STALKER 1 coming to console too.

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Ghosts4ever

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#1 Ghosts4ever
Member since 2015 • 26209 Posts

Source

Console version of STALKER: Shadow of Chernobyl leaked online

Also footage of console version.

STALKER 1 definitely best FPS ever made. but I cant imagine playing it with controller.

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mrbojangles25

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#2  Edited By mrbojangles25  Online
Member since 2005 • 60935 Posts

I need to go back and replay STALKER, need a good FPS to play, bonus points if it's immersive.

Any mods to try out?

*Or rather, any mods I should try out?

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BassMan

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#3  Edited By BassMan
Member since 2002 • 18762 Posts

@mrbojangles25: You will find it is not that good and still has a lot of flaws, especially with how dated it is now. Highly overrated by fanboys.

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rmpumper

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#4 rmpumper
Member since 2016 • 2335 Posts

The game is still close to unplayable on PC. How are they gonna release that broken trash on consoles?

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Mesome713

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#5 Mesome713
Member since 2019 • 7272 Posts

I will buy it to support them. Long live Ukraine.

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PCLover1980

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#6 PCLover1980
Member since 2022 • 1753 Posts

I'd feel bad to console users if it's not moddable. Stalker 1 is trash without mods.

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RaZoR500

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#7 RaZoR500
Member since 2005 • 381 Posts

Overrated FPS that I doubt other than hardcore fans would want to really play. I remember the PC version was horrible without mods, a bit bearable with mods. Don't want to imagine what it will be like on consoles

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kejigoto

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#8 kejigoto
Member since 2004 • 2735 Posts

This is a rough experience to bring up to modern platforms and I'm really curious how they will make the control scheme work on controller cause it was a lot even for keyboard and mouse. Not the most friendly game to get into either. Installed it numerous times trying to get into it but I always crap out around the same point. Honestly would love a remake instead of a straight port like this.

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Litchie

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#9 Litchie
Member since 2003 • 36215 Posts

Weird.

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Ghosts4ever

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#10 Ghosts4ever
Member since 2015 • 26209 Posts

@Litchie said:

Weird.

looking at thread majority people hating STALKER 1.

then wonder why complain about gaming industry and why developers cant make once in a life time masterpiece like STALKER 1 was.

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BassMan

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#11  Edited By BassMan
Member since 2002 • 18762 Posts
@ghosts4ever said:
@Litchie said:

Weird.

looking at thread majority people hating STALKER 1.

then wonder why complain about gaming industry and why developers cant make once in a life time masterpiece like STALKER 1 was.

You are not fooling anybody. It is not even close to a masterpiece and I doubt there are many developers at all that hold the game in such a high regard that they would strive to replicate it. It is a flawed and niche game. Hopefully STALKER 2 is good and the old developers have learned lessons over the years and together with the new blood make a good game.

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uninspiredcup

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#12 uninspiredcup
Member since 2013 • 63166 Posts

5 people will play it, it will get poor reviews.

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Ghosts4ever

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#13 Ghosts4ever
Member since 2015 • 26209 Posts

@BassMan said:
@ghosts4ever said:
@Litchie said:

Weird.

looking at thread majority people hating STALKER 1.

then wonder why complain about gaming industry and why developers cant make once in a life time masterpiece like STALKER 1 was.

You are not fooling anybody. It is not even close to a masterpiece and I doubt there are many developers at all that hold the game in such a high regard that they would strive to replicate it. It is a flawed and niche game. Hopefully STALKER 2 is good and the old developers have learned lessons over the years and together with the new blood make a good game.

STALKER 2 will be good. but it wont be as good as STALKER 1 was.

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BassMan

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#14  Edited By BassMan
Member since 2002 • 18762 Posts
@ghosts4ever said:
@BassMan said:
@ghosts4ever said:
@Litchie said:

Weird.

looking at thread majority people hating STALKER 1.

then wonder why complain about gaming industry and why developers cant make once in a life time masterpiece like STALKER 1 was.

You are not fooling anybody. It is not even close to a masterpiece and I doubt there are many developers at all that hold the game in such a high regard that they would strive to replicate it. It is a flawed and niche game. Hopefully STALKER 2 is good and the old developers have learned lessons over the years and together with the new blood make a good game.

STALKER 2 will be good. but it wont be as good as STALKER 1 was.

