Splinter Cell Conviction 5 hour claims are BULL (link inside)

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coolguy735

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#1 coolguy735
Member since 2008 • 489 Posts

http://www.msxbox-world.com/xbox360/news/article/12033/Splinter-Cell-Conviction-5-hour-claims-are-Bull****.html

This guy speaks the truth.

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Legendaryscmt

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#2 Legendaryscmt
Member since 2005 • 12532 Posts

The 5 hours comes from the campaign length. Even in that article, it states that if you start on the hardest diffculty it could double the amount of time, which, lets say puts it at 10-12 hours. No matter how you twist it, the first time through the campaign, it's still a short campaign.

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coolguy735

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#3 coolguy735
Member since 2008 • 489 Posts

The 5 hours comes from the campaign length. Even in that article, it states that if you start on the hardest diffculty it could double the amount of time, which, lets say puts it at 10-12 hours. No matter how you twist it, the first time through the campaign, it's still a short campaign.

Legendaryscmt

Yeah, sure, but it has a whole lot of replay value. Okay, if you guys refuse to accept a brilliant coop campaign and challenge modes as replay value which is ridiculous then look at it this way, the campaign is very replayable, there are loads of ways you can go about it.

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hiryu3

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#4 hiryu3
Member since 2003 • 7313 Posts
by SW that is still an excuse. How many games got labeled as crap because of a short campaign? SC Conviction please join Heavenly Sword and the likes.
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coolguy735

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#5 coolguy735
Member since 2008 • 489 Posts

by SW that is still an excuse. How many games got labeled as crap because of a short campaign? SC Conviction please join Heavenly Sword and the likes.hiryu3

Then SW has no reasonable logic. And besides, Heavenly Sword's campaign was very average.

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h575309

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#6 h575309
Member since 2005 • 8551 Posts

The way they designed this game is just confusing to me. Theres two campaigns, plus some kind of other co-op modes, plus some one on one mode, but no MP besides that. Its just all broken up so strangely to me.

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SecretPolice

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#7 SecretPolice
Member since 2007 • 45648 Posts

Simple things like turning off the Way Point indicator which like the article says wasn't part of some previous SC games and adds the explore for yourself game-play and adds a bunch more time to the SP.

Also the end of the article:

"We've only really touched upon the single player aspects of the game, not mentioning the additional co-op campaign which offers up to four hours or more play time, and the adversarial Face Off mode which again can offer limitless amounts of replay value. So to conclude, that for your $60 a five hour experience is simply not good enough, yet what gamers need to look at is the entire package, and remember that there's far more than 5 hours worth of entertainment with this game."

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deactivated-63f6895020e66

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#8 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
If you play it three times it's 15 hours long.
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Killfox

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#9 Killfox
Member since 2004 • 6666 Posts
Still would never buy this game. For how long this game has taken to come out I would have thought the campaign on normal would have been atleast 10 hours. Im not going to pay $60 for a game that is 5 hours long no matter how good those 5 hours are.
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deactivated-63f6895020e66

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#10 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

The way they designed this game is just confusing to me. Theres two campaigns, plus some kind of other co-op modes, plus some one on one mode, but no MP besides that. Its just all broken up so strangely to me.

h575309
:question: There's one SP campaign. One Coop campaign (which seems you can play solo). And some MP-Mercenaries-like modes.
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coolguy735

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#11 coolguy735
Member since 2008 • 489 Posts

Still would never buy this game. For how long this game has taken to come out I would have thought the campaign on normal would have been atleast 10 hours. Im not going to pay $60 for a game that is 5 hours long no matter how good those 5 hours are. Killfox

WHEN YOU RUSH THROUGH IT GUNS BLAZING.

You people don't listen to anything with logic, you just take your opinion and stick to it. How stubborn can you get? Geez.

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KevinButlerVP

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#12 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="coolguy735"]

http://www.msxbox-world.com/xbox360/news/article/12033/Splinter-Cell-Conviction-5-hour-claims-are-Bull****.html

This guy speaks the truth.

well, since it's coming from a msxbox website I am going to take his word on it
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Killfox

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#13 Killfox
Member since 2004 • 6666 Posts

[QUOTE="Killfox"]Still would never buy this game. For how long this game has taken to come out I would have thought the campaign on normal would have been atleast 10 hours. Im not going to pay $60 for a game that is 5 hours long no matter how good those 5 hours are. coolguy735

WHEN YOU RUSH THROUGH IT GUNS BLAZING.

