Greenberg said some stuff but now Phil comes again to contradict:
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http://www.gamepur.com/news/17765-spencer-stands-his-previous-statement-dx12-wont-bring-dramatic-performance.html
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LoL ps4 fanboys now quoting Microsoft PR stuff (which they hate) for their own benefit how cute.. what a hypocrite group of fanboy they are man.
edit: Cleaned the post abit..sorry.
..........
its going to be the same situation on PC if you arent rocking some crappy slow amd processor.
Not necessarily as even the most powerful CPUs can get completely bottlenecked by shoving everything down one thread. It's actually sad it's taken Microsoft until 2015 to fix that mess.
DX12 will free up cpu cycles and the tools will allow things to be created more efficiently . Freeing cpu cycles can and will most likely increase overall performance of the system. You will see higher fps averages and higher minimums but anyone with a half a brain knows that DX12 is nearly the same graphical base as DX11 standards. The point is that graphically you wont see any real difference in quality, you will see a more smoother experience.
Cows need to stop attacking the X1, is as if their jealous or afraid of any positive gains it may see.... and then certain lemmings need to stop living in the dream world if they believe DX12 will allow the X1 produce better graphics.
DX12 will free up cpu cycles and the tools will allow things to be created more efficiently . Freeing cpu cycles can and will most likely increase overall performance of the system. You will see higher fps averages and higher minimums but anyone with a half a brain knows that DX12 is nearly the same graphical base as DX11 standards. The point is that graphically you wont see any real difference in quality, you will see a more smoother experience.
Cows need to stop attacking the X1, is as if their jealous or afraid of any positive gains it may see.... and then certain lemmings need to stop living in the dream world if they believe DX12 will allow the X1 produce better graphics.
I honestly think half the people here don't know what an API is.
DX12 will free up cpu cycles and the tools will allow things to be created more efficiently . Freeing cpu cycles can and will most likely increase overall performance of the system. You will see higher fps averages and higher minimums but anyone with a half a brain knows that DX12 is nearly the same graphical base as DX11 standards. The point is that graphically you wont see any real difference in quality, you will see a more smoother experience.
Cows need to stop attacking the X1, is as if their jealous or afraid of any positive gains it may see.... and then certain lemmings need to stop living in the dream world if they believe DX12 will allow the X1 produce better graphics.
I honestly think half the people here don't know what an API is.
That is most likely true, but we should break it down for them so they can understand.
Its a set of the coding aka "the tools" ie all the stuff that tells the software & hardware how to interact/communicate with each other. The more efficient the coding is to make more use of the hardware, it needs less resources to do a job. Means that those saved resources can be put elsewhere or thrown back into what its doing to make it quicker speeding things up.
DX12 will free up cpu cycles and the tools will allow things to be created more efficiently . Freeing cpu cycles can and will most likely increase overall performance of the system. You will see higher fps averages and higher minimums but anyone with a half a brain knows that DX12 is nearly the same graphical base as DX11 standards. The point is that graphically you wont see any real difference in quality, you will see a more smoother experience.
Cows need to stop attacking the X1, is as if their jealous or afraid of any positive gains it may see.... and then certain lemmings need to stop living in the dream world if they believe DX12 will allow the X1 produce better graphics.
I honestly think half the people here don't know what an API is.
That is most likely true, but we should break it down for them so they can understand.
Its a set of coding aka "the tools" all the stuff that tells the software & hardware how to interact/communicate with each other. The more efficient the coding is to make use of the hardware needing less to do a job. Means that those saved resources and be put elsewhere or thrown back into what its doing to make it quicker speeding things up.
Christ, there are like 6 Dx12 pages on the first page. The first thing we need a sticky about APIs in general.
That's why the marketing team with Greenberg at the helm should never hype anything and should take a backseat because it is going to cause more harm than good, and it's going to bring unpleasant Mattrick or Molyneux flashbacks to everybody. I'm glad Spencer stood up and cleared out the confusion. Not that I worship him for it, far from it - he had to and he did it.
dramatic boost ≠marginal to modest boost... only a few shills claim the former while the latter is for the most part a certainty if things work the way they should. The "boost" is coming in the form of less effort/time to produce a certain result. Shaving time from ANY sort of labor IS a boost if quality of the labor is not compromised. The way I'm interpreting these gains are if it took Random Xbox Studio 14 months (arbitrary figure) to make Gears of Whatever and it ran at a decent rez with acceptable fps within the old dev environment pre dx12 it could now take 11 months (lower arbitrary figure) to produce the same results and now they have 3 extra months to refine their game to possibly run at better rez/AA and/or faster or more stable fps or add more content or what have you. There is still only so much the hardware can do however and at some point all the time of the world won't change that. Now the worst case scenario here is that with publishers anticipating reduced dev times they also start shortening deadlines so that devs that are crunching out 70 hour work weeks to ship a buggy mess in 2 years are now crunching out 70 work weeks to ship a buggy mess in 1 or 1.5 years, either way somebody wins.