Maybe for you because you have this nostalgia and boner for the game, but it will probably be better than the original for the majority of people. I am not a huge fan of the original, but STALKER 2 does look good though and I am looking forward to it. Mind you, I was pretty excited for the original when I first saw the Oblivion Lost trailer, but then I was less impressed with the full game.

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Mozelleple112

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#15 Mozelleple112
Member since 2011 • 11293 Posts

Looks like utter trash. No thanks.

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MirkoS77

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#16  Edited By MirkoS77
Member since 2011 • 18000 Posts
@BassMan said:
@ghosts4ever said:
@Litchie said:

Weird.

looking at thread majority people hating STALKER 1.

then wonder why complain about gaming industry and why developers cant make once in a life time masterpiece like STALKER 1 was.

You are not fooling anybody. It is not even close to a masterpiece and I doubt there are many developers at all that hold the game in such a high regard that would strive to replicate it. It is a flawed and niche game. Hopefully STALKER 2 is good and the old developers have learned lessons over the years and together with the new blood make a good game.

While I’d agree that the original games leave something to be desired on various fronts, I completely disagree…..the core of STALKER’s design philosophy is exemplary of brilliant game design and it is a masterpiece.

STALKER is one of the only games I can think of that doesn’t cater and conform itself around the player, and doesn’t concern itself with their progression. Instead it creates a world (the Zone) that exists independent and is apathetic and hostile towards them, and in treating the player as as irrelevant and vulnerable as a rabid dog or any other random NPC, levels the playing field to one of the most engrossing and immersive gaming experiences available (this is why I hold out very little hope for the sequel given today’s player-centric, power-fantasy market). I can understand why many don’t hold STALKER in high regard…..they’ve probably only played the original vanillas, and more than likely gave up on it early as the early game seriously blows. It does take mods to bring it up to its fullest potential (a valid criticism), but that fact doesn’t diminish the core strength of STALKER’s design philosophy. That it still has a passionate modding community around it today evidences this enough.

If anything, I’m praying the new developers have taken and heeded lessons from the old ones, but I’m not holding my breath.

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Archangel3371

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#17 Archangel3371  Online
Member since 2004 • 47042 Posts

Will check it out if it hits Game Pass.

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navyguy21

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#18  Edited By navyguy21
Member since 2003 • 17963 Posts

That's awesome, really hope they re-release on PC as well.

The originals are still broken on PC even with the community mods.

I'd love to play through them again without the massive slowdowns in areas with fire or anomalies.

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Ghosts4ever

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#19 Ghosts4ever
Member since 2015 • 26209 Posts
@MirkoS77 said:
@BassMan said:
@ghosts4ever said:
@Litchie said:

Weird.

looking at thread majority people hating STALKER 1.

then wonder why complain about gaming industry and why developers cant make once in a life time masterpiece like STALKER 1 was.

You are not fooling anybody. It is not even close to a masterpiece and I doubt there are many developers at all that hold the game in such a high regard that would strive to replicate it. It is a flawed and niche game. Hopefully STALKER 2 is good and the old developers have learned lessons over the years and together with the new blood make a good game.

While I’d agree that the original games leave something to be desired on various fronts, I completely disagree…..the core of STALKER’s design philosophy is exemplary of brilliant game design and it is a masterpiece.

STALKER is one of the only games I can think of that doesn’t cater and conform itself around the player, and doesn’t concern itself with their progression. Instead it creates a world (the Zone) that exists independent and is apathetic and hostile towards them, and in treating the player as as irrelevant and vulnerable as a rabid dog or any other random NPC, levels the playing field to one of the most engrossing and immersive gaming experiences available (this is why I hold out very little hope for the sequel given today’s player-centric, power-fantasy market). I can understand why many don’t hold STALKER in high regard…..they’ve probably only played the original vanillas, and more than likely gave up on it early as the early game seriously blows. It does take mods to bring it up to its fullest potential (a valid criticism), but that fact doesn’t diminish the core strength of STALKER’s design philosophy. That it still has a passionate modding community around it today evidences this enough.

If anything, I’m praying the new developers have taken and heeded lessons from the old ones, but I’m not holding my breath.

The thing is console community bash STALKER 1 for being ancient.

then praise even more ancient and unplayable overrated games like original RE2 (remake better), original FF7 (remake better) and bunch of other old console games which had bad camera and controls.