You people don't listen to anything with logic, you just take your opinion and stick to it. How stubborn can you get? Geez.

Yes I am going to stick to my opinion because it's my opinion. You dont like it, too bad. Stop crying about it.
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h575309

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#15 h575309
Member since 2005 • 8551 Posts

[QUOTE="h575309"]

The way they designed this game is just confusing to me. Theres two campaigns, plus some kind of other co-op modes, plus some one on one mode, but no MP besides that. Its just all broken up so strangely to me.

IronBass

:question: There's one SP campaign. One Coop campaign (which seems you can play solo). And some MP-Mercenaries-like modes.

Well I dont think I ever fully understood which modes were which.

So I gather its....

-SP story

-Co-op story

- 4 co-op game modes on top of story mode (one with uplay and preorder)

I guess the reason Im confused is like on the GameStop game page, it says co-op story mode then underneath it says "4 exclusive maps". But when I think of a story mode, I dont think of maps. Ill just link it so you can see urself.

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=65497

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KevinButlerVP

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#16 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="coolguy735"]

[QUOTE="Killfox"][QUOTE="coolguy735"]

WHEN YOU RUSH THROUGH IT GUNS BLAZING.

You people don't listen to anything with logic, you just take your opinion and stick to it. How stubborn can you get? Geez.

Yes I am going to stick to my opinion because it's my opinion. You dont like it, too bad. Stop crying about it.

I'm cryign? If anything, you're the one acting like a little baby having a tantrum. You refuse to change your opinion when it's clearly wrong. You're either a very stubborn child or you just haven't grown up yet mentally.

wait... so you're opinion is logic, but his opinion, is just an opinion? sorry man, makes no sense to me
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skinny_man_69

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#17 skinny_man_69
Member since 2005 • 5147 Posts

Well I play all my games on the hardest difficulty, blind-folded, with both of my hands tied behind my back so....Anyone who does differently is beating the game far too quickly

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Killfox

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#18 Killfox
Member since 2004 • 6666 Posts
[QUOTE="coolguy735"]

[QUOTE="Killfox"][QUOTE="coolguy735"]

WHEN YOU RUSH THROUGH IT GUNS BLAZING.

You people don't listen to anything with logic, you just take your opinion and stick to it. How stubborn can you get? Geez.

Yes I am going to stick to my opinion because it's my opinion. You dont like it, too bad. Stop crying about it.

I'm cryign? If anything, you're the one acting like a little baby having a tantrum. You refuse to change your opinion when it's clearly wrong. You're either a very stubborn child or you just haven't grown up yet mentally.

Hah. Thats rich. My opinion isnt wrong its very logically for me. I dont feel like spending $60 on a game that has a 5 hour SP. Whats so hard to figure out? Just because I dont agree with your opinion makes me wrong. Hmm. Now thats logic???
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Firelore29

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#19 Firelore29
Member since 2007 • 4158 Posts
[QUOTE="coolguy735"]

[QUOTE="Killfox"][QUOTE="coolguy735"]

WHEN YOU RUSH THROUGH IT GUNS BLAZING.

You people don't listen to anything with logic, you just take your opinion and stick to it. How stubborn can you get? Geez.

Yes I am going to stick to my opinion because it's my opinion. You dont like it, too bad. Stop crying about it.

I'm cryign? If anything, you're the one acting like a little baby having a tantrum. You refuse to change your opinion when it's clearly wrong. You're either a very stubborn child or you just haven't grown up yet mentally.

lol...this is actually pretty funny. Listen the game can be beat in 5 hours simple as that. Most every game out there has solid replay value but they are also at least 10 hours to start out with.
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coolguy735

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#20 coolguy735
Member since 2008 • 489 Posts

[QUOTE="coolguy735"]

[QUOTE="Killfox"] Yes I am going to stick to my opinion because it's my opinion. You dont like it, too bad. Stop crying about it. Killfox

I'm cryign? If anything, you're the one acting like a little baby having a tantrum. You refuse to change your opinion when it's clearly wrong. You're either a very stubborn child or you just haven't grown up yet mentally.

