Star Citizen video shows Horror/Alien atmosphere featuring impressive inside capital ship dynamic damage models

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DeathLordCrime

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#1  Edited By DeathLordCrime
Member since 2014 • 893 Posts

Alien vibe anyone? This is what it looks like inside a damaged capital ship.

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BlueEyedCasva

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#2  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

I actually was expecting something to pop out of no where ..... and is that a person in the background in the seventh screen? Looks straight up like something from Aliens.

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TheFadeForever

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#3  Edited By TheFadeForever
Member since 2013 • 2655 Posts

Fine job with the video

@blueeyedcasva said:

I actually was expecting something to pop out of no where ..... and is that a person in the background in the seventh screen? Looks straight up like something from Aliens.

Same gave a dead space feel...come to think I think there was somebody standing in the back for a second in the video

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DragonfireXZ95

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#4 DragonfireXZ95
Member since 2005 • 26716 Posts

Wow, this is actually pretty awesome.

The more I see on this game, the more hyped I become.

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GodspellWH

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#5  Edited By GodspellWH
Member since 2013 • 1078 Posts

@blueeyedcasva: They can definitely make a scenario like that with the vanduls. Come across a abandoned ship and find them on the ship. There not as scary like the xenomorph but can make a intense situation non the less

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DeathLordCrime

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#6  Edited By DeathLordCrime
Member since 2014 • 893 Posts

@TheFadeForever: yep there was somebody in the background

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Syn_Valence

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#7 Syn_Valence
Member since 2004 • 2172 Posts

Is that real time damage? Like if you're boarding the ship right after its been in a firefight?

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Cloud_imperium

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#8 Cloud_imperium
Member since 2013 • 15146 Posts

Finally an old school Origin style game with immersive and emergent gameplay powered by latest tech.

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Ballroompirate

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#9 Ballroompirate
Member since 2005 • 26695 Posts

That was creepy AF

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the_master_race

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#10 the_master_race
Member since 2015 • 5226 Posts

that was rly kewl , they should've made a Vanduul too so it can jump out and chase the guy

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Funk21312

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#11 Funk21312
Member since 2014 • 242 Posts

I hope this game turns out good. I'll pick it up once it gets ported to the PS4 NEO.

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kweeni

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#12  Edited By kweeni
Member since 2007 • 11413 Posts

Pure awesomeness. Can you imagine finding a Bengal Carrier in a similar state? You know the ship that's the size of a few BF maps. Throw in a few scary aliens or monsters and we could legit have our own Dead Space game inside SC. Iirc they did once say we might find some scary creatures in the game.

@Syn_Valence said:

Is that real time damage? Like if you're boarding the ship right after its been in a firefight?

The ship in the video is an Idris Frigate. You can actually buy and own one of these and eventually fly around with it when they release it. During a fight various parts of the ship can be damaged or destroyed. What you saw in the video is basically when every part of the ship is completely destroyed. The worst state I guess you could say. You don't actually have to wait for things to get this bad before you board it, you can do that whenever you want. By the time things get this bad everyone in the ship will be dead or have evacuated anyway. So basically yes, it's gonna be real time.

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kweeni

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#13  Edited By kweeni
Member since 2007 • 11413 Posts

Here is the original video btw. Idris part starts at around 19:30.

Loading Video...

It's worth the watch imo.

I have a feeling someone is gonna make a new SC thread every week thanks to the new ATV format where they show new stuff like this.

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#14 Vaidream45
Member since 2016 • 2116 Posts

Nice!!!!!

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GarGx1

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#15 GarGx1
Member since 2011 • 10934 Posts

One of the game features for Star Citizen is being able to find abandoned ships (there's definitely going to be at least one Bengal Carrier) that players can find, scavenge for parts or repair and put back into action. I'd say it's more than likely that these hulks aren't always going to empty. The chances are something like this will play a part in a Squadron 42 mission as well.

@Syn_Valence said:

Is that real time damage? Like if you're boarding the ship right after its been in a firefight?

Yup, damage to the ship affects the internals as well right down to individual systems like gravity, life support, weapons and propulsion being knocked out separately

Nearer the end of this video you can see what happens inside of the ship when it goes critical.

