Splinter Cell Conviction...NEW details...WOW.

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Dreams-Visions

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#1 Dreams-Visions
Member since 2006 • 26578 Posts

Splinter Cell Conviction: The Dynamic Environment

May 21, 2007 - Sam Fisher is a wanted fugitive. Shadows will no longer afford him the
sanctuary he once enjoyed. His enemies are constantly searching for him, forcing Sam to do his best
to blend in to his surroundings. But sometimes, even the best fugitives get noticed. That's when things
start to get interesting. The fourth of IGN's five days of Splinter Cell looks at how Sam can interact with
the environment. And how it will react back.

Previous Splinter Cell games have had an engine built entirely around the light and dark stealth dynamic.
As long as you played by the rules, those being the ones that required you to sit in the shadows and plan
out a series of actions before making any moves, you were rewarded. The stealth kills of Splinter Cell
games past were exciting, but scripted. You may have been afforded several options for dealing with each
obstacle, but the gameplay broke down when you acted outside of the rules. Conviction encourages you
to break the rules.

"First of all, everything in Conviction--and I mean everything--is dynamic and bound to be pushed over,
thrown or broken," says Daniel Roy, Associate Producer for Conviction. "This isn't just a dozen objects in
the environment; it's everything, from the staplers on a desk, to the desks themselves."

Sam Fisher's not going to pay a lot for this monitor.

A fully dynamic environment is no easy task. Processing power hasn't been strong enough until
recently to keep track of the physics for each individual object and still have room for the game.
But perhaps more importantly to the game itself is how the controls are configured. A dynamic
environment doesn't amount to much if you can't interact with it easily.

Past Splinter Cell games weren't exactly inviting to those who weren't willing to get past the steep
learning curve and figure out the controls. Simply opening a door involved a series of button presses
as you approached it, peeked through, and then chose from a list of entry methods. The developers
at Ubisoft knew this would not fly in Conviction. A game that requires players to make quick reactions
must have a control scheme that allows for easy interaction with the environment.

To meet this necessity, a three-button schematic has been put into place. One button will be for
grabbing on to objects, say a chair, a doorknob or an enemy. Another will be for aggressive
interactions. Depending upon the context, it might be used to kick open a door (or just throw a
shoulder into it if you're running) or punch a cop that has the drop on you. The last button will be for
stealth. Pushing it near a desk will cause you to duck underneath to hide, slowly open a door, or
imitate the crowd around you. You can see how combinations of these buttons will allow for more
complex interactions whereby you can do things such as picking up a table and then hiding behind
it for cover or throwing it at an enemy as a weapon.

The streets of DC will be full of NPCs.

Daniel Roy walked us through a series of events that you can perform in Conviction to
demonstrate just how flexible the new engine is:

"You're Sam Fisher, a fugitive hunted by the cops, and you have to access the data server
hidden in the middle of a park in Washington. Walking towards your objective, you quickly
join a small group of people moving alongside a war memorial, in order to avoid the attention
of a cop strolling nearby. Reaching an open area, you decide you need a quick distraction if
you're to progress further. You walk up to a protestor lecturing a small audience, and quickly
snatch her laptop and throw it on the ground. The crowd is shocked by this, and begin to call
for the cop. The cop begins to walk towards the onlookers, but you avoid his gaze
and briskly walk along before he can figure out who's responsible for the commotion.

Having reached the building, you stand in front of a security guard. The guard notices you,
and you know he's starting to put two and two together... Very soon now he will identify you
as that fugitive that's been all over the news. You turn around and walk towards the back of
the building. He follows you to question you... But as soon as you're out of sight of the
crowd, you take him by surprise and knock him unconscious by throwing him violently into
a dumpster. You quickly make your way inside the building and hack the data server, but
now the cops have congregated outside. Luckily, a hot dog vendor is within sight... You take
out your silenced pistol and fire, creating chaos and mayhem in the park. Joining the rampaging
crowd, you run out of the park, unnoticed by the cops who see you as just another panicked
bystander fleeing for his life..."

This Washington Park level is already up and running. In our demo, many of the actions
Daniel Roy described above were performed for us and, depending upon the skill level of
the player, looked just as smooth as you'd imagine. That's no coincidence.

Ubisoft Montreal spent months working on the animations Sam would perform to pick up a
chair. Thecompany literally spent months working to make the simple act of picking up a
chair look natural. It took months, because although picking up a chair is an easy task to
most people, it is quite hard in |the virtual world. In a dynamic environment, a chair can fall
in a myriad of different positions. Rather than just contending with an pright chair as most
games would be required to, Conviction's chairs can fall in any position. This presents the
animators with the challenge of making it look like a natural grasp from ever angle and position
of the chair. Predetermined animations won't cut it.

Daniel Roy explained to IGN how Ubisoft Montreal solved this problem, "In Conviction, we've
blended procedural (or code-driven) animation with motion capture in order to create an
animation system that will be able to figure out how to pick up a chair in any position. Whenever
you're going to pick up that chair, Sam is going to approach the object in a slightly different
manner, and place his hands just at the right spots to pick up the chair in a believable way."

Pick up chairs realistically thanks to Conviction's modified Havoc engine.

The team made this work by assigning a number of invisible handles around the chair.
When Sam approaches the chair to pick it up, the animation system chooses the handles
it deems best and generates the animations from there. The chair was chosen as the first
object to nail the animations for because it is one of the most complexly shaped things in
the game. With that down, the system could be applied to everything else.