Hah. Thats rich. My opinion isnt wrong its very logically for me. I dont feel like spending $60 on a game that has a 5 hour SP. Whats so hard to figure out? Just because I dont agree with your opinion makes me wrong. Hmm. Now thats logic???

It's only 5 hours if you play it guns blazing. Play it how it should be played and you'll find you get alot more than 5 hours out of the singleplayer. Also, do you just not play co-op and challenge modes? Okay.

And to the people who complain about stealth, clearly you guys aren't so good at the game. The demo can be played through without killing a single enemy and therefore the game probably can.

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ironcreed

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#21 ironcreed
Member since 2005 • 14195 Posts

I just made a reply to this over on N4G where I saw this article. I'll paste it here as well.

Here is the point of the complaints:

Stop beating everyone over the head with, "but you can play Deniable Ops solo", ect. The fact is, the lion's share of Splinter Cell fans are fans because of the single player campaigns. I am sorry, 5 hours for what is supposed to be the main draw of the series is laughable and there is no spinning your way out of that fact.

All of the other modes are nice to have, but Splinter Cell has never been about the extra modes being better than the single player for most. This is of course just the rotten cherry on top of the crap cake when you consider they have taken out hiding bodies, the ability to whistle or throw objects for distractions, night vision and stealth as the primary focus.

Let's not forget the many 'additions'. Such as having your objective projected all over the environment, going so far as to even tell you when and where to climb a pipe by projecting the word 'CLIMB' in big white letters on the wall. Or how about the last known position ghost that showcases how ridiculous the AI is by their constant shooting at where you were instead of where you are. Last, but not least, we have the "I win" button mechanic with the insta-triple-kill mark and execute feature.

So, not only do they remove the sense of immersion and challenge of figuring out what to do with the objective projection, they give the AI a false sense of where you are with the last known position mechanic. This all allows you to easily manipulate the situation by taking out one guy with an easy, one button press CQC takedown, which of course gives you 3 free kills with mark and execute. From there, rinse and repeat.

The demo alone is enough to see how the game will play and to me, it is nothing more than something akin to a hand-held guided tour of Jason Bourne's greatest hits. As Splinter Cell, this sure as hell is not. The 5 hour MAIN CAMPAIGN is just one more reason on top of many for me to avoid this pile that is merely a shell of it's former self.

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BURSTIIIFIRE

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#22 BURSTIIIFIRE
Member since 2007 • 2025 Posts

[QUOTE="coolguy735"]

[QUOTE="Killfox"] Yes I am going to stick to my opinion because it's my opinion. You dont like it, too bad. Stop crying about it. Firelore29

I'm cryign? If anything, you're the one acting like a little baby having a tantrum. You refuse to change your opinion when it's clearly wrong. You're either a very stubborn child or you just haven't grown up yet mentally.

lol...this is actually pretty funny. Listen the game can be beat in 5 hours simple as that. Most every game out there has solid replay value but they are also at least 10 hours to start out with.

There are TWO campaigns so it's actually more than 10 hours plus 4 different online modes.

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Zero_epyon

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#23 Zero_epyon
Member since 2004 • 20499 Posts

You probably now understand the frustrations of Heavenly Sword, GOW 3 and Halo ODST fans.

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KevinButlerVP

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#24 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="coolguy735"]

[QUOTE="Killfox"][QUOTE="coolguy735"]

I'm cryign? If anything, you're the one acting like a little baby having a tantrum. You refuse to change your opinion when it's clearly wrong. You're either a very stubborn child or you just haven't grown up yet mentally.

Hah. Thats rich. My opinion isnt wrong its very logically for me. I dont feel like spending $60 on a game that has a 5 hour SP. Whats so hard to figure out? Just because I dont agree with your opinion makes me wrong. Hmm. Now thats logic???

It's only 5 hours if you play it guns blazing. Play it how it should be played and you'll find you get alot more than 5 hours out of the singleplayer. Also, do you just not play co-op and challenge modes? Okay.

