Star Wars Force Unleashed for Wii HANDS ON and DETAILS!

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LastLaugh90

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#1 LastLaugh90
Member since 2005 • 518 Posts

Read the hands-on

http://www.gamepro.com/nintendo/wii/games/previews/173588.shtml

and look at the control scheme

http://www.gamepro.com/nintendo/wii/games/previews/173628.shtml

I say it looks very promising!

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deadmeat59

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#2 deadmeat59
Member since 2003 • 8981 Posts
meh games should not be based around controlls . it makes it very gimicky
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jharv

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#3 jharv
Member since 2007 • 1774 Posts

meh games should not be based around controlls . deadmeat59

Thanks I'll remember that one :D

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LastLaugh90

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#4 LastLaugh90
Member since 2005 • 518 Posts

[QUOTE="deadmeat59"]meh games should not be based around controlls . jharv

Thanks I'll remember that one :D

lolz

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metroidfood

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#5 metroidfood
Member since 2007 • 11175 Posts

The controls still seem a little iffy, but it could be a good game.

Still, every time they mention the graphics and physics it makes me sad that this is pretty much a PS2 port. The Wii is no where near close in power to 360/PS3, but it is still held back by a console with 1/3 of its power. It just makes me sad thinking that if they could utilise the PS2 this well, think how great they could use the Wii's specs.

*sigh*

Well, at least the Wii is getting the game, and (hopefully) not as a crappy port, still better than most multiplats.

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Kirlok

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#6 Kirlok
Member since 2008 • 2061 Posts
im looking forard to the 360 version more
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Heydanbud92

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#7 Heydanbud92
Member since 2007 • 4464 Posts

meh games should not be based around controlls . it makes it very gimickydeadmeat59

wat

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deactivated-5f6dd6241fdcc

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#8 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts

meh games should not be based around controlls . it makes it very gimickydeadmeat59

Yeah, they should be based on graphics, real smart :roll: *hint* Lair *hint*

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Fick1122

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#9 Fick1122
Member since 2006 • 2135 Posts

meh games should not be based around controlls . it makes it very gimickydeadmeat59

You know that one saying? Think before you speak. Yeah.

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M8ingSeezun

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#10 M8ingSeezun
Member since 2007 • 2313 Posts

I don't think any PS3 or 360 owners (most of them) would even care about the Wii version.

I mean lets be real here. The Wii version isn't exactly going to receive that much hype and awe compared to its 360 & PS3 counterparts.

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AvIdGaMeR444

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#11 AvIdGaMeR444
Member since 2004 • 7031 Posts

meh games should not be based around controlls . it makes it very gimickydeadmeat59

:lol:

What should games be based on then? Pretty graphics? If so, Lair is awesome...

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Arnalion

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#12 Arnalion
Member since 2006 • 3316 Posts
It's a PS2 port...
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jharv

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#13 jharv
Member since 2007 • 1774 Posts

I don't think any PS3 or 360 owners (most of them) would even care about the Wii version.

I mean lets be real here. The Wii version isn't exactly going to receive that much hype and awe compared to its 360 & PS3 counterparts.

M8ingSeezun

Same thought I had about PES 2008

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drewtwo99

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#14 drewtwo99
Member since 2005 • 9156 Posts

[QUOTE="deadmeat59"]meh games should not be based around controlls . it makes it very gimickyAvIdGaMeR444

:lol:

What should games be based on then? Pretty graphics? If so, Lair is awesome...

Games should be based on the lulz, of course.

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evilross

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#15 evilross
Member since 2003 • 2076 Posts

[QUOTE="deadmeat59"]meh games should not be based around controlls . it makes it very gimickywapahala

Yeah, they should be based on graphics, real smart :roll: *hint* Lair *hint*

I think he's saying that games should be built around a gameplay premise, not building the gameplay around the limitations or abilities of a controlling peripheral.

And Lair was not built around graphics, Lairs problem is the exact problem that deadmeat59 was talking about. It was a game that built its fundamental gameplay mechanics around a control feature (motion) and the gameplay was a miserable failure.

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HatFried

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#16 HatFried
Member since 2006 • 704 Posts

meh games should not be based around controlls . it makes it very gimickydeadmeat59

...really? Anyway sigged.

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skirlnik

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#17 skirlnik
Member since 2004 • 909 Posts

Once again a multiplat that I'll buy on a next-gen system and not the Wii. Why? From these previews it sounds like the same thing that put me off about SMG and MP3 - playing the game will be like a series of minigames. The Wii Remote is not one iota more immersive than any other control I've played with, and so I'll be getting the version that has the next-gen physics, AI, and environmental interactions.

Enjoy the Wii version - I'm not trying to hate.

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Nagru

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#18 Nagru
Member since 2006 • 1956 Posts
It seems interesting at first, but once you take away DMM and Euphoria from SW: Force Unleashed, there's not much left to make it special.
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jharv

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#19 jharv
Member since 2007 • 1774 Posts

From these previews it sounds like the same thing that put me off about SMG and MP3 - playing the game will be like a series of minigames. The Wii Remote is not one iota more immersive than any other control.

skirlnik

Not to sound like a jerk or anything, but why do you own a wii?

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haziqonfire

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#20 haziqonfire
Member since 2005 • 36392 Posts
PS3/360 version looks more interesting.

I dont even care, those two physics engines make those versions stand out so much compared to the Wii one.

