- It's the real sequel to Shadow of Chernobyl: "Call of Prypiat" is a real sequel. [spoiler] After Strelok destroys "C-Consciousness" in the original game (the developers ignore the alternative endings), a government expedition has set out into the Zone. [/spoiler] However, something went wrong, and the expedition vanished without a trace. In order to investigate the causes of this catastrophe, a Ukrainian security service agent is sent. Whom we, obviously, will have to play as.
- Three outdoor maps and two underground... but the outdoor maps are four times bigger than in SoC, and remade with a metric ton of new locations, assets and "stuff". They compare them to what you see in Gothic.
- Prypiat SEVERAL TIMES LARGER. Eastern part rebuilt with 100% accuracy, and 100% explorable. The area around the city is also better reproduced, with an abandoned factory and a village being the main attractions. The city is now North of the NPP, like in reality.
- Secondary tasks NOT random generated - over 70 missions, carefully designed. No more "kill five boars" crap.
- Play the main missions in which order you like, no linear ending.
- A-Life reworked to be as human/monstrous as possible: Stalkers will act with the correct day/night behavior cycle - at night they're mostly sleeping, in the morning they wake up, prepare the equipment and leave the camp to search for artifacts - individually or as groups. As evening comes, they'll start to return to the camp with loot (or without it). Developers are going to rework the behavior and trade system, so you won't see the 5000 rubles and vodka in the backpacks of stalkers - they'll carry what they actually bought or collected. It allows some interesting schemes for dark side adepts - for example, you can wait for stalker to collect the artifacts and kill him returning to the camp to get your hands over the loot. Monsters will raise their activity at night
- No more faction wars (obviously)
- Duty and Freedom - few survived the events of SoC, now they work together
- Sleeping!
- Two new monsters, featured in the original prototypes, introduced at the request of the community
- Blowouts modify the world, kinda similar to OL
- After the blowout warning is given, all the stalkers rush to the safe locations. Not all them are friendly though...
- "Boosters" to temporarily improve your statistics (yay Fallout!)
- New weapons and equipment, a reworked upgrade system
- Minor improvements over Clear Sky tech, much better performance (50fps at 1920*1200. Wat?). Proper beta-testing promised, thanks to the new company they hired and less tech experimentation than in CS
All this info is from the official GSC forum: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr〈=en
Search for the First informations about Call of Pripyat from the first review of "Gameplay" magazine thread in the General section, for some reason I can't give direct links. You'll find scans from other magazines too and English translations made by the mods (yes, the devs, mods and the magazines have nothing against posting scans there!).
Stalker sold over two million copies until mid-2008, and in the interview where this game was announced a few weeks ago the devs said it's selling better now than in the past. Remember that this is a 2007 game!
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