And to the people who complain about stealth, clearly you guys aren't so good at the game. The demo can be played through without killing a single enemy and therefore the game probably can.

it has already been stated that you HAVE to kill at least one person during the game and guns blazing is always the excuse for a short game, I don't buy it
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Jaysonguy

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#25 Jaysonguy
Member since 2006 • 39454 Posts

The way they designed this game is just confusing to me. Theres two campaigns, plus some kind of other co-op modes, plus some one on one mode, but no MP besides that. Its just all broken up so strangely to me.

h575309

I'm not sure where it's confusing

  • There's 1 campaign offline
  • There's one online campaign (that features different characters that ties into the offline campaign) that's co op
  • There's three multiplayer modes of hunter, infiltration, and last stand
  • Then there's challenges

It's got a ton of content and game modes that are laid out pretty well, two campaigns that cross over, multiplayer, and challenges

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spence1988

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#26 spence1988
Member since 2007 • 901 Posts
SYPHON FILTER DARK MIRROR FTW!
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coolguy735

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#27 coolguy735
Member since 2008 • 489 Posts

[QUOTE="coolguy735"]

[QUOTE="Killfox"] Hah. Thats rich. My opinion isnt wrong its very logically for me. I dont feel like spending $60 on a game that has a 5 hour SP. Whats so hard to figure out? Just because I dont agree with your opinion makes me wrong. Hmm. Now thats logic???KevinButlerVP

It's only 5 hours if you play it guns blazing. Play it how it should be played and you'll find you get alot more than 5 hours out of the singleplayer. Also, do you just not play co-op and challenge modes? Okay.

And to the people who complain about stealth, clearly you guys aren't so good at the game. The demo can be played through without killing a single enemy and therefore the game probably can.

it has already been stated that you HAVE to kill at least one person during the game and guns blazing is always the excuse for a short game, I don't buy it

It's primarily a stealth game. The guns blazing excuse has a little bit of meaning here, don't you think?

Yeah, that will be some kind of cutscene or a small part. The fact is you can play most of the game through without killing anyone.

But anyway, aren't you a cow or something? I've seen a lot of PS3 fanboy type comments from you in the past.

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Verge_6

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#28 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="Killfox"]Still would never buy this game. For how long this game has taken to come out I would have thought the campaign on normal would have been atleast 10 hours. Im not going to pay $60 for a game that is 5 hours long no matter how good those 5 hours are. coolguy735

WHEN YOU RUSH THROUGH IT GUNS BLAZING.

You people don't listen to anything with logic, you just take your opinion and stick to it. How stubborn can you get? Geez.

The fact I'm even able to beat a Splinter Cell game by going through it guns blazing is reason enough for me to not buy it.
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h575309

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#29 h575309
Member since 2005 • 8551 Posts

I'm not sure where it's confusing

  • There's 1 campaign offline
  • There's one online campaign (that features different characters that ties into the offline campaign) that's co op
  • There's three multiplayer modes of hunter, infiltration, and last stand
  • Then there's challenges

It's got a ton of content and game modes that are laid out pretty well, two campaigns that cross over, multiplayer, and challenges

Jaysonguy

I wasnt sure if those game modes made up the co-op campaign or they were seperate content. Its cleared up now.

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ironcreed

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#30 ironcreed
Member since 2005 • 14195 Posts

[QUOTE="coolguy735"]

[QUOTE="Killfox"]Still would never buy this game. For how long this game has taken to come out I would have thought the campaign on normal would have been atleast 10 hours. Im not going to pay $60 for a game that is 5 hours long no matter how good those 5 hours are. Verge_6

WHEN YOU RUSH THROUGH IT GUNS BLAZING.

You people don't listen to anything with logic, you just take your opinion and stick to it. How stubborn can you get? Geez.

The fact I'm even able to beat a Splinter Cell game by going through it guns blazing is reason enough for me to not buy it.

Exactly, it is obviously designed with more action in mind over stealth. That is why they added features like a cover system and mark and execute.

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h575309

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#31 h575309
Member since 2005 • 8551 Posts

^^ I would suspect that its made mind numbingly hard if you go guns ablazing.

Plus, more action over stealth doesnt = bad game.

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ironcreed

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#32 ironcreed
Member since 2005 • 14195 Posts

^^ I would suspect that its made mind numbingly hard if you go guns ablazing.

Plus, more action over stealth doesnt = bad game.

h575309

Of course not, I love action games. However, it does make a bad Splinter Cell.