"Once we managed to deal with the chair," says Daniel Roy, "almost every other object
seemed easy to deal with."

From the chair came the interactions with the rest of the environment. Circular tables have
dynamic handles that move to meet the player, laptops can be grappled realistically, stools
can be grabbed off of the ground on the run without, and so on. All it takes is the press of
a button and anything within Sam's grasp will fluidly end up in his hands.

Well, almost anything. Enemies can be picked up and tossed over railings, down staircases,
or into walls, but they won't stand by idly and let you have your way with them. New AI routines
have been made so that the non-player characters (NPCs) can navigate the environment, deal
with obstacles that can move at any moment, and fight back with all of the same tools and
techniques that Sam has.

Getting an NPC to negotiate a dynamic environment is no easy task. With crowds a primary
element in Conviction, having each NPC avoid bumping into each other is a primary concern.
To solve this problem, each NPC has an avoidance scheme that works something like similarly
poled magnets to push away from each other. NPCs also have to avoid bits of the dynamic
environment that have spilled onto their paths. In Conviction, the AI recognizes new obstacles
thrown in its path and finds a new route on the fly.

These path-finding techniques will largely go unnoticed, even as important as they are. Things
that work as they should aren't usually what piques one's interest. Hopefully, you'll notice the
way the AI interacts with Sam. The enemy AI will make decisions as to whether its better to knock
a table over and use it as cover in a gunfight or to make a dash for a corner to use the more
sturdy wall. We even saw an enemy rolling a round table to stay behind cover as Sam tried to run
to the right to get a line of sight that didn't have the table obstructing it. Just as you'll have to
improvise, so will the AI. The goal is to have fights be chaotic and tense.

"With such a focus on the dynamic environment at all moments of the game," Daniel Roy said,
"firefights really gain that 'Die Hard' quality; at the end of a fight, you'll be standing around the
corpses of your enemies, and wonder how the tidy office you walked into turned into such a
wasteland..."

Just as a lot of work was put into getting the interactions with the environment to be smooth,
extra care has been put into the physics of NPC interactions. Punching or throwing an NPC
results in a mix of rag-doll and mo-capped animations. The rag dolls are sometimes turned on
for just a brief moment to add emphasis to a punch or kick. By combining the two techniques,
Ubisoft Montreal is aiming for reaction animations that look realistic and cinematic at the same
time.

Using contextual buttons, Fisher will need to blend in to avoid detection by the police.

Daniel Roy explained, "Imagine that Sam picks up an enemy and wants to throw him in the
environment; the grab, and the throw itself, will be driven by mo-cap or key-frame animations,
for maximum drama and impact. Then, as soon as the enemy is in the air, we use rag-doll to
control how he will interact with the environment." Like the other animations in Splinter Cell
Conviction, this combination of animation techniques looks smooth and sleek. Even if the
graphics aren't awe-inspiring at this early stage of development, one can easily see that
things will look good in motion.

The engine was designed around the improvisational s7yle a fugitive must adapt to use, Ubisoft
is aiming for gameplay as dynamic as the environment that instills a sense of awe as you explore
just what you can do. As Daniel Roy put it:

"Sam can throw his enemies on desks, tables, containers, etc., or slam their heads against nearby
walls, or throw computer monitors, printers, chairs, etc. at them, or momentarily confound them by
sweeping the contents of a desk at their face. Basically, we want the player to enter a rich
environment, filled with all sorts of elements, and feel, 'Oh yeah, I got an entire arsenal at
my disposal.'

The arsenal may not include scores of high tech gizmos that Sam Fisher carries around on his back
anymore, but possibilities for what you can do in a Splinter Cell game have clearly multiplied. IGN

Link

:shock:

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retrib

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#2 retrib
Member since 2007 • 670 Posts
Uncharted has some competition then.
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Dreams-Visions

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#3 Dreams-Visions
Member since 2006 • 26578 Posts
Uncharted has some competition then.retrib
can't disagree with that.  This game is lining up to compete well with Uncharted and Metal Gear Solid.  I'm interested to see what Ubi-Montreal comes up with.  developing on one platform FTMFW.
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Kayrod29

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#4 Kayrod29
Member since 2005 • 5301 Posts
Oh man this is going to be sick. I love Splinter Cell series so much, it's so good. Stealth gameplay is amazing, I cannot wait for this game.
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xjet039

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#5 xjet039
Member since 2004 • 3007 Posts

Uncharted has some competition then.retrib

Splinter cell already won, these are the same developers of assasins creed.

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sirk1264

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#6 sirk1264
Member since 2003 • 6242 Posts
this actually sounds interesting.  now you have to blend in with everyone to avoid detection.  thats awesome.
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3picuri3

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#7 3picuri3
Member since 2006 • 9618 Posts

lol, nice article -- writer calls a printer a monitor after the first set of pics. can tell he was really paying attention.

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Zenkuso

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#8 Zenkuso
Member since 2006 • 4090 Posts

Sams normal moves + open world levels + near complete interactivity = cool fun.

I'm looking forward to seeing this shown in motion, it will be fun to watch. 

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tree-branch

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#9 tree-branch
Member since 2007 • 3262 Posts

this game will be awsome.