Loading Video...

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deactivated-60bf765068a74

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#16 deactivated-60bf765068a74
Member since 2007 • 9558 Posts

8th Gen Console leader PS4 can't handle this game, the gpu and cpu aren't strong enough. Sorry folks looks like you shouldn't have gone that route shoulda went PC.

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zeeshanhaider

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#17 zeeshanhaider
Member since 2004 • 5524 Posts

lol still no foliage and no beard like the Kratos'.

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GarGx1

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#18 GarGx1
Member since 2011 • 10934 Posts

@ProtossRushX said:

8th Gen Console leader PS4 can't handle this game, the gpu and cpu aren't strong enough. Sorry folks looks like you shouldn't have gone that route shoulda went PC.

My 980Ti (a smidgen more than 6Tflops) runs it on Very High (read Ultra) at about 40 - 50 fps but that's also at 1440p (55 - 65 fps at 1080) and I have an i7 4770k that the Scorpio will not be able to match. Of course the game comes with (at present) low, medium, high and very high settings, meaning the Scorpio and possibly the Neo could be enough to run it on low settings.

Console power is not the primary issue with Star Citizen going to consoles, the major issue is control of the game and the ability to patch it at will and as required, at the moment neither Sony or MS would allow that to happen and certainly not for free. Then there would the contentious issue of "I am a PC game" and the fact that it has been funded to the tune of $117 million on that basis. I think there'd be demands that a console version was either funded by the console manufacturers or a separate crowd funding initiative is started for the money required to build it. I really don't think the hassle and consequences would be worth it for C.I.G.

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#19 Cloud_imperium
Member since 2013 • 15146 Posts

@kweeni said:

Here is the original video btw. Idris part starts at around 19:30.

Loading Video...

It's worth the watch imo.

I have a feeling someone is gonna make a new SC thread every week thanks to the new ATV format where they show new stuff like this.

Another great episode. Really liking Season 3 of ATV so far. That procedural cover system looks awesome.

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#20 mjorh
Member since 2011 • 6749 Posts

Holy mother of immersion!

Dayum!

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naz99

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#21  Edited By naz99
Member since 2002 • 2941 Posts

@kweeni: They really were true to their word when they stated earler this year that they are in a better position to be showing off more content, the new ATV format seems to be the start of that.

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#22 Wasdie  Moderator
Member since 2003 • 53622 Posts

@Syn_Valence said:

Is that real time damage? Like if you're boarding the ship right after its been in a firefight?

That's a Idris after it has crash landed on a planet.

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#23 DarthRamms
Member since 2013 • 1128 Posts

Good to see their being more open

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DeathLordCrime

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#24 DeathLordCrime
Member since 2014 • 893 Posts

@naz99 said:

@kweeni: They really were true to their word when they stated earler this year that they are in a better position to be showing off more content, the new Atv format semms to be the start of that.

Yep there finally at the point we can see what they been doing all this time

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#25  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

That was actually pretty cool, now we just need some decent shooting and we could have an awesome aliens game.

Hopefully there's some planets that resemble aliens.

I really hope there's something similar to xenomorphs too, that would be the shit.

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#26  Edited By DeathLordCrime
Member since 2014 • 893 Posts

@ReadingRainbow4 said:

That was actually pretty cool, now we just need some decent shooting and we could have an awesome aliens game.

Hopefully there's some planets that resemble aliens.

Star Marine is coming and they even showed some procedural generated cover

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#27  Edited By Doozie78
Member since 2014 • 1123 Posts

The explosion in the ships hallway looked intense! I bet if you were running down it's halls trying to make an escape pod right then you'd be sweating bullets.

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#28 PernicioEnigma
Member since 2010 • 6663 Posts

If that's real time damage then that's super impressive. Image how intense it would be to be inside the ship while all that damage is happening. I'm still reluctant to get hyped over this game because it's so far ahead of anything else in terms of scope and ambition I still see it as being "too good to be true".

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#29  Edited By Ten_Pints
Member since 2014 • 4072 Posts

Bit sad if the damage states are hard coded, what would be cool is to board a ship that's been cut in half, or boarding/exiting a ship as it's crash landing into the atmosphere of a planet.

