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Next gen is here, folks!
Well I kind of expected that they would have better graphics since they don’t have to worry about manufacturing affordable units for consumers. Regardless it’s not the graphics or even the gameplay performance that I’m concerned with. I greatly prefer owning a physical unit that I can play the games natively whenever and wherever I want to. I also prefer just paying once for my games instead of maintaining a subscription because I can play whatever game I get at my leisure instead of feeling like I have to rush through them in case they leave the service. I also prefer getting my games on physical formats, makes for a great looking collection. 😁
That's pretty good considering not having to buy a console. Not near what was promised though...
Edit:
"With Destiny 2, it’s even more obvious that the game isn’t running at the highest settings. On a Chromecast Ultra, a “4K” stream looked closer to 1080p, and my colleague Tom Warren and I swore that the 1080p streams we were getting in the Chrome web browser looked more like 720p.
Initially, Google told us that it was using the highest-resolution, highest-fidelity build of Destiny 2 available. But Bungie later confirmed that our eyes weren’t deceiving us. “When streaming at 4K, we render at a native 1080p and then upsample and apply a variety of techniques to increase the overall quality of effect,” a Bungie rep said, adding that D2 runs at the PC equivalent of medium settings. That explains why the Xbox One X build, which runs at a native 4K and with higher-res assets, looks so much better than Stadia."
here is my Google Stadia review in one GIF.
— Gene Park (@GenePark) November 18, 2019
this is on The Washington Post's Gigabit Ethernet last week. pic.twitter.com/qexEv6vyUD
here's the thing: Google Stadia worked WONDERS and almost perfectly when tested on a Google Pixel 3a XL.
— Gene Park (@GenePark) November 18, 2019
this thing is a freak of nature, but Google Stadia is now the most powerful way to game on mobile. pic.twitter.com/p3kNH6d59V
RDR2 runs in 1440p 30 fps @ X1X settings. Faaar cry from that 4K/60 they were crowing about. LOLZA!
This is Google we are talking about, one of the shittest companies out there.
I'm guessing these shots were taken on really bad internet? No way that's the top graphics the thing pushes after bragging it was 4 times stronger than the X1X... right?
I haven't read one good thing about it yet, sorry nobody wants something that nobody asked for Google lol.
What exactly is Stadia's target audience?
I present you the one person who wants it to succeed in pedro lol.
I suspect he works for Google though.
We all knew it was going to be crap. Their claims of 4k/60 fps while streaming would require insane broadband speeds, and not only that, but it's still just a VM session. There's no current way to get a crisp game picture through remote means.
I haven't read one good thing about it yet, sorry nobody wants something that nobody asked for Google lol.
What exactly is Stadia's target audience?
I present you the one person who wants it to succeed in pedro lol.
I suspect he works for Google though.
Okay, but what is its target audience?
@Pedro: not upset, just a realist. Google’s track record of supporting its services is laughable. I’ll bet you $50 this thing will last max 2.5 years
I am not aware of their track record being bad with regards to services. Gmail, google drive, google docs, google maps, youtube, google classroom,chromebooks, chromecast etc are all alive and kicking.
DOES ANYBODY HERE KNOW WHAT GOOGLE STADIA'S TARGET AUDIENCE IS.
Not sure why the need for caps but I am guessing they are hoping the audience reveals itself. ¯\_(ツ)_/¯
DOES ANYBODY HERE KNOW WHAT GOOGLE STADIA'S TARGET AUDIENCE IS.
Not sure why the need for caps but I am guessing they are hoping the audience reveals itself. ¯\_(ツ)_/¯
Because I had to ask the question for the third time in this thread, and still no one is coming forth to claim the target audience - and that is a huge issue and potential concern of the fate of this service. "Let's just wait and see who likes it" is unprofessional in the world of business and marketing. A product NEEDS to know who it's for.
I genuinely want to understand what Stadia is for, because I'm not sure the team behind it fully grasps it.
I have experience in the world of marketing and being able to pitch and create products for the right people, and one of the most basic yet important things any developer of a product or service should have - is knowing exactly the audience they're making their product or service for.
Disney+ is for Disney fans, and the Wii was for casuals. These products capitalize on knowing exactly who these products/services are for.
If you or anyone else told me Stadia is for core gamer's the way it's launching core games, that leaves me with great concern.
While I've never been one to care for having the best graphics on the block, I can't speak for the majority of PC gamer's. PC gamer's loath inferior power. The images in this very thread have glaring differences in graphical superiority.
That is a PROBLEM if this service is marketed towards core gamer's. Why would any PC gamer play a game on Stadia when they can just play the same game on the same computer but with superior technical output?
So that leaves me to question: is Stadia purely for casuals, then? Why aren't many casual or accessible games being shown off then? Does this service want casual gamer's to ultimately be playing XCOM 2 on their phone?
I raise this concern - because unlike most people - I see a potential in a streaming future, but so far Stadia does not seem to know what it wants to be and who it should be for, and if Google does not figure that one out and can't capitalize in a core audience, I'm going to see streaming is still a future a ways off.
Because I had to ask the question for the third time in this thread, and still no one is coming forth to claim the target audience - and that is a huge issue and potential concern of the fate of this service. "Let's just wait and see who likes it" is unprofessional in the world of business and marketing. A product NEEDS to know who it's for.