 

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Vyse_The_Daring

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#10 Vyse_The_Daring
Member since 2003 • 5318 Posts
Everything they say sounds amazing. When is the Ubisoft day? I want some gameplay footage.
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Led_poison

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#11 Led_poison
Member since 2004 • 10146 Posts

Thats what really happens to lexmark Printers. 

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peacebringer

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#12 peacebringer
Member since 2006 • 3371 Posts

I agree dream , as many know i'm not really a 360 fan but if this doesn't come to PC or PS3(wich i don't own but will one day) i might findmyself buying a 360 for 2 games

Blue Dragon  and Splinter Cell conviction. i loved the old Spinter cells and the multiplayer was actually way betetr than halos IMHO it was stealth VS merc and it added suspense and was really fun. this game reminds me of Fugitive and i loved that Movie(the first one with harrison ford).. as you can see If this goes multiplat i'll only have 1 reason to buy a 360(Blue Dragon) So MS better make this game exclusive forever not just for a few months or people like me will never buy a 360.

 

 

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peacebringer

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#13 peacebringer
Member since 2006 • 3371 Posts
BTW it's funny how appealing this game is and how much of an evolution it is compared to Halo but no 360 fan has even mentioned it till today on SW kinda sad.IGN and 1up and gameinformer have been showing this game for like 4 to 5 days now. I think if Cows can have 1 game this gen this is the game handdown. It's not out yet so it's all speculation but Ubisoft gives there good games special tretment so this should be atleast AA and thats nothing to cry about.
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pundog

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#14 pundog
Member since 2006 • 4491 Posts
Its like they combined Splintercell and Hitman ... *head explodes*
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peacebringer

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#15 peacebringer
Member since 2006 • 3371 Posts
Its like they combined Splintercell and Hitman ... *head explodes*pundog
I think it's more like they made a videogame version of Fugitive , if you ever saw that movie your know exacally what i'm talking about.
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SergeantSnitch

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#16 SergeantSnitch
Member since 2007 • 3692 Posts
Wow, sounds really good.  360 owners should be thrilled with this game.
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imprezawrx500

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#17 imprezawrx500
Member since 2004 • 19187 Posts

I agree dream , as many know i'm not really a 360 fan but if this doesn't come to PC or PS3(wich i don't own but will one day) i might findmyself buying a 360 for 2 games

Blue Dragon  and Splinter Cell conviction. i loved the old Spinter cells and the multiplayer was actually way betetr than halos IMHO it was stealth VS merc and it added suspense and was really fun. this game reminds me of Fugitive and i loved that Movie(the first one with harrison ford).. as you can see If this goes multiplat i'll only have 1 reason to buy a 360(Blue Dragon) So MS better make this game exclusive forever not just for a few months or people like me will never buy a 360.

 

 

peacebringer

DON'T WORRY ITS COMING TO PC

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El_Fanboy

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#18 El_Fanboy
Member since 2002 • 5789 Posts
why did you put that in a quote? now i have to go to ign to read it without back and forth
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#19 pundog
Member since 2006 • 4491 Posts
[QUOTE="pundog"]Its like they combined Splintercell and Hitman ... *head explodes*peacebringer
I think it's more like they made a videogame version of Fugitive , if you ever saw that movie your know exacally what i'm talking about.

Yeah but alot of what they're talking about is like an evolution of what was done with Hitman: Blood Money, like the huge crowds and "hiding in daylight" concept. I just finished reading all 4 previews and I must say the number of times they used Jason Bourne as a reference has me even more pumped.
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outbreak201

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#20 outbreak201
Member since 2005 • 8372 Posts
MGS is still better
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Gamer46

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#21 Gamer46
Member since 2003 • 11304 Posts
Looks awesome, I've always enjoyed the SC games but I do think some changes have been needed and it looks like this game will deliver.
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El_Fanboy

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#22 El_Fanboy
Member since 2002 • 5789 Posts

Looks awesome, I've always enjoyed the SC games but I do think some changes have been needed and it looks like this game will deliver.Gamer46

agreed, IMO the hitman series was pulling ahead of splinter cell in alot of ways. It definitely looks like they picked up on this and decided it was time for a change. It does dissapoint me that there will be no true stealth games coming out any time soon tho. 

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peacebringer

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#23 peacebringer
Member since 2006 • 3371 Posts
[QUOTE="peacebringer"][QUOTE="pundog"]Its like they combined Splintercell and Hitman ... *head explodes*pundog
I think it's more like they made a videogame version of Fugitive , if you ever saw that movie your know exacally what i'm talking about.

Yeah but alot of what they're talking about is like an evolution of what was done with Hitman: Blood Money, like the huge crowds and "hiding in daylight" concept. I just finished reading all 4 previews and I must say the number of times they used Jason Bourne as a reference has me even more pumped.

I play every game with narrow mindset , i don't like Comparing gameplay Methods cause walking foward is a stolen move if you think about it, So i don't like playing the Coy Cat card cause then i start disliking games. but your right but The games adding the effect of him being outcasted and running from the law after once being a lawfigure, kinda like that movie with Kenan ivory Waynes(really don't know the name of the movie) i don't know about the gameplay features i was talking about the atmospehre and storyplot.
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peacebringer

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#24 peacebringer
Member since 2006 • 3371 Posts

[QUOTE="Gamer46"]Looks awesome, I've always enjoyed the SC games but I do think some changes have been needed and it looks like this game will deliver.El_Fanboy

agreed, IMO the hitman series was pulling ahead of splinter cell in alot of ways. It definitely looks like they picked up on this and decided it was time for a change. It does dissapoint me that there will be no true stealth games coming out any time soon tho.