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#30 Wasdie  Moderator
Member since 2003 • 53622 Posts
@ten_pints said:

Bit sad if the damage states are hard coded, what would be cool is to board a ship that's been cut in half, or boarding/exiting a ship as it's crash landing into the atmosphere of a planet.

Most of the ships are built out of chunks that can be explored after destruction.

That said, the damage is still hard coded and not procedural.

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#31  Edited By PimpHand_Gamer
Member since 2014 • 3048 Posts

Very dark, metal walls, lots of sparks...meh, nothing I haven't seen before. Just for once I'd like future sci fi ships to break from the mold. I imagine ships that are more akin to a very small moon/planet full of cities, plants, water or at least a ship that looks more comfortable to live in like a fancy hotel or something....not this dark metallic, non decorated, lifeless looking void of a ship that artists have been creating for decades.

If you're basically living on a ship or what have you, you'd want it to resemble home as much as possible, not feel like you're living in a submarine.

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#32  Edited By naz99
Member since 2002 • 2941 Posts
@pimphand_gamer said:

Very dark, metal walls, lots of sparks...meh, nothing I haven't seen before. Just for once I'd like future sci fi ships to break from the mold. I imagine ships that are more akin to a very small moon/planet full of cities, plants, water or at least a ship that looks more comfortable to live in like a fancy hotel or something....not this dark metallic, non decorated, lifeless looking void of a ship that artists have been creating for decades.

If you're basically living on a ship or what have you, you'd want it to resemble home as much as possible, not feel like you're living in a submarine.

But its an Idris which is a Military Ship with soldiers and officers stationed there it's not their actual home, what do you expect it to look like? its about function not comfort......just like a submarine.

However there are going to be ships like that: https://robertsspaceindustries.com/pledge/ships/890-jump/890-JUMP ,

Dont forget the game is about taking on a role, there are many different ships in many different styles for many different professions.

Also all these ships being shown bar the Bengal carrier are player controlled you cant exactly have multiple player controlled ships the size of small moons floating about, although if it was even possible it would be awesome :D

There are going to be plenty of civilian areas in SC so i'm sure there will be some Space Stations And habitats in the game that wiill be more homely and less military but we have yet to see any of that, SQ 42 is a military story so all the content they are putting the effort into first revolves around that, i do agree with you though i would love to see spectacles like planet sized ships.

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#33  Edited By flipclic
Member since 2004 • 275 Posts
@ReadingRainbow4 said:

That was actually pretty cool, now we just need some decent shooting and we could have an awesome aliens game.

Hopefully there's some planets that resemble aliens.

I really hope there's something similar to xenomorphs too, that would be the shit.

Yeah the main enemy race is called Vanduul.

They seem look like a mix of Alien with Predator. Not much is know about them except that they are highly aggressive and have a cultural love for blades, specially big pole-arms. They move in big nomadic fleets from planet to planet harvesting their resources leaving only when there's nothing left. No intel about their main base has been found, yet.

Loading Video...

Andy Serkis (Gollum, Caesar) will be performing the big Vandull villain, since they have their own languages made just for the game by real-life linguistics the actors had to learn to speak and understand what they were saying. Much like Klingon from Star Trek or Na'vi for Avatar players will be able to learn that language and that even might give them an advantage in some situations further on.

This ended up being quite the effort post...

Worth it.

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#34 cainetao11
Member since 2006 • 38074 Posts

No doubt. Looks good.

It has to turn out more fun than the last 25 minutes I have spent watching a Twitch stream of No man's sky. The comments are hilarious. This is some boring shit.

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kweeni

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#35  Edited By kweeni
Member since 2007 • 11413 Posts

Since the thread is still going I'm just gonna drop this here. First pass on the medium marine armor:

Side by side with the concept art.

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deactivated-5a8875b6c648f

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#36 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

That sh*t looks damn good.

@kweeni said:

Since the thread is still going I'm just gonna drop this here. First pass on the medium marine armor:

Side by side with the concept art.