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Chutebox

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#33 Chutebox
Member since 2007 • 51589 Posts

[QUOTE="Legendaryscmt"]

The 5 hours comes from the campaign length. Even in that article, it states that if you start on the hardest diffculty it could double the amount of time, which, lets say puts it at 10-12 hours. No matter how you twist it, the first time through the campaign, it's still a short campaign.

coolguy735

Yeah, sure, but it has a whole lot of replay value. Okay, if you guys refuse to accept a brilliant coop campaign and challenge modes as replay value which is ridiculous then look at it this way, the campaign is very replayable, there are loads of ways you can go about it.

No one has said it didn't. I don't know where this guy (not you) is getting this from.
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Verge_6

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#34 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="h575309"]

^^ I would suspect that its made mind numbingly hard if you go guns ablazing.

Plus, more action over stealth doesnt = bad game.

ironcreed

Of course not, I love action games. However, it does make a bad Splinter Cell.

Exactly. The game could be an absolute blast, but that still doesn't make it a Splinter Cell game. And for me, that's a huge factor.
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h575309

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#35 h575309
Member since 2005 • 8551 Posts
[QUOTE="ironcreed"]

[QUOTE="h575309"]

^^ I would suspect that its made mind numbingly hard if you go guns ablazing.

Plus, more action over stealth doesnt = bad game.

Of course not, I love action games. However, it does make a bad Splinter Cell.

Well tons of games go through evolutions. It may not be tried and true stealth, but maybe this iteration is more fun. I think alot of it boils down to difficulty tweaking. If your able to blow through the game guns ablazing on the hardest difficulty (or even on normal) with no problem, then they did a lousy job. They need to give incentive to be stealthy, or they failed at making an espionage game. We shall see (or at least I will)
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kingsfan_0333

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#36 kingsfan_0333
Member since 2006 • 1878 Posts

Maybe it's just me...but i'd rather have 5 hours of action packed campaign than 120 hours of roaming the grasslands on a horse. Obviously not everyone feels the same way...but personally I don't have time for long games - or the patience.

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KevinButlerVP

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#37 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="coolguy735"]

[QUOTE="KevinButlerVP"][QUOTE="coolguy735"]

It's only 5 hours if you play it guns blazing. Play it how it should be played and you'll find you get alot more than 5 hours out of the singleplayer. Also, do you just not play co-op and challenge modes? Okay.

And to the people who complain about stealth, clearly you guys aren't so good at the game. The demo can be played through without killing a single enemy and therefore the game probably can.

it has already been stated that you HAVE to kill at least one person during the game and guns blazing is always the excuse for a short game, I don't buy it

It's primarily a stealth game. The guns blazing excuse has a little bit of meaning here, don't you think?

Yeah, that will be some kind of cutscene or a small part. The fact is you can play most of the game through without killing anyone.

But anyway, aren't you a cow or something? I've seen a lot of PS3 fanboy type comments from you in the past.

is that even relevant what my preference is? with the mark and execute feature, and many gameplay footage I have seen you kill almost everyone you encounter
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Hahadouken

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#38 Hahadouken
Member since 2009 • 5546 Posts

[QUOTE="Legendaryscmt"]

The 5 hours comes from the campaign length. Even in that article, it states that if you start on the hardest diffculty it could double the amount of time, which, lets say puts it at 10-12 hours. No matter how you twist it, the first time through the campaign, it's still a short campaign.

coolguy735

Yeah, sure, but it has a whole lot of replay value. Okay, if you guys refuse to accept a brilliant coop campaign and challenge modes as replay value which is ridiculous then look at it this way, the campaign is very replayable, there are loads of ways you can go about it.

Meh, suck it up I say. Cows get battered all the time for "short campaigns" regardless of replay value and/or MP. 5 hours of main story in SCC is pretty weak. It would be like waiting 5 years for the next season of 24 and then it's only 9 episodes. If you got deleted episodes that were not part of the main story to make up for it, you would still be choked that the main storyline was so thin, wouldn't you? If it was episodic it would be more acceptable, but if you have to wait another few years to see what happens next, it's really not enough meat.
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ironcreed

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#39 ironcreed
Member since 2005 • 14195 Posts

[QUOTE="ironcreed"]

[QUOTE="h575309"]

^^ I would suspect that its made mind numbingly hard if you go guns ablazing.

Plus, more action over stealth doesnt = bad game.

h575309

Of course not, I love action games. However, it does make a bad Splinter Cell.