Manhunt 2 and MGS4 and this will still be stealth if it follows the roots of SC you may never use a gun the whole game, Hitman and SC are completly differant and shouldn't be compared to. Everygame takes something from another game so how can you play that card, why the hated for SC? cause it's not on PS3? cause it's a game forget the consoles for a second I will never own a 360 and i can even admit has potential.
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fuzzysquash

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#25 fuzzysquash
Member since 2004 • 17374 Posts

lol, this sounds more like GTA than Splinter Cell :P

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El_Fanboy

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#26 El_Fanboy
Member since 2002 • 5789 Posts
[QUOTE="El_Fanboy"]

[QUOTE="Gamer46"]Looks awesome, I've always enjoyed the SC games but I do think some changes have been needed and it looks like this game will deliver.peacebringer

agreed, IMO the hitman series was pulling ahead of splinter cell in alot of ways. It definitely looks like they picked up on this and decided it was time for a change. It does dissapoint me that there will be no true stealth games coming out any time soon tho.

Manhunt 2 and MGS4 and this will still be stealth if it follows the roots of SC you may never use a gun the whole game, Hitman and SC are completly differant and shouldn't be compared to. Everygame takes something from another game so how can you play that card, why the hated for SC? cause it's not on PS3? cause it's a game forget the consoles for a second I will never own a 360 and i can even admit has potential.

K first of all, i am a huge splinter cell fan, beat every game since pandora tomorrow 100% on hard, and i dont own a ps3. Hitman and SC approached the genre in different ways, but they were still both stealth games. Your right, SC and Hitman didn't have much in common, but with this new SC it begs the comparison. The idea of dressing up is a hitman staple, as well as the idea of using the chaotic crowd, and these ideas were never in SC before.

Frankly, im glad they went in this direction, the series was getting stale. Double agent was forgettable, while blood money is one of my fav games of this gen 

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#27 okristian
Member since 2004 • 2177 Posts

lol, this sounds more like GTA than Splinter Cell :P

fuzzysquash

GTA doesn't have other stealth elements than standing on a rooftop untill you loose the cops...

Or speeding away from them... 

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peacebringer

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#28 peacebringer
Member since 2006 • 3371 Posts
[QUOTE="peacebringer"][QUOTE="El_Fanboy"]

[QUOTE="Gamer46"]Looks awesome, I've always enjoyed the SC games but I do think some changes have been needed and it looks like this game will deliver.El_Fanboy

agreed, IMO the hitman series was pulling ahead of splinter cell in alot of ways. It definitely looks like they picked up on this and decided it was time for a change. It does dissapoint me that there will be no true stealth games coming out any time soon tho.

Manhunt 2 and MGS4 and this will still be stealth if it follows the roots of SC you may never use a gun the whole game, Hitman and SC are completly differant and shouldn't be compared to. Everygame takes something from another game so how can you play that card, why the hated for SC? cause it's not on PS3? cause it's a game forget the consoles for a second I will never own a 360 and i can even admit has potential.

K first of all, i am a huge splinter cell fan, beat every game since pandora tomorrow 100% on hard, and i dont own a ps3. Hitman and SC approached the genre in different ways, but they were still both stealth games. Your right, SC and Hitman didn't have much in common, but with this new SC it begs the comparison. The idea of dressing up is a hitman staple, as well as the idea of using the chaotic crowd, and these ideas were never in SC before.

Frankly, im glad they went in this direction, the series was getting stale. Double agent was forgettable, while blood money is one of my fav games of this gen

but he's not dressing up he is outcasted from the contry and theres a manhunt for him. so he's running and hiding from law enforcment, i havn't read anything that he's gonna dress up multiple times from what i read , your not an agent anymore and the orginization is looking for you now. hitman dressed up but he always left a blood bath in his footstep[s. SC never has , like i said i expect this game to have very ltitle gun combat.
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pundog

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#29 pundog
Member since 2006 • 4491 Posts
[QUOTE="El_Fanboy"][QUOTE="peacebringer"][QUOTE="El_Fanboy"]

[QUOTE="Gamer46"]Looks awesome, I've always enjoyed the SC games but I do think some changes have been needed and it looks like this game will deliver.peacebringer

agreed, IMO the hitman series was pulling ahead of splinter cell in alot of ways. It definitely looks like they picked up on this and decided it was time for a change. It does dissapoint me that there will be no true stealth games coming out any time soon tho.

Manhunt 2 and MGS4 and this will still be stealth if it follows the roots of SC you may never use a gun the whole game, Hitman and SC are completly differant and shouldn't be compared to. Everygame takes something from another game so how can you play that card, why the hated for SC? cause it's not on PS3? cause it's a game forget the consoles for a second I will never own a 360 and i can even admit has potential.

K first of all, i am a huge splinter cell fan, beat every game since pandora tomorrow 100% on hard, and i dont own a ps3. Hitman and SC approached the genre in different ways, but they were still both stealth games. Your right, SC and Hitman didn't have much in common, but with this new SC it begs the comparison. The idea of dressing up is a hitman staple, as well as the idea of using the chaotic crowd, and these ideas were never in SC before.