@eNT1TY: I agree but I also think Phil is trolling to build interest.. Clearly he wants to keep the lines blurry until the gdc.. He didn't say anything new really.
I for one am excited about gdc...
Greenberg said some stuff but now Phil comes again to contradict:
http://www.gamepur.com/news/17765-spencer-stands-his-previous-statement-dx12-wont-bring-dramatic-performance.html
Flippity floppity
LoL ps4 fanboys quoting stuff for their own benefit how cute.. what a egoistic Piece of shit group of fanboy they are man.
Says the guy who was posting misterxmedia shots about the K12 secret soc LOL. Stay insecure.
He did say this. In the same breath, he also admitted that the CPU will benefit 50%.
Have you seen the DX12 demo of a Surface Pro 3 running at 120fps when switched to DX12? He is right, no massive difference.
He's a good man and it fits his personality to downplay stuff like this orrrrrr..... he's trolling the unbelievers again and again... eh, I dunno, you decide. :P
Looking forward to how the games perform with DX12. That's all that really matters to me. Hardware is already set unless they do a revision like New 3DS so it would be better if we all just move on from the talk about increased power. That's what the cloud is for.
I don't think anyone is expecting a dramatic effect from the installation of dx12. Most people are just saying it will even out the playing field a bit. Close the gap some more.
The issue on this board was that cows were saying that dx12 would have almost no effect at all...they were proven wrong dramatically.
This thread is useless DC thats trying to prove a point that never needed proving.
@Opus_Rea-333: resulting to insults and generalizations again... that is a sign of insecurity and of knowing your argument has nothing to stand on, good job, lol.
X fans in one thread spouting about how great dx12 will be, then their messiah points that it's wrong and instead of agreeing they bad mouth the messenger. How messed up is that?
You say cows are so bad and such, then how comes most insults don't come from them? Usually ps fans boast about there games or system, not insulting people.
@Wasdie: can you come up with a list of games that matter that are cpu limited to a fps low enough where improvement matters? i cant
AC Unity is the only recent game that they said was CPU limited not GPU limited and thus the dips below 30fps on consoles. It is, however, not build on DX12 and unlikely to be updated to it I assume. At most they would just be able to increase the FPS to a steady 30 fps.
@Wasdie: can you come up with a list of games that matter that are cpu limited to a fps low enough where improvement matters? i cant
Because you dont know what your looking for. Look for games that that only uses a single thread or only even two. Planetside 2 is a prime example of a modern game only used one thread effectively for the long time.The game Thief didnt allocate cpu threads correctly and all AMD cpu's did poorly feeding an 290x gpu. Another example of cpu bottleneck is Assassins Creed 3 limited to two threads which choked the cpu feeding gpu causing fps issues. There are RTS and MMO games that still only use one thread or two threads. And those games you can clearly find people complain about performance while in populated areas and or lots of ai on screen.
When you lower cpu overhead you can see even slight gains even with a very strong cpu. And if you have a weaker cpu the gains can be massive especially when you make use of all the cpu threads/cores.
Here are some examples
Thief, before and after Mantle
Now with Mantle using all the threads to talk to the gpu The FX 8350 sees massive gains and even with the APU and the intel cpus.
Even with a good multi threaded coded game that does make use of 8 threads lowering cpu overhead does help. Even with a lower end gpu like the 260x with BF4 you can see 10% or little better gains across all AMD cpu's, Intel cpu's superior processing power only seen roughly a 5% gain.
@04dcarraher: learn to read benchmarks. all youve shown me is gpu limitation. mantle provides up to a 10% or so perf boost to high end gpus in gpu limited situations. dx12 might be able to do the same. so again, unless youre on a shitty amd CPU, dx12 wont be changing much, especially if you have an nvidia gpu, as the drivers are so much more efficient.
@04dcarraher: learn to read benchmarks. all youve shown me is gpu limitation. mantle provides up to a 10% or so perf boost to high end gpus in gpu limited situations. dx12 might be able to do the same. so again, unless youre on a shitty amd CPU, dx12 wont be changing much, especially if you have an nvidia gpu, as the drivers are so much more efficient.
Quite being an idiot and a fanboy and learn and actually look .....lol saying I cant read benchmarks when you clearly cant.
Its not gpu limitation.... its all about how the cpu is feeding data to the gpu and doing their workloads at the same time. AKA its cpu bottlenecks aka cpu limitation in the coding, Stronger the gpu the more data the cpu has to feed it.
Lowering the API processing requirements to do the work and allowing more threads to share the workload in feeding gpu data that it needs is the purpose of DX12 and Mantle.
Nvidia's drivers has nothing to do with being more efficient then what DX12 is/does. Nvidia and MS worked together with DX12....
So again your wrong.... DX12 will allow more performance across all brands of cpu's and gpu's. Even the crappy AMD cpu's.
Even the X1 will see some gains from DX12.... deal with it.