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BassMan

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#20  Edited By BassMan
Member since 2002 • 18762 Posts

@ghosts4ever: I replayed STALKER with the Complete mod a few years ago. No doubt it makes the game better, but it is still dated and flawed. Like I said in the other thread.... Poor presentation and story, poor performance, buggy, janky, frequent loading/transition screens, half-ass missions, boring faction system and text reading, tedious inventory management, decent gunplay, and a few areas with good atmosphere. It is not that good of a game.

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SecretPolice

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#21 SecretPolice
Member since 2007 • 45772 Posts

@Archangel3371 said:

Will check it out if it hits Game Pass.

Seconded. ;)

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Archangel3371

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#22 Archangel3371  Online
Member since 2004 • 47042 Posts

@SecretPolice: Game Pass or bust baby! 😎

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SecretPolice

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#23 SecretPolice
Member since 2007 • 45772 Posts

@Archangel3371:

I think the sequel is on lock for GP so this one should hit GP as well.

If it's free, it's me. ;o

Yeah, yeah, gotcha, I know it's not free. lol :P

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deactivated-6717e99227ada

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#24 deactivated-6717e99227ada
Member since 2022 • 3866 Posts

If it comes to gamepass I'll bite. I know it's a cult classic, and I love both the Roadside Picnic book and the Stalker movie, but I ended up never playing the game.

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MirkoS77

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#25 MirkoS77
Member since 2011 • 18000 Posts

@ghosts4ever said:
@MirkoS77 said:

While I’d agree that the original games leave something to be desired on various fronts, I completely disagree…..the core of STALKER’s design philosophy is exemplary of brilliant game design and it is a masterpiece.

STALKER is one of the only games I can think of that doesn’t cater and conform itself around the player, and doesn’t concern itself with their progression. Instead it creates a world (the Zone) that exists independent and is apathetic and hostile towards them, and in treating the player as as irrelevant and vulnerable as a rabid dog or any other random NPC, levels the playing field to one of the most engrossing and immersive gaming experiences available (this is why I hold out very little hope for the sequel given today’s player-centric, power-fantasy market). I can understand why many don’t hold STALKER in high regard…..they’ve probably only played the original vanillas, and more than likely gave up on it early as the early game seriously blows. It does take mods to bring it up to its fullest potential (a valid criticism), but that fact doesn’t diminish the core strength of STALKER’s design philosophy. That it still has a passionate modding community around it today evidences this enough.

If anything, I’m praying the new developers have taken and heeded lessons from the old ones, but I’m not holding my breath.

The thing is console community bash STALKER 1 for being ancient.

then praise even more ancient and unplayable overrated games like original RE2 (remake better), original FF7 (remake better) and bunch of other old console games which had bad camera and controls.

What they do is bash the game on specifics, typically resorting to ancient mods (Complete is OLD…..from 2012). Shit, it’s not even Anomaly, which is the very basic baseline that all mods are built upon now, and have been, for years. I don’t even think Complete is using 64 bit architecture, and playing on 32 bits is a nightmare with these games. Try GAMMA, or EFP.

But specific criticisms miss the point of the whole. I‘d like to hear of a game more emergent and dynamic in its gameplay than STALKER is. One that doesn’t care about the player. Endless replayability.

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DragonfireXZ95

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#26 DragonfireXZ95
Member since 2005 • 26718 Posts

@mrbojangles25 said:

I need to go back and replay STALKER, need a good FPS to play, bonus points if it's immersive.

Any mods to try out?

*Or rather, any mods I should try out?

I would suggest the Misery mod with Stalker Call of Pripyat. There may be a better mod that replaces the Misery mod, but that's one I enjoyed back in the day.

Also, unless you want a rough time, do the non-hardcore mode of the mod. Hardcore mode limits your carry weight by a ton and it takes forever to get anywhere.

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hardwenzen

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#27 hardwenzen
Member since 2005 • 42366 Posts

Wtf kind of a lazy ass port is this? There is zero visual improvements of a game that was released over 10 years ago. Who does that?

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Heil68

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#28 Heil68
Member since 2004 • 60845 Posts

But why??? lol, nobody is going to play that

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lamprey263

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#29 lamprey263
Member since 2006 • 45515 Posts

Pass. I'd rather replay the old Metro games.

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madsnakehhh

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#30 madsnakehhh
Member since 2007 • 18369 Posts
@BassMan said:

You will find it is not that good and still has a lot of flaws, especially with how dated it is now. Highly overrated by fanboys.

