we haven't seen in games yet. But I posted a video on my original post showing an engine doing what i described above. Is the PS3 capable of it? Probably. Are developers actually trying to implement it? That's really up to them isn't it?

And what do you mean engines aren't self aware? Of course they are.

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deactivated-635601fd996cc

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#35 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

[QUOTE="ocstew"][QUOTE="Zero_epyon"] None of you understand at all. This isn't about time during gameplay. Basically the engine produces the textures instead of just loading them, and over time depending on your actions, the textures will change. Suppose you play a game or run a program such as a dynamic theme where you plant a seed. That seed's texture will not simply refresh itself at predetermines times during the programs run. No, depending on how it is kept in the environment has an effect on how the engine renders the plant it will become. And it will also render how it dies. Tell me what game MAKES its textures as oppose to loading them?Zero_epyon
Um none? Lol you are seriously brainwashed. A engine doesn't just suddenly become self aware and produce a good texture like an artist.

Right, an engine we haven't seen in games yet. But I posted a video on my original post showing an engine doing what i described above. Is the PS3 capable of it? Probably. Are developers actually trying to implement it? That's really up to them isn't it?

Once again refer to my above post. I really doubt that the PS3 could do this, and the Xbox 360 or the PC can't. Replacing textures is probably what is happening, I'd like t osee where you get that "make up on the go" stuff from. Probably in 50 years but no way now. An engine doesn't just make textures, and even if they they did, it would be a combination of existing textures and a huge waste of time.

EDIT: so you think engines are even close to humans? nope, they can only do what people program them to do, and sadly nobody can program an engine to make textures by itself.

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alextherussian

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#36 alextherussian
Member since 2009 • 2642 Posts

[QUOTE="ocstew"]So Timeshift was 4D. TC fails.Zero_epyon
None of you understand at all. This isn't about time during gameplay. Basically the engine produces the textures instead of just loading them, and over time depending on your actions, the textures will change. Suppose you play a game or run a program such as a dynamic theme where you plant a seed. That seed's texture will not simply refresh itself at predetermines times during the programs run. No, depending on how it is kept in the environment has an effect on how the engine renders the plant it will become. And it will also render how it dies. Tell me what game MAKES its textures as oppose to loading them?

What you are talking about is not 4D. If I say yellow is a elephant this does not make it the case, if you say 4D is about an engine producing textures instead of loading them this is not the case.

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jalexbrown

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#37 jalexbrown
Member since 2006 • 11432 Posts
What TC is referring to as "4D" is really not at all a new concept, nor is it all that impressive, nor is it really 4D. It's simply the manipulation of existing texture maps to create the impression of a passage of time.
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#38 gamewhat
Member since 2007 • 926 Posts

A lot of people seem to be on Sony's back about "empty promises" they've made. One in particular is 4D graphics.

Now what people don't understand is that 4D is considered something else in development terms. So 4D gets confused when compared to 3D. In Physics we cannot see the 4D dimension, but that's a physics topic that only Carl Sagan can explain.

http://www.youtube.com/watch?v=UnURElCzGc0

But in video games, 4D = Time, which affects all objects in the world that has been created. Take a look at the following video

http://www.gametrailers.com/user-movie/4d-graphics-a-reality-only/98997

Check out how everything rots away, tiles, the tub, paint on the walls. This is what was meant by 4D graphics and it is still possible on the PS3, there just haven't been a reason to use it yet.

Zero_epyon

This is really, really old. This topic was discussed since......well back in the day right after the ps3 launched.

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Rev3nger

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#39 Rev3nger
Member since 2006 • 1127 Posts
Then I guess the early Mario games were 3D after all? I mean, Mario was in a 2D world, and when he headbutted a box it changed textures.
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WilliamRLBaker

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#40 WilliamRLBaker
Member since 2006 • 28915 Posts

*rolls eyes* we all can go back and forth with theories and such about the 4th dimension and it will get no where the key fact is.

Sony's 4d statements were PR, A puffing.

Much like 120fps, 1080p on all games...ect