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#37 KungfuKitten
Member since 2006 • 27389 Posts

@flipclic: Vanduul drinking tea ^__^

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#38 GarGx1
Member since 2011 • 10934 Posts

@Wasdie said:
@ten_pints said:

Bit sad if the damage states are hard coded, what would be cool is to board a ship that's been cut in half, or boarding/exiting a ship as it's crash landing into the atmosphere of a planet.

Most of the ships are built out of chunks that can be explored after destruction.

That said, the damage is still hard coded and not procedural.

There is procedural damage. If you watch ATV from 25:55, Darren Lambourne discusses the audio changes depending on the level of damage the ship has suffered. Another direct quote at 29:30 "as we start to bring up the procedural damage in the audio" pretty much speaks for itself. It's not the Audio he's discussing being procedural but how it matches the damage the ship has suffered.

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deactivated-5acbb9993d0bd

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#39  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

I will care more when its tangible. Was more interested in the FPS cover system, hope they show more of this.. in an actual playable state at gamescon (possible 2.6 coverage, a playable version of star marine.).

It's all well and good cherry picking static 3d environments to WOW us with in Cryengine of all things, I would of been alot happier if there was some semblance of interaction there. We have seen they have talented artists, I would just love to see an actual slice of gameplay (e.g, a small benchmarked completed scene)... my worries are not graphics or immersion, they have that, my worries are based on:

1) Gameplay - if your game is janky... and your flight model is janky... then why would I play it for the graphics? (The head bob looks improved in 2.5 though, and landing, but landing/acceleration etc are still janky as hell).

2) Content - all well and good, but 8 months into the PU, and only 1 location added? I still don't see even with procedural aid how they will knock anything large scale out anytime soon.

I want a full level or, a few full levels playable (even in a rough state) by December..... I want to see an overall slice of what the game is aiming for. Shoot some ships, see a cutscene, land and shoot some aliens... all I'm asking.

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#40 kweeni
Member since 2007 • 11413 Posts
@MBirdy88 said:

I will care more when its tangible. Was more interested in the FPS cover system, hope they show more of this.. in an actual playable state at gamescon (possible 2.6 coverage, a playable version of star marine.).

It's all well and good cherry picking static 3d environments to WOW us with in Cryengine of all things, I would of been alot happier if there was some semblance of interaction there. We have seen they have talented artists, I would just love to see an actual slice of gameplay (e.g, a small benchmarked completed scene)... my worries are not graphics or immersion, they have that, my worries are based on:

1) Gameplay - if your game is janky... and your flight model is janky... then why would I play it for the graphics? (The head bob looks improved in 2.5 though, and landing, but landing/acceleration etc are still janky as hell).

2) Content - all well and good, but 8 months into the PU, and only 1 location added? I still don't see even with procedural aid how they will knock anything large scale out anytime soon.

I want a full level or, a few full levels playable (even in a rough state) by December..... I want to see an overall slice of what the game is aiming for. Shoot some ships, see a cutscene, land and shoot some aliens... all I'm asking.

2.7 will be bringing in Levski and a bunch of moons and supposedly (don't quote me on this) improved netcode. I believe cargo, escort, piracy, more missions and possibly basic mining and salvage will follow in 2.8 - 2.9 alongside the rest of the Stanton system. If all goes well we should be seeing a decent slice of what they're aiming for by the end of this year. I haven't played the game much for months myself as I too am waiting for more content. It's looking good I'd say, if they can make these deadlines.
In any case I look forward to Star Marine. I've been wanting to properly try out the fps in this game for a long time.

The one thing I'm really hoping for is that they can get Squadron 42 out the door this year or in worst case scenario early 2017. With it, aside from the fact that we'll have a finished game to play, they will (hopefully) finally prove themself to the world as a developer and not only that but a lot of manpower will be freed to work on the PU. Things like npc's, more polished flight model, capital ships and whatever else should be coming online for the PU as well then.

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#41 PimpHand_Gamer
Member since 2014 • 3048 Posts
@naz99 said:
@pimphand_gamer said:

Very dark, metal walls, lots of sparks...meh, nothing I haven't seen before. Just for once I'd like future sci fi ships to break from the mold. I imagine ships that are more akin to a very small moon/planet full of cities, plants, water or at least a ship that looks more comfortable to live in like a fancy hotel or something....not this dark metallic, non decorated, lifeless looking void of a ship that artists have been creating for decades.