Well tons of games go through evolutions. It may not be tried and true stealth, but maybe this iteration is more fun. I think alot of it boils down to difficulty tweaking. If your able to blow through the game guns ablazing on the hardest difficulty (or even on normal) with no problem, then they did a lousy job. They need to give incentive to be stealthy, or they failed at making an espionage game. We shall see (or at least I will)

Nothing wrong with evolution, but part of my gripe is the removal of features that have been staples of the series. Such as throwing objects or whistling to distract, carrying and hiding bodies to make sure your presence remains undetected, ect. Features like these being removed can hardly be called an evolution to me. More like the dissection of elements that the series was known for.

Stealth overall was Splinter Cell's signature and it always had a had a single player of a decent length that was the main draw as well. That is why I shake my head when I hear, "Hey, but all of these other modes are great, too." I can't excuse a lack of substance when it comes to the main campaign in Splinter Cell just because it has other modes. Especially when these other modes have been described as being better than the campaign itself.

Why not remove Kratos' blades of Chaos (Athena, Exile) and his fighting style with them? Why not remove Gordon Freeman's crowbar and his usage thereof? Why not remove the ability to jump high in Halo? You get my drift? To me, evolution is not removing staples of the series, I'm sorry. With that, it is cool that this game appeals to you, I hope you enjoy it.

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h575309

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#40 h575309
Member since 2005 • 8551 Posts

Im pretty surprised they didnt add a competetive MP component, like 2on2 stuff. If its pay for DLC, that would kind of piss me off since it was included in the other 2 previous ones.

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Hahadouken

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#41 Hahadouken
Member since 2009 • 5546 Posts

[QUOTE="h575309"][QUOTE="ironcreed"]

Of course not, I love action games. However, it does make a bad Splinter Cell.

ironcreed

Well tons of games go through evolutions. It may not be tried and true stealth, but maybe this iteration is more fun. I think alot of it boils down to difficulty tweaking. If your able to blow through the game guns ablazing on the hardest difficulty (or even on normal) with no problem, then they did a lousy job. They need to give incentive to be stealthy, or they failed at making an espionage game. We shall see (or at least I will)

Nothing wrong with evolution, but part of my gripe is the removal of features that have been staples of the series. Such as throwing objects or whistling to distract, carrying and hiding bodies to make sure your presence remains undetected, ect. Features like these being removed can hardly be called an evolution to me. More like the dissection of elements that the series was known for.

Stealth overall was Splinter Cell's signature and it always had a had a single player of a decent length that was the main draw as well. That is why I shake my head when I hear, "Hey, but all of these other modes are great, too." I can't excuse a lack of substance when it comes to the main campaign in Splinter Cell just because it has other modes. Especially when these other modes have been described as being better than the campaign itself.

Why not remove Kratos' blades of Chaos (Athena, Exile) and his fighting style with them? Why not remove Gordon Freeman's crowbar and his usage thereof? Why not remove the ability to jump high in Halo? You get my drift? To me, evolution is not removing staples of the series, I'm sorry. With that, it is cool that this game appeals to you, I hope you enjoy it.

This actually reminds me of the problem with Fallout 3. I could never accept it because I couldn't accept it as a Fallout game, I couldn't view it on it's own merits and treat it as a new IP. Ubi should have called it something else, or even just made a really good "24" game.
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darthogre

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#42 darthogre
Member since 2006 • 5082 Posts
According to Lems this 5 hr campaing means the game is crap and not worth purchasing........it's amazing how many times I read that with PS3 games lol.
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CTR360

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#43 CTR360
Member since 2007 • 9217 Posts
ubisoft sucks so many delayed for what for 5 hours better not make another splinter cell game
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h575309

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#44 h575309
Member since 2005 • 8551 Posts
[QUOTE="ironcreed"]

[QUOTE="h575309"][QUOTE="ironcreed"]

Of course not, I love action games. However, it does make a bad Splinter Cell.

Well tons of games go through evolutions. It may not be tried and true stealth, but maybe this iteration is more fun. I think alot of it boils down to difficulty tweaking. If your able to blow through the game guns ablazing on the hardest difficulty (or even on normal) with no problem, then they did a lousy job. They need to give incentive to be stealthy, or they failed at making an espionage game. We shall see (or at least I will)

Nothing wrong with evolution, but part of my gripe is the removal of features that have been staples of the series. Such as throwing objects or whistling to distract, carrying and hiding bodies to make sure your presence remains undetected, ect. Features like these being removed can hardly be called an evolution to me. More like the dissection of elements that the series was known for.