Yes !!! i played it several years ago ... is not bad by any means and it did a few good things ... but the mods saved that game, i bet many of those fanboys don't even remember how dated vanilla Stalker 1 feels.

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Ghosts4ever

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#31 Ghosts4ever
Member since 2015 • 26209 Posts

@hardwenzen said:

Wtf kind of a lazy ass port is this? There is zero visual improvements of a game that was released over 10 years ago. Who does that?

They are not remastering it. simply putting old PC game into console. ala Doom 64 put to PC.

GSC does not need to remaster their games to charge money. they have bunch of free mods.

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R4gn4r0k

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#32  Edited By R4gn4r0k
Member since 2004 • 49201 Posts

So, you can play the unmodded version of Stalker on consoles?

So basically the worst version of Stalker?

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hardwenzen

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#33 hardwenzen
Member since 2005 • 42366 Posts

@ghosts4ever said:
@hardwenzen said:

Wtf kind of a lazy ass port is this? There is zero visual improvements of a game that was released over 10 years ago. Who does that?

They are not remastering it. simply putting old PC game into console. ala Doom 64 put to PC.

GSC does not need to remaster their games to charge money. they have bunch of free mods.

So the laziest thing you can do? Is this made by Nintendo by any chance?

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blaznwiipspman1

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#34  Edited By blaznwiipspman1
Member since 2007 • 16927 Posts

I will play this game, just because ghosts made 10,000 threads about stalker. Last time I played it, crysis was way better. Lets see how it holds up in 2022. Gamepass though.

looking at the trailer, the AI is trash and the graphics even worse. Not impressed at all.

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#35 deactivated-64fbf588222fb
Member since 2021 • 1253 Posts

Stalker gunplay , ai , graphics , voiceacting , story sucks. Only good thing about it is atmosphere. Even Half Life 2 beats it in atmosphere.

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Ghosts4ever

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#36 Ghosts4ever
Member since 2015 • 26209 Posts

@kazumakiryu21 said:

Stalker gunplay , ai , graphics , voiceacting , story sucks. Only good thing about it is atmosphere. Even Half Life 2 beats it in atmosphere.

but console gamers will loose their minds when STALKER 2 will release despite it will be inferior to STALKER 1 except graphics.

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BassMan

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#37  Edited By BassMan
Member since 2002 • 18762 Posts

@MirkoS77: The thing is... I didn't find the world, NPCs, and objectives all that interesting in STALKER. I get more immersed in a game like Skyrim where there is much more going on and the NPC's live their own lives. Also, none of the NPCs in STALKER have taken an arrow to the knee. So, you have to take off some points for that alone. LOL

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deactivated-654dc0d1e0e5b

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#38  Edited By deactivated-654dc0d1e0e5b
Member since 2021 • 1870 Posts

@mrbojangles25: 'I need to go back and replay STALKER'

I recently purchased Stalker on Steam and couldn't get past the first hour. Definitely needs a remaster.

And to think I remember being on this forum during Stalkers launch with everyone drooling over its graphics in screenshots while comparing it to Crysis and Doom 3. Boy how time flies.

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lamprey263

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#39 lamprey263
Member since 2006 • 45515 Posts

This is one of those games the PC master race championed for years at why PC shits on consoles.

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#40  Edited By deactivated-64fbf588222fb
Member since 2021 • 1253 Posts

@ghosts4ever: Stalker and Metro are average buggy games.Playable best with mods. Don't think console gamers are gonna miss Stalker 2 much.

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clone01

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#41 clone01
Member since 2003 • 29846 Posts

@ghosts4ever said:

looking at thread majority people hating STALKER 1.

then wonder why complain about gaming industry and why developers cant make once in a life time masterpiece like STALKER 1 was.

Wow, you really haven't played it, sniper4321

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Macutchi

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#42 Macutchi
Member since 2007 • 11241 Posts

looks dodge. i'm calling shenanigans.

watching the vid brings back good memories. time has not been kind visually though. one of the few games, like demon's souls, that warrants a remake / remaster

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#43  Edited By MirkoS77
Member since 2011 • 18000 Posts
@BassMan said:

@MirkoS77: The thing is... I didn't find the world, NPCs, and objectives all that interesting in STALKER. I get more immersed in a game like Skyrim where there is much more going on and the NPC's live their own lives. Also, none of the NPCs in STALKER have taken an arrow to the knee. So, you have to take off some points for that alone. LOL

Aside the world, I don’t find the NPCs and objectives all that captivating either, but they’re not the meat of the game, they’re excuses to get to it.