@04dcarraher: learn to read benchmarks. all youve shown me is gpu limitation. mantle provides up to a 10% or so perf boost to high end gpus in gpu limited situations. dx12 might be able to do the same. so again, unless youre on a shitty amd CPU, dx12 wont be changing much, especially if you have an nvidia gpu, as the drivers are so much more efficient.
Quite being an idiot and a fanboy and learn and actually look .....lol saying I cant read benchmarks when you clearly cant.
Its not gpu limitation.... its all about how the cpu is feeding data to the gpu and doing their workloads at the same time. AKA its cpu bottlenecks aka cpu limitation in the coding, Stronger the gpu the more data the cpu has to feed it.
Lowering the API processing requirements to do the work and allowing more threads to share the workload in feeding gpu data that it needs is the purpose of DX12 and Mantle.
Nvidia's drivers has nothing to do with being more efficient then what DX12 is/does. Nvidia and MS worked together with DX12....
So again your wrong.... DX12 will allow more performance across all brands of cpu's and gpu's. Even the crappy AMD cpu's.
Even the X1 will see some gains from DX12.... deal with it.
jesus you really have to hold the hands of the sad walkers to get them to understand basic shit.
in thief, you gain 3 fps average moving from dx11 to mantle on a 4770k. the minimum fps is unchanged. the title is completely gpu limited already in dx11, mantle provides a small gpu boost.
in bf4, with the same system, you gain 1 fps moving from dx11 to mantle, again same minimum framerates. pure gpu limitation already in dx11.
i was referencing nvidias driver efficiency as compared to AMDs under direct x 11. nvidias dx11 cpu performance matches and sometimes beats amds under mantle. its so sad how completely clueless the walkers here are concerning every single facet of technology as it relates to graphics and/or games.
Here is a fun fact. There are no PC cards on the market now that are full DX12 spec. The Xbox ONE GPU is built from the ground up for DX12. Excited yet?
He did say this. In the same breath, he also admitted that the CPU will benefit 50%.
Have you seen the DX12 demo of a Surface Pro 3 running at 120fps when switched to DX12? He is right, no massive difference.
There is a difference between API on consoles and on PCs.
Consoles already have a low level API. DX12 will bring improvements to the xboxone but it won't be as dramatic as in PC/Tablets.
Phil quotes about dx12 not being dramatic was not directed towards tablets and pcs.
He did say this. In the same breath, he also admitted that the CPU will benefit 50%.
Have you seen the DX12 demo of a Surface Pro 3 running at 120fps when switched to DX12? He is right, no massive difference.
There is a difference between API on consoles and on PCs.
Consoles already have a low level API. DX12 will bring improvements to the xboxone but it won't be as dramatic as in PC/Tablets.
Phil quotes about dx12 not being dramatic was not directed towards tablets and pcs.
How do you know his quote was directed towards Xbox?
He did say this. In the same breath, he also admitted that the CPU will benefit 50%.
Have you seen the DX12 demo of a Surface Pro 3 running at 120fps when switched to DX12? He is right, no massive difference.
There is a difference between API on consoles and on PCs.
Consoles already have a low level API. DX12 will bring improvements to the xboxone but it won't be as dramatic as in PC/Tablets.
Phil quotes about dx12 not being dramatic was not directed towards tablets and pcs.
How do you know his quote was directed towards Xbox?
because he said xbox one in the very first sentence. His statements were not about PC.
The pre-existing low level API on the xbox will make gains on the console with the new low level API minimal. Phil has been reiterating that.
Its not about the graphics. Its about the games. Games are more important.
ofcourse not, this outdated shitbox has only cloud as backup which also a pile of bullshit!
I think you have things mixed up. The Xbox ONE is about to jump up another gen. PS4 will be stuck with old tech and DX11. Don't even mention that atrocious OpenGL that isn't even a industry standard.
ofcourse not, this outdated shitbox has only cloud as backup which also a pile of bullshit!
I think you have things mixed up. The Xbox ONE is about to jump up another gen. PS4 will be stuck with old tech and DX11. Don't even mention that atrocious OpenGL that isn't even a industry standard.
LMAO!
a lemming that believes in fairy tales LOL
read the topic silly
open GL NG will destroy DX12 anyway like openGL always did
ofcourse not, this outdated shitbox has only cloud as backup which also a pile of bullshit!
I think you have things mixed up. The Xbox ONE is about to jump up another gen. PS4 will be stuck with old tech and DX11. Don't even mention that atrocious OpenGL that isn't even a industry standard.
LMAO!
a lemming that believes in fairy tales LOL
read the topic silly
open GL NG will destroy DX12 anyway like openGL always did
If you close your eyes real tight and wish really hard that might come true were the Unicorns are. OpenGL might get a little software bump but it is still limited by the off the shelf hardware that is the PS4. The Xbox ONE hardware was built around DX12. Sony is living in the past with the PS4 and so are you. Prepare to be amazed soon.
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