Stealth overall was Splinter Cell's signature and it always had a had a single player of a decent length that was the main draw as well. That is why I shake my head when I hear, "Hey, but all of these other modes are great, too." I can't excuse a lack of substance when it comes to the main campaign in Splinter Cell just because it has other modes. Especially when these other modes have been described as being better than the campaign itself.

Why not remove Kratos' blades of Chaos (Athena, Exile) and his fighting style with them? Why not remove Gordon Freeman's crowbar and his usage thereof? Why not remove the ability to jump high in Halo? You get my drift? To me, evolution is not removing staples of the series, I'm sorry. With that, it is cool that this game appeals to you, I hope you enjoy it.

Well they did do a similar evolution in ODST, with health packs, less jump height and fall damage (which Reach will have too). That seemed to work out ok.... Anyway, I was never a "die hard" splinter cell fan. I liked the first one especially, and the others were fun, but I guess im just not as mad as the rest about it going more Jason Bourne than super stealth.
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ironcreed

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#45 ironcreed
Member since 2005 • 14195 Posts

Well they did do a similar evolution in ODST, with health packs, less jump height and fall damage (which Reach will have too). That seemed to work out ok.... Anyway, I was never a "die hard" splinter cell fan. I liked the first one especially, and the others were fun, but I guess im just not as mad as the rest about it going more Jason Bourne than super stealth.h575309

Well, I am not mad so much as I am disappointed. I loved the series for what it was, and now a rather substantial chunk of that is gone in favor of making the game something it never was...an action game. While it may be a great action game for many, it will not be a very good Splinter Cell for others. I just happen to fall into the latter group. I fully expect it to continue doing well in reviews and for many to love it. It is just not what I am looking for in the next Splinter Cell.

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spike6566

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#46 spike6566
Member since 2008 • 1630 Posts
I guess uncharted 2 is a 20hour game, if we add the co op. But that is by using your logic tc
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Hahadouken

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#47 Hahadouken
Member since 2009 • 5546 Posts

[QUOTE="h575309"]

Well they did do a similar evolution in ODST, with health packs, less jump height and fall damage (which Reach will have too). That seemed to work out ok.... Anyway, I was never a "die hard" splinter cell fan. I liked the first one especially, and the others were fun, but I guess im just not as mad as the rest about it going more Jason Bourne than super stealth.ironcreed

Well, I am not mad so much as I am disappointed. I loved the series for what it was, and now a rather substantial chunk of that is gone in favor of making the game something it never was...an action game. While it may be a great action game for many, it will not be a very good Splinter Cell for others. I just happen to fall into the latter group. I fully expect it to continue doing well in reviews and for many to love it. It is just not what I am looking for in the next Splinter Cell.

Excellent point. Even if you're not a big MGS4 fan, it's hard to deny that it has the best combat AND the best stealth in the series. They allowed you to shoot anyone you wanted, but it wasn't at the expense of the stealth of the previous games. SCC could have found a similar balance, but they obviously wanted a more Bourne-again direction. ;)
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TintedEyes

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#48 TintedEyes
Member since 2009 • 4769 Posts
Next time any 360 fanboys talk about PS3 exclusives being short we can just bring this up. Hopefully it will shut them up about length from now on.
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dog_dirt

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#49 dog_dirt
Member since 2009 • 2813 Posts
Next time any 360 fanboys talk about PS3 exclusives being short we can just bring this up. Hopefully it will shut them up about length from now on.TintedEyes
well hopefully the two will cancel each other out and we will have no more yours is shorter than mine threads.
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Dahaka-UK

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#50 Dahaka-UK
Member since 2005 • 6915 Posts

I've watched an entire playthrough of this game on justin tv. The guy was somewhat unskilled and died frequently through the majority of the game. His complete time was 7 hours on normal difficulty. I would imagine it'd be far shorter for those that play it with stealth and skill. I can't see how turning off the waypoint indicator amounting to much more playtime, maybe on the a first playthrough as the game follows a somewhat linear path.