Frankly, im glad they went in this direction, the series was getting stale. Double agent was forgettable, while blood money is one of my fav games of this gen

but he's not dressing up he is outcasted from the contry and theres a manhunt for him. so he's running and hiding from law enforcment, i havn't read anything that he's gonna dress up multiple times from what i read , your not an agent anymore and the orginization is looking for you now. hitman dressed up but he always left a blood bath in his footstep[s. SC never has , like i said i expect this game to have very ltitle gun combat.

I'm pretty sure you could beat every Hitman without ever firing a gun or killing anyone other than the targets, and even then the targets could be killed indirectly.
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secretsaiyan007

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#30 secretsaiyan007
Member since 2006 • 4508 Posts

[QUOTE="retrib"]Uncharted has some competition then.xjet039

Splinter cell already won, these are the same developers of assasins creed.

... Considering you haven't played either of them :roll: 

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mobius1aic

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#31 mobius1aic
Member since 2006 • 3533 Posts
I've never cared for Splinter Cell, but I must say, I'm very excited for this one.  It's just so well thought out and different, and I really like the idea of trying to recreate the feel of the Bourne movies.
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peacebringer

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#32 peacebringer
Member since 2006 • 3371 Posts
[QUOTE="peacebringer"][QUOTE="El_Fanboy"][QUOTE="peacebringer"][QUOTE="El_Fanboy"]

[QUOTE="Gamer46"]Looks awesome, I've always enjoyed the SC games but I do think some changes have been needed and it looks like this game will deliver.pundog

agreed, IMO the hitman series was pulling ahead of splinter cell in alot of ways. It definitely looks like they picked up on this and decided it was time for a change. It does dissapoint me that there will be no true stealth games coming out any time soon tho.

Manhunt 2 and MGS4 and this will still be stealth if it follows the roots of SC you may never use a gun the whole game, Hitman and SC are completly differant and shouldn't be compared to. Everygame takes something from another game so how can you play that card, why the hated for SC? cause it's not on PS3? cause it's a game forget the consoles for a second I will never own a 360 and i can even admit has potential.

K first of all, i am a huge splinter cell fan, beat every game since pandora tomorrow 100% on hard, and i dont own a ps3. Hitman and SC approached the genre in different ways, but they were still both stealth games. Your right, SC and Hitman didn't have much in common, but with this new SC it begs the comparison. The idea of dressing up is a hitman staple, as well as the idea of using the chaotic crowd, and these ideas were never in SC before.

Frankly, im glad they went in this direction, the series was getting stale. Double agent was forgettable, while blood money is one of my fav games of this gen

but he's not dressing up he is outcasted from the contry and theres a manhunt for him. so he's running and hiding from law enforcment, i havn't read anything that he's gonna dress up multiple times from what i read , your not an agent anymore and the orginization is looking for you now. hitman dressed up but he always left a blood bath in his footstep[s. SC never has , like i said i expect this game to have very ltitle gun combat.

I'm pretty sure you could beat every Hitman without ever firing a gun or killing anyone other than the targets, and even then the targets could be killed indirectly.

maybe you can , key word can because your gonna come across multiple weapons but IN SC C you may not even have an option your not gonna have a weapon maybe who knows to early to tell but from the looks every kill will force you to do it indirectly, Key word"Forced" theres a huge differance between Can and forced it makes it harder and forced you to play how they want to rather than well heres all these guns but if you want you can kill them with your hands. big differance.
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pundog

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#33 pundog
Member since 2006 • 4491 Posts
maybe you can , key word can because your gonna come across multiple weapons but IN SC C you may not even have an option your not gonna have a weapon maybe who knows to early to tell but from the looks every kill will force you to do it indirectly, Key word"Forced" theres a huge differance between Can and forced it makes it harder and forced you to play how they want to rather than well heres all these guns but if you want you can kill them with your hands. big differance.
peacebringer
If you ever played the hitman games (which I seriously doubt) you would see the obvious parallels between Hitman games (especially Blood Money) and Splinter Cell Conviction. I definitely think that Conviction will feature less gunplay, but on the other hand there will definitely be more hand to hand combat than in the hitman games.
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#34 peacebringer
Member since 2006 • 3371 Posts
[QUOTE="peacebringer"] maybe you can , key word can because your gonna come across multiple weapons but IN SC C you may not even have an option your not gonna have a weapon maybe who knows to early to tell but from the looks every kill will force you to do it indirectly, Key word"Forced" theres a huge differance between Can and forced it makes it harder and forced you to play how they want to rather than well heres all these guns but if you want you can kill them with your hands. big differance.
pundog
If you ever played the hitman games (which I seriously doubt) you would see the obvious parallels between Hitman games (especially Blood Money) and Splinter Cell Conviction. I definitely think that Conviction will feature less gunplay, but on the other hand there will definitely be more hand to hand combat than in the hitman games.