If you're basically living on a ship or what have you, you'd want it to resemble home as much as possible, not feel like you're living in a submarine.

But its an Idris which is a Military Ship with soldiers and officers stationed there it's not their actual home, what do you expect it to look like? its about function not comfort......just like a submarine.

However there are going to be ships like that: https://robertsspaceindustries.com/pledge/ships/890-jump/890-JUMP ,

Dont forget the game is about taking on a role, there are many different ships in many different styles for many different professions.

Also all these ships being shown bar the Bengal carrier are player controlled you cant exactly have multiple player controlled ships the size of small moons floating about, although if it was even possible it would be awesome :D

There are going to be plenty of civilian areas in SC so i'm sure there will be some Space Stations And habitats in the game that wiill be more homely and less military but we have yet to see any of that, SQ 42 is a military story so all the content they are putting the effort into first revolves around that, i do agree with you though i would love to see spectacles like planet sized ships.

All you gave me was some excuses in defence of their design team for some odd reason and your own assumptions of what habitats may look like. Every single ship shown, even in concept shows the same metallic, bland structures and decades old designs. That's what I'm talking about, they have no vision outside of the norm.

In 0 gravity space with a presumed infinite source of power of some sort, you can make an attack vessel as large as the moon itself complete with cloaking, hyper traveling and maneuvering along with the ability to release small automated attack drones that can traverse the smallest of caves .....for some reason, less visionary people picture attack ships being small as if they were F14 jets. You don't have to be small to be nimble in space. A complete planet sized ship could theoretically be much more ideal and lethal depending on the fictional lore you have created for it.

Perhaps you recall Unicron from the old Transformers the movie cartoon, a huge planet that destroyed planets. That's a bit more of what I'm talking about. Even the Death Star of Starwars could be nimble, invisible and travel space just like any explorer or cargo ship....in fact it makes cargo ships, habitats..etc obsolete.

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#42  Edited By naz99
Member since 2002 • 2941 Posts

@pimphand_gamer:

Why suggest i'm making excuses for some developers i have no relationship with just because I don't agree with you,Its not an excuse mate its an opinion,

Also i'm not assuming anything i'm speculating due to lack of actual facts ...do you even know the difference?

I didn't excuse, claim or assume anything, try again.

How do you propose these stupidly large non aerodynamic ships that you suggest would work in atmosphere considering all these ships are capable of atmospheric flight and their shape directly relates to how they handle, and considering all these ships you criticize are player controlled ships how do you suggest they technically put into practice the insanely complex thing you suggest especially considering all ships are not only modeled fully outside but inside aswell?

Next time if you want friendly debate try not to ignorantly claim people are making excuses for anything when they are simply offering you an opinion based on their preference, one that you are free to take on or ignore.

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#43  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@pimphand_gamer said:
@naz99 said:
@pimphand_gamer said:

Very dark, metal walls, lots of sparks...meh, nothing I haven't seen before. Just for once I'd like future sci fi ships to break from the mold. I imagine ships that are more akin to a very small moon/planet full of cities, plants, water or at least a ship that looks more comfortable to live in like a fancy hotel or something....not this dark metallic, non decorated, lifeless looking void of a ship that artists have been creating for decades.

If you're basically living on a ship or what have you, you'd want it to resemble home as much as possible, not feel like you're living in a submarine.

But its an Idris which is a Military Ship with soldiers and officers stationed there it's not their actual home, what do you expect it to look like? its about function not comfort......just like a submarine.

However there are going to be ships like that: https://robertsspaceindustries.com/pledge/ships/890-jump/890-JUMP ,

Dont forget the game is about taking on a role, there are many different ships in many different styles for many different professions.

Also all these ships being shown bar the Bengal carrier are player controlled you cant exactly have multiple player controlled ships the size of small moons floating about, although if it was even possible it would be awesome :D

There are going to be plenty of civilian areas in SC so i'm sure there will be some Space Stations And habitats in the game that wiill be more homely and less military but we have yet to see any of that, SQ 42 is a military story so all the content they are putting the effort into first revolves around that, i do agree with you though i would love to see spectacles like planet sized ships.