The Zone is the game, it’s alive, constantly changing and evolving, NPCs wander on their own initiative in maps you aren’t in, in groups, fighting other factions and mutants. You can take on a mission and end up failing it from no fault of your own because that STALKER randomly got offed halfway across the world by a mutant or fell in a firefight. Most games that I‘ve played are dead, lifeless areas. The world isn’t active outside of the player’s immediate sphere of existence and influence. NPCs simply do whatever scripted event they’re programmed for or hand out checklist chore objectives, possibly with minimal variances in their actions, if they have any at all. They don’t exist independent of the player because they exist for the player.

That’s why STALKER is so engrossing. Despite all its faults which it’s criticized for, it’s a game world that actually exists and is endlessly emergent because of it. I wish more developers would take a page from STALKER’s philosophy of total indifference to the player, unfortunately I don’t think it’s a tenable game design in today’s day and age because most players would have no patience for it. STALKER admittedly has an incredibly weak early game.

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BassMan

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#44  Edited By BassMan
Member since 2002 • 18762 Posts

@MirkoS77: Again, what you are describing already happens in The Elder Scrolls games. Many NPCs do live their own lives to an extent and have their own schedules. They are not just always standing in the same place waiting to give u a quest or whatever. Anyway, I really didn't find the zone that interesting in the stalker games. Had there been some more interesting environments, objectives, NPCs and exploration incentives, I would have enjoyed it more.

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uninspiredcup

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#45  Edited By uninspiredcup
Member since 2013 • 63166 Posts

Elder Scrolls and similar ilk feel like a hub theme park trailered for the player to consume content.

The zone feels like a real place that doesn't give a **** if you're in it. It's immeasurably more immersive than that or the last 78 big budget Ubisoft open world games.

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BassMan

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#46 BassMan
Member since 2002 • 18762 Posts

@uninspiredcup: Whether the zone gives a shit if a player is in it or not doesn't really matter. What matters is if the player actually gives a shit to be in it.

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uninspiredcup

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#47 uninspiredcup
Member since 2013 • 63166 Posts

Nope.

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Ibacai

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#48 Ibacai
Member since 2006 • 14459 Posts

Without mods this is going to be unbearable on console. Yuck

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hardwenzen

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#49 hardwenzen
Member since 2005 • 42366 Posts

If they review this game its gonna be an oofer.

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MirkoS77

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#50  Edited By MirkoS77
Member since 2011 • 18000 Posts
@BassMan said:

@MirkoS77: Again, what you are describing already happens in The Elder Scrolls games. Many NPCs do live their own lives to an extent and have their own schedules. They are not just always standing in the same place waiting to give u a quest or whatever. Anyway, I really didn't find the zone that interesting in the stalker games. Had there been some more interesting environments, objectives, NPCs and exploration incentives, I would have enjoyed it more.

It doesn't happen in ES, the illusion of it happens.

STALKER models a world but each instance in the world is dynamic and independent of the other. Weather, NPCs, mutants, factions, alliances.....all working and evolving independently yet coming together in interplay. For example, I was once playing and heard an emission siren. Running into a trainyard to take shelter, a group of bandits entered the other side to do the same, blocking my exit. Turning around, mercenaries had followed me in (also to get out of the storm), a firefight breaks out among them (as their relations were hostile, as mine were with both) with me suddenly in the crossfire. I take refuge in a train car in between them in a raging storm that's rocking the building and making it nigh impossible to shoot, much less see straight, with dwindling ammo and health supplies that I barely manage to squeak out of and literally limp into Rostok.

This situation was never a thought in the developer's head. Can the same be said about Skyrim? This is what a good game should do. People can complain about how buggy and janky STALKER is (though usually these opinions are outdated, the newest mods are very stable and quite polished), but I have never experienced something like that in Skyrim, or any other game. Everything is always done with the developer hovering over you like a nanny to make sure the experience is what theywant instead of creating a world with its own independent variables, plopping you in it, wishing you luck, then walking away. I suppose it's fair to say you're not interested in the world itself, but with STALKER that's analogous to saying you don't like dynamic, emergent gameplay that's continually unpredictable, as that's exactly what the Zone is.

It is the gameplay, it's not compartmentalized to the developer's discretion.