i have played hitman and i don't see how people can compare when first they havn't even played SC Convitions right? I for one know that when i played Hitman 1 and it played nothing how COnvictions is being said it's gonna be like. First he's not changing uniforms to bypass security he's like that the whole game he's being chased by Authorties and i don't know why cause i havn't played the game but i can see those differances that 1 guy is doing it to take another image(hitman) and one guy is running from the law and he's in his everyday clothes , now if they said SC C will feature gameplay mechnic where you can take anyones clothes and disgiuse yourself as a cab driver, Police officer,Pedstrian(wich you alreayd look like one ) then ok i will agree , but it's nothing like that he's dressed like that the whole game he is running from the law and he blends in with his normal clothes not stealing cloths and holding flower to pertend he's a Flower delivery man cause unlike Hitman the people looking for Sam Fisher know what he looks like while hitman was a .. hitman and he was going places where people didn't know what he looked like(From what i played on hitman 1) i don't see the similaritys , if it's the fact he's dressed normal trying to blend in your not getting the point of Convition thats his new look he's not gonna keep chainging cloths. like i said the people looking for him know what he looks like so even if he dresses up as a Cop or Cab driver he's still gonna have his face showing.
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pundog

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#35 pundog
Member since 2006 • 4491 Posts
[QUOTE="pundog"][QUOTE="peacebringer"] maybe you can , key word can because your gonna come across multiple weapons but IN SC C you may not even have an option your not gonna have a weapon maybe who knows to early to tell but from the looks every kill will force you to do it indirectly, Key word"Forced" theres a huge differance between Can and forced it makes it harder and forced you to play how they want to rather than well heres all these guns but if you want you can kill them with your hands. big differance.
peacebringer
If you ever played the hitman games (which I seriously doubt) you would see the obvious parallels between Hitman games (especially Blood Money) and Splinter Cell Conviction. I definitely think that Conviction will feature less gunplay, but on the other hand there will definitely be more hand to hand combat than in the hitman games.

i have played hitman and i don't see how people can compare when first they havn't even played SC Convitions right? I for one know that when i played Hitman 1 and it played nothing how COnvictions is being said it's gonna be like. First he's not changing uniforms to bypass security he's like that the whole game he's being chased by Authorties and i don't know why cause i havn't played the game but i can see those differances that 1 guy is doing it to take another image(hitman) and one guy is running from the law and he's in his everyday clothes , now if they said SC C will feature gameplay mechnic where you can take anyones clothes and disgiuse yourself as a cab driver, Police officer,Pedstrian(wich you alreayd look like one ) then ok i will agree , but it's nothing like that he's dressed like that the whole game he is running from the law and he blends in with his normal clothes not stealing cloths and holding flower to pertend he's a Flower delivery man cause unlike Hitman the people looking for Sam Fisher know what he looks like while hitman was a .. hitman and he was going places where people didn't know what he looked like(From what i played on hitman 1) i don't see the similaritys , if it's the fact he's dressed normal trying to blend in your not getting the point of Convition thats his new look he's not gonna keep chainging cloths. like i said the people looking for him know what he looks like so even if he dresses up as a Cop or Cab driver he's still gonna have his face showing.

No one ever said Conviction is an exact copy, its just the games seem to have a similar design. Large, open levels where you have to act quickly to succeed and do some outside the box thinking. Its not like the standard SC gameplay of: hide in shadow, do some action, hide in shadow, do another action etc. Its like Hitman where you have to have a clear plan of attack and act quickly or else you are going to fail. Also Hitman 1 is not a good indicator for the series, especially compared to Blood Money.
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peacebringer

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#36 peacebringer
Member since 2006 • 3371 Posts
[QUOTE="peacebringer"][QUOTE="pundog"][QUOTE="peacebringer"] maybe you can , key word can because your gonna come across multiple weapons but IN SC C you may not even have an option your not gonna have a weapon maybe who knows to early to tell but from the looks every kill will force you to do it indirectly, Key word"Forced" theres a huge differance between Can and forced it makes it harder and forced you to play how they want to rather than well heres all these guns but if you want you can kill them with your hands. big differance.
pundog
If you ever played the hitman games (which I seriously doubt) you would see the obvious parallels between Hitman games (especially Blood Money) and Splinter Cell Conviction. I definitely think that Conviction will feature less gunplay, but on the other hand there will definitely be more hand to hand combat than in the hitman games.

i have played hitman and i don't see how people can compare when first they havn't even played SC Convitions right? I for one know that when i played Hitman 1 and it played nothing how COnvictions is being said it's gonna be like. First he's not changing uniforms to bypass security he's like that the whole game he's being chased by Authorties and i don't know why cause i havn't played the game but i can see those differances that 1 guy is doing it to take another image(hitman) and one guy is running from the law and he's in his everyday clothes , now if they said SC C will feature gameplay mechnic where you can take anyones clothes and disgiuse yourself as a cab driver, Police officer,Pedstrian(wich you alreayd look like one ) then ok i will agree , but it's nothing like that he's dressed like that the whole game he is running from the law and he blends in with his normal clothes not stealing cloths and holding flower to pertend he's a Flower delivery man cause unlike Hitman the people looking for Sam Fisher know what he looks like while hitman was a .. hitman and he was going places where people didn't know what he looked like(From what i played on hitman 1) i don't see the similaritys , if it's the fact he's dressed normal trying to blend in your not getting the point of Convition thats his new look he's not gonna keep chainging cloths. like i said the people looking for him know what he looks like so even if he dresses up as a Cop or Cab driver he's still gonna have his face showing.

No one ever said Conviction is an exact copy, its just the games seem to have a similar design. Large, open levels where you have to act quickly to succeed and do some outside the box thinking. Its not like the standard SC gameplay of: hide in shadow, do some action, hide in shadow, do another action etc. Its like Hitman where you have to have a clear plan of attack and act quickly or else you are going to fail. Also Hitman 1 is not a good indicator for the series, especially compared to Blood Money.