All you gave me was some excuses in defence of their design team for some odd reason and your own assumptions of what habitats may look like. Every single ship shown, even in concept shows the same metallic, bland structures and decades old designs. That's what I'm talking about, they have no vision outside of the norm.

In 0 gravity space with a presumed infinite source of power of some sort, you can make an attack vessel as large as the moon itself complete with cloaking, hyper traveling and maneuvering along with the ability to release small automated attack drones that can traverse the smallest of caves .....for some reason, less visionary people picture attack ships being small as if they were F14 jets. You don't have to be small to be nimble in space. A complete planet sized ship could theoretically be much more ideal and lethal depending on the fictional lore you have created for it.

Perhaps you recall Unicron from the old Transformers the movie cartoon, a huge planet that destroyed planets. That's a bit more of what I'm talking about. Even the Death Star of Starwars could be nimble, invisible and travel space just like any explorer or cargo ship....in fact it makes cargo ships, habitats..etc obsolete.

I wouldn't say its excuses, its intentional design.

Chris Roberts is a what? 70s child? grew up on star wars. his designs are intentionally "old school" ... very much like Star Wars in the sense that there are alot of retro mixed elements that simply wouldn't exist in a logical sci fi ship. Though I see what you are saying. but cmon man? a planet size ship in a game? I suppose they could re-skin a planet, and shove turrets all over it, but to fill it out...

I'd be content with a USS enterprise size ship, and they seem to be capable of that. (with all working parts and a.i inside) that is a big enough leap in gaming in its own right.

IF they can pull it off, you've essentially got a full, AAA 3D version of FTL... as just 1 part of the game.

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#44  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@kweeni said:
@MBirdy88 said:

I will care more when its tangible. Was more interested in the FPS cover system, hope they show more of this.. in an actual playable state at gamescon (possible 2.6 coverage, a playable version of star marine.).

It's all well and good cherry picking static 3d environments to WOW us with in Cryengine of all things, I would of been alot happier if there was some semblance of interaction there. We have seen they have talented artists, I would just love to see an actual slice of gameplay (e.g, a small benchmarked completed scene)... my worries are not graphics or immersion, they have that, my worries are based on:

1) Gameplay - if your game is janky... and your flight model is janky... then why would I play it for the graphics? (The head bob looks improved in 2.5 though, and landing, but landing/acceleration etc are still janky as hell).

2) Content - all well and good, but 8 months into the PU, and only 1 location added? I still don't see even with procedural aid how they will knock anything large scale out anytime soon.

I want a full level or, a few full levels playable (even in a rough state) by December..... I want to see an overall slice of what the game is aiming for. Shoot some ships, see a cutscene, land and shoot some aliens... all I'm asking.

2.7 will be bringing in Levski and a bunch of moons and supposedly (don't quote me on this) improved netcode. I believe cargo, escort, piracy, more missions and possibly basic mining and salvage will follow in 2.8 - 2.9 alongside the rest of the Stanton system. If all goes well we should be seeing a decent slice of what they're aiming for by the end of this year. I haven't played the game much for months myself as I too am waiting for more content. It's looking good I'd say, if they can make these deadlines.

In any case I look forward to Star Marine. I've been wanting to properly try out the fps in this game for a long time.

The one thing I'm really hoping for is that they can get Squadron 42 out the door this year or in worst case scenario early 2017. With it, aside from the fact that we'll have a finished game to play, they will (hopefully) finally prove themself to the world as a developer and not only that but a lot of manpower will be freed to work on the PU. Things like npc's, more polished flight model, capital ships and whatever else should be coming online for the PU as well then.

I'm less bitter towards the project recently, as things seem to be taking a turn for the better, but as I said, I'l believe it when I see it. I can gaurentee SQ42 will be delayed, and Q1 2017 is just as unlikely, but I don't mind... I just want a few levels, or gameplay slices showing it working. The single player is easy.... runs like a dream in offline mode (look on the reddit).

The network code is what I'm skepticle about... as its not the first time they said this. And the fact that there is no economy/a.i flying around in it yet either is another concern in terms of network performance not yet factored in ontop of everything else.

I'm like you, I havn't played in months, but mainly because of the netcode I get 20 FPS which is ridiculous and not enjoyable.