The controls also look like waggle, which i dont care for.
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LINKloco

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#21 LINKloco
Member since 2004 • 14514 Posts

Once again a multiplat that I'll buy on a next-gen system and not the Wii. Why? From these previews it sounds like the same thing that put me off about SMG and MP3 - playing the game will be like a series of minigames. The Wii Remote is not one iota more immersive than any other control I've played with, and so I'll be getting the version that has the next-gen physics, AI, and environmental interactions.

Enjoy the Wii version - I'm not trying to hate.

skirlnik
Playing SMG and MP3 was like playing a series of mini games? W:roll:w......:lol:
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skirlnik

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#22 skirlnik
Member since 2004 • 909 Posts
[QUOTE="skirlnik"]

From these previews it sounds like the same thing that put me off about SMG and MP3 - playing the game will be like a series of minigames. The Wii Remote is not one iota more immersive than any other control.

jharv

Not to sound like a jerk or anything, but why do you own a wii?

You're not being a jerk, and the answer is simple and presented in two parts: A) I bought into the hype. B)Super Smash Brothers Brawl.

I don't even know if I'll buy another game for it - Smash lived up to its hype, but I still get the feeling I should have sold the system over the holidays so I could come out ahead on it.

Edit:

Playing SMG and MP3 was like playing a series of mini games? W:roll:w......:lol:

Frankly, yes. They keep throwing one-time use mechanics at you and then never using them again, ie. SMG "hold the remote straight up and tilt it to roll the ball." That's just one example, obviously, but that's how so many things on the Wii have felt to me. I admit that there's some great technology in the Wii Remote - it just hasn't done anything to really pull me into a game. You're welcome to your opinion, but don't give me that :roll: :lol: carp.

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Homesrfan

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#23 Homesrfan
Member since 2006 • 5192 Posts

meh games should not be based around controlls . it makes it very gimickydeadmeat59

omg what is this? i can't even...

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spinecaton

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#24 spinecaton
Member since 2003 • 8986 Posts
I'm laughing at all the people that misinterpeted Deadmeat's statement. Is it really that hard to understand? He ment controller obviously...
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gearsofhalogeek

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#26 gearsofhalogeek
Member since 2007 • 1020 Posts

yep i bought my wii for nintendos 1st party titles only, any multiplatform game that comes out will be played on my 360

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mdisen

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#27 mdisen
Member since 2004 • 804 Posts

We'll see what the finished product looks like, but it sounds like another halfass to me. And I'm not sure why they'd half ass the Wii version considering Lego Star Wars sold the best on the Wii by quite a bit.

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sherlock99

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#28 sherlock99
Member since 2005 • 1600 Posts

We'll see what the finished product looks like, but it sounds like another halfass to me. And I'm not sure why they'd half ass the Wii version considering Lego Star Wars sold the best on the Wii by quite a bit.

mdisen
yeah it did the game sold over a million copies on the wii and also over a million copies on the ds you would think with these sales the dev would want to spend more time with the wii verison i bet the wii game will sell the most anyway
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Tylendal

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#29 Tylendal
Member since 2006 • 14681 Posts

Once again a multiplat that I'll buy on a next-gen system and not the Wii. Why? From these previews it sounds like the same thing that put me off about SMG and MP3 - playing the game will be like a series of minigames. The Wii Remote is not one iota more immersive than any other control I've played with, and so I'll be getting the version that has the next-gen physics, AI, and environmental interactions.

Enjoy the Wii version - I'm not trying to hate.

skirlnik

How do you come to that reasoning? :|

Anyway, I'm going to get it for 360. I got a Wii, because it has the most games I like, but if it's going to be better on the 360, then that's what I'll get it for.

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St_muscat

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#30 St_muscat
Member since 2007 • 4315 Posts
meh games should not be based around controls . it makes it very gimickydeadmeat59
Lol wat? First of all your saying every game with good control is a gimick LOL you should play Lair, you'll love it :D. Also the whole point about the wii is not its next gen graphics as it doesn't have anything on the 360/PS3 but its unique controls, so heah WTF man.
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princeofshapeir

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#31 princeofshapeir
Member since 2006 • 16652 Posts

Frankly, yes. They keep throwing one-time use mechanics at you and then never using them again, ie. SMG "hold the remote straight up and tilt it to roll the ball." That's just one example, obviously, but that's how so many things on the Wii have felt to me. I admit that there's some great technology in the Wii Remote - it just hasn't done anything to really pull me into a game. You're welcome to your opinion, but don't give me that :roll: :lol: carp.

skirlnik

You're absolutely right. Sheep need to learn that Galaxy isn't such a showcase for the Wii's motion sensing. It's a damn good game, but many of the instances where the Wii Remote is used innovatively is never revisited again. Ball rolling and ray surfing are only used in two to three levels... and that's if you're going for every single star.

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Senor_Kami

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#32 Senor_Kami
Member since 2008 • 8529 Posts
They said something about combos which has me discouraged. I'm still waiting for some to say that the 360 version controls like Jedi Academy on the original Xbox. Thats the best saber combat Star Wars game ever. Everything after that has been horrible.
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goblaa

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#33 goblaa
Member since 2006 • 19304 Posts
Controls look simply stellar, visuals look...acceptable if a little cartoonish, and the wii version is the only one with...MULTIPLAYER VERSUS!!!
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Cyber-

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#34 Cyber-
Member since 2007 • 4026 Posts

meh games should not be based around controlls . it makes it very gimickydeadmeat59

not true if you dod the oppisite then you get a game that just improves visuals. You need everything.

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TimeToPartyHard

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#35 TimeToPartyHard
Member since 2004 • 1963 Posts

Control scheme seems awesome. Hope it's programmed well.