First SC C is not out yet the game details are very limited  so no one know how SC is gonna be, i doubt the devs were thinking of hitman when they made the game , from what i read like i said before it sounds like Fugitive where the guy was an agent and is now being chased or setup thats more or likley the approach they were looking at and similaritys are just looking to deep into the little info we know. The story sounds like a few movies that been out years ago and prob where they got the idea to have him now being chased after once being a Super agent spy for the goverment.
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Dreams-Visions

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#37 Dreams-Visions
Member since 2006 • 26578 Posts

BTW it's funny how appealing this game is and how much of an evolution it is compared to Halo but no 360 fan has even mentioned it till today on SW kinda sad.IGN and 1up and gameinformer have been showing this game for like 4 to 5 days now. I think if Cows can have 1 game this gen this is the game handdown. It's not out yet so it's all speculation but Ubisoft gives there good games special tretment so this should be atleast AA and thats nothing to cry about.peacebringer

agreed.  this exclusive has really been shining lately. 

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#38 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="peacebringer"]

I agree dream , as many know i'm not really a 360 fan but if this doesn't come to PC or PS3(wich i don't own but will one day) i might findmyself buying a 360 for 2 games

Blue Dragon and Splinter Cell conviction. i loved the old Spinter cells and the multiplayer was actually way betetr than halos IMHO it was stealth VS merc and it added suspense and was really fun. this game reminds me of Fugitive and i loved that Movie(the first one with harrison ford).. as you can see If this goes multiplat i'll only have 1 reason to buy a 360(Blue Dragon) So MS better make this game exclusive forever not just for a few months or people like me will never buy a 360.

 

 

imprezawrx500

DON'T WORRY ITS COMING TO PC

when?  2009?  this game is 360-exclusive unless otherwise announced. 

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peacebringer

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#39 peacebringer
Member since 2006 • 3371 Posts
[QUOTE="imprezawrx500"][QUOTE="peacebringer"]

I agree dream , as many know i'm not really a 360 fan but if this doesn't come to PC or PS3(wich i don't own but will one day) i might findmyself buying a 360 for 2 games

Blue Dragon and Splinter Cell conviction. i loved the old Spinter cells and the multiplayer was actually way betetr than halos IMHO it was stealth VS merc and it added suspense and was really fun. this game reminds me of Fugitive and i loved that Movie(the first one with harrison ford).. as you can see If this goes multiplat i'll only have 1 reason to buy a 360(Blue Dragon) So MS better make this game exclusive forever not just for a few months or people like me will never buy a 360.

 

 

Dreams-Visions

DON'T WORRY ITS COMING TO PC

when? 2009? this game is 360-exclusive unless otherwise announced.

ok i just read the Gameinformer article about it in full, yes it's having a PC/360 Similtanous release according to the magazine

and for those wanting to compare it to hitman(dunno why) but the magazine also says the game is more like a movie to quote them

"A Splinter Cell more in the vein properties like 24,Diehard and the Bourne identity- Where one man is on the lam,trapped and pulled into something bigger, it would be a splinter Cell unlike any before it and it would be called conviction" the magazine article also has alot of detail info about the gameplay and your gonna be running and dodging law enforcment yes running, the game is a differant kind of stealth nothing Like any hitman i ever played. But why compare it anyways the game looks origninal and the open envirments are from GTA not Hitman, anyways the games look like it's a huge departure from the old games and it's nice to see a company take a chance like this on one of the more popular franchises. looks like i'm not buying a 360 for this game though  , maybe one day MS will find a way to get games Exclusive so people can be forced to buy there system. 

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peacebringer

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#40 peacebringer
Member since 2006 • 3371 Posts

[QUOTE="peacebringer"]BTW it's funny how appealing this game is and how much of an evolution it is compared to Halo but no 360 fan has even mentioned it till today on SW kinda sad.IGN and 1up and gameinformer have been showing this game for like 4 to 5 days now. I think if Cows can have 1 game this gen this is the game handdown. It's not out yet so it's all speculation but Ubisoft gives there good games special tretment so this should be atleast AA and thats nothing to cry about.Dreams-Visions

agreed. this exclusive has really been shining lately.

Sadly dream according to gameinformer it's a Console exclusive, still not that abd cause i'm gonna debate real hard to buy a 360 as this game comes closer, it might boil down to can my PC run it without upgrading and even if it can do i wanna play it on a KB/M or on a real controller. not sure yet but 360 needs to get there games completly exclusive , there making it hard for me to buy a 360 since my PC can run the games and i like how the PC online Communtiys last, so i dunno i'll see as the release gets closer.
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#41 Dreams-Visions
Member since 2006 • 26578 Posts
why did you put that in a quote? now i have to go to ign to read it without back and forthEl_Fanboy
didn't even notice.  fixed.  I hate Gamespot's web forum software.
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#42 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"][QUOTE="imprezawrx500"][QUOTE="peacebringer"]

I agree dream , as many know i'm not really a 360 fan but if this doesn't come to PC or PS3(wich i don't own but will one day) i might findmyself buying a 360 for 2 games

Blue Dragon and Splinter Cell conviction. i loved the old Spinter cells and the multiplayer was actually way betetr than halos IMHO it was stealth VS merc and it added suspense and was really fun. this game reminds me of Fugitive and i loved that Movie(the first one with harrison ford).. as you can see If this goes multiplat i'll only have 1 reason to buy a 360(Blue Dragon) So MS better make this game exclusive forever not just for a few months or people like me will never buy a 360.