Also, they do like to BS .... they say all this footage is "in engine" ... but just liek the Connie explosion video (still not implement like that) and the escape pod video (shown 2 years in a row) ... they give us flashy tidbits.

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#45 R4gn4r0k
Member since 2004 • 49064 Posts

You could just make an entire game out of walking around a space ship and it would be entertaining.

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#46  Edited By naz99
Member since 2002 • 2941 Posts

@MBirdy88 said:

I wouldn't say its excuses, its intentional design.

Chris Roberts is a what? 70s child? grew up on star wars. his designs are intentionally "old school" ... very much like Star Wars in the sense that there are alot of retro mixed elements that simply wouldn't exist in a logical sci fi ship. Though I see what you are saying. but cmon man? a planet size ship in a game? I suppose they could re-skin a planet, and shove turrets all over it, but to fill it out...

I'd be content with a USS enterprise size ship, and they seem to be capable of that. (with all working parts and a.i inside) that is a big enough leap in gaming in its own right.

IF they can pull it off, you've essentially got a full, AAA 3D version of FTL... as just 1 part of the game.

Thank you at least someone gets it!

Growing up on shows like Battlestar Galactica, Buck Rogers and others thats the design i'm into too, familiar yet fantastical ,it probably explains why i'm so damn excited to see the Bengal first hand it totally reminds me of the old and new Galactica, all it's missing are the Launch tubes for the fighters :)

I don't mind crazy ship designs, but there has to at least be some logic or explanation behind it other than "just because"

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#47 PimpHand_Gamer
Member since 2014 • 3048 Posts

@naz99 said:

@pimphand_gamer:

Why suggest i'm making excuses for some developers i have no relationship with just because I don't agree with you,Its not an excuse mate its an opinion,

Also i'm not assuming anything i'm speculating due to lack of actual facts ...do you even know the difference?

I didn't excuse, claim or assume anything, try again.

How do you propose these stupidly large non aerodynamic ships that you suggest would work in atmosphere considering all these ships are capable of atmospheric flight and their shape directly relates to how they handle, and considering all these ships you criticize are player controlled ships how do you suggest they technically put into practice the insanely complex thing you suggest especially considering all ships are not only modeled fully outside but inside aswell?

Next time if you want friendly debate try not to ignorantly claim people are making excuses for anything when they are simply offering you an opinion based on their preference, one that you are free to take on or ignore.

Didn't mean to get you all butthurt over it. You know what excuse and assumption means right? You literally gave an excuse for the developers design team and you made an assumption on what habitats may look like. Perhaps you should read what you wrote in context to what I initially said that you quoted.

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#48 lawlessx
Member since 2004 • 48753 Posts

@MBirdy88 said:
@pimphand_gamer said:
@naz99 said:
@pimphand_gamer said:

Very dark, metal walls, lots of sparks...meh, nothing I haven't seen before. Just for once I'd like future sci fi ships to break from the mold. I imagine ships that are more akin to a very small moon/planet full of cities, plants, water or at least a ship that looks more comfortable to live in like a fancy hotel or something....not this dark metallic, non decorated, lifeless looking void of a ship that artists have been creating for decades.

If you're basically living on a ship or what have you, you'd want it to resemble home as much as possible, not feel like you're living in a submarine.

But its an Idris which is a Military Ship with soldiers and officers stationed there it's not their actual home, what do you expect it to look like? its about function not comfort......just like a submarine.

However there are going to be ships like that: https://robertsspaceindustries.com/pledge/ships/890-jump/890-JUMP ,

Dont forget the game is about taking on a role, there are many different ships in many different styles for many different professions.

Also all these ships being shown bar the Bengal carrier are player controlled you cant exactly have multiple player controlled ships the size of small moons floating about, although if it was even possible it would be awesome :D

There are going to be plenty of civilian areas in SC so i'm sure there will be some Space Stations And habitats in the game that wiill be more homely and less military but we have yet to see any of that, SQ 42 is a military story so all the content they are putting the effort into first revolves around that, i do agree with you though i would love to see spectacles like planet sized ships.