I genuinely want to understand what Stadia is for, because I'm not sure the team behind it fully grasps it.
I have experience in the world of marketing and being able to pitch and create products for the right people, and one of the most basic yet important things any developer of a product or service should have - is knowing exactly the audience they're making their product or service for.
Disney+ is for Disney fans, and the Wii was for casuals. These products capitalize on knowing exactly who these products/services are for.
If you or anyone else told me Stadia is for core gamer's the way it's launching core games, that leaves me with great concern.
While I've never been one to care for having the best graphics on the block, I can't speak for the majority of PC gamer's. PC gamer's loath inferior power. The images in this very thread have glaring differences in graphical superiority.
That is a PROBLEM if this service is marketed towards core gamer's. Why would any PC gamer play a game on Stadia when they can just play the same game on the same computer but with superior technical output?
So that leaves me to question: is Stadia purely for casuals, then? Why aren't many casual or accessible games being shown off then? Does this service want casual gamer's to ultimately be playing XCOM 2 on their phone?
I raise this concern - because unlike most people - I see a potential in a streaming future, but so far Stadia does not seem to know what it wants to be and who it should be for, and if Google does not figure that one out and can't capitalize in a core audience, I'm going to see streaming is still a future a ways off.
The majority of PC gamers don't care about power. The loud minority of PC gamers have a tendency of wanting to speak on behalf of PC gamers despite being the minority.
With that out the way. Google is throwing money and resources in so many projects with the hopes that one of the many sticks. That is my guess. Stadia, as far as I am concern is more for the casual gamer. In its current state its more for the early adopters who just like having the latest tech to play with. Until Stadia basic is available, the current iteration is purely for the tech enthusiast. When Stadia basic is released, I can definitely see that more casual crowd with great internet being somewhat interested. There are gamers who are more of the BTW gamers, as in they play whenever but no strong commitment to gaming as a habit. This service is relatively low cost and will eventually be very accessible on a variety of devices.
For now, we just have to wait and see. It would also be interesting to see how MS rendition of game streaming plays out with X-Cloud.
Because I had to ask the question for the third time in this thread, and still no one is coming forth to claim the target audience - and that is a huge issue and potential concern of the fate of this service. "Let's just wait and see who likes it" is unprofessional in the world of business and marketing. A product NEEDS to know who it's for.
I genuinely want to understand what Stadia is for, because I'm not sure the team behind it fully grasps it.
I have experience in the world of marketing and being able to pitch and create products for the right people, and one of the most basic yet important things any developer of a product or service should have - is knowing exactly the audience they're making their product or service for.
Disney+ is for Disney fans, and the Wii was for casuals. These products capitalize on knowing exactly who these products/services are for.
If you or anyone else told me Stadia is for core gamer's the way it's launching core games, that leaves me with great concern.
While I've never been one to care for having the best graphics on the block, I can't speak for the majority of PC gamer's. PC gamer's loath inferior power. The images in this very thread have glaring differences in graphical superiority.
That is a PROBLEM if this service is marketed towards core gamer's. Why would any PC gamer play a game on Stadia when they can just play the same game on the same computer but with superior technical output?
So that leaves me to question: is Stadia purely for casuals, then? Why aren't many casual or accessible games being shown off then? Does this service want casual gamer's to ultimately be playing XCOM 2 on their phone?
I raise this concern - because unlike most people - I see a potential in a streaming future, but so far Stadia does not seem to know what it wants to be and who it should be for, and if Google does not figure that one out and can't capitalize in a core audience, I'm going to see streaming is still a future a ways off.
The majority of PC gamers don't care about power. The loud minority of PC gamers have a tendency of wanting to speak on behalf of PC gamers despite being the minority.
With that out the way. Google is throwing money and resources in so many projects with the hopes that one of the many sticks. That is my guess. Stadia, as far as I am concern is more for the casual gamer. In its current state its more for the early adopters who just like having the latest tech to play with. Until Stadia basic is available, the current iteration is purely for the tech enthusiast. When Stadia basic is released, I can definitely see that more casual crowd with great internet being somewhat interested. There are gamers who are more of the BTW gamers, as in they play whenever but no strong commitment to gaming as a habit. This service is relatively low cost and will eventually be very accessible on a variety of devices.
For now, we just have to wait and see. It would also be interesting to see how MS rendition of game streaming plays out with X-Cloud.
So Stadia is for casual gamer's and people who want to play PC games on a budget. I think Google needs to capitalize on that in their marketing campaigns. So far the marketing is confused, and I worry that can have adverse effects in the long-run and ruin the potential of game streaming over this point in time.
I do think it's a novel idea you can ultimately play a game like XCOM 2 on a smartphone, but the marketing needs to not focus on that; otherwise, it's going to alienate both the core and casual audiences. There needs to be casual and accessible games right now at the forefront of display that will make people turn their heads towards wanting to learn more about the service.
I see core games should be in the mix but not at the forefront right now - because core games appeal to core gamer's and yet that audience is already rejecting it. Google needs to focus on the right audience and gradually expand to others.
Google needs to change their focus and maybe then we'll start to see a future brightly unfold.
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