 

 

peacebringer

DON'T WORRY ITS COMING TO PC

when? 2009? this game is 360-exclusive unless otherwise announced.

ok i just read the Gameinformer article about it in full, yes it's having a PC/360 Similtanous release according to the magazine

and for those wanting to compare it to hitman(dunno why) but the magazine also says the game is more like a movie to quote them

"A Splinter Cell more in the vein properties like 24,Diehard and the Bourne identity- Where one man is on the lam,trapped and pulled into something bigger, it would be a splinter Cell unlike any before it and it would be called conviction" the magazine article also has alot of detail info about the gameplay and your gonna be running and dodging law enforcment yes running, the game is a differant kind of stealth nothing Like any hitman i ever played. But why compare it anyways the game looks origninal and the open envirments are from GTA not Hitman, anyways the games look like it's a huge departure from the old games and it's nice to see a company take a chance like this on one of the more popular franchises. looks like i'm not buying a 360 for this game though , maybe one day MS will find a way to get games Exclusive so people can be forced to buy there system.

o okay then. 

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peacebringer

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#43 peacebringer
Member since 2006 • 3371 Posts
[QUOTE="peacebringer"][QUOTE="Dreams-Visions"][QUOTE="imprezawrx500"][QUOTE="peacebringer"]

I agree dream , as many know i'm not really a 360 fan but if this doesn't come to PC or PS3(wich i don't own but will one day) i might findmyself buying a 360 for 2 games

Blue Dragon and Splinter Cell conviction. i loved the old Spinter cells and the multiplayer was actually way betetr than halos IMHO it was stealth VS merc and it added suspense and was really fun. this game reminds me of Fugitive and i loved that Movie(the first one with harrison ford).. as you can see If this goes multiplat i'll only have 1 reason to buy a 360(Blue Dragon) So MS better make this game exclusive forever not just for a few months or people like me will never buy a 360.

 

 

Dreams-Visions

DON'T WORRY ITS COMING TO PC

when? 2009? this game is 360-exclusive unless otherwise announced.

ok i just read the Gameinformer article about it in full, yes it's having a PC/360 Similtanous release according to the magazine

and for those wanting to compare it to hitman(dunno why) but the magazine also says the game is more like a movie to quote them

"A Splinter Cell more in the vein properties like 24,Diehard and the Bourne identity- Where one man is on the lam,trapped and pulled into something bigger, it would be a splinter Cell unlike any before it and it would be called conviction" the magazine article also has alot of detail info about the gameplay and your gonna be running and dodging law enforcment yes running, the game is a differant kind of stealth nothing Like any hitman i ever played. But why compare it anyways the game looks origninal and the open envirments are from GTA not Hitman, anyways the games look like it's a huge departure from the old games and it's nice to see a company take a chance like this on one of the more popular franchises. looks like i'm not buying a 360 for this game though , maybe one day MS will find a way to get games Exclusive so people can be forced to buy there system.

o okay then.

i'm not 100% sure if it's on the same day after reading it again, it says PC/360 but nothing about when there being released , guess we will find out more in the future.
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#44 Medjai
Member since 2003 • 3839 Posts
UbiSoft Montreal is a powerhouse...my person fav dev team
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#45 Dreams-Visions
Member since 2006 • 26578 Posts
indeed.  well, hopefully it'll play as good as it looks.
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#46 Jammy69
Member since 2007 • 224 Posts
Omg this game looks amazing! Any rough idea when it's out?
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#47 peacebringer
Member since 2006 • 3371 Posts
Omg this game looks amazing! Any rough idea when it's out?Jammy69
says this holiday season for 360 and PC not sure if it's same day or a few days after but it will both come out roughly same time.
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#48 Medjai
Member since 2003 • 3839 Posts

indeed.  well, hopefully it'll play as good as it looks.Dreams-Visions

it will be interesting to see how exactly it will play esp on the city streets will it take clues from AC, I don't think you will be sneaking around persay but remaining inconspicuous...SC: DA IMO was a major disappointment but honestly it was never a "next gen" game. This is Splinter Cell built for next gen from the ground up I can't wait I have owned every game in the series.

the look of confusion on that kids face at the end is priceless (sig)

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#49 Dreams-Visions
Member since 2006 • 26578 Posts

[QUOTE="Dreams-Visions"]indeed. well, hopefully it'll play as good as it looks.Medjai

it will be interesting to see how exactly it will play esp on the city streets will it take clues from AC, I don't think you will be sneaking around persay but remaining inconspicuous...SC: DA IMO was a major disappointment but honestly it was never a "next gen" game. This is Splinter Cell built for next gen from the ground up I can't wait I have owned every game in the series.

the look of confusion on that kids face at the end is priceless (sig)

indeed.  and yea...I love that gif ;) 

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#50 Medjai
Member since 2003 • 3839 Posts

[QUOTE="Jammy69"]Omg this game looks amazing! Any rough idea when it's out?peacebringer
says this holiday season for 360 and PC not sure if it's same day or a few days after but it will both come out roughly same time.

this holiday?? what the hell man they are killing me I am already broke enough...awesome game overload :)