All you gave me was some excuses in defence of their design team for some odd reason and your own assumptions of what habitats may look like. Every single ship shown, even in concept shows the same metallic, bland structures and decades old designs. That's what I'm talking about, they have no vision outside of the norm.

In 0 gravity space with a presumed infinite source of power of some sort, you can make an attack vessel as large as the moon itself complete with cloaking, hyper traveling and maneuvering along with the ability to release small automated attack drones that can traverse the smallest of caves .....for some reason, less visionary people picture attack ships being small as if they were F14 jets. You don't have to be small to be nimble in space. A complete planet sized ship could theoretically be much more ideal and lethal depending on the fictional lore you have created for it.

Perhaps you recall Unicron from the old Transformers the movie cartoon, a huge planet that destroyed planets. That's a bit more of what I'm talking about. Even the Death Star of Starwars could be nimble, invisible and travel space just like any explorer or cargo ship....in fact it makes cargo ships, habitats..etc obsolete.

I wouldn't say its excuses, its intentional design.

Chris Roberts is a what? 70s child? grew up on star wars. his designs are intentionally "old school" ... very much like Star Wars in the sense that there are alot of retro mixed elements that simply wouldn't exist in a logical sci fi ship. Though I see what you are saying. but cmon man? a planet size ship in a game? I suppose they could re-skin a planet, and shove turrets all over it, but to fill it out...

I'd be content with a USS enterprise size ship, and they seem to be capable of that. (with all working parts and a.i inside) that is a big enough leap in gaming in its own right.

IF they can pull it off, you've essentially got a full, AAA 3D version of FTL... as just 1 part of the game.

which is just ridiculous if they are able to pull that off. muitplayer FTL would seriously make me scream like a school girl

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#49 Jereb31
Member since 2015 • 2025 Posts

@pimphand_gamer said:
@naz99 said:
@pimphand_gamer said:

Very dark, metal walls, lots of sparks...meh, nothing I haven't seen before. Just for once I'd like future sci fi ships to break from the mold. I imagine ships that are more akin to a very small moon/planet full of cities, plants, water or at least a ship that looks more comfortable to live in like a fancy hotel or something....not this dark metallic, non decorated, lifeless looking void of a ship that artists have been creating for decades.

If you're basically living on a ship or what have you, you'd want it to resemble home as much as possible, not feel like you're living in a submarine.

But its an Idris which is a Military Ship with soldiers and officers stationed there it's not their actual home, what do you expect it to look like? its about function not comfort......just like a submarine.

However there are going to be ships like that: https://robertsspaceindustries.com/pledge/ships/890-jump/890-JUMP ,

Dont forget the game is about taking on a role, there are many different ships in many different styles for many different professions.

Also all these ships being shown bar the Bengal carrier are player controlled you cant exactly have multiple player controlled ships the size of small moons floating about, although if it was even possible it would be awesome :D

There are going to be plenty of civilian areas in SC so i'm sure there will be some Space Stations And habitats in the game that wiill be more homely and less military but we have yet to see any of that, SQ 42 is a military story so all the content they are putting the effort into first revolves around that, i do agree with you though i would love to see spectacles like planet sized ships.

All you gave me was some excuses in defence of their design team for some odd reason and your own assumptions of what habitats may look like. Every single ship shown, even in concept shows the same metallic, bland structures and decades old designs. That's what I'm talking about, they have no vision outside of the norm.

In 0 gravity space with a presumed infinite source of power of some sort, you can make an attack vessel as large as the moon itself complete with cloaking, hyper traveling and maneuvering along with the ability to release small automated attack drones that can traverse the smallest of caves .....for some reason, less visionary people picture attack ships being small as if they were F14 jets. You don't have to be small to be nimble in space. A complete planet sized ship could theoretically be much more ideal and lethal depending on the fictional lore you have created for it.

Perhaps you recall Unicron from the old Transformers the movie cartoon, a huge planet that destroyed planets. That's a bit more of what I'm talking about. Even the Death Star of Starwars could be nimble, invisible and travel space just like any explorer or cargo ship....in fact it makes cargo ships, habitats..etc obsolete.

God Dammit Unicron kicked so much @ss in the original movie. His body count was just off the charts in what the first 3 mins of the movie.